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+/**************************************************************************
+ *
+ * Copyright 2007 VMware, Inc.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#ifndef PIPE_CONTEXT_H
+#define PIPE_CONTEXT_H
+
+#include "p_compiler.h"
+#include "p_format.h"
+#include "p_video_enums.h"
+#include "p_defines.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+struct pipe_blend_color;
+struct pipe_blend_state;
+struct pipe_blit_info;
+struct pipe_box;
+struct pipe_clip_state;
+struct pipe_constant_buffer;
+struct pipe_depth_stencil_alpha_state;
+struct pipe_draw_info;
+struct pipe_fence_handle;
+struct pipe_framebuffer_state;
+struct pipe_index_buffer;
+struct pipe_query;
+struct pipe_poly_stipple;
+struct pipe_rasterizer_state;
+struct pipe_resolve_info;
+struct pipe_resource;
+struct pipe_sampler_state;
+struct pipe_sampler_view;
+struct pipe_scissor_state;
+struct pipe_shader_state;
+struct pipe_stencil_ref;
+struct pipe_stream_output_target;
+struct pipe_surface;
+struct pipe_transfer;
+struct pipe_vertex_buffer;
+struct pipe_vertex_element;
+struct pipe_video_buffer;
+struct pipe_video_codec;
+struct pipe_viewport_state;
+struct pipe_compute_state;
+union pipe_color_union;
+union pipe_query_result;
+
+/**
+ * Gallium rendering context. Basically:
+ * - state setting functions
+ * - VBO drawing functions
+ * - surface functions
+ */
+struct pipe_context {
+ struct pipe_screen *screen;
+
+ void *priv; /**< context private data (for DRI for example) */
+ void *draw; /**< private, for draw module (temporary?) */
+
+ void (*destroy)( struct pipe_context * );
+
+ /**
+ * VBO drawing
+ */
+ /*@{*/
+ void (*draw_vbo)( struct pipe_context *pipe,
+ const struct pipe_draw_info *info );
+ /*@}*/
+
+ /**
+ * Predicate subsequent rendering on occlusion query result
+ * \param query the query predicate, or NULL if no predicate
+ * \param condition whether to skip on FALSE or TRUE query results
+ * \param mode one of PIPE_RENDER_COND_x
+ */
+ void (*render_condition)( struct pipe_context *pipe,
+ struct pipe_query *query,
+ boolean condition,
+ uint mode );
+
+ /**
+ * Query objects
+ */
+ /*@{*/
+ struct pipe_query *(*create_query)( struct pipe_context *pipe,
+ unsigned query_type,
+ unsigned index );
+
+ void (*destroy_query)(struct pipe_context *pipe,
+ struct pipe_query *q);
+
+ void (*begin_query)(struct pipe_context *pipe, struct pipe_query *q);
+ void (*end_query)(struct pipe_context *pipe, struct pipe_query *q);
+
+ /**
+ * Get results of a query.
+ * \param wait if true, this query will block until the result is ready
+ * \return TRUE if results are ready, FALSE otherwise
+ */
+ boolean (*get_query_result)(struct pipe_context *pipe,
+ struct pipe_query *q,
+ boolean wait,
+ union pipe_query_result *result);
+ /*@}*/
+
+ /**
+ * State functions (create/bind/destroy state objects)
+ */
+ /*@{*/
+ void * (*create_blend_state)(struct pipe_context *,
+ const struct pipe_blend_state *);
+ void (*bind_blend_state)(struct pipe_context *, void *);
+ void (*delete_blend_state)(struct pipe_context *, void *);
+
+ void * (*create_sampler_state)(struct pipe_context *,
+ const struct pipe_sampler_state *);
+ void (*bind_sampler_states)(struct pipe_context *,
+ unsigned shader, unsigned start_slot,
+ unsigned num_samplers, void **samplers);
+ void (*delete_sampler_state)(struct pipe_context *, void *);
+
+ void * (*create_rasterizer_state)(struct pipe_context *,
+ const struct pipe_rasterizer_state *);
+ void (*bind_rasterizer_state)(struct pipe_context *, void *);
+ void (*delete_rasterizer_state)(struct pipe_context *, void *);
+
+ void * (*create_depth_stencil_alpha_state)(struct pipe_context *,
+ const struct pipe_depth_stencil_alpha_state *);
+ void (*bind_depth_stencil_alpha_state)(struct pipe_context *, void *);
+ void (*delete_depth_stencil_alpha_state)(struct pipe_context *, void *);
+
+ void * (*create_fs_state)(struct pipe_context *,
+ const struct pipe_shader_state *);
+ void (*bind_fs_state)(struct pipe_context *, void *);
+ void (*delete_fs_state)(struct pipe_context *, void *);
+
+ void * (*create_vs_state)(struct pipe_context *,
+ const struct pipe_shader_state *);
+ void (*bind_vs_state)(struct pipe_context *, void *);
+ void (*delete_vs_state)(struct pipe_context *, void *);
+
+ void * (*create_gs_state)(struct pipe_context *,
+ const struct pipe_shader_state *);
+ void (*bind_gs_state)(struct pipe_context *, void *);
+ void (*delete_gs_state)(struct pipe_context *, void *);
+
+ void * (*create_vertex_elements_state)(struct pipe_context *,
+ unsigned num_elements,
+ const struct pipe_vertex_element *);
+ void (*bind_vertex_elements_state)(struct pipe_context *, void *);
+ void (*delete_vertex_elements_state)(struct pipe_context *, void *);
+
+ /*@}*/
+
+ /**
+ * Parameter-like state (or properties)
+ */
+ /*@{*/
+ void (*set_blend_color)( struct pipe_context *,
+ const struct pipe_blend_color * );
+
+ void (*set_stencil_ref)( struct pipe_context *,
+ const struct pipe_stencil_ref * );
+
+ void (*set_sample_mask)( struct pipe_context *,
+ unsigned sample_mask );
+
+ void (*set_min_samples)( struct pipe_context *,
+ unsigned min_samples );
+
+ void (*set_clip_state)( struct pipe_context *,
+ const struct pipe_clip_state * );
+
+ void (*set_constant_buffer)( struct pipe_context *,
+ uint shader, uint index,
+ struct pipe_constant_buffer *buf );
+
+ void (*set_framebuffer_state)( struct pipe_context *,
+ const struct pipe_framebuffer_state * );
+
+ void (*set_polygon_stipple)( struct pipe_context *,
+ const struct pipe_poly_stipple * );
+
+ void (*set_scissor_states)( struct pipe_context *,
+ unsigned start_slot,
+ unsigned num_scissors,
+ const struct pipe_scissor_state * );
+
+ void (*set_viewport_states)( struct pipe_context *,
+ unsigned start_slot,
+ unsigned num_viewports,
+ const struct pipe_viewport_state *);
+
+ void (*set_sampler_views)(struct pipe_context *, unsigned shader,
+ unsigned start_slot, unsigned num_views,
+ struct pipe_sampler_view **);
+
+ /**
+ * Bind an array of shader resources that will be used by the
+ * graphics pipeline. Any resources that were previously bound to
+ * the specified range will be unbound after this call.
+ *
+ * \param start first resource to bind.
+ * \param count number of consecutive resources to bind.
+ * \param resources array of pointers to the resources to bind, it
+ * should contain at least \a count elements
+ * unless it's NULL, in which case no new
+ * resources will be bound.
+ */
+ void (*set_shader_resources)(struct pipe_context *,
+ unsigned start, unsigned count,
+ struct pipe_surface **resources);
+
+ void (*set_vertex_buffers)( struct pipe_context *,
+ unsigned start_slot,
+ unsigned num_buffers,
+ const struct pipe_vertex_buffer * );
+
+ void (*set_index_buffer)( struct pipe_context *pipe,
+ const struct pipe_index_buffer * );
+
+ /*@}*/
+
+ /**
+ * Stream output functions.
+ */
+ /*@{*/
+
+ struct pipe_stream_output_target *(*create_stream_output_target)(
+ struct pipe_context *,
+ struct pipe_resource *,
+ unsigned buffer_offset,
+ unsigned buffer_size);
+
+ void (*stream_output_target_destroy)(struct pipe_context *,
+ struct pipe_stream_output_target *);
+
+ void (*set_stream_output_targets)(struct pipe_context *,
+ unsigned num_targets,
+ struct pipe_stream_output_target **targets,
+ const unsigned *offsets);
+
+ /*@}*/
+
+
+ /**
+ * Resource functions for blit-like functionality
+ *
+ * If a driver supports multisampling, blit must implement color resolve.
+ */
+ /*@{*/
+
+ /**
+ * Copy a block of pixels from one resource to another.
+ * The resource must be of the same format.
+ * Resources with nr_samples > 1 are not allowed.
+ */
+ void (*resource_copy_region)(struct pipe_context *pipe,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dstx, unsigned dsty, unsigned dstz,
+ struct pipe_resource *src,
+ unsigned src_level,
+ const struct pipe_box *src_box);
+
+ /* Optimal hardware path for blitting pixels.
+ * Scaling, format conversion, up- and downsampling (resolve) are allowed.
+ */
+ void (*blit)(struct pipe_context *pipe,
+ const struct pipe_blit_info *info);
+
+ /*@}*/
+
+ /**
+ * Clear the specified set of currently bound buffers to specified values.
+ * The entire buffers are cleared (no scissor, no colormask, etc).
+ *
+ * \param buffers bitfield of PIPE_CLEAR_* values.
+ * \param color pointer to a union of fiu array for each of r, g, b, a.
+ * \param depth depth clear value in [0,1].
+ * \param stencil stencil clear value
+ */
+ void (*clear)(struct pipe_context *pipe,
+ unsigned buffers,
+ const union pipe_color_union *color,
+ double depth,
+ unsigned stencil);
+
+ /**
+ * Clear a color rendertarget surface.
+ * \param color pointer to an union of fiu array for each of r, g, b, a.
+ */
+ void (*clear_render_target)(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ const union pipe_color_union *color,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height);
+
+ /**
+ * Clear a depth-stencil surface.
+ * \param clear_flags bitfield of PIPE_CLEAR_DEPTH/STENCIL values.
+ * \param depth depth clear value in [0,1].
+ * \param stencil stencil clear value
+ */
+ void (*clear_depth_stencil)(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height);
+
+ /**
+ * Clear a buffer. Runs a memset over the specified region with the element
+ * value passed in through clear_value of size clear_value_size.
+ */
+ void (*clear_buffer)(struct pipe_context *pipe,
+ struct pipe_resource *res,
+ unsigned offset,
+ unsigned size,
+ const void *clear_value,
+ int clear_value_size);
+
+ /** Flush draw commands
+ *
+ * \param flags bitfield of enum pipe_flush_flags values.
+ */
+ void (*flush)(struct pipe_context *pipe,
+ struct pipe_fence_handle **fence,
+ unsigned flags);
+
+ /**
+ * Create a view on a texture to be used by a shader stage.
+ */
+ struct pipe_sampler_view * (*create_sampler_view)(struct pipe_context *ctx,
+ struct pipe_resource *texture,
+ const struct pipe_sampler_view *templat);
+
+ void (*sampler_view_destroy)(struct pipe_context *ctx,
+ struct pipe_sampler_view *view);
+
+
+ /**
+ * Get a surface which is a "view" into a resource, used by
+ * render target / depth stencil stages.
+ */
+ struct pipe_surface *(*create_surface)(struct pipe_context *ctx,
+ struct pipe_resource *resource,
+ const struct pipe_surface *templat);
+
+ void (*surface_destroy)(struct pipe_context *ctx,
+ struct pipe_surface *);
+
+ /**
+ * Map a resource.
+ *
+ * Transfers are (by default) context-private and allow uploads to be
+ * interleaved with rendering.
+ *
+ * out_transfer will contain the transfer object that must be passed
+ * to all the other transfer functions. It also contains useful
+ * information (like texture strides).
+ */
+ void *(*transfer_map)(struct pipe_context *,
+ struct pipe_resource *resource,
+ unsigned level,
+ unsigned usage, /* a combination of PIPE_TRANSFER_x */
+ const struct pipe_box *,
+ struct pipe_transfer **out_transfer);
+
+ /* If transfer was created with WRITE|FLUSH_EXPLICIT, only the
+ * regions specified with this call are guaranteed to be written to
+ * the resource.
+ */
+ void (*transfer_flush_region)( struct pipe_context *,
+ struct pipe_transfer *transfer,
+ const struct pipe_box *);
+
+ void (*transfer_unmap)(struct pipe_context *,
+ struct pipe_transfer *transfer);
+
+ /* One-shot transfer operation with data supplied in a user
+ * pointer. XXX: strides??
+ */
+ void (*transfer_inline_write)( struct pipe_context *,
+ struct pipe_resource *,
+ unsigned level,
+ unsigned usage, /* a combination of PIPE_TRANSFER_x */
+ const struct pipe_box *,
+ const void *data,
+ unsigned stride,
+ unsigned layer_stride);
+
+ /**
+ * Flush any pending framebuffer writes and invalidate texture caches.
+ */
+ void (*texture_barrier)(struct pipe_context *);
+
+ /**
+ * Flush caches according to flags.
+ */
+ void (*memory_barrier)(struct pipe_context *, unsigned flags);
+
+ /**
+ * Creates a video codec for a specific video format/profile
+ */
+ struct pipe_video_codec *(*create_video_codec)( struct pipe_context *context,
+ const struct pipe_video_codec *templat );
+
+ /**
+ * Creates a video buffer as decoding target
+ */
+ struct pipe_video_buffer *(*create_video_buffer)( struct pipe_context *context,
+ const struct pipe_video_buffer *templat );
+
+ /**
+ * Compute kernel execution
+ */
+ /*@{*/
+ /**
+ * Define the compute program and parameters to be used by
+ * pipe_context::launch_grid.
+ */
+ void *(*create_compute_state)(struct pipe_context *context,
+ const struct pipe_compute_state *);
+ void (*bind_compute_state)(struct pipe_context *, void *);
+ void (*delete_compute_state)(struct pipe_context *, void *);
+
+ /**
+ * Bind an array of shader resources that will be used by the
+ * compute program. Any resources that were previously bound to
+ * the specified range will be unbound after this call.
+ *
+ * \param start first resource to bind.
+ * \param count number of consecutive resources to bind.
+ * \param resources array of pointers to the resources to bind, it
+ * should contain at least \a count elements
+ * unless it's NULL, in which case no new
+ * resources will be bound.
+ */
+ void (*set_compute_resources)(struct pipe_context *,
+ unsigned start, unsigned count,
+ struct pipe_surface **resources);
+
+ /**
+ * Bind an array of buffers to be mapped into the address space of
+ * the GLOBAL resource. Any buffers that were previously bound
+ * between [first, first + count - 1] are unbound after this call.
+ *
+ * \param first first buffer to map.
+ * \param count number of consecutive buffers to map.
+ * \param resources array of pointers to the buffers to map, it
+ * should contain at least \a count elements
+ * unless it's NULL, in which case no new
+ * resources will be bound.
+ * \param handles array of pointers to the memory locations that
+ * will be updated with the address each buffer
+ * will be mapped to. The base memory address of
+ * each of the buffers will be added to the value
+ * pointed to by its corresponding handle to form
+ * the final address argument. It should contain
+ * at least \a count elements, unless \a
+ * resources is NULL in which case \a handles
+ * should be NULL as well.
+ *
+ * Note that the driver isn't required to make any guarantees about
+ * the contents of the \a handles array being valid anytime except
+ * during the subsequent calls to pipe_context::launch_grid. This
+ * means that the only sensible location handles[i] may point to is
+ * somewhere within the INPUT buffer itself. This is so to
+ * accommodate implementations that lack virtual memory but
+ * nevertheless migrate buffers on the fly, leading to resource
+ * base addresses that change on each kernel invocation or are
+ * unknown to the pipe driver.
+ */
+ void (*set_global_binding)(struct pipe_context *context,
+ unsigned first, unsigned count,
+ struct pipe_resource **resources,
+ uint32_t **handles);
+
+ /**
+ * Launch the compute kernel starting from instruction \a pc of the
+ * currently bound compute program.
+ *
+ * \a grid_layout and \a block_layout are arrays of size \a
+ * PIPE_COMPUTE_CAP_GRID_DIMENSION that determine the layout of the
+ * grid (in block units) and working block (in thread units) to be
+ * used, respectively.
+ *
+ * \a pc For drivers that use PIPE_SHADER_IR_LLVM as their prefered IR,
+ * this value will be the index of the kernel in the opencl.kernels
+ * metadata list.
+ *
+ * \a input will be used to initialize the INPUT resource, and it
+ * should point to a buffer of at least
+ * pipe_compute_state::req_input_mem bytes.
+ */
+ void (*launch_grid)(struct pipe_context *context,
+ const uint *block_layout, const uint *grid_layout,
+ uint32_t pc, const void *input);
+ /*@}*/
+
+ /**
+ * Get sample position for an individual sample point.
+ *
+ * \param sample_count - total number of samples
+ * \param sample_index - sample to get the position values for
+ * \param out_value - return value of 2 floats for x and y position for
+ * requested sample.
+ */
+ void (*get_sample_position)(struct pipe_context *context,
+ unsigned sample_count,
+ unsigned sample_index,
+ float *out_value);
+
+ /**
+ * Flush the resource cache, so that the resource can be used
+ * by an external client. Possible usage:
+ * - flushing a resource before presenting it on the screen
+ * - flushing a resource if some other process or device wants to use it
+ * This shouldn't be used to flush caches if the resource is only managed
+ * by a single pipe_screen and is not shared with another process.
+ * (i.e. you shouldn't use it to flush caches explicitly if you want to e.g.
+ * use the resource for texturing)
+ */
+ void (*flush_resource)(struct pipe_context *ctx,
+ struct pipe_resource *resource);
+
+ /**
+ * Invalidate the contents of the resource.
+ *
+ * This is used to implement EGL's semantic of undefined depth/stencil
+ * contenst after a swapbuffers. This allows a tiled renderer (for
+ * example) to not store the depth buffer.
+ */
+ void (*invalidate_resource)(struct pipe_context *ctx,
+ struct pipe_resource *resource);
+
+};
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* PIPE_CONTEXT_H */