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Diffstat (limited to 'mesalib/src/gallium/include/pipe/p_defines.h')
-rw-r--r-- | mesalib/src/gallium/include/pipe/p_defines.h | 760 |
1 files changed, 760 insertions, 0 deletions
diff --git a/mesalib/src/gallium/include/pipe/p_defines.h b/mesalib/src/gallium/include/pipe/p_defines.h new file mode 100644 index 000000000..ae173b3c2 --- /dev/null +++ b/mesalib/src/gallium/include/pipe/p_defines.h @@ -0,0 +1,760 @@ +/************************************************************************** + * + * Copyright 2007 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifndef PIPE_DEFINES_H +#define PIPE_DEFINES_H + +#include "p_compiler.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * Gallium error codes. + * + * - A zero value always means success. + * - A negative value always means failure. + * - The meaning of a positive value is function dependent. + */ +enum pipe_error { + PIPE_OK = 0, + PIPE_ERROR = -1, /**< Generic error */ + PIPE_ERROR_BAD_INPUT = -2, + PIPE_ERROR_OUT_OF_MEMORY = -3, + PIPE_ERROR_RETRY = -4 + /* TODO */ +}; + + +#define PIPE_BLENDFACTOR_ONE 0x1 +#define PIPE_BLENDFACTOR_SRC_COLOR 0x2 +#define PIPE_BLENDFACTOR_SRC_ALPHA 0x3 +#define PIPE_BLENDFACTOR_DST_ALPHA 0x4 +#define PIPE_BLENDFACTOR_DST_COLOR 0x5 +#define PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6 +#define PIPE_BLENDFACTOR_CONST_COLOR 0x7 +#define PIPE_BLENDFACTOR_CONST_ALPHA 0x8 +#define PIPE_BLENDFACTOR_SRC1_COLOR 0x9 +#define PIPE_BLENDFACTOR_SRC1_ALPHA 0x0A +#define PIPE_BLENDFACTOR_ZERO 0x11 +#define PIPE_BLENDFACTOR_INV_SRC_COLOR 0x12 +#define PIPE_BLENDFACTOR_INV_SRC_ALPHA 0x13 +#define PIPE_BLENDFACTOR_INV_DST_ALPHA 0x14 +#define PIPE_BLENDFACTOR_INV_DST_COLOR 0x15 +#define PIPE_BLENDFACTOR_INV_CONST_COLOR 0x17 +#define PIPE_BLENDFACTOR_INV_CONST_ALPHA 0x18 +#define PIPE_BLENDFACTOR_INV_SRC1_COLOR 0x19 +#define PIPE_BLENDFACTOR_INV_SRC1_ALPHA 0x1A + +#define PIPE_BLEND_ADD 0 +#define PIPE_BLEND_SUBTRACT 1 +#define PIPE_BLEND_REVERSE_SUBTRACT 2 +#define PIPE_BLEND_MIN 3 +#define PIPE_BLEND_MAX 4 + +#define PIPE_LOGICOP_CLEAR 0 +#define PIPE_LOGICOP_NOR 1 +#define PIPE_LOGICOP_AND_INVERTED 2 +#define PIPE_LOGICOP_COPY_INVERTED 3 +#define PIPE_LOGICOP_AND_REVERSE 4 +#define PIPE_LOGICOP_INVERT 5 +#define PIPE_LOGICOP_XOR 6 +#define PIPE_LOGICOP_NAND 7 +#define PIPE_LOGICOP_AND 8 +#define PIPE_LOGICOP_EQUIV 9 +#define PIPE_LOGICOP_NOOP 10 +#define PIPE_LOGICOP_OR_INVERTED 11 +#define PIPE_LOGICOP_COPY 12 +#define PIPE_LOGICOP_OR_REVERSE 13 +#define PIPE_LOGICOP_OR 14 +#define PIPE_LOGICOP_SET 15 + +#define PIPE_MASK_R 0x1 +#define PIPE_MASK_G 0x2 +#define PIPE_MASK_B 0x4 +#define PIPE_MASK_A 0x8 +#define PIPE_MASK_RGBA 0xf +#define PIPE_MASK_Z 0x10 +#define PIPE_MASK_S 0x20 +#define PIPE_MASK_ZS 0x30 +#define PIPE_MASK_RGBAZS (PIPE_MASK_RGBA|PIPE_MASK_ZS) + + +/** + * Inequality functions. Used for depth test, stencil compare, alpha + * test, shadow compare, etc. + */ +#define PIPE_FUNC_NEVER 0 +#define PIPE_FUNC_LESS 1 +#define PIPE_FUNC_EQUAL 2 +#define PIPE_FUNC_LEQUAL 3 +#define PIPE_FUNC_GREATER 4 +#define PIPE_FUNC_NOTEQUAL 5 +#define PIPE_FUNC_GEQUAL 6 +#define PIPE_FUNC_ALWAYS 7 + +/** Polygon fill mode */ +#define PIPE_POLYGON_MODE_FILL 0 +#define PIPE_POLYGON_MODE_LINE 1 +#define PIPE_POLYGON_MODE_POINT 2 + +/** Polygon face specification, eg for culling */ +#define PIPE_FACE_NONE 0 +#define PIPE_FACE_FRONT 1 +#define PIPE_FACE_BACK 2 +#define PIPE_FACE_FRONT_AND_BACK (PIPE_FACE_FRONT | PIPE_FACE_BACK) + +/** Stencil ops */ +#define PIPE_STENCIL_OP_KEEP 0 +#define PIPE_STENCIL_OP_ZERO 1 +#define PIPE_STENCIL_OP_REPLACE 2 +#define PIPE_STENCIL_OP_INCR 3 +#define PIPE_STENCIL_OP_DECR 4 +#define PIPE_STENCIL_OP_INCR_WRAP 5 +#define PIPE_STENCIL_OP_DECR_WRAP 6 +#define PIPE_STENCIL_OP_INVERT 7 + +/** Texture types. + * See the documentation for info on PIPE_TEXTURE_RECT vs PIPE_TEXTURE_2D */ +enum pipe_texture_target { + PIPE_BUFFER = 0, + PIPE_TEXTURE_1D = 1, + PIPE_TEXTURE_2D = 2, + PIPE_TEXTURE_3D = 3, + PIPE_TEXTURE_CUBE = 4, + PIPE_TEXTURE_RECT = 5, + PIPE_TEXTURE_1D_ARRAY = 6, + PIPE_TEXTURE_2D_ARRAY = 7, + PIPE_TEXTURE_CUBE_ARRAY = 8, + PIPE_MAX_TEXTURE_TYPES +}; + +#define PIPE_TEX_FACE_POS_X 0 +#define PIPE_TEX_FACE_NEG_X 1 +#define PIPE_TEX_FACE_POS_Y 2 +#define PIPE_TEX_FACE_NEG_Y 3 +#define PIPE_TEX_FACE_POS_Z 4 +#define PIPE_TEX_FACE_NEG_Z 5 +#define PIPE_TEX_FACE_MAX 6 + +#define PIPE_TEX_WRAP_REPEAT 0 +#define PIPE_TEX_WRAP_CLAMP 1 +#define PIPE_TEX_WRAP_CLAMP_TO_EDGE 2 +#define PIPE_TEX_WRAP_CLAMP_TO_BORDER 3 +#define PIPE_TEX_WRAP_MIRROR_REPEAT 4 +#define PIPE_TEX_WRAP_MIRROR_CLAMP 5 +#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE 6 +#define PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER 7 + +/* Between mipmaps, ie mipfilter + */ +#define PIPE_TEX_MIPFILTER_NEAREST 0 +#define PIPE_TEX_MIPFILTER_LINEAR 1 +#define PIPE_TEX_MIPFILTER_NONE 2 + +/* Within a mipmap, ie min/mag filter + */ +#define PIPE_TEX_FILTER_NEAREST 0 +#define PIPE_TEX_FILTER_LINEAR 1 + +#define PIPE_TEX_COMPARE_NONE 0 +#define PIPE_TEX_COMPARE_R_TO_TEXTURE 1 + +/** + * Clear buffer bits + */ +#define PIPE_CLEAR_DEPTH (1 << 0) +#define PIPE_CLEAR_STENCIL (1 << 1) +#define PIPE_CLEAR_COLOR0 (1 << 2) +#define PIPE_CLEAR_COLOR1 (1 << 3) +#define PIPE_CLEAR_COLOR2 (1 << 4) +#define PIPE_CLEAR_COLOR3 (1 << 5) +#define PIPE_CLEAR_COLOR4 (1 << 6) +#define PIPE_CLEAR_COLOR5 (1 << 7) +#define PIPE_CLEAR_COLOR6 (1 << 8) +#define PIPE_CLEAR_COLOR7 (1 << 9) +/** Combined flags */ +/** All color buffers currently bound */ +#define PIPE_CLEAR_COLOR (PIPE_CLEAR_COLOR0 | PIPE_CLEAR_COLOR1 | \ + PIPE_CLEAR_COLOR2 | PIPE_CLEAR_COLOR3 | \ + PIPE_CLEAR_COLOR4 | PIPE_CLEAR_COLOR5 | \ + PIPE_CLEAR_COLOR6 | PIPE_CLEAR_COLOR7) +#define PIPE_CLEAR_DEPTHSTENCIL (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL) + +/** + * Transfer object usage flags + */ +enum pipe_transfer_usage { + /** + * Resource contents read back (or accessed directly) at transfer + * create time. + */ + PIPE_TRANSFER_READ = (1 << 0), + + /** + * Resource contents will be written back at transfer_unmap + * time (or modified as a result of being accessed directly). + */ + PIPE_TRANSFER_WRITE = (1 << 1), + + /** + * Read/modify/write + */ + PIPE_TRANSFER_READ_WRITE = PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE, + + /** + * The transfer should map the texture storage directly. The driver may + * return NULL if that isn't possible, and the state tracker needs to cope + * with that and use an alternative path without this flag. + * + * E.g. the state tracker could have a simpler path which maps textures and + * does read/modify/write cycles on them directly, and a more complicated + * path which uses minimal read and write transfers. + */ + PIPE_TRANSFER_MAP_DIRECTLY = (1 << 2), + + /** + * Discards the memory within the mapped region. + * + * It should not be used with PIPE_TRANSFER_READ. + * + * See also: + * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_RANGE_BIT flag. + */ + PIPE_TRANSFER_DISCARD_RANGE = (1 << 8), + + /** + * Fail if the resource cannot be mapped immediately. + * + * See also: + * - Direct3D's D3DLOCK_DONOTWAIT flag. + * - Mesa3D's MESA_MAP_NOWAIT_BIT flag. + * - WDDM's D3DDDICB_LOCKFLAGS.DonotWait flag. + */ + PIPE_TRANSFER_DONTBLOCK = (1 << 9), + + /** + * Do not attempt to synchronize pending operations on the resource when mapping. + * + * It should not be used with PIPE_TRANSFER_READ. + * + * See also: + * - OpenGL's ARB_map_buffer_range extension, MAP_UNSYNCHRONIZED_BIT flag. + * - Direct3D's D3DLOCK_NOOVERWRITE flag. + * - WDDM's D3DDDICB_LOCKFLAGS.IgnoreSync flag. + */ + PIPE_TRANSFER_UNSYNCHRONIZED = (1 << 10), + + /** + * Written ranges will be notified later with + * pipe_context::transfer_flush_region. + * + * It should not be used with PIPE_TRANSFER_READ. + * + * See also: + * - pipe_context::transfer_flush_region + * - OpenGL's ARB_map_buffer_range extension, MAP_FLUSH_EXPLICIT_BIT flag. + */ + PIPE_TRANSFER_FLUSH_EXPLICIT = (1 << 11), + + /** + * Discards all memory backing the resource. + * + * It should not be used with PIPE_TRANSFER_READ. + * + * This is equivalent to: + * - OpenGL's ARB_map_buffer_range extension, MAP_INVALIDATE_BUFFER_BIT + * - BufferData(NULL) on a GL buffer + * - Direct3D's D3DLOCK_DISCARD flag. + * - WDDM's D3DDDICB_LOCKFLAGS.Discard flag. + * - D3D10 DDI's D3D10_DDI_MAP_WRITE_DISCARD flag + * - D3D10's D3D10_MAP_WRITE_DISCARD flag. + */ + PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE = (1 << 12), + + /** + * Allows the resource to be used for rendering while mapped. + * + * PIPE_RESOURCE_FLAG_MAP_PERSISTENT must be set when creating + * the resource. + * + * If COHERENT is not set, memory_barrier(PIPE_BARRIER_MAPPED_BUFFER) + * must be called to ensure the device can see what the CPU has written. + */ + PIPE_TRANSFER_PERSISTENT = (1 << 13), + + /** + * If PERSISTENT is set, this ensures any writes done by the device are + * immediately visible to the CPU and vice versa. + * + * PIPE_RESOURCE_FLAG_MAP_COHERENT must be set when creating + * the resource. + */ + PIPE_TRANSFER_COHERENT = (1 << 14) +}; + +/** + * Flags for the flush function. + */ +enum pipe_flush_flags { + PIPE_FLUSH_END_OF_FRAME = (1 << 0) +}; + +/** + * Flags for pipe_context::memory_barrier. + */ +#define PIPE_BARRIER_MAPPED_BUFFER (1 << 0) + +/* + * Resource binding flags -- state tracker must specify in advance all + * the ways a resource might be used. + */ +#define PIPE_BIND_DEPTH_STENCIL (1 << 0) /* create_surface */ +#define PIPE_BIND_RENDER_TARGET (1 << 1) /* create_surface */ +#define PIPE_BIND_BLENDABLE (1 << 2) /* create_surface */ +#define PIPE_BIND_SAMPLER_VIEW (1 << 3) /* create_sampler_view */ +#define PIPE_BIND_VERTEX_BUFFER (1 << 4) /* set_vertex_buffers */ +#define PIPE_BIND_INDEX_BUFFER (1 << 5) /* draw_elements */ +#define PIPE_BIND_CONSTANT_BUFFER (1 << 6) /* set_constant_buffer */ +#define PIPE_BIND_DISPLAY_TARGET (1 << 8) /* flush_front_buffer */ +#define PIPE_BIND_TRANSFER_WRITE (1 << 9) /* transfer_map */ +#define PIPE_BIND_TRANSFER_READ (1 << 10) /* transfer_map */ +#define PIPE_BIND_STREAM_OUTPUT (1 << 11) /* set_stream_output_buffers */ +#define PIPE_BIND_CURSOR (1 << 16) /* mouse cursor */ +#define PIPE_BIND_CUSTOM (1 << 17) /* state-tracker/winsys usages */ +#define PIPE_BIND_GLOBAL (1 << 18) /* set_global_binding */ +#define PIPE_BIND_SHADER_RESOURCE (1 << 19) /* set_shader_resources */ +#define PIPE_BIND_COMPUTE_RESOURCE (1 << 20) /* set_compute_resources */ +#define PIPE_BIND_COMMAND_ARGS_BUFFER (1 << 21) /* pipe_draw_info.indirect */ + +/* The first two flags above were previously part of the amorphous + * TEXTURE_USAGE, most of which are now descriptions of the ways a + * particular texture can be bound to the gallium pipeline. The two flags + * below do not fit within that and probably need to be migrated to some + * other place. + * + * It seems like scanout is used by the Xorg state tracker to ask for + * a texture suitable for actual scanout (hence the name), which + * implies extra layout constraints on some hardware. It may also + * have some special meaning regarding mouse cursor images. + * + * The shared flag is quite underspecified, but certainly isn't a + * binding flag - it seems more like a message to the winsys to create + * a shareable allocation. + * + * The third flag has been added to be able to force textures to be created + * in linear mode (no tiling). + */ +#define PIPE_BIND_SCANOUT (1 << 14) /* */ +#define PIPE_BIND_SHARED (1 << 15) /* get_texture_handle ??? */ +#define PIPE_BIND_LINEAR (1 << 21) + + +/* Flags for the driver about resource behaviour: + */ +#define PIPE_RESOURCE_FLAG_MAP_PERSISTENT (1 << 0) +#define PIPE_RESOURCE_FLAG_MAP_COHERENT (1 << 1) +#define PIPE_RESOURCE_FLAG_DRV_PRIV (1 << 16) /* driver/winsys private */ +#define PIPE_RESOURCE_FLAG_ST_PRIV (1 << 24) /* state-tracker/winsys private */ + +/* Hint about the expected lifecycle of a resource. + * Sorted according to GPU vs CPU access. + */ +#define PIPE_USAGE_DEFAULT 0 /* fast GPU access */ +#define PIPE_USAGE_IMMUTABLE 1 /* fast GPU access, immutable */ +#define PIPE_USAGE_DYNAMIC 2 /* uploaded data is used multiple times */ +#define PIPE_USAGE_STREAM 3 /* uploaded data is used once */ +#define PIPE_USAGE_STAGING 4 /* fast CPU access */ + + +/** + * Shaders + */ +#define PIPE_SHADER_VERTEX 0 +#define PIPE_SHADER_FRAGMENT 1 +#define PIPE_SHADER_GEOMETRY 2 +#define PIPE_SHADER_COMPUTE 3 +#define PIPE_SHADER_TYPES 4 + + +/** + * Primitive types: + */ +#define PIPE_PRIM_POINTS 0 +#define PIPE_PRIM_LINES 1 +#define PIPE_PRIM_LINE_LOOP 2 +#define PIPE_PRIM_LINE_STRIP 3 +#define PIPE_PRIM_TRIANGLES 4 +#define PIPE_PRIM_TRIANGLE_STRIP 5 +#define PIPE_PRIM_TRIANGLE_FAN 6 +#define PIPE_PRIM_QUADS 7 +#define PIPE_PRIM_QUAD_STRIP 8 +#define PIPE_PRIM_POLYGON 9 +#define PIPE_PRIM_LINES_ADJACENCY 10 +#define PIPE_PRIM_LINE_STRIP_ADJACENCY 11 +#define PIPE_PRIM_TRIANGLES_ADJACENCY 12 +#define PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY 13 +#define PIPE_PRIM_MAX 14 + + +/** + * Query object types + */ +#define PIPE_QUERY_OCCLUSION_COUNTER 0 +#define PIPE_QUERY_OCCLUSION_PREDICATE 1 +#define PIPE_QUERY_TIMESTAMP 2 +#define PIPE_QUERY_TIMESTAMP_DISJOINT 3 +#define PIPE_QUERY_TIME_ELAPSED 4 +#define PIPE_QUERY_PRIMITIVES_GENERATED 5 +#define PIPE_QUERY_PRIMITIVES_EMITTED 6 +#define PIPE_QUERY_SO_STATISTICS 7 +#define PIPE_QUERY_SO_OVERFLOW_PREDICATE 8 +#define PIPE_QUERY_GPU_FINISHED 9 +#define PIPE_QUERY_PIPELINE_STATISTICS 10 +#define PIPE_QUERY_TYPES 11 + +/* start of driver queries, + * see pipe_screen::get_driver_query_info */ +#define PIPE_QUERY_DRIVER_SPECIFIC 256 + + +/** + * Conditional rendering modes + */ +#define PIPE_RENDER_COND_WAIT 0 +#define PIPE_RENDER_COND_NO_WAIT 1 +#define PIPE_RENDER_COND_BY_REGION_WAIT 2 +#define PIPE_RENDER_COND_BY_REGION_NO_WAIT 3 + + +/** + * Point sprite coord modes + */ +#define PIPE_SPRITE_COORD_UPPER_LEFT 0 +#define PIPE_SPRITE_COORD_LOWER_LEFT 1 + + +/** + * Texture swizzles + */ +#define PIPE_SWIZZLE_RED 0 +#define PIPE_SWIZZLE_GREEN 1 +#define PIPE_SWIZZLE_BLUE 2 +#define PIPE_SWIZZLE_ALPHA 3 +#define PIPE_SWIZZLE_ZERO 4 +#define PIPE_SWIZZLE_ONE 5 + + +#define PIPE_TIMEOUT_INFINITE 0xffffffffffffffffull + +/** + * Implementation capabilities/limits which are queried through + * pipe_screen::get_param() + */ +enum pipe_cap { + PIPE_CAP_NPOT_TEXTURES = 1, + PIPE_CAP_TWO_SIDED_STENCIL = 2, + PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS = 4, + PIPE_CAP_ANISOTROPIC_FILTER = 5, + PIPE_CAP_POINT_SPRITE = 6, + PIPE_CAP_MAX_RENDER_TARGETS = 7, + PIPE_CAP_OCCLUSION_QUERY = 8, + PIPE_CAP_QUERY_TIME_ELAPSED = 9, + PIPE_CAP_TEXTURE_SHADOW_MAP = 10, + PIPE_CAP_TEXTURE_SWIZZLE = 11, + PIPE_CAP_MAX_TEXTURE_2D_LEVELS = 12, + PIPE_CAP_MAX_TEXTURE_3D_LEVELS = 13, + PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS = 14, + PIPE_CAP_TEXTURE_MIRROR_CLAMP = 25, + PIPE_CAP_BLEND_EQUATION_SEPARATE = 28, + PIPE_CAP_SM3 = 29, /*< Shader Model, supported */ + PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS = 30, + PIPE_CAP_PRIMITIVE_RESTART = 31, + /** blend enables and write masks per rendertarget */ + PIPE_CAP_INDEP_BLEND_ENABLE = 33, + /** different blend funcs per rendertarget */ + PIPE_CAP_INDEP_BLEND_FUNC = 34, + PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS = 36, + PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT = 37, + PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT = 38, + PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER = 39, + PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER = 40, + PIPE_CAP_DEPTH_CLIP_DISABLE = 41, + PIPE_CAP_SHADER_STENCIL_EXPORT = 42, + PIPE_CAP_TGSI_INSTANCEID = 43, + PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR = 44, + PIPE_CAP_FRAGMENT_COLOR_CLAMPED = 45, + PIPE_CAP_MIXED_COLORBUFFER_FORMATS = 46, + PIPE_CAP_SEAMLESS_CUBE_MAP = 47, + PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE = 48, + PIPE_CAP_MIN_TEXEL_OFFSET = 50, + PIPE_CAP_MAX_TEXEL_OFFSET = 51, + PIPE_CAP_CONDITIONAL_RENDER = 52, + PIPE_CAP_TEXTURE_BARRIER = 53, + PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS = 55, + PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS = 56, + PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME = 57, + PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS = 59, /* temporary */ + PIPE_CAP_VERTEX_COLOR_UNCLAMPED = 60, + PIPE_CAP_VERTEX_COLOR_CLAMPED = 61, + PIPE_CAP_GLSL_FEATURE_LEVEL = 62, + PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 63, + PIPE_CAP_USER_VERTEX_BUFFERS = 64, + PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY = 65, + PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY = 66, + PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY = 67, + PIPE_CAP_COMPUTE = 68, + PIPE_CAP_USER_INDEX_BUFFERS = 69, + PIPE_CAP_USER_CONSTANT_BUFFERS = 70, + PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT = 71, + PIPE_CAP_START_INSTANCE = 72, + PIPE_CAP_QUERY_TIMESTAMP = 73, + PIPE_CAP_TEXTURE_MULTISAMPLE = 74, + PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT = 75, + PIPE_CAP_CUBE_MAP_ARRAY = 76, + PIPE_CAP_TEXTURE_BUFFER_OBJECTS = 77, + PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT = 78, + PIPE_CAP_TGSI_TEXCOORD = 79, + PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER = 80, + PIPE_CAP_QUERY_PIPELINE_STATISTICS = 81, + PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK = 82, + PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE = 83, + PIPE_CAP_MAX_VIEWPORTS = 84, + PIPE_CAP_ENDIANNESS = 85, + PIPE_CAP_MIXED_FRAMEBUFFER_SIZES = 86, + PIPE_CAP_TGSI_VS_LAYER_VIEWPORT = 87, + PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES = 88, + PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 89, + PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS = 90, + PIPE_CAP_TEXTURE_GATHER_SM5 = 91, + PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT = 92, + PIPE_CAP_FAKE_SW_MSAA = 93, + PIPE_CAP_TEXTURE_QUERY_LOD = 94, + PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET = 95, + PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET = 96, + PIPE_CAP_SAMPLE_SHADING = 97, + PIPE_CAP_TEXTURE_GATHER_OFFSETS = 98, + PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION = 99, + PIPE_CAP_MAX_VERTEX_STREAMS = 100, + PIPE_CAP_DRAW_INDIRECT = 101, + PIPE_CAP_TGSI_FS_FINE_DERIVATIVE = 102, + PIPE_CAP_VENDOR_ID = 103, + PIPE_CAP_DEVICE_ID = 104, + PIPE_CAP_ACCELERATED = 105, + PIPE_CAP_VIDEO_MEMORY = 106, + PIPE_CAP_UMA = 107, + PIPE_CAP_CONDITIONAL_RENDER_INVERTED = 108, + PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE = 109, + PIPE_CAP_SAMPLER_VIEW_TARGET = 110, + PIPE_CAP_CLIP_HALFZ = 111, + PIPE_CAP_VERTEXID_NOBASE = 112, + PIPE_CAP_POLYGON_OFFSET_CLAMP = 113, + PIPE_CAP_MULTISAMPLE_Z_RESOLVE = 114, + PIPE_CAP_RESOURCE_FROM_USER_MEMORY = 115, +}; + +#define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_NV50 (1 << 0) +#define PIPE_QUIRK_TEXTURE_BORDER_COLOR_SWIZZLE_R600 (1 << 1) + +enum pipe_endian { + PIPE_ENDIAN_LITTLE = 0, + PIPE_ENDIAN_BIG = 1, +#if defined(PIPE_ARCH_LITTLE_ENDIAN) + PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_LITTLE +#elif defined(PIPE_ARCH_BIG_ENDIAN) + PIPE_ENDIAN_NATIVE = PIPE_ENDIAN_BIG +#endif +}; + +/** + * Implementation limits which are queried through + * pipe_screen::get_paramf() + */ +enum pipe_capf +{ + PIPE_CAPF_MAX_LINE_WIDTH, + PIPE_CAPF_MAX_LINE_WIDTH_AA, + PIPE_CAPF_MAX_POINT_WIDTH, + PIPE_CAPF_MAX_POINT_WIDTH_AA, + PIPE_CAPF_MAX_TEXTURE_ANISOTROPY, + PIPE_CAPF_MAX_TEXTURE_LOD_BIAS, + PIPE_CAPF_GUARD_BAND_LEFT, + PIPE_CAPF_GUARD_BAND_TOP, + PIPE_CAPF_GUARD_BAND_RIGHT, + PIPE_CAPF_GUARD_BAND_BOTTOM +}; + +/* Shader caps not specific to any single stage */ +enum pipe_shader_cap +{ + PIPE_SHADER_CAP_MAX_INSTRUCTIONS, /* if 0, it means the stage is unsupported */ + PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS, + PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS, + PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS, + PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH, + PIPE_SHADER_CAP_MAX_INPUTS, + PIPE_SHADER_CAP_MAX_OUTPUTS, + PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE, + PIPE_SHADER_CAP_MAX_CONST_BUFFERS, + PIPE_SHADER_CAP_MAX_TEMPS, + PIPE_SHADER_CAP_MAX_PREDS, + /* boolean caps */ + PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED, + PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR, + PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR, + PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR, + PIPE_SHADER_CAP_INDIRECT_CONST_ADDR, + PIPE_SHADER_CAP_SUBROUTINES, /* BGNSUB, ENDSUB, CAL, RET */ + PIPE_SHADER_CAP_INTEGERS, + PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS, + PIPE_SHADER_CAP_PREFERRED_IR, + PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED, + PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS, + PIPE_SHADER_CAP_DOUBLES, + PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED, /* all rounding modes */ + PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED, +}; + +/** + * Shader intermediate representation. + */ +enum pipe_shader_ir +{ + PIPE_SHADER_IR_TGSI, + PIPE_SHADER_IR_LLVM, + PIPE_SHADER_IR_NATIVE +}; + +/** + * Compute-specific implementation capability. They can be queried + * using pipe_screen::get_compute_param. + */ +enum pipe_compute_cap +{ + PIPE_COMPUTE_CAP_IR_TARGET, + PIPE_COMPUTE_CAP_GRID_DIMENSION, + PIPE_COMPUTE_CAP_MAX_GRID_SIZE, + PIPE_COMPUTE_CAP_MAX_BLOCK_SIZE, + PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK, + PIPE_COMPUTE_CAP_MAX_GLOBAL_SIZE, + PIPE_COMPUTE_CAP_MAX_LOCAL_SIZE, + PIPE_COMPUTE_CAP_MAX_PRIVATE_SIZE, + PIPE_COMPUTE_CAP_MAX_INPUT_SIZE, + PIPE_COMPUTE_CAP_MAX_MEM_ALLOC_SIZE, + PIPE_COMPUTE_CAP_MAX_CLOCK_FREQUENCY, + PIPE_COMPUTE_CAP_MAX_COMPUTE_UNITS, + PIPE_COMPUTE_CAP_IMAGES_SUPPORTED +}; + +/** + * Composite query types + */ + +/** + * Query result for PIPE_QUERY_SO_STATISTICS. + */ +struct pipe_query_data_so_statistics +{ + uint64_t num_primitives_written; + uint64_t primitives_storage_needed; +}; + +/** + * Query result for PIPE_QUERY_TIMESTAMP_DISJOINT. + */ +struct pipe_query_data_timestamp_disjoint +{ + uint64_t frequency; + boolean disjoint; +}; + +/** + * Query result for PIPE_QUERY_PIPELINE_STATISTICS. + */ +struct pipe_query_data_pipeline_statistics +{ + uint64_t ia_vertices; /**< Num vertices read by the vertex fetcher. */ + uint64_t ia_primitives; /**< Num primitives read by the vertex fetcher. */ + uint64_t vs_invocations; /**< Num vertex shader invocations. */ + uint64_t gs_invocations; /**< Num geometry shader invocations. */ + uint64_t gs_primitives; /**< Num primitives output by a geometry shader. */ + uint64_t c_invocations; /**< Num primitives sent to the rasterizer. */ + uint64_t c_primitives; /**< Num primitives that were rendered. */ + uint64_t ps_invocations; /**< Num pixel shader invocations. */ + uint64_t hs_invocations; /**< Num hull shader invocations. */ + uint64_t ds_invocations; /**< Num domain shader invocations. */ + uint64_t cs_invocations; /**< Num compute shader invocations. */ +}; + +/** + * Query result (returned by pipe_context::get_query_result). + */ +union pipe_query_result +{ + /* PIPE_QUERY_OCCLUSION_PREDICATE */ + /* PIPE_QUERY_SO_OVERFLOW_PREDICATE */ + /* PIPE_QUERY_GPU_FINISHED */ + boolean b; + + /* PIPE_QUERY_OCCLUSION_COUNTER */ + /* PIPE_QUERY_TIMESTAMP */ + /* PIPE_QUERY_TIME_ELAPSED */ + /* PIPE_QUERY_PRIMITIVES_GENERATED */ + /* PIPE_QUERY_PRIMITIVES_EMITTED */ + uint64_t u64; + + /* PIPE_QUERY_SO_STATISTICS */ + struct pipe_query_data_so_statistics so_statistics; + + /* PIPE_QUERY_TIMESTAMP_DISJOINT */ + struct pipe_query_data_timestamp_disjoint timestamp_disjoint; + + /* PIPE_QUERY_PIPELINE_STATISTICS */ + struct pipe_query_data_pipeline_statistics pipeline_statistics; +}; + +union pipe_color_union +{ + float f[4]; + int i[4]; + unsigned int ui[4]; +}; + +struct pipe_driver_query_info +{ + const char *name; + unsigned query_type; /* PIPE_QUERY_DRIVER_SPECIFIC + i */ + uint64_t max_value; /* max value that can be returned */ + boolean uses_byte_units; /* whether the result is in bytes */ +}; + +#ifdef __cplusplus +} +#endif + +#endif |