diff options
Diffstat (limited to 'mesalib/src/glsl/ast_to_hir.cpp')
-rw-r--r-- | mesalib/src/glsl/ast_to_hir.cpp | 128 |
1 files changed, 114 insertions, 14 deletions
diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp index 1bfb4e531..c89a26bf9 100644 --- a/mesalib/src/glsl/ast_to_hir.cpp +++ b/mesalib/src/glsl/ast_to_hir.cpp @@ -77,6 +77,7 @@ _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) state->toplevel_ir = instructions; state->gs_input_prim_type_specified = false; + state->cs_input_local_size_specified = false; /* Section 4.2 of the GLSL 1.20 specification states: * "The built-in functions are scoped in a scope outside the global scope @@ -2155,6 +2156,12 @@ validate_explicit_location(const struct ast_type_qualifier *qual, fail = true; break; + + case MESA_SHADER_COMPUTE: + _mesa_glsl_error(loc, state, + "compute shader variables cannot be given " + "explicit locations"); + return; }; if (fail) { @@ -2275,6 +2282,13 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, var->data.mode = ir_var_uniform; if (!is_parameter && is_varying_var(var, state->stage)) { + /* User-defined ins/outs are not permitted in compute shaders. */ + if (state->stage == MESA_SHADER_COMPUTE) { + _mesa_glsl_error(loc, state, + "user-defined input and output variables are not " + "permitted in compute shaders"); + } + /* This variable is being used to link data between shader stages (in * pre-glsl-1.30 parlance, it's a "varying"). Check that it has a type * that is allowed for such purposes. @@ -2337,6 +2351,9 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, if (var->data.mode == ir_var_shader_in) var->data.invariant = true; break; + case MESA_SHADER_COMPUTE: + /* Invariance isn't meaningful in compute shaders. */ + break; } } @@ -4029,17 +4046,22 @@ ast_jump_statement::hir(exec_list *instructions, _mesa_glsl_error(& loc, state, "break may only appear in a loop or a switch"); } else { - /* For a loop, inline the for loop expression again, - * since we don't know where near the end of - * the loop body the normal copy of it - * is going to be placed. + /* For a loop, inline the for loop expression again, since we don't + * know where near the end of the loop body the normal copy of it is + * going to be placed. Same goes for the condition for a do-while + * loop. */ if (state->loop_nesting_ast != NULL && - mode == ast_continue && - state->loop_nesting_ast->rest_expression) { - state->loop_nesting_ast->rest_expression->hir(instructions, - state); - } + mode == ast_continue) { + if (state->loop_nesting_ast->rest_expression) { + state->loop_nesting_ast->rest_expression->hir(instructions, + state); + } + if (state->loop_nesting_ast->mode == + ast_iteration_statement::ast_do_while) { + state->loop_nesting_ast->condition_to_hir(instructions, state); + } + } if (state->switch_state.is_switch_innermost && mode == ast_break) { @@ -4369,14 +4391,14 @@ ast_case_label::hir(exec_list *instructions, } void -ast_iteration_statement::condition_to_hir(ir_loop *stmt, +ast_iteration_statement::condition_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) { void *ctx = state; if (condition != NULL) { ir_rvalue *const cond = - condition->hir(& stmt->body_instructions, state); + condition->hir(instructions, state); if ((cond == NULL) || !cond->type->is_boolean() || !cond->type->is_scalar()) { @@ -4397,7 +4419,7 @@ ast_iteration_statement::condition_to_hir(ir_loop *stmt, new(ctx) ir_loop_jump(ir_loop_jump::jump_break); if_stmt->then_instructions.push_tail(break_stmt); - stmt->body_instructions.push_tail(if_stmt); + instructions->push_tail(if_stmt); } } } @@ -4432,7 +4454,7 @@ ast_iteration_statement::hir(exec_list *instructions, state->switch_state.is_switch_innermost = false; if (mode != ast_do_while) - condition_to_hir(stmt, state); + condition_to_hir(&stmt->body_instructions, state); if (body != NULL) body->hir(& stmt->body_instructions, state); @@ -4441,7 +4463,7 @@ ast_iteration_statement::hir(exec_list *instructions, rest_expression->hir(& stmt->body_instructions, state); if (mode == ast_do_while) - condition_to_hir(stmt, state); + condition_to_hir(&stmt->body_instructions, state); if (mode != ast_do_while) state->symbols->pop_scope(); @@ -5289,6 +5311,84 @@ ast_gs_input_layout::hir(exec_list *instructions, } +ir_rvalue * +ast_cs_input_layout::hir(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + YYLTYPE loc = this->get_location(); + + /* If any compute input layout declaration preceded this one, make sure it + * was consistent with this one. + */ + if (state->cs_input_local_size_specified) { + for (int i = 0; i < 3; i++) { + if (state->cs_input_local_size[i] != this->local_size[i]) { + _mesa_glsl_error(&loc, state, + "compute shader input layout does not match" + " previous declaration"); + return NULL; + } + } + } + + /* From the ARB_compute_shader specification: + * + * If the local size of the shader in any dimension is greater + * than the maximum size supported by the implementation for that + * dimension, a compile-time error results. + * + * It is not clear from the spec how the error should be reported if + * the total size of the work group exceeds + * MAX_COMPUTE_WORK_GROUP_INVOCATIONS, but it seems reasonable to + * report it at compile time as well. + */ + GLuint64 total_invocations = 1; + for (int i = 0; i < 3; i++) { + if (this->local_size[i] > state->ctx->Const.MaxComputeWorkGroupSize[i]) { + _mesa_glsl_error(&loc, state, + "local_size_%c exceeds MAX_COMPUTE_WORK_GROUP_SIZE" + " (%d)", 'x' + i, + state->ctx->Const.MaxComputeWorkGroupSize[i]); + break; + } + total_invocations *= this->local_size[i]; + if (total_invocations > + state->ctx->Const.MaxComputeWorkGroupInvocations) { + _mesa_glsl_error(&loc, state, + "product of local_sizes exceeds " + "MAX_COMPUTE_WORK_GROUP_INVOCATIONS (%d)", + state->ctx->Const.MaxComputeWorkGroupInvocations); + break; + } + } + + state->cs_input_local_size_specified = true; + for (int i = 0; i < 3; i++) + state->cs_input_local_size[i] = this->local_size[i]; + + /* We may now declare the built-in constant gl_WorkGroupSize (see + * builtin_variable_generator::generate_constants() for why we didn't + * declare it earlier). + */ + ir_variable *var = new(state->symbols) + ir_variable(glsl_type::ivec3_type, "gl_WorkGroupSize", ir_var_auto); + var->data.how_declared = ir_var_declared_implicitly; + var->data.read_only = true; + instructions->push_tail(var); + state->symbols->add_variable(var); + ir_constant_data data; + memset(&data, 0, sizeof(data)); + for (int i = 0; i < 3; i++) + data.i[i] = this->local_size[i]; + var->constant_value = new(var) ir_constant(glsl_type::ivec3_type, &data); + var->constant_initializer = + new(var) ir_constant(glsl_type::ivec3_type, &data); + var->data.has_initializer = true; + + return NULL; +} + + static void detect_conflicting_assignments(struct _mesa_glsl_parse_state *state, exec_list *instructions) |