diff options
Diffstat (limited to 'mesalib/src/glsl/TODO')
-rw-r--r-- | mesalib/src/glsl/TODO | 63 |
1 files changed, 26 insertions, 37 deletions
diff --git a/mesalib/src/glsl/TODO b/mesalib/src/glsl/TODO index 6eed986bf..c99d7e152 100644 --- a/mesalib/src/glsl/TODO +++ b/mesalib/src/glsl/TODO @@ -1,38 +1,27 @@ -- Detect code paths in non-void functions that don't reach a return statement
-
-- Improve handling of constants and their initializers. Constant initializers
- should never generate any code. This is trival for scalar constants. It is
- also trivial for arrays, matrices, and vectors that are accessed with
- constant index values. For others it is more complicated. Perhaps these
- cases should be silently converted to uniforms?
-
-- Implement support for ir_binop_dot in ir_algebraic.cpp. Perform
- transformations such as "dot(v, vec3(0.0, 1.0, 0.0))" -> v.y.
-
-1.30 features:
-
-- Implement AST-to-HIR conversion of bit-shift operators.
-
-- Implement AST-to-HIR conversion of bit-wise {&,|,^,!} operators.
-
-- Implement AST-to-HIR conversion of switch-statements
- - switch
- - case
- - Update break to correcly handle mixed nexting of switch-statements
- and loops.
-
-- Handle currently unsupported constant expression types
- - ir_unop_bit_not
- - ir_binop_mod
- - ir_binop_lshift
- - ir_binop_rshift
- - ir_binop_bit_and
- - ir_binop_bit_xor
- - ir_binop_bit_or
-
-- Implement support for 1.30 style shadow compares which only return a float
- instead of a vec4.
-
-- Implement support for gl_ClipDistance. This is non-trivial because
- gl_ClipDistance is exposed as a float[8], but all hardware actually
+- Detect code paths in non-void functions that don't reach a return statement + +- Improve handling of constants and their initializers. Constant initializers + should never generate any code. This is trival for scalar constants. It is + also trivial for arrays, matrices, and vectors that are accessed with + constant index values. For others it is more complicated. Perhaps these + cases should be silently converted to uniforms? + +- Implement support for ir_binop_dot in ir_algebraic.cpp. Perform + transformations such as "dot(v, vec3(0.0, 1.0, 0.0))" -> v.y. + +- Track source locations throughout the IR. There are currently several + places where we cannot emit line numbers for errors (and currently emit 0:0) + because we've "lost" the line number information. This is particularly + noticeable at link time. + +1.30 features: + +- Implement AST-to-HIR conversion of switch-statements + - switch + - case + - Update break to correcly handle mixed nexting of switch-statements + and loops. + +- Implement support for gl_ClipDistance. This is non-trivial because + gl_ClipDistance is exposed as a float[8], but all hardware actually implements it as vec4[2].
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