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Diffstat (limited to 'mesalib/src/gallium/include/pipe/p_context.h')
-rw-r--r-- | mesalib/src/gallium/include/pipe/p_context.h | 572 |
1 files changed, 572 insertions, 0 deletions
diff --git a/mesalib/src/gallium/include/pipe/p_context.h b/mesalib/src/gallium/include/pipe/p_context.h new file mode 100644 index 000000000..a4cae8eaf --- /dev/null +++ b/mesalib/src/gallium/include/pipe/p_context.h @@ -0,0 +1,572 @@ +/************************************************************************** + * + * Copyright 2007 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef PIPE_CONTEXT_H +#define PIPE_CONTEXT_H + +#include "p_compiler.h" +#include "p_format.h" +#include "p_video_enums.h" +#include "p_defines.h" + +#ifdef __cplusplus +extern "C" { +#endif + + +struct pipe_blend_color; +struct pipe_blend_state; +struct pipe_blit_info; +struct pipe_box; +struct pipe_clip_state; +struct pipe_constant_buffer; +struct pipe_depth_stencil_alpha_state; +struct pipe_draw_info; +struct pipe_fence_handle; +struct pipe_framebuffer_state; +struct pipe_index_buffer; +struct pipe_query; +struct pipe_poly_stipple; +struct pipe_rasterizer_state; +struct pipe_resolve_info; +struct pipe_resource; +struct pipe_sampler_state; +struct pipe_sampler_view; +struct pipe_scissor_state; +struct pipe_shader_state; +struct pipe_stencil_ref; +struct pipe_stream_output_target; +struct pipe_surface; +struct pipe_transfer; +struct pipe_vertex_buffer; +struct pipe_vertex_element; +struct pipe_video_buffer; +struct pipe_video_codec; +struct pipe_viewport_state; +struct pipe_compute_state; +union pipe_color_union; +union pipe_query_result; + +/** + * Gallium rendering context. Basically: + * - state setting functions + * - VBO drawing functions + * - surface functions + */ +struct pipe_context { + struct pipe_screen *screen; + + void *priv; /**< context private data (for DRI for example) */ + void *draw; /**< private, for draw module (temporary?) */ + + void (*destroy)( struct pipe_context * ); + + /** + * VBO drawing + */ + /*@{*/ + void (*draw_vbo)( struct pipe_context *pipe, + const struct pipe_draw_info *info ); + /*@}*/ + + /** + * Predicate subsequent rendering on occlusion query result + * \param query the query predicate, or NULL if no predicate + * \param condition whether to skip on FALSE or TRUE query results + * \param mode one of PIPE_RENDER_COND_x + */ + void (*render_condition)( struct pipe_context *pipe, + struct pipe_query *query, + boolean condition, + uint mode ); + + /** + * Query objects + */ + /*@{*/ + struct pipe_query *(*create_query)( struct pipe_context *pipe, + unsigned query_type, + unsigned index ); + + void (*destroy_query)(struct pipe_context *pipe, + struct pipe_query *q); + + void (*begin_query)(struct pipe_context *pipe, struct pipe_query *q); + void (*end_query)(struct pipe_context *pipe, struct pipe_query *q); + + /** + * Get results of a query. + * \param wait if true, this query will block until the result is ready + * \return TRUE if results are ready, FALSE otherwise + */ + boolean (*get_query_result)(struct pipe_context *pipe, + struct pipe_query *q, + boolean wait, + union pipe_query_result *result); + /*@}*/ + + /** + * State functions (create/bind/destroy state objects) + */ + /*@{*/ + void * (*create_blend_state)(struct pipe_context *, + const struct pipe_blend_state *); + void (*bind_blend_state)(struct pipe_context *, void *); + void (*delete_blend_state)(struct pipe_context *, void *); + + void * (*create_sampler_state)(struct pipe_context *, + const struct pipe_sampler_state *); + void (*bind_sampler_states)(struct pipe_context *, + unsigned shader, unsigned start_slot, + unsigned num_samplers, void **samplers); + void (*delete_sampler_state)(struct pipe_context *, void *); + + void * (*create_rasterizer_state)(struct pipe_context *, + const struct pipe_rasterizer_state *); + void (*bind_rasterizer_state)(struct pipe_context *, void *); + void (*delete_rasterizer_state)(struct pipe_context *, void *); + + void * (*create_depth_stencil_alpha_state)(struct pipe_context *, + const struct pipe_depth_stencil_alpha_state *); + void (*bind_depth_stencil_alpha_state)(struct pipe_context *, void *); + void (*delete_depth_stencil_alpha_state)(struct pipe_context *, void *); + + void * (*create_fs_state)(struct pipe_context *, + const struct pipe_shader_state *); + void (*bind_fs_state)(struct pipe_context *, void *); + void (*delete_fs_state)(struct pipe_context *, void *); + + void * (*create_vs_state)(struct pipe_context *, + const struct pipe_shader_state *); + void (*bind_vs_state)(struct pipe_context *, void *); + void (*delete_vs_state)(struct pipe_context *, void *); + + void * (*create_gs_state)(struct pipe_context *, + const struct pipe_shader_state *); + void (*bind_gs_state)(struct pipe_context *, void *); + void (*delete_gs_state)(struct pipe_context *, void *); + + void * (*create_vertex_elements_state)(struct pipe_context *, + unsigned num_elements, + const struct pipe_vertex_element *); + void (*bind_vertex_elements_state)(struct pipe_context *, void *); + void (*delete_vertex_elements_state)(struct pipe_context *, void *); + + /*@}*/ + + /** + * Parameter-like state (or properties) + */ + /*@{*/ + void (*set_blend_color)( struct pipe_context *, + const struct pipe_blend_color * ); + + void (*set_stencil_ref)( struct pipe_context *, + const struct pipe_stencil_ref * ); + + void (*set_sample_mask)( struct pipe_context *, + unsigned sample_mask ); + + void (*set_min_samples)( struct pipe_context *, + unsigned min_samples ); + + void (*set_clip_state)( struct pipe_context *, + const struct pipe_clip_state * ); + + void (*set_constant_buffer)( struct pipe_context *, + uint shader, uint index, + struct pipe_constant_buffer *buf ); + + void (*set_framebuffer_state)( struct pipe_context *, + const struct pipe_framebuffer_state * ); + + void (*set_polygon_stipple)( struct pipe_context *, + const struct pipe_poly_stipple * ); + + void (*set_scissor_states)( struct pipe_context *, + unsigned start_slot, + unsigned num_scissors, + const struct pipe_scissor_state * ); + + void (*set_viewport_states)( struct pipe_context *, + unsigned start_slot, + unsigned num_viewports, + const struct pipe_viewport_state *); + + void (*set_sampler_views)(struct pipe_context *, unsigned shader, + unsigned start_slot, unsigned num_views, + struct pipe_sampler_view **); + + /** + * Bind an array of shader resources that will be used by the + * graphics pipeline. Any resources that were previously bound to + * the specified range will be unbound after this call. + * + * \param start first resource to bind. + * \param count number of consecutive resources to bind. + * \param resources array of pointers to the resources to bind, it + * should contain at least \a count elements + * unless it's NULL, in which case no new + * resources will be bound. + */ + void (*set_shader_resources)(struct pipe_context *, + unsigned start, unsigned count, + struct pipe_surface **resources); + + void (*set_vertex_buffers)( struct pipe_context *, + unsigned start_slot, + unsigned num_buffers, + const struct pipe_vertex_buffer * ); + + void (*set_index_buffer)( struct pipe_context *pipe, + const struct pipe_index_buffer * ); + + /*@}*/ + + /** + * Stream output functions. + */ + /*@{*/ + + struct pipe_stream_output_target *(*create_stream_output_target)( + struct pipe_context *, + struct pipe_resource *, + unsigned buffer_offset, + unsigned buffer_size); + + void (*stream_output_target_destroy)(struct pipe_context *, + struct pipe_stream_output_target *); + + void (*set_stream_output_targets)(struct pipe_context *, + unsigned num_targets, + struct pipe_stream_output_target **targets, + const unsigned *offsets); + + /*@}*/ + + + /** + * Resource functions for blit-like functionality + * + * If a driver supports multisampling, blit must implement color resolve. + */ + /*@{*/ + + /** + * Copy a block of pixels from one resource to another. + * The resource must be of the same format. + * Resources with nr_samples > 1 are not allowed. + */ + void (*resource_copy_region)(struct pipe_context *pipe, + struct pipe_resource *dst, + unsigned dst_level, + unsigned dstx, unsigned dsty, unsigned dstz, + struct pipe_resource *src, + unsigned src_level, + const struct pipe_box *src_box); + + /* Optimal hardware path for blitting pixels. + * Scaling, format conversion, up- and downsampling (resolve) are allowed. + */ + void (*blit)(struct pipe_context *pipe, + const struct pipe_blit_info *info); + + /*@}*/ + + /** + * Clear the specified set of currently bound buffers to specified values. + * The entire buffers are cleared (no scissor, no colormask, etc). + * + * \param buffers bitfield of PIPE_CLEAR_* values. + * \param color pointer to a union of fiu array for each of r, g, b, a. + * \param depth depth clear value in [0,1]. + * \param stencil stencil clear value + */ + void (*clear)(struct pipe_context *pipe, + unsigned buffers, + const union pipe_color_union *color, + double depth, + unsigned stencil); + + /** + * Clear a color rendertarget surface. + * \param color pointer to an union of fiu array for each of r, g, b, a. + */ + void (*clear_render_target)(struct pipe_context *pipe, + struct pipe_surface *dst, + const union pipe_color_union *color, + unsigned dstx, unsigned dsty, + unsigned width, unsigned height); + + /** + * Clear a depth-stencil surface. + * \param clear_flags bitfield of PIPE_CLEAR_DEPTH/STENCIL values. + * \param depth depth clear value in [0,1]. + * \param stencil stencil clear value + */ + void (*clear_depth_stencil)(struct pipe_context *pipe, + struct pipe_surface *dst, + unsigned clear_flags, + double depth, + unsigned stencil, + unsigned dstx, unsigned dsty, + unsigned width, unsigned height); + + /** + * Clear a buffer. Runs a memset over the specified region with the element + * value passed in through clear_value of size clear_value_size. + */ + void (*clear_buffer)(struct pipe_context *pipe, + struct pipe_resource *res, + unsigned offset, + unsigned size, + const void *clear_value, + int clear_value_size); + + /** Flush draw commands + * + * \param flags bitfield of enum pipe_flush_flags values. + */ + void (*flush)(struct pipe_context *pipe, + struct pipe_fence_handle **fence, + unsigned flags); + + /** + * Create a view on a texture to be used by a shader stage. + */ + struct pipe_sampler_view * (*create_sampler_view)(struct pipe_context *ctx, + struct pipe_resource *texture, + const struct pipe_sampler_view *templat); + + void (*sampler_view_destroy)(struct pipe_context *ctx, + struct pipe_sampler_view *view); + + + /** + * Get a surface which is a "view" into a resource, used by + * render target / depth stencil stages. + */ + struct pipe_surface *(*create_surface)(struct pipe_context *ctx, + struct pipe_resource *resource, + const struct pipe_surface *templat); + + void (*surface_destroy)(struct pipe_context *ctx, + struct pipe_surface *); + + /** + * Map a resource. + * + * Transfers are (by default) context-private and allow uploads to be + * interleaved with rendering. + * + * out_transfer will contain the transfer object that must be passed + * to all the other transfer functions. It also contains useful + * information (like texture strides). + */ + void *(*transfer_map)(struct pipe_context *, + struct pipe_resource *resource, + unsigned level, + unsigned usage, /* a combination of PIPE_TRANSFER_x */ + const struct pipe_box *, + struct pipe_transfer **out_transfer); + + /* If transfer was created with WRITE|FLUSH_EXPLICIT, only the + * regions specified with this call are guaranteed to be written to + * the resource. + */ + void (*transfer_flush_region)( struct pipe_context *, + struct pipe_transfer *transfer, + const struct pipe_box *); + + void (*transfer_unmap)(struct pipe_context *, + struct pipe_transfer *transfer); + + /* One-shot transfer operation with data supplied in a user + * pointer. XXX: strides?? + */ + void (*transfer_inline_write)( struct pipe_context *, + struct pipe_resource *, + unsigned level, + unsigned usage, /* a combination of PIPE_TRANSFER_x */ + const struct pipe_box *, + const void *data, + unsigned stride, + unsigned layer_stride); + + /** + * Flush any pending framebuffer writes and invalidate texture caches. + */ + void (*texture_barrier)(struct pipe_context *); + + /** + * Flush caches according to flags. + */ + void (*memory_barrier)(struct pipe_context *, unsigned flags); + + /** + * Creates a video codec for a specific video format/profile + */ + struct pipe_video_codec *(*create_video_codec)( struct pipe_context *context, + const struct pipe_video_codec *templat ); + + /** + * Creates a video buffer as decoding target + */ + struct pipe_video_buffer *(*create_video_buffer)( struct pipe_context *context, + const struct pipe_video_buffer *templat ); + + /** + * Compute kernel execution + */ + /*@{*/ + /** + * Define the compute program and parameters to be used by + * pipe_context::launch_grid. + */ + void *(*create_compute_state)(struct pipe_context *context, + const struct pipe_compute_state *); + void (*bind_compute_state)(struct pipe_context *, void *); + void (*delete_compute_state)(struct pipe_context *, void *); + + /** + * Bind an array of shader resources that will be used by the + * compute program. Any resources that were previously bound to + * the specified range will be unbound after this call. + * + * \param start first resource to bind. + * \param count number of consecutive resources to bind. + * \param resources array of pointers to the resources to bind, it + * should contain at least \a count elements + * unless it's NULL, in which case no new + * resources will be bound. + */ + void (*set_compute_resources)(struct pipe_context *, + unsigned start, unsigned count, + struct pipe_surface **resources); + + /** + * Bind an array of buffers to be mapped into the address space of + * the GLOBAL resource. Any buffers that were previously bound + * between [first, first + count - 1] are unbound after this call. + * + * \param first first buffer to map. + * \param count number of consecutive buffers to map. + * \param resources array of pointers to the buffers to map, it + * should contain at least \a count elements + * unless it's NULL, in which case no new + * resources will be bound. + * \param handles array of pointers to the memory locations that + * will be updated with the address each buffer + * will be mapped to. The base memory address of + * each of the buffers will be added to the value + * pointed to by its corresponding handle to form + * the final address argument. It should contain + * at least \a count elements, unless \a + * resources is NULL in which case \a handles + * should be NULL as well. + * + * Note that the driver isn't required to make any guarantees about + * the contents of the \a handles array being valid anytime except + * during the subsequent calls to pipe_context::launch_grid. This + * means that the only sensible location handles[i] may point to is + * somewhere within the INPUT buffer itself. This is so to + * accommodate implementations that lack virtual memory but + * nevertheless migrate buffers on the fly, leading to resource + * base addresses that change on each kernel invocation or are + * unknown to the pipe driver. + */ + void (*set_global_binding)(struct pipe_context *context, + unsigned first, unsigned count, + struct pipe_resource **resources, + uint32_t **handles); + + /** + * Launch the compute kernel starting from instruction \a pc of the + * currently bound compute program. + * + * \a grid_layout and \a block_layout are arrays of size \a + * PIPE_COMPUTE_CAP_GRID_DIMENSION that determine the layout of the + * grid (in block units) and working block (in thread units) to be + * used, respectively. + * + * \a pc For drivers that use PIPE_SHADER_IR_LLVM as their prefered IR, + * this value will be the index of the kernel in the opencl.kernels + * metadata list. + * + * \a input will be used to initialize the INPUT resource, and it + * should point to a buffer of at least + * pipe_compute_state::req_input_mem bytes. + */ + void (*launch_grid)(struct pipe_context *context, + const uint *block_layout, const uint *grid_layout, + uint32_t pc, const void *input); + /*@}*/ + + /** + * Get sample position for an individual sample point. + * + * \param sample_count - total number of samples + * \param sample_index - sample to get the position values for + * \param out_value - return value of 2 floats for x and y position for + * requested sample. + */ + void (*get_sample_position)(struct pipe_context *context, + unsigned sample_count, + unsigned sample_index, + float *out_value); + + /** + * Flush the resource cache, so that the resource can be used + * by an external client. Possible usage: + * - flushing a resource before presenting it on the screen + * - flushing a resource if some other process or device wants to use it + * This shouldn't be used to flush caches if the resource is only managed + * by a single pipe_screen and is not shared with another process. + * (i.e. you shouldn't use it to flush caches explicitly if you want to e.g. + * use the resource for texturing) + */ + void (*flush_resource)(struct pipe_context *ctx, + struct pipe_resource *resource); + + /** + * Invalidate the contents of the resource. + * + * This is used to implement EGL's semantic of undefined depth/stencil + * contenst after a swapbuffers. This allows a tiled renderer (for + * example) to not store the depth buffer. + */ + void (*invalidate_resource)(struct pipe_context *ctx, + struct pipe_resource *resource); + +}; + + +#ifdef __cplusplus +} +#endif + +#endif /* PIPE_CONTEXT_H */ |