diff options
Diffstat (limited to 'mesalib/src/glsl/builtin_functions.cpp')
-rw-r--r-- | mesalib/src/glsl/builtin_functions.cpp | 42 |
1 files changed, 25 insertions, 17 deletions
diff --git a/mesalib/src/glsl/builtin_functions.cpp b/mesalib/src/glsl/builtin_functions.cpp index a52077d06..0e46b53e1 100644 --- a/mesalib/src/glsl/builtin_functions.cpp +++ b/mesalib/src/glsl/builtin_functions.cpp @@ -194,16 +194,17 @@ shader_integer_mix(const _mesa_glsl_parse_state *state) } static bool -shader_packing(const _mesa_glsl_parse_state *state) +shader_packing_or_es3(const _mesa_glsl_parse_state *state) { return state->ARB_shading_language_packing_enable || - state->is_version(400, 0); + state->is_version(400, 300); } static bool -shader_packing_or_es3(const _mesa_glsl_parse_state *state) +shader_packing_or_es3_or_gpu_shader5(const _mesa_glsl_parse_state *state) { return state->ARB_shading_language_packing_enable || + state->ARB_gpu_shader5_enable || state->is_version(400, 300); } @@ -214,6 +215,13 @@ gpu_shader5(const _mesa_glsl_parse_state *state) } static bool +shader_packing_or_gpu_shader5(const _mesa_glsl_parse_state *state) +{ + return state->ARB_shading_language_packing_enable || + gpu_shader5(state); +} + +static bool texture_array_lod(const _mesa_glsl_parse_state *state) { return lod_exists_in_stage(state) && @@ -991,16 +999,16 @@ builtin_builder::create_builtins() _uintBitsToFloat(glsl_type::uvec4_type), NULL); - add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3), NULL); - add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3), NULL); - add_function("packUnorm4x8", _packUnorm4x8(shader_packing), NULL); - add_function("packSnorm4x8", _packSnorm4x8(shader_packing), NULL); - add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3), NULL); - add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3), NULL); - add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing), NULL); - add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing), NULL); - add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3), NULL); - add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3), NULL); + add_function("packUnorm2x16", _packUnorm2x16(shader_packing_or_es3_or_gpu_shader5), NULL); + add_function("packSnorm2x16", _packSnorm2x16(shader_packing_or_es3), NULL); + add_function("packUnorm4x8", _packUnorm4x8(shader_packing_or_gpu_shader5), NULL); + add_function("packSnorm4x8", _packSnorm4x8(shader_packing_or_gpu_shader5), NULL); + add_function("unpackUnorm2x16", _unpackUnorm2x16(shader_packing_or_es3_or_gpu_shader5), NULL); + add_function("unpackSnorm2x16", _unpackSnorm2x16(shader_packing_or_es3), NULL); + add_function("unpackUnorm4x8", _unpackUnorm4x8(shader_packing_or_gpu_shader5), NULL); + add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_gpu_shader5), NULL); + add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3), NULL); + add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3), NULL); F(length) F(distance) @@ -3041,7 +3049,7 @@ builtin_builder::_length(const glsl_type *type) ir_variable *x = in_var(type, "x"); MAKE_SIG(glsl_type::float_type, always_available, 1, x); - body.emit(ret(sqrt(dotlike(x, x)))); + body.emit(ret(sqrt(dot(x, x)))); return sig; } @@ -3131,7 +3139,7 @@ builtin_builder::_faceforward(const glsl_type *type) ir_variable *Nref = in_var(type, "Nref"); MAKE_SIG(type, always_available, 3, N, I, Nref); - body.emit(if_tree(less(dotlike(Nref, I), imm(0.0f)), + body.emit(if_tree(less(dot(Nref, I), imm(0.0f)), ret(N), ret(neg(N)))); return sig; @@ -3145,7 +3153,7 @@ builtin_builder::_reflect(const glsl_type *type) MAKE_SIG(type, always_available, 2, I, N); /* I - 2 * dot(N, I) * N */ - body.emit(ret(sub(I, mul(imm(2.0f), mul(dotlike(N, I), N))))); + body.emit(ret(sub(I, mul(imm(2.0f), mul(dot(N, I), N))))); return sig; } @@ -3159,7 +3167,7 @@ builtin_builder::_refract(const glsl_type *type) MAKE_SIG(type, always_available, 3, I, N, eta); ir_variable *n_dot_i = body.make_temp(glsl_type::float_type, "n_dot_i"); - body.emit(assign(n_dot_i, dotlike(N, I))); + body.emit(assign(n_dot_i, dot(N, I))); /* From the GLSL 1.10 specification: * k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I)) |