diff options
Diffstat (limited to 'mesalib/src/glsl/ast_to_hir.cpp')
-rw-r--r-- | mesalib/src/glsl/ast_to_hir.cpp | 114 |
1 files changed, 87 insertions, 27 deletions
diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp index f230a70a3..d1c77f1ec 100644 --- a/mesalib/src/glsl/ast_to_hir.cpp +++ b/mesalib/src/glsl/ast_to_hir.cpp @@ -164,6 +164,31 @@ _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state) } +static ir_expression_operation +get_conversion_operation(const glsl_type *to, const glsl_type *from, + struct _mesa_glsl_parse_state *state) +{ + switch (to->base_type) { + case GLSL_TYPE_FLOAT: + switch (from->base_type) { + case GLSL_TYPE_INT: return ir_unop_i2f; + case GLSL_TYPE_UINT: return ir_unop_u2f; + default: return (ir_expression_operation)0; + } + + case GLSL_TYPE_UINT: + if (!state->is_version(400, 0) && !state->ARB_gpu_shader5_enable) + return (ir_expression_operation)0; + switch (from->base_type) { + case GLSL_TYPE_INT: return ir_unop_i2u; + default: return (ir_expression_operation)0; + } + + default: return (ir_expression_operation)0; + } +} + + /** * If a conversion is available, convert one operand to a different type * @@ -185,9 +210,7 @@ apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from, if (to->base_type == from->type->base_type) return true; - /* This conversion was added in GLSL 1.20. If the compilation mode is - * GLSL 1.10, the conversion is skipped. - */ + /* Prior to GLSL 1.20, there are no implicit conversions */ if (!state->is_version(120, 0)) return false; @@ -195,36 +218,25 @@ apply_implicit_conversion(const glsl_type *to, ir_rvalue * &from, * * "There are no implicit array or structure conversions. For * example, an array of int cannot be implicitly converted to an - * array of float. There are no implicit conversions between - * signed and unsigned integers." - */ - /* FINISHME: The above comment is partially a lie. There is int/uint - * FINISHME: conversion for immediate constants. + * array of float. */ - if (!to->is_float() || !from->type->is_numeric()) + if (!to->is_numeric() || !from->type->is_numeric()) return false; - /* Convert to a floating point type with the same number of components - * as the original type - i.e. int to float, not int to vec4. + /* We don't actually want the specific type `to`, we want a type + * with the same base type as `to`, but the same vector width as + * `from`. */ - to = glsl_type::get_instance(GLSL_TYPE_FLOAT, from->type->vector_elements, - from->type->matrix_columns); + to = glsl_type::get_instance(to->base_type, from->type->vector_elements, + from->type->matrix_columns); - switch (from->type->base_type) { - case GLSL_TYPE_INT: - from = new(ctx) ir_expression(ir_unop_i2f, to, from, NULL); - break; - case GLSL_TYPE_UINT: - from = new(ctx) ir_expression(ir_unop_u2f, to, from, NULL); - break; - case GLSL_TYPE_BOOL: - from = new(ctx) ir_expression(ir_unop_b2f, to, from, NULL); - break; - default: - assert(0); + ir_expression_operation op = get_conversion_operation(to, from->type, state); + if (op) { + from = new(ctx) ir_expression(op, to, from, NULL); + return true; + } else { + return false; } - - return true; } @@ -2393,6 +2405,17 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, } } + if (qual->flags.q.precise) { + if (var->data.used) { + _mesa_glsl_error(loc, state, + "variable `%s' may not be redeclared " + "`precise' after being used", + var->name); + } else { + var->data.precise = 1; + } + } + if (qual->flags.q.constant || qual->flags.q.attribute || qual->flags.q.uniform || (qual->flags.q.varying && (state->stage == MESA_SHADER_FRAGMENT))) @@ -3163,8 +3186,45 @@ ast_declarator_list::hir(exec_list *instructions, return NULL; } + if (this->precise) { + assert(this->type == NULL); + + foreach_list_typed (ast_declaration, decl, link, &this->declarations) { + assert(decl->array_specifier == NULL); + assert(decl->initializer == NULL); + + ir_variable *const earlier = + state->symbols->get_variable(decl->identifier); + if (earlier == NULL) { + _mesa_glsl_error(& loc, state, + "undeclared variable `%s' cannot be marked " + "precise", decl->identifier); + } else if (state->current_function != NULL && + !state->symbols->name_declared_this_scope(decl->identifier)) { + /* Note: we have to check if we're in a function, since + * builtins are treated as having come from another scope. + */ + _mesa_glsl_error(& loc, state, + "variable `%s' from an outer scope may not be " + "redeclared `precise' in this scope", + earlier->name); + } else if (earlier->data.used) { + _mesa_glsl_error(& loc, state, + "variable `%s' may not be redeclared " + "`precise' after being used", + earlier->name); + } else { + earlier->data.precise = true; + } + } + + /* Precise redeclarations do not have r-values either. */ + return NULL; + } + assert(this->type != NULL); assert(!this->invariant); + assert(!this->precise); /* The type specifier may contain a structure definition. Process that * before any of the variable declarations. |