diff options
Diffstat (limited to 'mesalib/src/glsl/ast_to_hir.cpp')
-rw-r--r-- | mesalib/src/glsl/ast_to_hir.cpp | 229 |
1 files changed, 183 insertions, 46 deletions
diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp index b644b22c7..3551a5956 100644 --- a/mesalib/src/glsl/ast_to_hir.cpp +++ b/mesalib/src/glsl/ast_to_hir.cpp @@ -60,6 +60,10 @@ static void detect_conflicting_assignments(struct _mesa_glsl_parse_state *state, exec_list *instructions); +static void +remove_per_vertex_blocks(exec_list *instructions, + _mesa_glsl_parse_state *state, ir_variable_mode mode); + void _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) @@ -114,6 +118,40 @@ _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) var->remove(); instructions->push_head(var); } + + /* From section 7.1 (Built-In Language Variables) of the GLSL 4.10 spec: + * + * If multiple shaders using members of a built-in block belonging to + * the same interface are linked together in the same program, they + * must all redeclare the built-in block in the same way, as described + * in section 4.3.7 "Interface Blocks" for interface block matching, or + * a link error will result. + * + * The phrase "using members of a built-in block" implies that if two + * shaders are linked together and one of them *does not use* any members + * of the built-in block, then that shader does not need to have a matching + * redeclaration of the built-in block. + * + * This appears to be a clarification to the behaviour established for + * gl_PerVertex by GLSL 1.50, therefore implement it regardless of GLSL + * version. + * + * The definition of "interface" in section 4.3.7 that applies here is as + * follows: + * + * The boundary between adjacent programmable pipeline stages: This + * spans all the outputs in all compilation units of the first stage + * and all the inputs in all compilation units of the second stage. + * + * Therefore this rule applies to both inter- and intra-stage linking. + * + * The easiest way to implement this is to check whether the shader uses + * gl_PerVertex right after ast-to-ir conversion, and if it doesn't, simply + * remove all the relevant variable declaration from the IR, so that the + * linker won't see them and complain about mismatches. + */ + remove_per_vertex_blocks(instructions, state, ir_var_shader_in); + remove_per_vertex_blocks(instructions, state, ir_var_shader_out); } @@ -1961,6 +1999,45 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state, return true; } + +static glsl_interp_qualifier +interpret_interpolation_qualifier(const struct ast_type_qualifier *qual, + ir_variable_mode mode, + struct _mesa_glsl_parse_state *state, + YYLTYPE *loc) +{ + glsl_interp_qualifier interpolation; + if (qual->flags.q.flat) + interpolation = INTERP_QUALIFIER_FLAT; + else if (qual->flags.q.noperspective) + interpolation = INTERP_QUALIFIER_NOPERSPECTIVE; + else if (qual->flags.q.smooth) + interpolation = INTERP_QUALIFIER_SMOOTH; + else + interpolation = INTERP_QUALIFIER_NONE; + + if (interpolation != INTERP_QUALIFIER_NONE) { + if (mode != ir_var_shader_in && mode != ir_var_shader_out) { + _mesa_glsl_error(loc, state, + "interpolation qualifier `%s' can only be applied to " + "shader inputs or outputs.", + interpolation_string(interpolation)); + + } + + if ((state->target == vertex_shader && mode == ir_var_shader_in) || + (state->target == fragment_shader && mode == ir_var_shader_out)) { + _mesa_glsl_error(loc, state, + "interpolation qualifier `%s' cannot be applied to " + "vertex shader inputs or fragment shader outputs", + interpolation_string(interpolation)); + } + } + + return interpolation; +} + + static void apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, ir_variable *var, @@ -2095,34 +2172,9 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, } } - if (qual->flags.q.flat) - var->interpolation = INTERP_QUALIFIER_FLAT; - else if (qual->flags.q.noperspective) - var->interpolation = INTERP_QUALIFIER_NOPERSPECTIVE; - else if (qual->flags.q.smooth) - var->interpolation = INTERP_QUALIFIER_SMOOTH; - else - var->interpolation = INTERP_QUALIFIER_NONE; - - if (var->interpolation != INTERP_QUALIFIER_NONE) { - ir_variable_mode mode = (ir_variable_mode) var->mode; - - if (mode != ir_var_shader_in && mode != ir_var_shader_out) { - _mesa_glsl_error(loc, state, - "interpolation qualifier `%s' can only be applied to " - "shader inputs or outputs.", - var->interpolation_string()); - - } - - if ((state->target == vertex_shader && mode == ir_var_shader_in) || - (state->target == fragment_shader && mode == ir_var_shader_out)) { - _mesa_glsl_error(loc, state, - "interpolation qualifier `%s' cannot be applied to " - "vertex shader inputs or fragment shader outputs", - var->interpolation_string()); - } - } + var->interpolation = + interpret_interpolation_qualifier(qual, (ir_variable_mode) var->mode, + state, loc); var->pixel_center_integer = qual->flags.q.pixel_center_integer; var->origin_upper_left = qual->flags.q.origin_upper_left; @@ -4410,6 +4462,10 @@ ast_type_specifier::hir(exec_list *instructions, * AST for each can be processed the same way into a set of * \c glsl_struct_field to describe the members. * + * If we're processing an interface block, var_mode should be the type of the + * interface block (ir_var_shader_in, ir_var_shader_out, or ir_var_uniform). + * If we're processing a structure, var_mode should be ir_var_auto. + * * \return * The number of fields processed. A pointer to the array structure fields is * stored in \c *fields_ret. @@ -4422,7 +4478,8 @@ ast_process_structure_or_interface_block(exec_list *instructions, glsl_struct_field **fields_ret, bool is_interface, bool block_row_major, - bool allow_reserved_names) + bool allow_reserved_names, + ir_variable_mode var_mode) { unsigned decl_count = 0; @@ -4506,6 +4563,9 @@ ast_process_structure_or_interface_block(exec_list *instructions, fields[i].type = field_type; fields[i].name = decl->identifier; fields[i].location = -1; + fields[i].interpolation = + interpret_interpolation_qualifier(qual, var_mode, state, &loc); + fields[i].centroid = qual->flags.q.centroid ? 1 : 0; if (qual->flags.q.row_major || qual->flags.q.column_major) { if (!qual->flags.q.uniform) { @@ -4584,7 +4644,8 @@ ast_struct_specifier::hir(exec_list *instructions, &fields, false, false, - false /* allow_reserved_names */); + false /* allow_reserved_names */, + ir_var_auto); validate_identifier(this->name, loc, state); @@ -4665,20 +4726,6 @@ ast_interface_block::hir(exec_list *instructions, packing = GLSL_INTERFACE_PACKING_STD140; } - bool redeclaring_per_vertex = strcmp(this->block_name, "gl_PerVertex") == 0; - bool block_row_major = this->layout.flags.q.row_major; - exec_list declared_variables; - glsl_struct_field *fields; - unsigned int num_variables = - ast_process_structure_or_interface_block(&declared_variables, - state, - &this->declarations, - loc, - &fields, - true, - block_row_major, - redeclaring_per_vertex); - ir_variable_mode var_mode; const char *iface_type_name; if (this->layout.flags.q.in) { @@ -4696,6 +4743,21 @@ ast_interface_block::hir(exec_list *instructions, assert(!"interface block layout qualifier not found!"); } + bool redeclaring_per_vertex = strcmp(this->block_name, "gl_PerVertex") == 0; + bool block_row_major = this->layout.flags.q.row_major; + exec_list declared_variables; + glsl_struct_field *fields; + unsigned int num_variables = + ast_process_structure_or_interface_block(&declared_variables, + state, + &this->declarations, + loc, + &fields, + true, + block_row_major, + redeclaring_per_vertex, + var_mode); + if (!redeclaring_per_vertex) validate_identifier(this->block_name, loc, state); @@ -4768,6 +4830,10 @@ ast_interface_block::hir(exec_list *instructions, } else { fields[i].location = earlier_per_vertex->fields.structure[j].location; + fields[i].interpolation = + earlier_per_vertex->fields.structure[j].interpolation; + fields[i].centroid = + earlier_per_vertex->fields.structure[j].centroid; } } @@ -4831,8 +4897,24 @@ ast_interface_block::hir(exec_list *instructions, * field selector ( . ) operator (analogously to structures)." */ if (this->instance_name) { - if (!redeclaring_per_vertex) + if (redeclaring_per_vertex) { + /* When a built-in in an unnamed interface block is redeclared, + * get_variable_being_redeclared() calls + * check_builtin_array_max_size() to make sure that built-in array + * variables aren't redeclared to illegal sizes. But we're looking + * at a redeclaration of a named built-in interface block. So we + * have to manually call check_builtin_array_max_size() for all parts + * of the interface that are arrays. + */ + for (unsigned i = 0; i < num_variables; i++) { + if (fields[i].type->is_array()) { + const unsigned size = fields[i].type->array_size(); + check_builtin_array_max_size(fields[i].name, size, loc, state); + } + } + } else { validate_identifier(this->instance_name, loc, state); + } ir_variable *var; @@ -4903,6 +4985,8 @@ ast_interface_block::hir(exec_list *instructions, new(state) ir_variable(fields[i].type, ralloc_strdup(state, fields[i].name), var_mode); + var->interpolation = fields[i].interpolation; + var->centroid = fields[i].centroid; var->init_interface_type(block_type); if (redeclaring_per_vertex) { @@ -4958,7 +5042,8 @@ ast_interface_block::hir(exec_list *instructions, foreach_list_safe(node, instructions) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); if (var != NULL && - var->get_interface_type() == earlier_per_vertex) { + var->get_interface_type() == earlier_per_vertex && + var->mode == var_mode) { state->symbols->disable_variable(var->name); var->remove(); } @@ -5095,3 +5180,55 @@ detect_conflicting_assignments(struct _mesa_glsl_parse_state *state, user_defined_fs_output->name); } } + + +static void +remove_per_vertex_blocks(exec_list *instructions, + _mesa_glsl_parse_state *state, ir_variable_mode mode) +{ + /* Find the gl_PerVertex interface block of the appropriate (in/out) mode, + * if it exists in this shader type. + */ + const glsl_type *per_vertex = NULL; + switch (mode) { + case ir_var_shader_in: + if (ir_variable *gl_in = state->symbols->get_variable("gl_in")) + per_vertex = gl_in->get_interface_type(); + break; + case ir_var_shader_out: + if (ir_variable *gl_Position = + state->symbols->get_variable("gl_Position")) { + per_vertex = gl_Position->get_interface_type(); + } + break; + default: + assert(!"Unexpected mode"); + break; + } + + /* If we didn't find a built-in gl_PerVertex interface block, then we don't + * need to do anything. + */ + if (per_vertex == NULL) + return; + + /* If the interface block is used by the shader, then we don't need to do + * anything. + */ + interface_block_usage_visitor v(mode, per_vertex); + v.run(instructions); + if (v.usage_found()) + return; + + /* Remove any ir_variable declarations that refer to the interface block + * we're removing. + */ + foreach_list_safe(node, instructions) { + ir_variable *const var = ((ir_instruction *) node)->as_variable(); + if (var != NULL && var->get_interface_type() == per_vertex && + var->mode == mode) { + state->symbols->disable_variable(var->name); + var->remove(); + } + } +} |