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Diffstat (limited to 'mesalib/src/gallium/include/pipe/p_state.h')
-rw-r--r-- | mesalib/src/gallium/include/pipe/p_state.h | 644 |
1 files changed, 644 insertions, 0 deletions
diff --git a/mesalib/src/gallium/include/pipe/p_state.h b/mesalib/src/gallium/include/pipe/p_state.h new file mode 100644 index 000000000..e15860c4c --- /dev/null +++ b/mesalib/src/gallium/include/pipe/p_state.h @@ -0,0 +1,644 @@ +/************************************************************************** + * + * Copyright 2007 VMware, Inc. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + +/** + * @file + * + * Abstract graphics pipe state objects. + * + * Basic notes: + * 1. Want compact representations, so we use bitfields. + * 2. Put bitfields before other (GLfloat) fields. + */ + + +#ifndef PIPE_STATE_H +#define PIPE_STATE_H + +#include "p_compiler.h" +#include "p_defines.h" +#include "p_format.h" + + +#ifdef __cplusplus +extern "C" { +#endif + + +/** + * Implementation limits + */ +#define PIPE_MAX_ATTRIBS 32 +#define PIPE_MAX_CLIP_PLANES 8 +#define PIPE_MAX_COLOR_BUFS 8 +#define PIPE_MAX_CONSTANT_BUFFERS 32 +#define PIPE_MAX_SAMPLERS 18 /* 16 public + 2 driver internal */ +#define PIPE_MAX_SHADER_INPUTS 32 +#define PIPE_MAX_SHADER_OUTPUTS 48 /* 32 GENERICs + POS, PSIZE, FOG, etc. */ +#define PIPE_MAX_SHADER_SAMPLER_VIEWS 32 +#define PIPE_MAX_SHADER_RESOURCES 32 +#define PIPE_MAX_TEXTURE_LEVELS 16 +#define PIPE_MAX_SO_BUFFERS 4 +#define PIPE_MAX_SO_OUTPUTS 64 +#define PIPE_MAX_VIEWPORTS 16 +#define PIPE_MAX_CLIP_OR_CULL_DISTANCE_COUNT 8 +#define PIPE_MAX_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2 + + +struct pipe_reference +{ + int32_t count; /* atomic */ +}; + + + +/** + * Primitive (point/line/tri) rasterization info + */ +struct pipe_rasterizer_state +{ + unsigned flatshade:1; + unsigned light_twoside:1; + unsigned clamp_vertex_color:1; + unsigned clamp_fragment_color:1; + unsigned front_ccw:1; + unsigned cull_face:2; /**< PIPE_FACE_x */ + unsigned fill_front:2; /**< PIPE_POLYGON_MODE_x */ + unsigned fill_back:2; /**< PIPE_POLYGON_MODE_x */ + unsigned offset_point:1; + unsigned offset_line:1; + unsigned offset_tri:1; + unsigned scissor:1; + unsigned poly_smooth:1; + unsigned poly_stipple_enable:1; + unsigned point_smooth:1; + unsigned sprite_coord_mode:1; /**< PIPE_SPRITE_COORD_ */ + unsigned point_quad_rasterization:1; /** points rasterized as quads or points */ + unsigned point_tri_clip:1; /** large points clipped as tris or points */ + unsigned point_size_per_vertex:1; /**< size computed in vertex shader */ + unsigned multisample:1; /* XXX maybe more ms state in future */ + unsigned line_smooth:1; + unsigned line_stipple_enable:1; + unsigned line_last_pixel:1; + + /** + * Use the first vertex of a primitive as the provoking vertex for + * flat shading. + */ + unsigned flatshade_first:1; + + unsigned half_pixel_center:1; + unsigned bottom_edge_rule:1; + + /** + * When true, rasterization is disabled and no pixels are written. + * This only makes sense with the Stream Out functionality. + */ + unsigned rasterizer_discard:1; + + /** + * When false, depth clipping is disabled and the depth value will be + * clamped later at the per-pixel level before depth testing. + * This depends on PIPE_CAP_DEPTH_CLIP_DISABLE. + */ + unsigned depth_clip:1; + + /** + * When true clip space in the z axis goes from [0..1] (D3D). When false + * [-1, 1] (GL). + * + * NOTE: D3D will always use depth clamping. + */ + unsigned clip_halfz:1; + + /** + * Enable bits for clipping half-spaces. + * This applies to both user clip planes and shader clip distances. + * Note that if the bound shader exports any clip distances, these + * replace all user clip planes, and clip half-spaces enabled here + * but not written by the shader count as disabled. + */ + unsigned clip_plane_enable:PIPE_MAX_CLIP_PLANES; + + unsigned line_stipple_factor:8; /**< [1..256] actually */ + unsigned line_stipple_pattern:16; + + uint32_t sprite_coord_enable; /* referring to 32 TEXCOORD/GENERIC inputs */ + + float line_width; + float point_size; /**< used when no per-vertex size */ + float offset_units; + float offset_scale; + float offset_clamp; +}; + + +struct pipe_poly_stipple +{ + unsigned stipple[32]; +}; + + +struct pipe_viewport_state +{ + float scale[3]; + float translate[3]; +}; + + +struct pipe_scissor_state +{ + unsigned minx:16; + unsigned miny:16; + unsigned maxx:16; + unsigned maxy:16; +}; + + +struct pipe_clip_state +{ + float ucp[PIPE_MAX_CLIP_PLANES][4]; +}; + + +/** + * Stream output for vertex transform feedback. + */ +struct pipe_stream_output_info +{ + unsigned num_outputs; + /** stride for an entire vertex for each buffer in dwords */ + unsigned stride[PIPE_MAX_SO_BUFFERS]; + + /** + * Array of stream outputs, in the order they are to be written in. + * Selected components are tightly packed into the output buffer. + */ + struct { + unsigned register_index:8; /**< 0 to PIPE_MAX_SHADER_OUTPUTS */ + unsigned start_component:2; /** 0 to 3 */ + unsigned num_components:3; /** 1 to 4 */ + unsigned output_buffer:3; /**< 0 to PIPE_MAX_SO_BUFFERS */ + unsigned dst_offset:16; /**< offset into the buffer in dwords */ + unsigned stream:2; /**< 0 to 3 */ + } output[PIPE_MAX_SO_OUTPUTS]; +}; + + +struct pipe_shader_state +{ + const struct tgsi_token *tokens; + struct pipe_stream_output_info stream_output; +}; + + +struct pipe_depth_state +{ + unsigned enabled:1; /**< depth test enabled? */ + unsigned writemask:1; /**< allow depth buffer writes? */ + unsigned func:3; /**< depth test func (PIPE_FUNC_x) */ +}; + + +struct pipe_stencil_state +{ + unsigned enabled:1; /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */ + unsigned func:3; /**< PIPE_FUNC_x */ + unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */ + unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */ + unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */ + unsigned valuemask:8; + unsigned writemask:8; +}; + + +struct pipe_alpha_state +{ + unsigned enabled:1; + unsigned func:3; /**< PIPE_FUNC_x */ + float ref_value; /**< reference value */ +}; + + +struct pipe_depth_stencil_alpha_state +{ + struct pipe_depth_state depth; + struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */ + struct pipe_alpha_state alpha; +}; + + +struct pipe_rt_blend_state +{ + unsigned blend_enable:1; + + unsigned rgb_func:3; /**< PIPE_BLEND_x */ + unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */ + unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */ + + unsigned alpha_func:3; /**< PIPE_BLEND_x */ + unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */ + unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */ + + unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */ +}; + +struct pipe_blend_state +{ + unsigned independent_blend_enable:1; + unsigned logicop_enable:1; + unsigned logicop_func:4; /**< PIPE_LOGICOP_x */ + unsigned dither:1; + unsigned alpha_to_coverage:1; + unsigned alpha_to_one:1; + struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS]; +}; + + +struct pipe_blend_color +{ + float color[4]; +}; + +struct pipe_stencil_ref +{ + ubyte ref_value[2]; +}; + +struct pipe_framebuffer_state +{ + unsigned width, height; + + /** multiple color buffers for multiple render targets */ + unsigned nr_cbufs; + struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS]; + + struct pipe_surface *zsbuf; /**< Z/stencil buffer */ +}; + + +/** + * Texture sampler state. + */ +struct pipe_sampler_state +{ + unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */ + unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */ + unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */ + unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */ + unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */ + unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */ + unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */ + unsigned compare_func:3; /**< PIPE_FUNC_x */ + unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */ + unsigned max_anisotropy:6; + unsigned seamless_cube_map:1; + float lod_bias; /**< LOD/lambda bias */ + float min_lod, max_lod; /**< LOD clamp range, after bias */ + union pipe_color_union border_color; +}; + + +/** + * A view into a texture that can be bound to a color render target / + * depth stencil attachment point. + */ +struct pipe_surface +{ + struct pipe_reference reference; + struct pipe_resource *texture; /**< resource into which this is a view */ + struct pipe_context *context; /**< context this surface belongs to */ + enum pipe_format format; + + /* XXX width/height should be removed */ + unsigned width; /**< logical width in pixels */ + unsigned height; /**< logical height in pixels */ + + unsigned writable:1; /**< writable shader resource */ + + union { + struct { + unsigned level; + unsigned first_layer:16; + unsigned last_layer:16; + } tex; + struct { + unsigned first_element; + unsigned last_element; + } buf; + } u; +}; + + +/** + * A view into a texture that can be bound to a shader stage. + */ +struct pipe_sampler_view +{ + struct pipe_reference reference; + enum pipe_texture_target target; /**< PIPE_TEXTURE_x */ + enum pipe_format format; /**< typed PIPE_FORMAT_x */ + struct pipe_resource *texture; /**< texture into which this is a view */ + struct pipe_context *context; /**< context this view belongs to */ + union { + struct { + unsigned first_layer:16; /**< first layer to use for array textures */ + unsigned last_layer:16; /**< last layer to use for array textures */ + unsigned first_level:8; /**< first mipmap level to use */ + unsigned last_level:8; /**< last mipmap level to use */ + } tex; + struct { + unsigned first_element; + unsigned last_element; + } buf; + } u; + unsigned swizzle_r:3; /**< PIPE_SWIZZLE_x for red component */ + unsigned swizzle_g:3; /**< PIPE_SWIZZLE_x for green component */ + unsigned swizzle_b:3; /**< PIPE_SWIZZLE_x for blue component */ + unsigned swizzle_a:3; /**< PIPE_SWIZZLE_x for alpha component */ +}; + + +/** + * Subregion of 1D/2D/3D image resource. + */ +struct pipe_box +{ + int x; + int y; + int z; + int width; + int height; + int depth; +}; + + +/** + * A memory object/resource such as a vertex buffer or texture. + */ +struct pipe_resource +{ + struct pipe_reference reference; + struct pipe_screen *screen; /**< screen that this texture belongs to */ + enum pipe_texture_target target; /**< PIPE_TEXTURE_x */ + enum pipe_format format; /**< PIPE_FORMAT_x */ + + unsigned width0; + unsigned height0; + unsigned depth0; + unsigned array_size; + + unsigned last_level:8; /**< Index of last mipmap level present/defined */ + unsigned nr_samples:8; /**< for multisampled surfaces, nr of samples */ + unsigned usage:8; /**< PIPE_USAGE_x (not a bitmask) */ + + unsigned bind; /**< bitmask of PIPE_BIND_x */ + unsigned flags; /**< bitmask of PIPE_RESOURCE_FLAG_x */ +}; + + +/** + * Transfer object. For data transfer to/from a resource. + */ +struct pipe_transfer +{ + struct pipe_resource *resource; /**< resource to transfer to/from */ + unsigned level; /**< texture mipmap level */ + enum pipe_transfer_usage usage; + struct pipe_box box; /**< region of the resource to access */ + unsigned stride; /**< row stride in bytes */ + unsigned layer_stride; /**< image/layer stride in bytes */ +}; + + + +/** + * A vertex buffer. Typically, all the vertex data/attributes for + * drawing something will be in one buffer. But it's also possible, for + * example, to put colors in one buffer and texcoords in another. + */ +struct pipe_vertex_buffer +{ + unsigned stride; /**< stride to same attrib in next vertex, in bytes */ + unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */ + struct pipe_resource *buffer; /**< the actual buffer */ + const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */ +}; + + +/** + * A constant buffer. A subrange of an existing buffer can be set + * as a constant buffer. + */ +struct pipe_constant_buffer { + struct pipe_resource *buffer; /**< the actual buffer */ + unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */ + unsigned buffer_size; /**< how much data can be read in shader */ + const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */ +}; + + +/** + * A stream output target. The structure specifies the range vertices can + * be written to. + * + * In addition to that, the structure should internally maintain the offset + * into the buffer, which should be incremented everytime something is written + * (appended) to it. The internal offset is buffer_offset + how many bytes + * have been written. The internal offset can be stored on the device + * and the CPU actually doesn't have to query it. + * + * Note that the buffer_size variable is actually specifying the available + * space in the buffer, not the size of the attached buffer. + * In other words in majority of cases buffer_size would simply be + * 'buffer->width0 - buffer_offset', so buffer_size refers to the size + * of the buffer left, after accounting for buffer offset, for stream output + * to write to. + * + * Use PIPE_QUERY_SO_STATISTICS to know how many primitives have + * actually been written. + */ +struct pipe_stream_output_target +{ + struct pipe_reference reference; + struct pipe_resource *buffer; /**< the output buffer */ + struct pipe_context *context; /**< context this SO target belongs to */ + + unsigned buffer_offset; /**< offset where data should be written, in bytes */ + unsigned buffer_size; /**< how much data is allowed to be written */ +}; + + +/** + * Information to describe a vertex attribute (position, color, etc) + */ +struct pipe_vertex_element +{ + /** Offset of this attribute, in bytes, from the start of the vertex */ + unsigned src_offset; + + /** Instance data rate divisor. 0 means this is per-vertex data, + * n means per-instance data used for n consecutive instances (n > 0). + */ + unsigned instance_divisor; + + /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does + * this attribute live in? + */ + unsigned vertex_buffer_index; + + enum pipe_format src_format; +}; + + +/** + * An index buffer. When an index buffer is bound, all indices to vertices + * will be looked up in the buffer. + */ +struct pipe_index_buffer +{ + unsigned index_size; /**< size of an index, in bytes */ + unsigned offset; /**< offset to start of data in buffer, in bytes */ + struct pipe_resource *buffer; /**< the actual buffer */ + const void *user_buffer; /**< pointer to a user buffer if buffer == NULL */ +}; + + +/** + * Information to describe a draw_vbo call. + */ +struct pipe_draw_info +{ + boolean indexed; /**< use index buffer */ + + unsigned mode; /**< the mode of the primitive */ + unsigned start; /**< the index of the first vertex */ + unsigned count; /**< number of vertices */ + + unsigned start_instance; /**< first instance id */ + unsigned instance_count; /**< number of instances */ + + /** + * For indexed drawing, these fields apply after index lookup. + */ + int index_bias; /**< a bias to be added to each index */ + unsigned min_index; /**< the min index */ + unsigned max_index; /**< the max index */ + + /** + * Primitive restart enable/index (only applies to indexed drawing) + */ + boolean primitive_restart; + unsigned restart_index; + + /** + * Stream output target. If not NULL, it's used to provide the 'count' + * parameter based on the number vertices captured by the stream output + * stage. (or generally, based on the number of bytes captured) + * + * Only 'mode', 'start_instance', and 'instance_count' are taken into + * account, all the other variables from pipe_draw_info are ignored. + * + * 'start' is implicitly 0 and 'count' is set as discussed above. + * The draw command is non-indexed. + * + * Note that this only provides the count. The vertex buffers must + * be set via set_vertex_buffers manually. + */ + struct pipe_stream_output_target *count_from_stream_output; + + /* Indirect parameters resource: If not NULL, most values are taken + * from this buffer instead, which is laid out as follows: + * + * if indexed is TRUE: + * struct { + * uint32_t count; + * uint32_t instance_count; + * uint32_t start; + * int32_t index_bias; + * uint32_t start_instance; + * }; + * otherwise: + * struct { + * uint32_t count; + * uint32_t instance_count; + * uint32_t start; + * uint32_t start_instance; + * }; + */ + struct pipe_resource *indirect; + unsigned indirect_offset; /**< must be 4 byte aligned */ +}; + + +/** + * Information to describe a blit call. + */ +struct pipe_blit_info +{ + struct { + struct pipe_resource *resource; + unsigned level; + struct pipe_box box; /**< negative width, height only legal for src */ + /* For pipe_surface-like format casting: */ + enum pipe_format format; /**< must be supported for sampling (src) + or rendering (dst), ZS is always supported */ + } dst, src; + + unsigned mask; /**< bitmask of PIPE_MASK_R/G/B/A/Z/S */ + unsigned filter; /**< PIPE_TEX_FILTER_* */ + + boolean scissor_enable; + struct pipe_scissor_state scissor; + + boolean render_condition_enable; /**< whether the blit should honor the + current render condition */ +}; + + +/** + * Structure used as a header for serialized LLVM programs. + */ +struct pipe_llvm_program_header +{ + uint32_t num_bytes; /**< Number of bytes in the LLVM bytecode program. */ +}; + +struct pipe_compute_state +{ + const void *prog; /**< Compute program to be executed. */ + unsigned req_local_mem; /**< Required size of the LOCAL resource. */ + unsigned req_private_mem; /**< Required size of the PRIVATE resource. */ + unsigned req_input_mem; /**< Required size of the INPUT resource. */ +}; + +#ifdef __cplusplus +} +#endif + +#endif |