aboutsummaryrefslogtreecommitdiff
path: root/mesalib/src/glsl/builtin_types.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'mesalib/src/glsl/builtin_types.cpp')
-rw-r--r--mesalib/src/glsl/builtin_types.cpp81
1 files changed, 41 insertions, 40 deletions
diff --git a/mesalib/src/glsl/builtin_types.cpp b/mesalib/src/glsl/builtin_types.cpp
index 0a0fa8cd3..10fac0f81 100644
--- a/mesalib/src/glsl/builtin_types.cpp
+++ b/mesalib/src/glsl/builtin_types.cpp
@@ -36,6 +36,7 @@
#include "glsl_types.h"
#include "glsl_parser_extras.h"
+#include "util/macros.h"
/**
* Declarations of type flyweights (glsl_type::_foo_type) and
@@ -48,69 +49,69 @@
#define STRUCT_TYPE(NAME) \
const glsl_type glsl_type::_struct_##NAME##_type = \
- glsl_type(NAME##_fields, Elements(NAME##_fields), #NAME); \
+ glsl_type(NAME##_fields, ARRAY_SIZE(NAME##_fields), #NAME); \
const glsl_type *const glsl_type::struct_##NAME##_type = \
&glsl_type::_struct_##NAME##_type;
static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = {
- { glsl_type::float_type, "near", false, -1 },
- { glsl_type::float_type, "far", false, -1 },
- { glsl_type::float_type, "diff", false, -1 },
+ { glsl_type::float_type, "near", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::float_type, "far", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::float_type, "diff", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
};
static const struct glsl_struct_field gl_PointParameters_fields[] = {
- { glsl_type::float_type, "size", false, -1 },
- { glsl_type::float_type, "sizeMin", false, -1 },
- { glsl_type::float_type, "sizeMax", false, -1 },
- { glsl_type::float_type, "fadeThresholdSize", false, -1 },
- { glsl_type::float_type, "distanceConstantAttenuation", false, -1 },
- { glsl_type::float_type, "distanceLinearAttenuation", false, -1 },
- { glsl_type::float_type, "distanceQuadraticAttenuation", false, -1 },
+ { glsl_type::float_type, "size", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::float_type, "sizeMin", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::float_type, "sizeMax", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::float_type, "fadeThresholdSize", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::float_type, "distanceConstantAttenuation", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::float_type, "distanceLinearAttenuation", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::float_type, "distanceQuadraticAttenuation", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
};
static const struct glsl_struct_field gl_MaterialParameters_fields[] = {
- { glsl_type::vec4_type, "emission", false, -1 },
- { glsl_type::vec4_type, "ambient", false, -1 },
- { glsl_type::vec4_type, "diffuse", false, -1 },
- { glsl_type::vec4_type, "specular", false, -1 },
- { glsl_type::float_type, "shininess", false, -1 },
+ { glsl_type::vec4_type, "emission", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::vec4_type, "ambient", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::vec4_type, "diffuse", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::vec4_type, "specular", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::float_type, "shininess", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
};
static const struct glsl_struct_field gl_LightSourceParameters_fields[] = {
- { glsl_type::vec4_type, "ambient", false, -1 },
- { glsl_type::vec4_type, "diffuse", false, -1 },
- { glsl_type::vec4_type, "specular", false, -1 },
- { glsl_type::vec4_type, "position", false, -1 },
- { glsl_type::vec4_type, "halfVector", false, -1 },
- { glsl_type::vec3_type, "spotDirection", false, -1 },
- { glsl_type::float_type, "spotExponent", false, -1 },
- { glsl_type::float_type, "spotCutoff", false, -1 },
- { glsl_type::float_type, "spotCosCutoff", false, -1 },
- { glsl_type::float_type, "constantAttenuation", false, -1 },
- { glsl_type::float_type, "linearAttenuation", false, -1 },
- { glsl_type::float_type, "quadraticAttenuation", false, -1 },
+ { glsl_type::vec4_type, "ambient", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::vec4_type, "diffuse", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::vec4_type, "specular", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::vec4_type, "position", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::vec4_type, "halfVector", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::vec3_type, "spotDirection", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::float_type, "spotExponent", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::float_type, "spotCutoff", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::float_type, "spotCosCutoff", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::float_type, "constantAttenuation", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::float_type, "linearAttenuation", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::float_type, "quadraticAttenuation", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
};
static const struct glsl_struct_field gl_LightModelParameters_fields[] = {
- { glsl_type::vec4_type, "ambient", false, -1 },
+ { glsl_type::vec4_type, "ambient", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
};
static const struct glsl_struct_field gl_LightModelProducts_fields[] = {
- { glsl_type::vec4_type, "sceneColor", false, -1 },
+ { glsl_type::vec4_type, "sceneColor", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
};
static const struct glsl_struct_field gl_LightProducts_fields[] = {
- { glsl_type::vec4_type, "ambient", false, -1 },
- { glsl_type::vec4_type, "diffuse", false, -1 },
- { glsl_type::vec4_type, "specular", false, -1 },
+ { glsl_type::vec4_type, "ambient", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::vec4_type, "diffuse", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::vec4_type, "specular", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
};
static const struct glsl_struct_field gl_FogParameters_fields[] = {
- { glsl_type::vec4_type, "color", false, -1 },
- { glsl_type::float_type, "density", false, -1 },
- { glsl_type::float_type, "start", false, -1 },
- { glsl_type::float_type, "end", false, -1 },
- { glsl_type::float_type, "scale", false, -1 },
+ { glsl_type::vec4_type, "color", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::float_type, "density", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::float_type, "start", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::float_type, "end", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
+ { glsl_type::float_type, "scale", -1, 0, 0, 0, GLSL_MATRIX_LAYOUT_INHERITED, 0 },
};
#include "builtin_type_macros.h"
@@ -265,7 +266,7 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
{
struct glsl_symbol_table *symbols = state->symbols;
- for (unsigned i = 0; i < Elements(builtin_type_versions); i++) {
+ for (unsigned i = 0; i < ARRAY_SIZE(builtin_type_versions); i++) {
const struct builtin_type_versions *const t = &builtin_type_versions[i];
if (state->is_version(t->min_gl, t->min_es)) {
add_type(symbols, t->type);
@@ -276,7 +277,7 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
* they're still present. We've removed them in 1.40+ (OpenGL 3.1+).
*/
if (!state->es_shader && state->language_version < 140) {
- for (unsigned i = 0; i < Elements(deprecated_types); i++) {
+ for (unsigned i = 0; i < ARRAY_SIZE(deprecated_types); i++) {
add_type(symbols, deprecated_types[i]);
}
}