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-rw-r--r--mesalib/src/gallium/auxiliary/util/u_prim.h227
1 files changed, 141 insertions, 86 deletions
diff --git a/mesalib/src/gallium/auxiliary/util/u_prim.h b/mesalib/src/gallium/auxiliary/util/u_prim.h
index d62c636f2..8f444a305 100644
--- a/mesalib/src/gallium/auxiliary/util/u_prim.h
+++ b/mesalib/src/gallium/auxiliary/util/u_prim.h
@@ -26,8 +26,8 @@
**************************************************************************/
-#ifndef U_BLIT_H
-#define U_BLIT_H
+#ifndef U_PRIM_H
+#define U_PRIM_H
#include "pipe/p_defines.h"
@@ -37,95 +37,125 @@
extern "C" {
#endif
-static INLINE boolean u_validate_pipe_prim( unsigned pipe_prim, unsigned nr )
-{
- boolean ok = TRUE;
+struct u_prim_vertex_count {
+ int min;
+ int incr;
+};
- switch (pipe_prim) {
- case PIPE_PRIM_POINTS:
- ok = (nr >= 1);
- break;
- case PIPE_PRIM_LINES:
- ok = (nr >= 2);
- break;
- case PIPE_PRIM_LINE_STRIP:
+/**
+ * Decompose a primitive that is a loop, a strip, or a fan. Return the
+ * original primitive if it is already decomposed.
+ */
+static INLINE unsigned
+u_decomposed_prim(unsigned prim)
+{
+ switch (prim) {
case PIPE_PRIM_LINE_LOOP:
- ok = (nr >= 2);
- break;
- case PIPE_PRIM_TRIANGLES:
- ok = (nr >= 3);
- break;
+ case PIPE_PRIM_LINE_STRIP:
+ return PIPE_PRIM_LINES;
case PIPE_PRIM_TRIANGLE_STRIP:
case PIPE_PRIM_TRIANGLE_FAN:
- case PIPE_PRIM_POLYGON:
- ok = (nr >= 3);
- break;
- case PIPE_PRIM_QUADS:
- ok = (nr >= 4);
- break;
+ return PIPE_PRIM_TRIANGLES;
case PIPE_PRIM_QUAD_STRIP:
- ok = (nr >= 4);
- break;
+ return PIPE_PRIM_QUADS;
+ case PIPE_PRIM_LINE_STRIP_ADJACENCY:
+ return PIPE_PRIM_LINES_ADJACENCY;
+ case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
+ return PIPE_PRIM_TRIANGLES_ADJACENCY;
default:
- ok = 0;
- break;
+ return prim;
}
+}
- return ok;
+/**
+ * Reduce a primitive to one of PIPE_PRIM_POINTS, PIPE_PRIM_LINES, and
+ * PIPE_PRIM_TRIANGLES.
+ */
+static INLINE unsigned
+u_reduced_prim(unsigned prim)
+{
+ switch (prim) {
+ case PIPE_PRIM_POINTS:
+ return PIPE_PRIM_POINTS;
+ case PIPE_PRIM_LINES:
+ case PIPE_PRIM_LINE_LOOP:
+ case PIPE_PRIM_LINE_STRIP:
+ case PIPE_PRIM_LINES_ADJACENCY:
+ case PIPE_PRIM_LINE_STRIP_ADJACENCY:
+ return PIPE_PRIM_LINES;
+ default:
+ return PIPE_PRIM_TRIANGLES;
+ }
}
+/**
+ * Re-assemble a primitive to remove its adjacency.
+ */
+static INLINE unsigned
+u_assembled_prim(unsigned prim)
+{
+ switch (prim) {
+ case PIPE_PRIM_LINES_ADJACENCY:
+ case PIPE_PRIM_LINE_STRIP_ADJACENCY:
+ return PIPE_PRIM_LINES;
+ case PIPE_PRIM_TRIANGLES_ADJACENCY:
+ case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
+ return PIPE_PRIM_TRIANGLES;
+ default:
+ return prim;
+ }
+}
-static INLINE boolean u_trim_pipe_prim( unsigned pipe_prim, unsigned *nr )
+/**
+ * Return the vertex count information for a primitive.
+ *
+ * Note that if this function is called directly or indirectly anywhere in a
+ * source file, it will increase the size of the binary slightly more than
+ * expected because of the use of a table.
+ */
+static INLINE const struct u_prim_vertex_count *
+u_prim_vertex_count(unsigned prim)
{
- boolean ok = TRUE;
- const static unsigned values[][2] = {
- { 1, 0 }, /* PIPE_PRIM_POINTS */
+ static const struct u_prim_vertex_count prim_table[PIPE_PRIM_MAX] = {
+ { 1, 1 }, /* PIPE_PRIM_POINTS */
{ 2, 2 }, /* PIPE_PRIM_LINES */
- { 2, 0 }, /* PIPE_PRIM_LINE_LOOP */
- { 2, 0 }, /* PIPE_PRIM_LINE_STRIP */
+ { 2, 1 }, /* PIPE_PRIM_LINE_LOOP */
+ { 2, 1 }, /* PIPE_PRIM_LINE_STRIP */
{ 3, 3 }, /* PIPE_PRIM_TRIANGLES */
- { 3, 0 }, /* PIPE_PRIM_TRIANGLE_STRIP */
- { 3, 0 }, /* PIPE_PRIM_TRIANGLE_FAN */
- { 4, 4 }, /* PIPE_PRIM_TRIANGLE_QUADS */
- { 4, 2 }, /* PIPE_PRIM_TRIANGLE_QUAD_STRIP */
- { 3, 0 }, /* PIPE_PRIM_TRIANGLE_POLYGON */
+ { 3, 1 }, /* PIPE_PRIM_TRIANGLE_STRIP */
+ { 3, 1 }, /* PIPE_PRIM_TRIANGLE_FAN */
+ { 4, 4 }, /* PIPE_PRIM_QUADS */
+ { 4, 2 }, /* PIPE_PRIM_QUAD_STRIP */
+ { 3, 1 }, /* PIPE_PRIM_POLYGON */
{ 4, 4 }, /* PIPE_PRIM_LINES_ADJACENCY */
- { 4, 0 }, /* PIPE_PRIM_LINE_STRIP_ADJACENCY */
- { 6, 5 }, /* PIPE_PRIM_TRIANGLES_ADJACENCY */
- { 4, 0 }, /* PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY */
+ { 4, 1 }, /* PIPE_PRIM_LINE_STRIP_ADJACENCY */
+ { 6, 6 }, /* PIPE_PRIM_TRIANGLES_ADJACENCY */
+ { 6, 2 }, /* PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY */
};
- if (unlikely(pipe_prim >= PIPE_PRIM_MAX)) {
- *nr = 0;
- return FALSE;
- }
-
- ok = (*nr >= values[pipe_prim][0]);
- if (values[pipe_prim][1])
- *nr -= (*nr % values[pipe_prim][1]);
+ return (likely(prim < PIPE_PRIM_MAX)) ? &prim_table[prim] : NULL;
+}
- if (!ok)
- *nr = 0;
+static INLINE boolean u_validate_pipe_prim( unsigned pipe_prim, unsigned nr )
+{
+ const struct u_prim_vertex_count *count = u_prim_vertex_count(pipe_prim);
- return ok;
+ return (count && nr >= count->min);
}
-static INLINE unsigned u_reduced_prim( unsigned pipe_prim )
+static INLINE boolean u_trim_pipe_prim( unsigned pipe_prim, unsigned *nr )
{
- switch (pipe_prim) {
- case PIPE_PRIM_POINTS:
- return PIPE_PRIM_POINTS;
+ const struct u_prim_vertex_count *count = u_prim_vertex_count(pipe_prim);
- case PIPE_PRIM_LINES:
- case PIPE_PRIM_LINES_ADJACENCY:
- case PIPE_PRIM_LINE_STRIP:
- case PIPE_PRIM_LINE_STRIP_ADJACENCY:
- case PIPE_PRIM_LINE_LOOP:
- return PIPE_PRIM_LINES;
-
- default:
- return PIPE_PRIM_TRIANGLES;
+ if (count && *nr >= count->min) {
+ if (count->incr > 1)
+ *nr -= (*nr % count->incr);
+ return TRUE;
+ }
+ else {
+ *nr = 0;
+ return FALSE;
}
}
@@ -165,46 +195,71 @@ u_vertices_per_prim(int primitive)
/**
* Returns the number of decomposed primitives for the given
* vertex count.
- * Geometry shader is invoked once for each triangle in
+ * Parts of the pipline are invoked once for each triangle in
* triangle strip, triangle fans and triangles and once
- * for each line in line strip, line loop, lines.
+ * for each line in line strip, line loop, lines. Also
+ * statistics depend on knowing the exact number of decomposed
+ * primitives for a set of vertices.
*/
static INLINE unsigned
-u_gs_prims_for_vertices(int primitive, int vertices)
+u_decomposed_prims_for_vertices(int primitive, int vertices)
{
- switch(primitive) {
+ switch (primitive) {
case PIPE_PRIM_POINTS:
return vertices;
case PIPE_PRIM_LINES:
return vertices / 2;
case PIPE_PRIM_LINE_LOOP:
- return vertices;
+ return (vertices >= 2) ? vertices : 0;
case PIPE_PRIM_LINE_STRIP:
- return vertices - 1;
+ return (vertices >= 2) ? vertices - 1 : 0;
case PIPE_PRIM_TRIANGLES:
- return vertices / 3;
+ return vertices / 3;
case PIPE_PRIM_TRIANGLE_STRIP:
- return vertices - 2;
+ return (vertices >= 3) ? vertices - 2 : 0;
case PIPE_PRIM_TRIANGLE_FAN:
- return vertices - 2;
+ return (vertices >= 3) ? vertices - 2 : 0;
case PIPE_PRIM_LINES_ADJACENCY:
- return vertices / 2;
+ return vertices / 4;
case PIPE_PRIM_LINE_STRIP_ADJACENCY:
- return vertices - 1;
+ return (vertices >= 4) ? vertices - 3 : 0;
case PIPE_PRIM_TRIANGLES_ADJACENCY:
- return vertices / 3;
+ return vertices / 6;
case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
- return vertices - 2;
-
- /* following primitives should never be used
- * with geometry shaders abd their size is
- * undefined */
+ return (vertices >= 6) ? 1 + (vertices - 6) / 2 : 0;
+ case PIPE_PRIM_QUADS:
+ return vertices / 4;
+ case PIPE_PRIM_QUAD_STRIP:
+ return (vertices >= 4) ? (vertices - 2) / 2 : 0;
+ /* Polygons can't be decomposed
+ * because the number of their vertices isn't known so
+ * for them and whatever else we don't recognize just
+ * return 1 if the number of vertices is greater than
+ * or equal to 3 and zero otherwise */
case PIPE_PRIM_POLYGON:
+ default:
+ debug_printf("Invalid decomposition primitive!\n");
+ return (vertices >= 3) ? 1 : 0;
+ }
+}
+
+/**
+ * Returns the number of reduced/tessellated primitives for the given vertex
+ * count. Each quad is treated as two triangles. Polygons are treated as
+ * triangle fans.
+ */
+static INLINE unsigned
+u_reduced_prims_for_vertices(int primitive, int vertices)
+{
+ switch (primitive) {
case PIPE_PRIM_QUADS:
case PIPE_PRIM_QUAD_STRIP:
+ return u_decomposed_prims_for_vertices(primitive, vertices) * 2;
+ case PIPE_PRIM_POLYGON:
+ primitive = PIPE_PRIM_TRIANGLE_FAN;
+ /* fall through */
default:
- debug_printf("Unrecognized geometry shader primitive");
- return 3;
+ return u_decomposed_prims_for_vertices(primitive, vertices);
}
}