diff options
Diffstat (limited to 'mesalib/src/glsl/builtin_variables.cpp')
-rw-r--r-- | mesalib/src/glsl/builtin_variables.cpp | 261 |
1 files changed, 154 insertions, 107 deletions
diff --git a/mesalib/src/glsl/builtin_variables.cpp b/mesalib/src/glsl/builtin_variables.cpp index 66b3abdd8..516a69caf 100644 --- a/mesalib/src/glsl/builtin_variables.cpp +++ b/mesalib/src/glsl/builtin_variables.cpp @@ -528,25 +528,30 @@ generate_100ES_uniforms(exec_list *instructions, static void generate_110_uniforms(exec_list *instructions, - struct _mesa_glsl_parse_state *state) + struct _mesa_glsl_parse_state *state, + bool add_deprecated) { glsl_symbol_table *const symtab = state->symbols; - for (unsigned i = 0 - ; i < Elements(builtin_110_deprecated_uniforms) - ; i++) { - add_builtin_variable(instructions, symtab, - & builtin_110_deprecated_uniforms[i]); + if (add_deprecated) { + for (unsigned i = 0 + ; i < Elements(builtin_110_deprecated_uniforms) + ; i++) { + add_builtin_variable(instructions, symtab, + & builtin_110_deprecated_uniforms[i]); + } } - add_builtin_constant(instructions, symtab, "gl_MaxLights", - state->Const.MaxLights); - add_builtin_constant(instructions, symtab, "gl_MaxClipPlanes", - state->Const.MaxClipPlanes); - add_builtin_constant(instructions, symtab, "gl_MaxTextureUnits", - state->Const.MaxTextureUnits); - add_builtin_constant(instructions, symtab, "gl_MaxTextureCoords", - state->Const.MaxTextureCoords); + if (add_deprecated) { + add_builtin_constant(instructions, symtab, "gl_MaxLights", + state->Const.MaxLights); + add_builtin_constant(instructions, symtab, "gl_MaxClipPlanes", + state->Const.MaxClipPlanes); + add_builtin_constant(instructions, symtab, "gl_MaxTextureUnits", + state->Const.MaxTextureUnits); + add_builtin_constant(instructions, symtab, "gl_MaxTextureCoords", + state->Const.MaxTextureCoords); + } add_builtin_constant(instructions, symtab, "gl_MaxVertexAttribs", state->Const.MaxVertexAttribs); add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformComponents", @@ -562,65 +567,69 @@ generate_110_uniforms(exec_list *instructions, add_builtin_constant(instructions, symtab, "gl_MaxFragmentUniformComponents", state->Const.MaxFragmentUniformComponents); - const glsl_type *const mat4_array_type = - glsl_type::get_array_instance(glsl_type::mat4_type, - state->Const.MaxTextureCoords); + if (add_deprecated) { + const glsl_type *const mat4_array_type = + glsl_type::get_array_instance(glsl_type::mat4_type, + state->Const.MaxTextureCoords); - add_uniform(instructions, symtab, "gl_TextureMatrix", mat4_array_type); - add_uniform(instructions, symtab, "gl_TextureMatrixInverse", mat4_array_type); - add_uniform(instructions, symtab, "gl_TextureMatrixTranspose", mat4_array_type); - add_uniform(instructions, symtab, "gl_TextureMatrixInverseTranspose", mat4_array_type); + add_uniform(instructions, symtab, "gl_TextureMatrix", mat4_array_type); + add_uniform(instructions, symtab, "gl_TextureMatrixInverse", mat4_array_type); + add_uniform(instructions, symtab, "gl_TextureMatrixTranspose", mat4_array_type); + add_uniform(instructions, symtab, "gl_TextureMatrixInverseTranspose", mat4_array_type); + } add_uniform(instructions, symtab, "gl_DepthRange", symtab->get_type("gl_DepthRangeParameters")); - add_uniform(instructions, symtab, "gl_ClipPlane", - glsl_type::get_array_instance(glsl_type::vec4_type, - state->Const.MaxClipPlanes)); - add_uniform(instructions, symtab, "gl_Point", - symtab->get_type("gl_PointParameters")); - - const glsl_type *const material_parameters_type = - symtab->get_type("gl_MaterialParameters"); - add_uniform(instructions, symtab, "gl_FrontMaterial", material_parameters_type); - add_uniform(instructions, symtab, "gl_BackMaterial", material_parameters_type); - - const glsl_type *const light_source_array_type = - glsl_type::get_array_instance(symtab->get_type("gl_LightSourceParameters"), state->Const.MaxLights); - - add_uniform(instructions, symtab, "gl_LightSource", light_source_array_type); - - const glsl_type *const light_model_products_type = - symtab->get_type("gl_LightModelProducts"); - add_uniform(instructions, symtab, "gl_FrontLightModelProduct", - light_model_products_type); - add_uniform(instructions, symtab, "gl_BackLightModelProduct", - light_model_products_type); - - const glsl_type *const light_products_type = - glsl_type::get_array_instance(symtab->get_type("gl_LightProducts"), - state->Const.MaxLights); - add_uniform(instructions, symtab, "gl_FrontLightProduct", light_products_type); - add_uniform(instructions, symtab, "gl_BackLightProduct", light_products_type); - - add_uniform(instructions, symtab, "gl_TextureEnvColor", - glsl_type::get_array_instance(glsl_type::vec4_type, - state->Const.MaxTextureUnits)); - - const glsl_type *const texcoords_vec4 = - glsl_type::get_array_instance(glsl_type::vec4_type, - state->Const.MaxTextureCoords); - add_uniform(instructions, symtab, "gl_EyePlaneS", texcoords_vec4); - add_uniform(instructions, symtab, "gl_EyePlaneT", texcoords_vec4); - add_uniform(instructions, symtab, "gl_EyePlaneR", texcoords_vec4); - add_uniform(instructions, symtab, "gl_EyePlaneQ", texcoords_vec4); - add_uniform(instructions, symtab, "gl_ObjectPlaneS", texcoords_vec4); - add_uniform(instructions, symtab, "gl_ObjectPlaneT", texcoords_vec4); - add_uniform(instructions, symtab, "gl_ObjectPlaneR", texcoords_vec4); - add_uniform(instructions, symtab, "gl_ObjectPlaneQ", texcoords_vec4); - - add_uniform(instructions, symtab, "gl_Fog", - symtab->get_type("gl_FogParameters")); + if (add_deprecated) { + add_uniform(instructions, symtab, "gl_ClipPlane", + glsl_type::get_array_instance(glsl_type::vec4_type, + state->Const.MaxClipPlanes)); + add_uniform(instructions, symtab, "gl_Point", + symtab->get_type("gl_PointParameters")); + + const glsl_type *const material_parameters_type = + symtab->get_type("gl_MaterialParameters"); + add_uniform(instructions, symtab, "gl_FrontMaterial", material_parameters_type); + add_uniform(instructions, symtab, "gl_BackMaterial", material_parameters_type); + + const glsl_type *const light_source_array_type = + glsl_type::get_array_instance(symtab->get_type("gl_LightSourceParameters"), state->Const.MaxLights); + + add_uniform(instructions, symtab, "gl_LightSource", light_source_array_type); + + const glsl_type *const light_model_products_type = + symtab->get_type("gl_LightModelProducts"); + add_uniform(instructions, symtab, "gl_FrontLightModelProduct", + light_model_products_type); + add_uniform(instructions, symtab, "gl_BackLightModelProduct", + light_model_products_type); + + const glsl_type *const light_products_type = + glsl_type::get_array_instance(symtab->get_type("gl_LightProducts"), + state->Const.MaxLights); + add_uniform(instructions, symtab, "gl_FrontLightProduct", light_products_type); + add_uniform(instructions, symtab, "gl_BackLightProduct", light_products_type); + + add_uniform(instructions, symtab, "gl_TextureEnvColor", + glsl_type::get_array_instance(glsl_type::vec4_type, + state->Const.MaxTextureUnits)); + + const glsl_type *const texcoords_vec4 = + glsl_type::get_array_instance(glsl_type::vec4_type, + state->Const.MaxTextureCoords); + add_uniform(instructions, symtab, "gl_EyePlaneS", texcoords_vec4); + add_uniform(instructions, symtab, "gl_EyePlaneT", texcoords_vec4); + add_uniform(instructions, symtab, "gl_EyePlaneR", texcoords_vec4); + add_uniform(instructions, symtab, "gl_EyePlaneQ", texcoords_vec4); + add_uniform(instructions, symtab, "gl_ObjectPlaneS", texcoords_vec4); + add_uniform(instructions, symtab, "gl_ObjectPlaneT", texcoords_vec4); + add_uniform(instructions, symtab, "gl_ObjectPlaneR", texcoords_vec4); + add_uniform(instructions, symtab, "gl_ObjectPlaneQ", texcoords_vec4); + + add_uniform(instructions, symtab, "gl_Fog", + symtab->get_type("gl_FogParameters")); + } /* Mesa-internal current attrib state */ const glsl_type *const vert_attribs = @@ -650,20 +659,23 @@ generate_100ES_vs_variables(exec_list *instructions, static void generate_110_vs_variables(exec_list *instructions, - struct _mesa_glsl_parse_state *state) + struct _mesa_glsl_parse_state *state, + bool add_deprecated) { for (unsigned i = 0; i < Elements(builtin_core_vs_variables); i++) { add_builtin_variable(instructions, state->symbols, & builtin_core_vs_variables[i]); } - for (unsigned i = 0 - ; i < Elements(builtin_110_deprecated_vs_variables) - ; i++) { - add_builtin_variable(instructions, state->symbols, - & builtin_110_deprecated_vs_variables[i]); + if (add_deprecated) { + for (unsigned i = 0 + ; i < Elements(builtin_110_deprecated_vs_variables) + ; i++) { + add_builtin_variable(instructions, state->symbols, + & builtin_110_deprecated_vs_variables[i]); + } } - generate_110_uniforms(instructions, state); + generate_110_uniforms(instructions, state, add_deprecated); /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec: * @@ -686,12 +698,13 @@ generate_110_vs_variables(exec_list *instructions, static void generate_120_vs_variables(exec_list *instructions, - struct _mesa_glsl_parse_state *state) + struct _mesa_glsl_parse_state *state, + bool add_deprecated) { /* GLSL version 1.20 did not add any built-in variables in the vertex * shader. */ - generate_110_vs_variables(instructions, state); + generate_110_vs_variables(instructions, state, add_deprecated); } @@ -710,9 +723,10 @@ generate_130_uniforms(exec_list *instructions, static void generate_130_vs_variables(exec_list *instructions, - struct _mesa_glsl_parse_state *state) + struct _mesa_glsl_parse_state *state, + bool add_deprecated) { - generate_120_vs_variables(instructions, state); + generate_120_vs_variables(instructions, state, add_deprecated); for (unsigned i = 0; i < Elements(builtin_130_vs_variables); i++) { add_builtin_variable(instructions, state->symbols, @@ -751,19 +765,21 @@ initialize_vs_variables(exec_list *instructions, generate_100ES_vs_variables(instructions, state); break; case 110: - generate_110_vs_variables(instructions, state); + generate_110_vs_variables(instructions, state, true); break; case 120: - generate_120_vs_variables(instructions, state); + generate_120_vs_variables(instructions, state, true); break; case 130: - generate_130_vs_variables(instructions, state); + generate_130_vs_variables(instructions, state, true); + break; + case 140: + generate_130_vs_variables(instructions, state, false); break; } - if (state->ARB_draw_instanced_enable) - generate_ARB_draw_instanced_variables(instructions, state, false, - vertex_shader); + generate_ARB_draw_instanced_variables(instructions, state, false, + vertex_shader); } @@ -790,7 +806,8 @@ generate_100ES_fs_variables(exec_list *instructions, static void generate_110_fs_variables(exec_list *instructions, - struct _mesa_glsl_parse_state *state) + struct _mesa_glsl_parse_state *state, + bool add_deprecated) { for (unsigned i = 0; i < Elements(builtin_core_fs_variables); i++) { add_builtin_variable(instructions, state->symbols, @@ -802,13 +819,16 @@ generate_110_fs_variables(exec_list *instructions, & builtin_110_fs_variables[i]); } - for (unsigned i = 0 - ; i < Elements(builtin_110_deprecated_fs_variables) - ; i++) { - add_builtin_variable(instructions, state->symbols, - & builtin_110_deprecated_fs_variables[i]); + if (add_deprecated) { + for (unsigned i = 0 + ; i < Elements(builtin_110_deprecated_fs_variables) + ; i++) { + add_builtin_variable(instructions, state->symbols, + & builtin_110_deprecated_fs_variables[i]); + } } - generate_110_uniforms(instructions, state); + + generate_110_uniforms(instructions, state, add_deprecated); /* From page 54 (page 60 of the PDF) of the GLSL 1.20 spec: * @@ -869,7 +889,10 @@ generate_ARB_draw_instanced_variables(exec_list *instructions, { /* gl_InstanceIDARB is only available in the vertex shader. */ - if (target == vertex_shader) { + if (target != vertex_shader) + return; + + if (state->ARB_draw_instanced_enable) { ir_variable *inst = add_variable(instructions, state->symbols, "gl_InstanceIDARB", glsl_type::int_type, @@ -877,17 +900,20 @@ generate_ARB_draw_instanced_variables(exec_list *instructions, if (warn) inst->warn_extension = "GL_ARB_draw_instanced"; + } + if (state->ARB_draw_instanced_enable || state->language_version >= 140) { /* Originally ARB_draw_instanced only specified that ARB decorated name. * Since no vendor actually implemented that behavior and some apps use * the undecorated name, the extension now specifies that both names are * available. */ - inst = add_variable(instructions, state->symbols, - "gl_InstanceID", glsl_type::int_type, - ir_var_system_value, SYSTEM_VALUE_INSTANCE_ID); + ir_variable *inst = + add_variable(instructions, state->symbols, + "gl_InstanceID", glsl_type::int_type, + ir_var_system_value, SYSTEM_VALUE_INSTANCE_ID); - if (warn) + if (state->language_version < 140 && warn) inst->warn_extension = "GL_ARB_draw_instanced"; } } @@ -927,9 +953,10 @@ generate_AMD_shader_stencil_export_variables(exec_list *instructions, static void generate_120_fs_variables(exec_list *instructions, - struct _mesa_glsl_parse_state *state) + struct _mesa_glsl_parse_state *state, + bool add_deprecated) { - generate_110_fs_variables(instructions, state); + generate_110_fs_variables(instructions, state, add_deprecated); for (unsigned i = 0 ; i < Elements(builtin_120_fs_variables) @@ -940,13 +967,9 @@ generate_120_fs_variables(exec_list *instructions, } static void -generate_130_fs_variables(exec_list *instructions, - struct _mesa_glsl_parse_state *state) +generate_fs_clipdistance(exec_list *instructions, + struct _mesa_glsl_parse_state *state) { - generate_120_fs_variables(instructions, state); - - generate_130_uniforms(instructions, state); - /* From the GLSL 1.30 spec, section 7.2 (Fragment Shader Special * Variables): * @@ -968,6 +991,27 @@ generate_130_fs_variables(exec_list *instructions, } static void +generate_130_fs_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + generate_120_fs_variables(instructions, state, true); + + generate_130_uniforms(instructions, state); + generate_fs_clipdistance(instructions, state); +} + + +static void +generate_140_fs_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + generate_120_fs_variables(instructions, state, false); + + generate_130_uniforms(instructions, state); + generate_fs_clipdistance(instructions, state); +} + +static void initialize_fs_variables(exec_list *instructions, struct _mesa_glsl_parse_state *state) { @@ -977,14 +1021,17 @@ initialize_fs_variables(exec_list *instructions, generate_100ES_fs_variables(instructions, state); break; case 110: - generate_110_fs_variables(instructions, state); + generate_110_fs_variables(instructions, state, true); break; case 120: - generate_120_fs_variables(instructions, state); + generate_120_fs_variables(instructions, state, true); break; case 130: generate_130_fs_variables(instructions, state); break; + case 140: + generate_140_fs_variables(instructions, state); + break; } if (state->ARB_shader_stencil_export_enable) |