aboutsummaryrefslogtreecommitdiff
path: root/mesalib/src/glsl/ast_to_hir.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'mesalib/src/glsl/ast_to_hir.cpp')
-rw-r--r--mesalib/src/glsl/ast_to_hir.cpp548
1 files changed, 293 insertions, 255 deletions
diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp
index 9aad84615..b8a812d94 100644
--- a/mesalib/src/glsl/ast_to_hir.cpp
+++ b/mesalib/src/glsl/ast_to_hir.cpp
@@ -2055,6 +2055,260 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
}
}
+/**
+ * Get the variable that is being redeclared by this declaration
+ *
+ * Semantic checks to verify the validity of the redeclaration are also
+ * performed. If semantic checks fail, compilation error will be emitted via
+ * \c _mesa_glsl_error, but a non-\c NULL pointer will still be returned.
+ *
+ * \returns
+ * A pointer to an existing variable in the current scope if the declaration
+ * is a redeclaration, \c NULL otherwise.
+ */
+ir_variable *
+get_variable_being_redeclared(ir_variable *var, ast_declaration *decl,
+ struct _mesa_glsl_parse_state *state)
+{
+ /* Check if this declaration is actually a re-declaration, either to
+ * resize an array or add qualifiers to an existing variable.
+ *
+ * This is allowed for variables in the current scope, or when at
+ * global scope (for built-ins in the implicit outer scope).
+ */
+ ir_variable *earlier = state->symbols->get_variable(decl->identifier);
+ if (earlier == NULL ||
+ (state->current_function != NULL &&
+ !state->symbols->name_declared_this_scope(decl->identifier))) {
+ return NULL;
+ }
+
+
+ YYLTYPE loc = decl->get_location();
+
+ /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
+ *
+ * "It is legal to declare an array without a size and then
+ * later re-declare the same name as an array of the same
+ * type and specify a size."
+ */
+ if ((earlier->type->array_size() == 0)
+ && var->type->is_array()
+ && (var->type->element_type() == earlier->type->element_type())) {
+ /* FINISHME: This doesn't match the qualifiers on the two
+ * FINISHME: declarations. It's not 100% clear whether this is
+ * FINISHME: required or not.
+ */
+
+ /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
+ *
+ * "The size [of gl_TexCoord] can be at most
+ * gl_MaxTextureCoords."
+ */
+ const unsigned size = unsigned(var->type->array_size());
+ if ((strcmp("gl_TexCoord", var->name) == 0)
+ && (size > state->Const.MaxTextureCoords)) {
+ _mesa_glsl_error(& loc, state, "`gl_TexCoord' array size cannot "
+ "be larger than gl_MaxTextureCoords (%u)\n",
+ state->Const.MaxTextureCoords);
+ } else if ((size > 0) && (size <= earlier->max_array_access)) {
+ _mesa_glsl_error(& loc, state, "array size must be > %u due to "
+ "previous access",
+ earlier->max_array_access);
+ }
+
+ earlier->type = var->type;
+ delete var;
+ var = NULL;
+ } else if (state->ARB_fragment_coord_conventions_enable
+ && strcmp(var->name, "gl_FragCoord") == 0
+ && earlier->type == var->type
+ && earlier->mode == var->mode) {
+ /* Allow redeclaration of gl_FragCoord for ARB_fcc layout
+ * qualifiers.
+ */
+ earlier->origin_upper_left = var->origin_upper_left;
+ earlier->pixel_center_integer = var->pixel_center_integer;
+
+ /* According to section 4.3.7 of the GLSL 1.30 spec,
+ * the following built-in varaibles can be redeclared with an
+ * interpolation qualifier:
+ * * gl_FrontColor
+ * * gl_BackColor
+ * * gl_FrontSecondaryColor
+ * * gl_BackSecondaryColor
+ * * gl_Color
+ * * gl_SecondaryColor
+ */
+ } else if (state->language_version >= 130
+ && (strcmp(var->name, "gl_FrontColor") == 0
+ || strcmp(var->name, "gl_BackColor") == 0
+ || strcmp(var->name, "gl_FrontSecondaryColor") == 0
+ || strcmp(var->name, "gl_BackSecondaryColor") == 0
+ || strcmp(var->name, "gl_Color") == 0
+ || strcmp(var->name, "gl_SecondaryColor") == 0)
+ && earlier->type == var->type
+ && earlier->mode == var->mode) {
+ earlier->interpolation = var->interpolation;
+
+ /* Layout qualifiers for gl_FragDepth. */
+ } else if (state->AMD_conservative_depth_enable
+ && strcmp(var->name, "gl_FragDepth") == 0
+ && earlier->type == var->type
+ && earlier->mode == var->mode) {
+
+ /** From the AMD_conservative_depth spec:
+ * Within any shader, the first redeclarations of gl_FragDepth
+ * must appear before any use of gl_FragDepth.
+ */
+ if (earlier->used) {
+ _mesa_glsl_error(&loc, state,
+ "the first redeclaration of gl_FragDepth "
+ "must appear before any use of gl_FragDepth");
+ }
+
+ /* Prevent inconsistent redeclaration of depth layout qualifier. */
+ if (earlier->depth_layout != ir_depth_layout_none
+ && earlier->depth_layout != var->depth_layout) {
+ _mesa_glsl_error(&loc, state,
+ "gl_FragDepth: depth layout is declared here "
+ "as '%s, but it was previously declared as "
+ "'%s'",
+ depth_layout_string(var->depth_layout),
+ depth_layout_string(earlier->depth_layout));
+ }
+
+ earlier->depth_layout = var->depth_layout;
+
+ } else {
+ _mesa_glsl_error(&loc, state, "`%s' redeclared", decl->identifier);
+ }
+
+ return earlier;
+}
+
+/**
+ * Generate the IR for an initializer in a variable declaration
+ */
+ir_rvalue *
+process_initializer(ir_variable *var, ast_declaration *decl,
+ ast_fully_specified_type *type,
+ exec_list *initializer_instructions,
+ struct _mesa_glsl_parse_state *state)
+{
+ ir_rvalue *result = NULL;
+
+ YYLTYPE initializer_loc = decl->initializer->get_location();
+
+ /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec:
+ *
+ * "All uniform variables are read-only and are initialized either
+ * directly by an application via API commands, or indirectly by
+ * OpenGL."
+ */
+ if ((state->language_version <= 110)
+ && (var->mode == ir_var_uniform)) {
+ _mesa_glsl_error(& initializer_loc, state,
+ "cannot initialize uniforms in GLSL 1.10");
+ }
+
+ if (var->type->is_sampler()) {
+ _mesa_glsl_error(& initializer_loc, state,
+ "cannot initialize samplers");
+ }
+
+ if ((var->mode == ir_var_in) && (state->current_function == NULL)) {
+ _mesa_glsl_error(& initializer_loc, state,
+ "cannot initialize %s shader input / %s",
+ _mesa_glsl_shader_target_name(state->target),
+ (state->target == vertex_shader)
+ ? "attribute" : "varying");
+ }
+
+ ir_dereference *const lhs = new(state) ir_dereference_variable(var);
+ ir_rvalue *rhs = decl->initializer->hir(initializer_instructions,
+ state);
+
+ /* Calculate the constant value if this is a const or uniform
+ * declaration.
+ */
+ if (type->qualifier.flags.q.constant
+ || type->qualifier.flags.q.uniform) {
+ ir_rvalue *new_rhs = validate_assignment(state, var->type, rhs);
+ if (new_rhs != NULL) {
+ rhs = new_rhs;
+
+ ir_constant *constant_value = rhs->constant_expression_value();
+ if (!constant_value) {
+ _mesa_glsl_error(& initializer_loc, state,
+ "initializer of %s variable `%s' must be a "
+ "constant expression",
+ (type->qualifier.flags.q.constant)
+ ? "const" : "uniform",
+ decl->identifier);
+ if (var->type->is_numeric()) {
+ /* Reduce cascading errors. */
+ var->constant_value = ir_constant::zero(state, var->type);
+ }
+ } else {
+ rhs = constant_value;
+ var->constant_value = constant_value;
+ }
+ } else {
+ _mesa_glsl_error(&initializer_loc, state,
+ "initializer of type %s cannot be assigned to "
+ "variable of type %s",
+ rhs->type->name, var->type->name);
+ if (var->type->is_numeric()) {
+ /* Reduce cascading errors. */
+ var->constant_value = ir_constant::zero(state, var->type);
+ }
+ }
+ }
+
+ if (rhs && !rhs->type->is_error()) {
+ bool temp = var->read_only;
+ if (type->qualifier.flags.q.constant)
+ var->read_only = false;
+
+ /* Never emit code to initialize a uniform.
+ */
+ const glsl_type *initializer_type;
+ if (!type->qualifier.flags.q.uniform) {
+ result = do_assignment(initializer_instructions, state,
+ lhs, rhs,
+ type->get_location());
+ initializer_type = result->type;
+ } else
+ initializer_type = rhs->type;
+
+ /* If the declared variable is an unsized array, it must inherrit
+ * its full type from the initializer. A declaration such as
+ *
+ * uniform float a[] = float[](1.0, 2.0, 3.0, 3.0);
+ *
+ * becomes
+ *
+ * uniform float a[4] = float[](1.0, 2.0, 3.0, 3.0);
+ *
+ * The assignment generated in the if-statement (below) will also
+ * automatically handle this case for non-uniforms.
+ *
+ * If the declared variable is not an array, the types must
+ * already match exactly. As a result, the type assignment
+ * here can be done unconditionally. For non-uniforms the call
+ * to do_assignment can change the type of the initializer (via
+ * the implicit conversion rules). For uniforms the initializer
+ * must be a constant expression, and the type of that expression
+ * was validated above.
+ */
+ var->type = initializer_type;
+
+ var->read_only = temp;
+ }
+
+ return result;
+}
ir_rvalue *
ast_declarator_list::hir(exec_list *instructions,
@@ -2439,115 +2693,12 @@ ast_declarator_list::hir(exec_list *instructions,
* instruction stream.
*/
exec_list initializer_instructions;
- if (decl->initializer != NULL) {
- YYLTYPE initializer_loc = decl->initializer->get_location();
-
- /* From page 24 (page 30 of the PDF) of the GLSL 1.10 spec:
- *
- * "All uniform variables are read-only and are initialized either
- * directly by an application via API commands, or indirectly by
- * OpenGL."
- */
- if ((state->language_version <= 110)
- && (var->mode == ir_var_uniform)) {
- _mesa_glsl_error(& initializer_loc, state,
- "cannot initialize uniforms in GLSL 1.10");
- }
+ ir_variable *earlier = get_variable_being_redeclared(var, decl, state);
- if (var->type->is_sampler()) {
- _mesa_glsl_error(& initializer_loc, state,
- "cannot initialize samplers");
- }
-
- if ((var->mode == ir_var_in) && (state->current_function == NULL)) {
- _mesa_glsl_error(& initializer_loc, state,
- "cannot initialize %s shader input / %s",
- _mesa_glsl_shader_target_name(state->target),
- (state->target == vertex_shader)
- ? "attribute" : "varying");
- }
-
- ir_dereference *const lhs = new(ctx) ir_dereference_variable(var);
- ir_rvalue *rhs = decl->initializer->hir(&initializer_instructions,
- state);
-
- /* Calculate the constant value if this is a const or uniform
- * declaration.
- */
- if (this->type->qualifier.flags.q.constant
- || this->type->qualifier.flags.q.uniform) {
- ir_rvalue *new_rhs = validate_assignment(state, var->type, rhs);
- if (new_rhs != NULL) {
- rhs = new_rhs;
-
- ir_constant *constant_value = rhs->constant_expression_value();
- if (!constant_value) {
- _mesa_glsl_error(& initializer_loc, state,
- "initializer of %s variable `%s' must be a "
- "constant expression",
- (this->type->qualifier.flags.q.constant)
- ? "const" : "uniform",
- decl->identifier);
- if (var->type->is_numeric()) {
- /* Reduce cascading errors. */
- var->constant_value = ir_constant::zero(ctx, var->type);
- }
- } else {
- rhs = constant_value;
- var->constant_value = constant_value;
- }
- } else {
- _mesa_glsl_error(&initializer_loc, state,
- "initializer of type %s cannot be assigned to "
- "variable of type %s",
- rhs->type->name, var->type->name);
- if (var->type->is_numeric()) {
- /* Reduce cascading errors. */
- var->constant_value = ir_constant::zero(ctx, var->type);
- }
- }
- }
-
- if (rhs && !rhs->type->is_error()) {
- bool temp = var->read_only;
- if (this->type->qualifier.flags.q.constant)
- var->read_only = false;
-
- /* Never emit code to initialize a uniform.
- */
- const glsl_type *initializer_type;
- if (!this->type->qualifier.flags.q.uniform) {
- result = do_assignment(&initializer_instructions, state,
- lhs, rhs,
- this->get_location());
- initializer_type = result->type;
- } else
- initializer_type = rhs->type;
-
- /* If the declared variable is an unsized array, it must inherrit
- * its full type from the initializer. A declaration such as
- *
- * uniform float a[] = float[](1.0, 2.0, 3.0, 3.0);
- *
- * becomes
- *
- * uniform float a[4] = float[](1.0, 2.0, 3.0, 3.0);
- *
- * The assignment generated in the if-statement (below) will also
- * automatically handle this case for non-uniforms.
- *
- * If the declared variable is not an array, the types must
- * already match exactly. As a result, the type assignment
- * here can be done unconditionally. For non-uniforms the call
- * to do_assignment can change the type of the initializer (via
- * the implicit conversion rules). For uniforms the initializer
- * must be a constant expression, and the type of that expression
- * was validated above.
- */
- var->type = initializer_type;
-
- var->read_only = temp;
- }
+ if (decl->initializer != NULL) {
+ result = process_initializer((earlier == NULL) ? var : earlier,
+ decl, this->type,
+ &initializer_instructions, state);
}
/* From page 23 (page 29 of the PDF) of the GLSL 1.10 spec:
@@ -2562,163 +2713,50 @@ ast_declarator_list::hir(exec_list *instructions,
decl->identifier);
}
- /* Check if this declaration is actually a re-declaration, either to
- * resize an array or add qualifiers to an existing variable.
- *
- * This is allowed for variables in the current scope, or when at
- * global scope (for built-ins in the implicit outer scope).
+ /* If the declaration is not a redeclaration, there are a few additional
+ * semantic checks that must be applied. In addition, variable that was
+ * created for the declaration should be added to the IR stream.
*/
- ir_variable *earlier = state->symbols->get_variable(decl->identifier);
- if (earlier != NULL && (state->current_function == NULL ||
- state->symbols->name_declared_this_scope(decl->identifier))) {
-
- /* From page 24 (page 30 of the PDF) of the GLSL 1.50 spec,
+ if (earlier == NULL) {
+ /* From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
*
- * "It is legal to declare an array without a size and then
- * later re-declare the same name as an array of the same
- * type and specify a size."
+ * "Identifiers starting with "gl_" are reserved for use by
+ * OpenGL, and may not be declared in a shader as either a
+ * variable or a function."
*/
- if ((earlier->type->array_size() == 0)
- && var->type->is_array()
- && (var->type->element_type() == earlier->type->element_type())) {
- /* FINISHME: This doesn't match the qualifiers on the two
- * FINISHME: declarations. It's not 100% clear whether this is
- * FINISHME: required or not.
- */
-
- /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec:
- *
- * "The size [of gl_TexCoord] can be at most
- * gl_MaxTextureCoords."
- */
- const unsigned size = unsigned(var->type->array_size());
- if ((strcmp("gl_TexCoord", var->name) == 0)
- && (size > state->Const.MaxTextureCoords)) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state, "`gl_TexCoord' array size cannot "
- "be larger than gl_MaxTextureCoords (%u)\n",
- state->Const.MaxTextureCoords);
- } else if ((size > 0) && (size <= earlier->max_array_access)) {
- YYLTYPE loc = this->get_location();
-
- _mesa_glsl_error(& loc, state, "array size must be > %u due to "
- "previous access",
- earlier->max_array_access);
- }
+ if (strncmp(decl->identifier, "gl_", 3) == 0)
+ _mesa_glsl_error(& loc, state,
+ "identifier `%s' uses reserved `gl_' prefix",
+ decl->identifier);
- earlier->type = var->type;
- delete var;
- var = NULL;
- } else if (state->ARB_fragment_coord_conventions_enable
- && strcmp(var->name, "gl_FragCoord") == 0
- && earlier->type == var->type
- && earlier->mode == var->mode) {
- /* Allow redeclaration of gl_FragCoord for ARB_fcc layout
- * qualifiers.
- */
- earlier->origin_upper_left = var->origin_upper_left;
- earlier->pixel_center_integer = var->pixel_center_integer;
-
- /* According to section 4.3.7 of the GLSL 1.30 spec,
- * the following built-in varaibles can be redeclared with an
- * interpolation qualifier:
- * * gl_FrontColor
- * * gl_BackColor
- * * gl_FrontSecondaryColor
- * * gl_BackSecondaryColor
- * * gl_Color
- * * gl_SecondaryColor
+ /* Add the variable to the symbol table. Note that the initializer's
+ * IR was already processed earlier (though it hasn't been emitted
+ * yet), without the variable in scope.
+ *
+ * This differs from most C-like languages, but it follows the GLSL
+ * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50
+ * spec:
+ *
+ * "Within a declaration, the scope of a name starts immediately
+ * after the initializer if present or immediately after the name
+ * being declared if not."
*/
- } else if (state->language_version >= 130
- && (strcmp(var->name, "gl_FrontColor") == 0
- || strcmp(var->name, "gl_BackColor") == 0
- || strcmp(var->name, "gl_FrontSecondaryColor") == 0
- || strcmp(var->name, "gl_BackSecondaryColor") == 0
- || strcmp(var->name, "gl_Color") == 0
- || strcmp(var->name, "gl_SecondaryColor") == 0)
- && earlier->type == var->type
- && earlier->mode == var->mode) {
- earlier->interpolation = var->interpolation;
-
- /* Layout qualifiers for gl_FragDepth. */
- } else if (state->AMD_conservative_depth_enable
- && strcmp(var->name, "gl_FragDepth") == 0
- && earlier->type == var->type
- && earlier->mode == var->mode) {
-
- /** From the AMD_conservative_depth spec:
- * Within any shader, the first redeclarations of gl_FragDepth
- * must appear before any use of gl_FragDepth.
- */
- if (earlier->used) {
- _mesa_glsl_error(&loc, state,
- "the first redeclaration of gl_FragDepth "
- "must appear before any use of gl_FragDepth");
- }
-
- /* Prevent inconsistent redeclaration of depth layout qualifier. */
- if (earlier->depth_layout != ir_depth_layout_none
- && earlier->depth_layout != var->depth_layout) {
- _mesa_glsl_error(&loc, state,
- "gl_FragDepth: depth layout is declared here "
- "as '%s, but it was previously declared as "
- "'%s'",
- depth_layout_string(var->depth_layout),
- depth_layout_string(earlier->depth_layout));
- }
-
- earlier->depth_layout = var->depth_layout;
-
- } else {
+ if (!state->symbols->add_variable(var)) {
YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state, "`%s' redeclared", decl->identifier);
+ _mesa_glsl_error(&loc, state, "name `%s' already taken in the "
+ "current scope", decl->identifier);
+ continue;
}
- continue;
- }
-
- /* By now, we know it's a new variable declaration (we didn't hit the
- * above "continue").
- *
- * From page 15 (page 21 of the PDF) of the GLSL 1.10 spec,
- *
- * "Identifiers starting with "gl_" are reserved for use by
- * OpenGL, and may not be declared in a shader as either a
- * variable or a function."
- */
- if (strncmp(decl->identifier, "gl_", 3) == 0)
- _mesa_glsl_error(& loc, state,
- "identifier `%s' uses reserved `gl_' prefix",
- decl->identifier);
-
- /* Add the variable to the symbol table. Note that the initializer's
- * IR was already processed earlier (though it hasn't been emitted yet),
- * without the variable in scope.
- *
- * This differs from most C-like languages, but it follows the GLSL
- * specification. From page 28 (page 34 of the PDF) of the GLSL 1.50
- * spec:
- *
- * "Within a declaration, the scope of a name starts immediately
- * after the initializer if present or immediately after the name
- * being declared if not."
- */
- if (!state->symbols->add_variable(var)) {
- YYLTYPE loc = this->get_location();
- _mesa_glsl_error(&loc, state, "name `%s' already taken in the "
- "current scope", decl->identifier);
- continue;
+ /* Push the variable declaration to the top. It means that all the
+ * variable declarations will appear in a funny last-to-first order,
+ * but otherwise we run into trouble if a function is prototyped, a
+ * global var is decled, then the function is defined with usage of
+ * the global var. See glslparsertest's CorrectModule.frag.
+ */
+ instructions->push_head(var);
}
- /* Push the variable declaration to the top. It means that all
- * the variable declarations will appear in a funny
- * last-to-first order, but otherwise we run into trouble if a
- * function is prototyped, a global var is decled, then the
- * function is defined with usage of the global var. See
- * glslparsertest's CorrectModule.frag.
- */
- instructions->push_head(var);
instructions->append_list(&initializer_instructions);
}