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-rw-r--r--mesalib/src/gallium/auxiliary/util/u_blitter.c45
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_blitter.h679
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_math.h12
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_vbuf_mgr.c46
-rw-r--r--mesalib/src/gallium/auxiliary/util/u_vbuf_mgr.h17
5 files changed, 409 insertions, 390 deletions
diff --git a/mesalib/src/gallium/auxiliary/util/u_blitter.c b/mesalib/src/gallium/auxiliary/util/u_blitter.c
index 528f344a0..d8e46f07c 100644
--- a/mesalib/src/gallium/auxiliary/util/u_blitter.c
+++ b/mesalib/src/gallium/auxiliary/util/u_blitter.c
@@ -26,8 +26,8 @@
/**
* @file
- * Blitter utility to facilitate acceleration of the clear, clear_render_target, clear_depth_stencil
- * resource_copy_region functions.
+ * Blitter utility to facilitate acceleration of the clear, clear_render_target,
+ * clear_depth_stencil, and resource_copy_region functions.
*
* @author Marek Olšák
*/
@@ -197,8 +197,6 @@ struct blitter_context *util_blitter_create(struct pipe_context *pipe)
memset(&velem[0], 0, sizeof(velem[0]) * 2);
for (i = 0; i < 2; i++) {
velem[i].src_offset = i * 4 * sizeof(float);
- velem[i].instance_divisor = 0;
- velem[i].vertex_buffer_index = 0;
velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
}
ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
@@ -288,26 +286,33 @@ static void blitter_restore_CSOs(struct blitter_context_priv *ctx)
unsigned i;
/* restore the state objects which are always required to be saved */
- pipe->bind_blend_state(pipe, ctx->base.saved_blend_state);
- pipe->bind_depth_stencil_alpha_state(pipe, ctx->base.saved_dsa_state);
pipe->bind_rasterizer_state(pipe, ctx->base.saved_rs_state);
- pipe->bind_fs_state(pipe, ctx->base.saved_fs);
pipe->bind_vs_state(pipe, ctx->base.saved_vs);
pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
- ctx->base.saved_blend_state = INVALID_PTR;
- ctx->base.saved_dsa_state = INVALID_PTR;
ctx->base.saved_rs_state = INVALID_PTR;
- ctx->base.saved_fs = INVALID_PTR;
ctx->base.saved_vs = INVALID_PTR;
ctx->base.saved_velem_state = INVALID_PTR;
+ /* restore the state objects which are required to be saved for clear/copy
+ */
+ if (ctx->base.saved_blend_state != INVALID_PTR) {
+ pipe->bind_blend_state(pipe, ctx->base.saved_blend_state);
+ ctx->base.saved_blend_state = INVALID_PTR;
+ }
+ if (ctx->base.saved_dsa_state != INVALID_PTR) {
+ pipe->bind_depth_stencil_alpha_state(pipe, ctx->base.saved_dsa_state);
+ ctx->base.saved_dsa_state = INVALID_PTR;
+ }
+ if (ctx->base.saved_fs != INVALID_PTR) {
+ pipe->bind_fs_state(pipe, ctx->base.saved_fs);
+ ctx->base.saved_fs = INVALID_PTR;
+ }
+
pipe->set_stencil_ref(pipe, &ctx->base.saved_stencil_ref);
pipe->set_viewport_state(pipe, &ctx->base.saved_viewport);
pipe->set_clip_state(pipe, &ctx->base.saved_clip);
- /* restore the state objects which are required to be saved before copy/fill
- */
if (ctx->base.saved_fb_state.nr_cbufs != ~0) {
pipe->set_framebuffer_state(pipe, &ctx->base.saved_fb_state);
util_unreference_framebuffer_state(&ctx->base.saved_fb_state);
@@ -724,14 +729,14 @@ boolean is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
return sx1 < dx2 && sx2 > dx1 && sy1 < dy2 && sy2 > dy1;
}
-void util_blitter_copy_region(struct blitter_context *blitter,
- struct pipe_resource *dst,
- unsigned dstlevel,
- unsigned dstx, unsigned dsty, unsigned dstz,
- struct pipe_resource *src,
- unsigned srclevel,
- const struct pipe_box *srcbox,
- boolean ignore_stencil)
+void util_blitter_copy_texture(struct blitter_context *blitter,
+ struct pipe_resource *dst,
+ unsigned dstlevel,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ unsigned srclevel,
+ const struct pipe_box *srcbox,
+ boolean ignore_stencil)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
struct pipe_context *pipe = ctx->base.pipe;
diff --git a/mesalib/src/gallium/auxiliary/util/u_blitter.h b/mesalib/src/gallium/auxiliary/util/u_blitter.h
index e59fe6b51..df6f023a6 100644
--- a/mesalib/src/gallium/auxiliary/util/u_blitter.h
+++ b/mesalib/src/gallium/auxiliary/util/u_blitter.h
@@ -1,338 +1,341 @@
-/**************************************************************************
- *
- * Copyright 2009 Marek Olšák <maraeo@gmail.com>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-#ifndef U_BLITTER_H
-#define U_BLITTER_H
-
-#include "util/u_framebuffer.h"
-#include "util/u_inlines.h"
-#include "util/u_memory.h"
-
-#include "pipe/p_state.h"
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct pipe_context;
-
-enum blitter_attrib_type {
- UTIL_BLITTER_ATTRIB_NONE,
- UTIL_BLITTER_ATTRIB_COLOR,
- UTIL_BLITTER_ATTRIB_TEXCOORD
-};
-
-struct blitter_context
-{
- /**
- * Draw a rectangle.
- *
- * \param x1 An X coordinate of the top-left corner.
- * \param y1 A Y coordinate of the top-left corner.
- * \param x2 An X coordinate of the bottom-right corner.
- * \param y2 A Y coordinate of the bottom-right corner.
- * \param depth A depth which the rectangle is rendered at.
- *
- * \param type Semantics of the attributes "attrib".
- * If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
- * If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
- * make up a constant RGBA color, and should go
- * to the GENERIC0 varying slot of a fragment shader.
- * If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
- * {a3, a4} specify top-left and bottom-right texture
- * coordinates of the rectangle, respectively, and should go
- * to the GENERIC0 varying slot of a fragment shader.
- *
- * \param attrib See type.
- *
- * \note A driver may optionally override this callback to implement
- * a specialized hardware path for drawing a rectangle, e.g. using
- * a rectangular point sprite.
- */
- void (*draw_rectangle)(struct blitter_context *blitter,
- unsigned x1, unsigned y1, unsigned x2, unsigned y2,
- float depth,
- enum blitter_attrib_type type,
- const float attrib[4]);
-
- /* Whether the blitter is running. */
- boolean running;
-
- /* Private members, really. */
- struct pipe_context *pipe; /**< pipe context */
-
- void *saved_blend_state; /**< blend state */
- void *saved_dsa_state; /**< depth stencil alpha state */
- void *saved_velem_state; /**< vertex elements state */
- void *saved_rs_state; /**< rasterizer state */
- void *saved_fs, *saved_vs; /**< fragment shader, vertex shader */
-
- struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */
- struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */
- struct pipe_viewport_state saved_viewport;
- struct pipe_clip_state saved_clip;
-
- int saved_num_sampler_states;
- void *saved_sampler_states[PIPE_MAX_SAMPLERS];
-
- int saved_num_sampler_views;
- struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
-
- int saved_num_vertex_buffers;
- struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
-};
-
-/**
- * Create a blitter context.
- */
-struct blitter_context *util_blitter_create(struct pipe_context *pipe);
-
-/**
- * Destroy a blitter context.
- */
-void util_blitter_destroy(struct blitter_context *blitter);
-
-/**
- * Return the pipe context associated with a blitter context.
- */
-static INLINE
-struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
-{
- return blitter->pipe;
-}
-
-/*
- * These CSOs must be saved before any of the following functions is called:
- * - blend state
- * - depth stencil alpha state
- * - rasterizer state
- * - vertex shader
- * - fragment shader
- */
-
-/**
- * Clear a specified set of currently bound buffers to specified values.
- */
-void util_blitter_clear(struct blitter_context *blitter,
- unsigned width, unsigned height,
- unsigned num_cbufs,
- unsigned clear_buffers,
- const float *rgba,
- double depth, unsigned stencil);
-
-void util_blitter_clear_depth_custom(struct blitter_context *blitter,
- unsigned width, unsigned height,
- double depth, void *custom_dsa);
-
-/**
- * Copy a block of pixels from one surface to another.
- *
- * You can copy from any color format to any other color format provided
- * the former can be sampled and the latter can be rendered to. Otherwise,
- * a software fallback path is taken and both surfaces must be of the same
- * format.
- *
- * The same holds for depth-stencil formats with the exception that stencil
- * cannot be copied unless you set ignore_stencil to FALSE. In that case,
- * a software fallback path is taken and both surfaces must be of the same
- * format.
- *
- * Use pipe_screen->is_format_supported to know your options.
- *
- * These states must be saved in the blitter in addition to the state objects
- * already required to be saved:
- * - framebuffer state
- * - fragment sampler states
- * - fragment sampler textures
- */
-void util_blitter_copy_region(struct blitter_context *blitter,
- struct pipe_resource *dst,
- unsigned dstlevel,
- unsigned dstx, unsigned dsty, unsigned dstz,
- struct pipe_resource *src,
- unsigned srclevel,
- const struct pipe_box *srcbox,
- boolean ignore_stencil);
-
-/**
- * Clear a region of a (color) surface to a constant value.
- *
- * These states must be saved in the blitter in addition to the state objects
- * already required to be saved:
- * - framebuffer state
- */
-void util_blitter_clear_render_target(struct blitter_context *blitter,
- struct pipe_surface *dst,
- const float *rgba,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height);
-
-/**
- * Clear a region of a depth-stencil surface, both stencil and depth
- * or only one of them if this is a combined depth-stencil surface.
- *
- * These states must be saved in the blitter in addition to the state objects
- * already required to be saved:
- * - framebuffer state
- */
-void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
- struct pipe_surface *dst,
- unsigned clear_flags,
- double depth,
- unsigned stencil,
- unsigned dstx, unsigned dsty,
- unsigned width, unsigned height);
-
-void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
- struct pipe_surface *zsurf,
- struct pipe_surface *cbsurf,
- void *dsa_stage, float depth);
-
-/* The functions below should be used to save currently bound constant state
- * objects inside a driver. The objects are automatically restored at the end
- * of the util_blitter_{clear, copy_region, fill_region} functions and then
- * forgotten.
- *
- * CSOs not listed here are not affected by util_blitter. */
-
-static INLINE
-void util_blitter_save_blend(struct blitter_context *blitter,
- void *state)
-{
- blitter->saved_blend_state = state;
-}
-
-static INLINE
-void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
- void *state)
-{
- blitter->saved_dsa_state = state;
-}
-
-static INLINE
-void util_blitter_save_vertex_elements(struct blitter_context *blitter,
- void *state)
-{
- blitter->saved_velem_state = state;
-}
-
-static INLINE
-void util_blitter_save_stencil_ref(struct blitter_context *blitter,
- const struct pipe_stencil_ref *state)
-{
- blitter->saved_stencil_ref = *state;
-}
-
-static INLINE
-void util_blitter_save_rasterizer(struct blitter_context *blitter,
- void *state)
-{
- blitter->saved_rs_state = state;
-}
-
-static INLINE
-void util_blitter_save_fragment_shader(struct blitter_context *blitter,
- void *fs)
-{
- blitter->saved_fs = fs;
-}
-
-static INLINE
-void util_blitter_save_vertex_shader(struct blitter_context *blitter,
- void *vs)
-{
- blitter->saved_vs = vs;
-}
-
-static INLINE
-void util_blitter_save_framebuffer(struct blitter_context *blitter,
- const struct pipe_framebuffer_state *state)
-{
- blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
- util_copy_framebuffer_state(&blitter->saved_fb_state, state);
-}
-
-static INLINE
-void util_blitter_save_viewport(struct blitter_context *blitter,
- struct pipe_viewport_state *state)
-{
- blitter->saved_viewport = *state;
-}
-
-static INLINE
-void util_blitter_save_clip(struct blitter_context *blitter,
- struct pipe_clip_state *state)
-{
- blitter->saved_clip = *state;
-}
-
-static INLINE
-void util_blitter_save_fragment_sampler_states(
- struct blitter_context *blitter,
- int num_sampler_states,
- void **sampler_states)
-{
- assert(num_sampler_states <= Elements(blitter->saved_sampler_states));
-
- blitter->saved_num_sampler_states = num_sampler_states;
- memcpy(blitter->saved_sampler_states, sampler_states,
- num_sampler_states * sizeof(void *));
-}
-
-static INLINE void
-util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
- int num_views,
- struct pipe_sampler_view **views)
-{
- unsigned i;
- assert(num_views <= Elements(blitter->saved_sampler_views));
-
- blitter->saved_num_sampler_views = num_views;
- for (i = 0; i < num_views; i++)
- pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
- views[i]);
-}
-
-static INLINE void
-util_blitter_save_vertex_buffers(struct blitter_context *blitter,
- int num_vertex_buffers,
- struct pipe_vertex_buffer *vertex_buffers)
-{
- assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers));
-
- blitter->saved_num_vertex_buffers = 0;
- util_copy_vertex_buffers(blitter->saved_vertex_buffers,
- (unsigned*)&blitter->saved_num_vertex_buffers,
- vertex_buffers,
- num_vertex_buffers);
-}
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
+/**************************************************************************
+ *
+ * Copyright 2009 Marek Olšák <maraeo@gmail.com>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef U_BLITTER_H
+#define U_BLITTER_H
+
+#include "util/u_framebuffer.h"
+#include "util/u_inlines.h"
+#include "util/u_memory.h"
+
+#include "pipe/p_state.h"
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct pipe_context;
+
+enum blitter_attrib_type {
+ UTIL_BLITTER_ATTRIB_NONE,
+ UTIL_BLITTER_ATTRIB_COLOR,
+ UTIL_BLITTER_ATTRIB_TEXCOORD
+};
+
+struct blitter_context
+{
+ /**
+ * Draw a rectangle.
+ *
+ * \param x1 An X coordinate of the top-left corner.
+ * \param y1 A Y coordinate of the top-left corner.
+ * \param x2 An X coordinate of the bottom-right corner.
+ * \param y2 A Y coordinate of the bottom-right corner.
+ * \param depth A depth which the rectangle is rendered at.
+ *
+ * \param type Semantics of the attributes "attrib".
+ * If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
+ * If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
+ * make up a constant RGBA color, and should go
+ * to the GENERIC0 varying slot of a fragment shader.
+ * If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
+ * {a3, a4} specify top-left and bottom-right texture
+ * coordinates of the rectangle, respectively, and should go
+ * to the GENERIC0 varying slot of a fragment shader.
+ *
+ * \param attrib See type.
+ *
+ * \note A driver may optionally override this callback to implement
+ * a specialized hardware path for drawing a rectangle, e.g. using
+ * a rectangular point sprite.
+ */
+ void (*draw_rectangle)(struct blitter_context *blitter,
+ unsigned x1, unsigned y1, unsigned x2, unsigned y2,
+ float depth,
+ enum blitter_attrib_type type,
+ const float attrib[4]);
+
+ /* Whether the blitter is running. */
+ boolean running;
+
+ /* Private members, really. */
+ struct pipe_context *pipe; /**< pipe context */
+
+ void *saved_blend_state; /**< blend state */
+ void *saved_dsa_state; /**< depth stencil alpha state */
+ void *saved_velem_state; /**< vertex elements state */
+ void *saved_rs_state; /**< rasterizer state */
+ void *saved_fs, *saved_vs; /**< fragment shader, vertex shader */
+
+ struct pipe_framebuffer_state saved_fb_state; /**< framebuffer state */
+ struct pipe_stencil_ref saved_stencil_ref; /**< stencil ref */
+ struct pipe_viewport_state saved_viewport;
+ struct pipe_clip_state saved_clip;
+
+ int saved_num_sampler_states;
+ void *saved_sampler_states[PIPE_MAX_SAMPLERS];
+
+ int saved_num_sampler_views;
+ struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
+
+ int saved_num_vertex_buffers;
+ struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
+};
+
+/**
+ * Create a blitter context.
+ */
+struct blitter_context *util_blitter_create(struct pipe_context *pipe);
+
+/**
+ * Destroy a blitter context.
+ */
+void util_blitter_destroy(struct blitter_context *blitter);
+
+/**
+ * Return the pipe context associated with a blitter context.
+ */
+static INLINE
+struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
+{
+ return blitter->pipe;
+}
+
+/*
+ * These states must be saved before any of the following functions is called:
+ * - blend state
+ * - depth stencil alpha state
+ * - rasterizer state
+ * - vertex shader
+ * - any other shader??? (XXX)
+ * - fragment shader
+ * - vertex buffers
+ * - vertex elements
+ */
+
+/**
+ * Clear a specified set of currently bound buffers to specified values.
+ */
+void util_blitter_clear(struct blitter_context *blitter,
+ unsigned width, unsigned height,
+ unsigned num_cbufs,
+ unsigned clear_buffers,
+ const float *rgba,
+ double depth, unsigned stencil);
+
+void util_blitter_clear_depth_custom(struct blitter_context *blitter,
+ unsigned width, unsigned height,
+ double depth, void *custom_dsa);
+
+/**
+ * Copy a block of pixels from one surface to another.
+ *
+ * You can copy from any color format to any other color format provided
+ * the former can be sampled and the latter can be rendered to. Otherwise,
+ * a software fallback path is taken and both surfaces must be of the same
+ * format.
+ *
+ * The same holds for depth-stencil formats with the exception that stencil
+ * cannot be copied unless you set ignore_stencil to FALSE. In that case,
+ * a software fallback path is taken and both surfaces must be of the same
+ * format.
+ *
+ * Use pipe_screen->is_format_supported to know your options.
+ *
+ * These states must be saved in the blitter in addition to the state objects
+ * already required to be saved:
+ * - framebuffer state
+ * - fragment sampler states
+ * - fragment sampler textures
+ */
+void util_blitter_copy_texture(struct blitter_context *blitter,
+ struct pipe_resource *dst,
+ unsigned dstlevel,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ unsigned srclevel,
+ const struct pipe_box *srcbox,
+ boolean ignore_stencil);
+
+/**
+ * Clear a region of a (color) surface to a constant value.
+ *
+ * These states must be saved in the blitter in addition to the state objects
+ * already required to be saved:
+ * - framebuffer state
+ */
+void util_blitter_clear_render_target(struct blitter_context *blitter,
+ struct pipe_surface *dst,
+ const float *rgba,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height);
+
+/**
+ * Clear a region of a depth-stencil surface, both stencil and depth
+ * or only one of them if this is a combined depth-stencil surface.
+ *
+ * These states must be saved in the blitter in addition to the state objects
+ * already required to be saved:
+ * - framebuffer state
+ */
+void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height);
+
+void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
+ struct pipe_surface *zsurf,
+ struct pipe_surface *cbsurf,
+ void *dsa_stage, float depth);
+
+/* The functions below should be used to save currently bound constant state
+ * objects inside a driver. The objects are automatically restored at the end
+ * of the util_blitter_{clear, copy_region, fill_region} functions and then
+ * forgotten.
+ *
+ * CSOs not listed here are not affected by util_blitter. */
+
+static INLINE
+void util_blitter_save_blend(struct blitter_context *blitter,
+ void *state)
+{
+ blitter->saved_blend_state = state;
+}
+
+static INLINE
+void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
+ void *state)
+{
+ blitter->saved_dsa_state = state;
+}
+
+static INLINE
+void util_blitter_save_vertex_elements(struct blitter_context *blitter,
+ void *state)
+{
+ blitter->saved_velem_state = state;
+}
+
+static INLINE
+void util_blitter_save_stencil_ref(struct blitter_context *blitter,
+ const struct pipe_stencil_ref *state)
+{
+ blitter->saved_stencil_ref = *state;
+}
+
+static INLINE
+void util_blitter_save_rasterizer(struct blitter_context *blitter,
+ void *state)
+{
+ blitter->saved_rs_state = state;
+}
+
+static INLINE
+void util_blitter_save_fragment_shader(struct blitter_context *blitter,
+ void *fs)
+{
+ blitter->saved_fs = fs;
+}
+
+static INLINE
+void util_blitter_save_vertex_shader(struct blitter_context *blitter,
+ void *vs)
+{
+ blitter->saved_vs = vs;
+}
+
+static INLINE
+void util_blitter_save_framebuffer(struct blitter_context *blitter,
+ const struct pipe_framebuffer_state *state)
+{
+ blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
+ util_copy_framebuffer_state(&blitter->saved_fb_state, state);
+}
+
+static INLINE
+void util_blitter_save_viewport(struct blitter_context *blitter,
+ struct pipe_viewport_state *state)
+{
+ blitter->saved_viewport = *state;
+}
+
+static INLINE
+void util_blitter_save_clip(struct blitter_context *blitter,
+ struct pipe_clip_state *state)
+{
+ blitter->saved_clip = *state;
+}
+
+static INLINE
+void util_blitter_save_fragment_sampler_states(
+ struct blitter_context *blitter,
+ int num_sampler_states,
+ void **sampler_states)
+{
+ assert(num_sampler_states <= Elements(blitter->saved_sampler_states));
+
+ blitter->saved_num_sampler_states = num_sampler_states;
+ memcpy(blitter->saved_sampler_states, sampler_states,
+ num_sampler_states * sizeof(void *));
+}
+
+static INLINE void
+util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
+ int num_views,
+ struct pipe_sampler_view **views)
+{
+ unsigned i;
+ assert(num_views <= Elements(blitter->saved_sampler_views));
+
+ blitter->saved_num_sampler_views = num_views;
+ for (i = 0; i < num_views; i++)
+ pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
+ views[i]);
+}
+
+static INLINE void
+util_blitter_save_vertex_buffers(struct blitter_context *blitter,
+ int num_vertex_buffers,
+ struct pipe_vertex_buffer *vertex_buffers)
+{
+ assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers));
+
+ blitter->saved_num_vertex_buffers = 0;
+ util_copy_vertex_buffers(blitter->saved_vertex_buffers,
+ (unsigned*)&blitter->saved_num_vertex_buffers,
+ vertex_buffers,
+ num_vertex_buffers);
+}
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/mesalib/src/gallium/auxiliary/util/u_math.h b/mesalib/src/gallium/auxiliary/util/u_math.h
index 0b5284428..46d932293 100644
--- a/mesalib/src/gallium/auxiliary/util/u_math.h
+++ b/mesalib/src/gallium/auxiliary/util/u_math.h
@@ -199,6 +199,16 @@ roundf(float x)
#endif /* _MSC_VER */
+#ifdef PIPE_OS_ANDROID
+
+static INLINE
+double log2(double d)
+{
+ return log(d) * (1.0 / M_LN2);
+}
+
+#endif
+
@@ -409,7 +419,7 @@ unsigned ffs( unsigned u )
return i;
}
-#elif defined(__MINGW32__)
+#elif defined(__MINGW32__) || defined(PIPE_OS_ANDROID)
#define ffs __builtin_ffs
#endif
diff --git a/mesalib/src/gallium/auxiliary/util/u_vbuf_mgr.c b/mesalib/src/gallium/auxiliary/util/u_vbuf_mgr.c
index 19eb689cf..d9b39e528 100644
--- a/mesalib/src/gallium/auxiliary/util/u_vbuf_mgr.c
+++ b/mesalib/src/gallium/auxiliary/util/u_vbuf_mgr.c
@@ -34,21 +34,6 @@
#include "translate/translate.h"
#include "translate/translate_cache.h"
-/* Hardware vertex fetcher limitations can be described by this structure. */
-struct u_vbuf_caps {
- /* Vertex format CAPs. */
- /* TRUE if hardware supports it. */
- unsigned format_fixed32:1; /* PIPE_FORMAT_*32*_FIXED */
- unsigned format_float16:1; /* PIPE_FORMAT_*16*_FLOAT */
- unsigned format_float64:1; /* PIPE_FORMAT_*64*_FLOAT */
- unsigned format_norm32:1; /* PIPE_FORMAT_*32*NORM */
- unsigned format_scaled32:1; /* PIPE_FORMAT_*32*SCALED */
-
- /* Whether vertex fetches don't have to be dword-aligned. */
- /* TRUE if hardware supports it. */
- unsigned fetch_dword_unaligned:1;
-};
-
struct u_vbuf_mgr_elements {
unsigned count;
struct pipe_vertex_element ve[PIPE_MAX_ATTRIBS];
@@ -69,7 +54,6 @@ struct u_vbuf_mgr_elements {
struct u_vbuf_mgr_priv {
struct u_vbuf_mgr b;
- struct u_vbuf_caps caps;
struct pipe_context *pipe;
struct translate_cache *translate_cache;
@@ -89,25 +73,25 @@ static void u_vbuf_mgr_init_format_caps(struct u_vbuf_mgr_priv *mgr)
{
struct pipe_screen *screen = mgr->pipe->screen;
- mgr->caps.format_fixed32 =
+ mgr->b.caps.format_fixed32 =
screen->is_format_supported(screen, PIPE_FORMAT_R32_FIXED, PIPE_BUFFER,
0, PIPE_BIND_VERTEX_BUFFER);
- mgr->caps.format_float16 =
+ mgr->b.caps.format_float16 =
screen->is_format_supported(screen, PIPE_FORMAT_R16_FLOAT, PIPE_BUFFER,
0, PIPE_BIND_VERTEX_BUFFER);
- mgr->caps.format_float64 =
+ mgr->b.caps.format_float64 =
screen->is_format_supported(screen, PIPE_FORMAT_R64_FLOAT, PIPE_BUFFER,
0, PIPE_BIND_VERTEX_BUFFER);
- mgr->caps.format_norm32 =
+ mgr->b.caps.format_norm32 =
screen->is_format_supported(screen, PIPE_FORMAT_R32_UNORM, PIPE_BUFFER,
0, PIPE_BIND_VERTEX_BUFFER) &&
screen->is_format_supported(screen, PIPE_FORMAT_R32_SNORM, PIPE_BUFFER,
0, PIPE_BIND_VERTEX_BUFFER);
- mgr->caps.format_scaled32 =
+ mgr->b.caps.format_scaled32 =
screen->is_format_supported(screen, PIPE_FORMAT_R32_USCALED, PIPE_BUFFER,
0, PIPE_BIND_VERTEX_BUFFER) &&
screen->is_format_supported(screen, PIPE_FORMAT_R32_SSCALED, PIPE_BUFFER,
@@ -130,7 +114,7 @@ u_vbuf_mgr_create(struct pipe_context *pipe,
upload_buffer_alignment,
upload_buffer_bind);
- mgr->caps.fetch_dword_unaligned =
+ mgr->b.caps.fetch_dword_unaligned =
fetch_alignment == U_VERTEX_FETCH_BYTE_ALIGNED;
u_vbuf_mgr_init_format_caps(mgr);
@@ -184,7 +168,7 @@ u_vbuf_translate_begin(struct u_vbuf_mgr_priv *mgr,
/* Check for support. */
if (mgr->ve->ve[i].src_format == mgr->ve->native_format[i] &&
- (mgr->caps.fetch_dword_unaligned ||
+ (mgr->b.caps.fetch_dword_unaligned ||
(vb->buffer_offset % 4 == 0 &&
vb->stride % 4 == 0 &&
mgr->ve->ve[i].src_offset % 4 == 0))) {
@@ -365,7 +349,7 @@ u_vbuf_mgr_create_vertex_elements(struct u_vbuf_mgr *mgrb,
/* Choose a native format.
* For now we don't care about the alignment, that's going to
* be sorted out later. */
- if (!mgr->caps.format_fixed32) {
+ if (!mgr->b.caps.format_fixed32) {
switch (format) {
FORMAT_REPLACE(R32_FIXED, R32_FLOAT);
FORMAT_REPLACE(R32G32_FIXED, R32G32_FLOAT);
@@ -374,7 +358,7 @@ u_vbuf_mgr_create_vertex_elements(struct u_vbuf_mgr *mgrb,
default:;
}
}
- if (!mgr->caps.format_float16) {
+ if (!mgr->b.caps.format_float16) {
switch (format) {
FORMAT_REPLACE(R16_FLOAT, R32_FLOAT);
FORMAT_REPLACE(R16G16_FLOAT, R32G32_FLOAT);
@@ -383,7 +367,7 @@ u_vbuf_mgr_create_vertex_elements(struct u_vbuf_mgr *mgrb,
default:;
}
}
- if (!mgr->caps.format_float64) {
+ if (!mgr->b.caps.format_float64) {
switch (format) {
FORMAT_REPLACE(R64_FLOAT, R32_FLOAT);
FORMAT_REPLACE(R64G64_FLOAT, R32G32_FLOAT);
@@ -392,7 +376,7 @@ u_vbuf_mgr_create_vertex_elements(struct u_vbuf_mgr *mgrb,
default:;
}
}
- if (!mgr->caps.format_norm32) {
+ if (!mgr->b.caps.format_norm32) {
switch (format) {
FORMAT_REPLACE(R32_UNORM, R32_FLOAT);
FORMAT_REPLACE(R32G32_UNORM, R32G32_FLOAT);
@@ -405,7 +389,7 @@ u_vbuf_mgr_create_vertex_elements(struct u_vbuf_mgr *mgrb,
default:;
}
}
- if (!mgr->caps.format_scaled32) {
+ if (!mgr->b.caps.format_scaled32) {
switch (format) {
FORMAT_REPLACE(R32_USCALED, R32_FLOAT);
FORMAT_REPLACE(R32G32_USCALED, R32G32_FLOAT);
@@ -427,11 +411,11 @@ u_vbuf_mgr_create_vertex_elements(struct u_vbuf_mgr *mgrb,
ve->incompatible_layout =
ve->incompatible_layout ||
ve->ve[i].src_format != ve->native_format[i] ||
- (!mgr->caps.fetch_dword_unaligned && ve->ve[i].src_offset % 4 != 0);
+ (!mgr->b.caps.fetch_dword_unaligned && ve->ve[i].src_offset % 4 != 0);
}
/* Align the formats to the size of DWORD if needed. */
- if (!mgr->caps.fetch_dword_unaligned) {
+ if (!mgr->b.caps.fetch_dword_unaligned) {
for (i = 0; i < count; i++) {
ve->native_format_size[i] = align(ve->native_format_size[i], 4);
}
@@ -472,7 +456,7 @@ void u_vbuf_mgr_set_vertex_buffers(struct u_vbuf_mgr *mgrb,
mgr->any_user_vbs = FALSE;
mgr->incompatible_vb_layout = FALSE;
- if (!mgr->caps.fetch_dword_unaligned) {
+ if (!mgr->b.caps.fetch_dword_unaligned) {
/* Check if the strides and offsets are aligned to the size of DWORD. */
for (i = 0; i < count; i++) {
if (bufs[i].buffer) {
diff --git a/mesalib/src/gallium/auxiliary/util/u_vbuf_mgr.h b/mesalib/src/gallium/auxiliary/util/u_vbuf_mgr.h
index 4e6372435..c653ca434 100644
--- a/mesalib/src/gallium/auxiliary/util/u_vbuf_mgr.h
+++ b/mesalib/src/gallium/auxiliary/util/u_vbuf_mgr.h
@@ -37,6 +37,21 @@
#include "pipe/p_state.h"
#include "util/u_transfer.h"
+/* Hardware vertex fetcher limitations can be described by this structure. */
+struct u_vbuf_caps {
+ /* Vertex format CAPs. */
+ /* TRUE if hardware supports it. */
+ unsigned format_fixed32:1; /* PIPE_FORMAT_*32*_FIXED */
+ unsigned format_float16:1; /* PIPE_FORMAT_*16*_FLOAT */
+ unsigned format_float64:1; /* PIPE_FORMAT_*64*_FLOAT */
+ unsigned format_norm32:1; /* PIPE_FORMAT_*32*NORM */
+ unsigned format_scaled32:1; /* PIPE_FORMAT_*32*SCALED */
+
+ /* Whether vertex fetches don't have to be dword-aligned. */
+ /* TRUE if hardware supports it. */
+ unsigned fetch_dword_unaligned:1;
+};
+
/* The manager.
* This structure should also be used to access vertex buffers
* from a driver. */
@@ -63,6 +78,8 @@ struct u_vbuf_mgr {
* - u_upload_buffer
* - u_upload_flush */
struct u_upload_mgr *uploader;
+
+ struct u_vbuf_caps caps;
};
struct u_vbuf_resource {