diff options
Diffstat (limited to 'mesalib/src/glsl/builtin_types.cpp')
-rw-r--r-- | mesalib/src/glsl/builtin_types.cpp | 74 |
1 files changed, 37 insertions, 37 deletions
diff --git a/mesalib/src/glsl/builtin_types.cpp b/mesalib/src/glsl/builtin_types.cpp index 722eda2da..1a5e5a190 100644 --- a/mesalib/src/glsl/builtin_types.cpp +++ b/mesalib/src/glsl/builtin_types.cpp @@ -53,64 +53,64 @@ &glsl_type::_struct_##NAME##_type; static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = { - { glsl_type::float_type, "near", false }, - { glsl_type::float_type, "far", false }, - { glsl_type::float_type, "diff", false }, + { glsl_type::float_type, "near", false, -1 }, + { glsl_type::float_type, "far", false, -1 }, + { glsl_type::float_type, "diff", false, -1 }, }; static const struct glsl_struct_field gl_PointParameters_fields[] = { - { glsl_type::float_type, "size", false }, - { glsl_type::float_type, "sizeMin", false }, - { glsl_type::float_type, "sizeMax", false }, - { glsl_type::float_type, "fadeThresholdSize", false }, - { glsl_type::float_type, "distanceConstantAttenuation", false }, - { glsl_type::float_type, "distanceLinearAttenuation", false }, - { glsl_type::float_type, "distanceQuadraticAttenuation", false }, + { glsl_type::float_type, "size", false, -1 }, + { glsl_type::float_type, "sizeMin", false, -1 }, + { glsl_type::float_type, "sizeMax", false, -1 }, + { glsl_type::float_type, "fadeThresholdSize", false, -1 }, + { glsl_type::float_type, "distanceConstantAttenuation", false, -1 }, + { glsl_type::float_type, "distanceLinearAttenuation", false, -1 }, + { glsl_type::float_type, "distanceQuadraticAttenuation", false, -1 }, }; static const struct glsl_struct_field gl_MaterialParameters_fields[] = { - { glsl_type::vec4_type, "emission", false }, - { glsl_type::vec4_type, "ambient", false }, - { glsl_type::vec4_type, "diffuse", false }, - { glsl_type::vec4_type, "specular", false }, - { glsl_type::float_type, "shininess", false }, + { glsl_type::vec4_type, "emission", false, -1 }, + { glsl_type::vec4_type, "ambient", false, -1 }, + { glsl_type::vec4_type, "diffuse", false, -1 }, + { glsl_type::vec4_type, "specular", false, -1 }, + { glsl_type::float_type, "shininess", false, -1 }, }; static const struct glsl_struct_field gl_LightSourceParameters_fields[] = { - { glsl_type::vec4_type, "ambient", false }, - { glsl_type::vec4_type, "diffuse", false }, - { glsl_type::vec4_type, "specular", false }, - { glsl_type::vec4_type, "position", false }, - { glsl_type::vec4_type, "halfVector", false }, - { glsl_type::vec3_type, "spotDirection", false }, - { glsl_type::float_type, "spotExponent", false }, - { glsl_type::float_type, "spotCutoff", false }, - { glsl_type::float_type, "spotCosCutoff", false }, - { glsl_type::float_type, "constantAttenuation", false }, - { glsl_type::float_type, "linearAttenuation", false }, - { glsl_type::float_type, "quadraticAttenuation", false }, + { glsl_type::vec4_type, "ambient", false, -1 }, + { glsl_type::vec4_type, "diffuse", false, -1 }, + { glsl_type::vec4_type, "specular", false, -1 }, + { glsl_type::vec4_type, "position", false, -1 }, + { glsl_type::vec4_type, "halfVector", false, -1 }, + { glsl_type::vec3_type, "spotDirection", false, -1 }, + { glsl_type::float_type, "spotExponent", false, -1 }, + { glsl_type::float_type, "spotCutoff", false, -1 }, + { glsl_type::float_type, "spotCosCutoff", false, -1 }, + { glsl_type::float_type, "constantAttenuation", false, -1 }, + { glsl_type::float_type, "linearAttenuation", false, -1 }, + { glsl_type::float_type, "quadraticAttenuation", false, -1 }, }; static const struct glsl_struct_field gl_LightModelParameters_fields[] = { - { glsl_type::vec4_type, "ambient", false }, + { glsl_type::vec4_type, "ambient", false, -1 }, }; static const struct glsl_struct_field gl_LightModelProducts_fields[] = { - { glsl_type::vec4_type, "sceneColor", false }, + { glsl_type::vec4_type, "sceneColor", false, -1 }, }; static const struct glsl_struct_field gl_LightProducts_fields[] = { - { glsl_type::vec4_type, "ambient", false }, - { glsl_type::vec4_type, "diffuse", false }, - { glsl_type::vec4_type, "specular", false }, + { glsl_type::vec4_type, "ambient", false, -1 }, + { glsl_type::vec4_type, "diffuse", false, -1 }, + { glsl_type::vec4_type, "specular", false, -1 }, }; static const struct glsl_struct_field gl_FogParameters_fields[] = { - { glsl_type::vec4_type, "color", false }, - { glsl_type::float_type, "density", false }, - { glsl_type::float_type, "start", false }, - { glsl_type::float_type, "end", false }, - { glsl_type::float_type, "scale", false }, + { glsl_type::vec4_type, "color", false, -1 }, + { glsl_type::float_type, "density", false, -1 }, + { glsl_type::float_type, "start", false, -1 }, + { glsl_type::float_type, "end", false, -1 }, + { glsl_type::float_type, "scale", false, -1 }, }; #include "builtin_type_macros.h" |