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path: root/mesalib/src/glsl/ast_to_hir.cpp
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Diffstat (limited to 'mesalib/src/glsl/ast_to_hir.cpp')
-rw-r--r--mesalib/src/glsl/ast_to_hir.cpp116
1 files changed, 98 insertions, 18 deletions
diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp
index bbe8f0596..1c54991cf 100644
--- a/mesalib/src/glsl/ast_to_hir.cpp
+++ b/mesalib/src/glsl/ast_to_hir.cpp
@@ -1917,7 +1917,8 @@ static void
apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
ir_variable *var,
struct _mesa_glsl_parse_state *state,
- YYLTYPE *loc)
+ YYLTYPE *loc,
+ bool ubo_qualifiers_valid)
{
if (qual->flags.q.invariant) {
if (var->used) {
@@ -2010,24 +2011,10 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
if (var->interpolation != INTERP_QUALIFIER_NONE &&
!(state->target == vertex_shader && var->mode == ir_var_out) &&
!(state->target == fragment_shader && var->mode == ir_var_in)) {
- const char *qual_string = NULL;
- switch (var->interpolation) {
- case INTERP_QUALIFIER_FLAT:
- qual_string = "flat";
- break;
- case INTERP_QUALIFIER_NOPERSPECTIVE:
- qual_string = "noperspective";
- break;
- case INTERP_QUALIFIER_SMOOTH:
- qual_string = "smooth";
- break;
- }
-
_mesa_glsl_error(loc, state,
"interpolation qualifier `%s' can only be applied to "
"vertex shader outputs and fragment shader inputs.",
- qual_string);
-
+ var->interpolation_string());
}
var->pixel_center_integer = qual->flags.q.pixel_center_integer;
@@ -2191,6 +2178,23 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
var->depth_layout = ir_depth_layout_unchanged;
else
var->depth_layout = ir_depth_layout_none;
+
+ if (qual->flags.q.std140 ||
+ qual->flags.q.packed ||
+ qual->flags.q.shared) {
+ _mesa_glsl_error(loc, state,
+ "uniform block layout qualifiers std140, packed, and "
+ "shared can only be applied to uniform blocks, not "
+ "members");
+ }
+
+ if (!ubo_qualifiers_valid &&
+ (qual->flags.q.row_major || qual->flags.q.column_major)) {
+ _mesa_glsl_error(loc, state,
+ "uniform block layout qualifiers row_major and "
+ "column_major can only be applied to uniform block "
+ "members");
+ }
}
/**
@@ -2611,7 +2615,7 @@ ast_declarator_list::hir(exec_list *instructions,
}
apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
- & loc);
+ & loc, this->ubo_qualifiers_valid);
if (this->type->qualifier.flags.q.invariant) {
if ((state->target == vertex_shader) && !(var->mode == ir_var_out ||
@@ -3028,7 +3032,8 @@ ast_parameter_declarator::hir(exec_list *instructions,
/* Apply any specified qualifiers to the parameter declaration. Note that
* for function parameters the default mode is 'in'.
*/
- apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc);
+ apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc,
+ false);
/* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
*
@@ -3989,6 +3994,25 @@ ast_struct_specifier::hir(exec_list *instructions,
return NULL;
}
+static struct gl_uniform_block *
+get_next_uniform_block(struct _mesa_glsl_parse_state *state)
+{
+ if (state->num_uniform_blocks >= state->uniform_block_array_size) {
+ state->uniform_block_array_size *= 2;
+ if (state->uniform_block_array_size <= 4)
+ state->uniform_block_array_size = 4;
+
+ state->uniform_blocks = reralloc(state,
+ state->uniform_blocks,
+ struct gl_uniform_block,
+ state->uniform_block_array_size);
+ }
+
+ memset(&state->uniform_blocks[state->num_uniform_blocks],
+ 0, sizeof(*state->uniform_blocks));
+ return &state->uniform_blocks[state->num_uniform_blocks++];
+}
+
ir_rvalue *
ast_uniform_block::hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
@@ -3997,6 +4021,62 @@ ast_uniform_block::hir(exec_list *instructions,
* need to turn those into ir_variables with an association
* with this uniform block.
*/
+ struct gl_uniform_block *ubo = get_next_uniform_block(state);
+ ubo->Name = ralloc_strdup(state->uniform_blocks, this->block_name);
+
+ unsigned int num_variables = 0;
+ foreach_list_typed(ast_declarator_list, decl_list, link, &declarations) {
+ foreach_list_const(node, &decl_list->declarations) {
+ num_variables++;
+ }
+ }
+
+ bool block_row_major = this->layout.flags.q.row_major;
+
+ ubo->Uniforms = rzalloc_array(state->uniform_blocks,
+ struct gl_uniform_buffer_variable,
+ num_variables);
+
+ foreach_list_typed(ast_declarator_list, decl_list, link, &declarations) {
+ exec_list declared_variables;
+
+ decl_list->hir(&declared_variables, state);
+
+ foreach_list_const(node, &declared_variables) {
+ struct ir_variable *var = (ir_variable *)node;
+
+ struct gl_uniform_buffer_variable *ubo_var =
+ &ubo->Uniforms[ubo->NumUniforms++];
+
+ var->uniform_block = ubo - state->uniform_blocks;
+
+ ubo_var->Name = ralloc_strdup(state->uniform_blocks, var->name);
+ ubo_var->Type = var->type;
+ ubo_var->Buffer = ubo - state->uniform_blocks;
+ ubo_var->Offset = 0; /* Assigned at link time. */
+ ubo_var->RowMajor = block_row_major;
+ if (decl_list->type->qualifier.flags.q.row_major)
+ ubo_var->RowMajor = true;
+ else if (decl_list->type->qualifier.flags.q.column_major)
+ ubo_var->RowMajor = false;
+
+ /* From the GL_ARB_uniform_buffer_object spec:
+ *
+ * "Sampler types are not allowed inside of uniform
+ * blocks. All other types, arrays, and structures
+ * allowed for uniforms are allowed within a uniform
+ * block."
+ */
+ if (var->type->contains_sampler()) {
+ YYLTYPE loc = decl_list->get_location();
+ _mesa_glsl_error(&loc, state,
+ "Uniform in non-default uniform block contains sampler\n");
+ }
+ }
+
+ instructions->append_list(&declared_variables);
+ }
+
return NULL;
}