diff options
Diffstat (limited to 'mesalib/src/gallium/auxiliary/util/u_simple_shaders.c')
-rw-r--r-- | mesalib/src/gallium/auxiliary/util/u_simple_shaders.c | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/mesalib/src/gallium/auxiliary/util/u_simple_shaders.c b/mesalib/src/gallium/auxiliary/util/u_simple_shaders.c index 320c0f7a8..3476b6ce0 100644 --- a/mesalib/src/gallium/auxiliary/util/u_simple_shaders.c +++ b/mesalib/src/gallium/auxiliary/util/u_simple_shaders.c @@ -211,6 +211,106 @@ util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe, /** + * Make a simple fragment texture shader which reads the texture unit 0 and 1 + * and writes it as depth and stencil, respectively. + */ +void * +util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe, + unsigned tex_target, + unsigned interp_mode) +{ + struct ureg_program *ureg; + struct ureg_src depth_sampler, stencil_sampler; + struct ureg_src tex; + struct ureg_dst out, depth, stencil; + struct ureg_src imm; + + ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT ); + if (ureg == NULL) + return NULL; + + depth_sampler = ureg_DECL_sampler( ureg, 0 ); + stencil_sampler = ureg_DECL_sampler( ureg, 1 ); + + tex = ureg_DECL_fs_input( ureg, + TGSI_SEMANTIC_GENERIC, 0, + interp_mode ); + + out = ureg_DECL_output( ureg, + TGSI_SEMANTIC_COLOR, + 0 ); + + depth = ureg_DECL_output( ureg, + TGSI_SEMANTIC_POSITION, + 0 ); + + stencil = ureg_DECL_output( ureg, + TGSI_SEMANTIC_STENCIL, + 0 ); + + imm = ureg_imm4f( ureg, 0, 0, 0, 1 ); + + ureg_MOV( ureg, out, imm ); + + ureg_TEX( ureg, + ureg_writemask(depth, TGSI_WRITEMASK_Z), + tex_target, tex, depth_sampler ); + ureg_TEX( ureg, + ureg_writemask(stencil, TGSI_WRITEMASK_Y), + tex_target, tex, stencil_sampler ); + ureg_END( ureg ); + + return ureg_create_shader_and_destroy( ureg, pipe ); +} + + +/** + * Make a simple fragment texture shader which reads a texture and writes it + * as stencil. + */ +void * +util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe, + unsigned tex_target, + unsigned interp_mode) +{ + struct ureg_program *ureg; + struct ureg_src stencil_sampler; + struct ureg_src tex; + struct ureg_dst out, stencil; + struct ureg_src imm; + + ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT ); + if (ureg == NULL) + return NULL; + + stencil_sampler = ureg_DECL_sampler( ureg, 0 ); + + tex = ureg_DECL_fs_input( ureg, + TGSI_SEMANTIC_GENERIC, 0, + interp_mode ); + + out = ureg_DECL_output( ureg, + TGSI_SEMANTIC_COLOR, + 0 ); + + stencil = ureg_DECL_output( ureg, + TGSI_SEMANTIC_STENCIL, + 0 ); + + imm = ureg_imm4f( ureg, 0, 0, 0, 1 ); + + ureg_MOV( ureg, out, imm ); + + ureg_TEX( ureg, + ureg_writemask(stencil, TGSI_WRITEMASK_Y), + tex_target, tex, stencil_sampler ); + ureg_END( ureg ); + + return ureg_create_shader_and_destroy( ureg, pipe ); +} + + +/** * Make simple fragment color pass-through shader. */ void * |