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-rw-r--r--mesalib/src/glsl/SConscript40
1 files changed, 38 insertions, 2 deletions
diff --git a/mesalib/src/glsl/SConscript b/mesalib/src/glsl/SConscript
index 03a8b4cf5..1d5ef9e8f 100644
--- a/mesalib/src/glsl/SConscript
+++ b/mesalib/src/glsl/SConscript
@@ -2,6 +2,8 @@ import common
Import('*')
+from sys import executable as python_cmd
+
env = env.Clone()
env.Prepend(CPPPATH = [
@@ -20,7 +22,6 @@ sources = [
'ast_function.cpp',
'ast_to_hir.cpp',
'ast_type.cpp',
- 'builtin_function.cpp',
'glsl_lexer.cpp',
'glsl_parser.cpp',
'glsl_parser_extras.cpp',
@@ -79,9 +80,44 @@ sources = [
'strtod.c',
]
+if env['msvc']:
+ env.Prepend(CPPPATH = ['#/src/getopt'])
+ env.PrependUnique(LIBS = [getopt])
+
+if env['platform'] == 'windows':
+ env.Prepend(LIBS = [talloc])
+else:
+ env.Prepend(LIBS = ['talloc'])
+
+env.Append(CPPPATH = ['#/src/glsl'])
+
+builtin_compiler = env.Program(
+ target = 'builtin_compiler',
+ source = sources + ['main.cpp', 'builtin_stubs.cpp',
+ '#src/mesa/program/hash_table.c',
+ '#src/mesa/program/symbol_table.c'],
+)
+
+env.CodeGenerate(
+ target = 'builtin_function.cpp',
+ script = 'builtins/tools/generate_builtins.py',
+ source = builtin_compiler,
+ command = python_cmd + ' $SCRIPT $SOURCE > $TARGET'
+)
+
+env.Depends('builtin_function.cpp', ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*'))
+
+if env['msvc']:
+ # There is no LD_LIBRARY_PATH equivalent on Windows. We need to ensure
+ # talloc.dll is on the same dir as builtin_function.
+ talloc_dll_src = talloc.dir.File('talloc.dll')
+ talloc_dll_dst = builtin_compiler[0].dir.File('talloc.dll')
+ talloc_dll = env.Command(talloc_dll_dst, talloc_dll_src, Copy(talloc_dll_dst, talloc_dll_src))
+ env.Depends('builtin_function.cpp', talloc_dll)
+
glsl = env.ConvenienceLibrary(
target = 'glsl',
- source = sources,
+ source = sources + [ 'builtin_function.cpp' ],
)
Export('glsl')