aboutsummaryrefslogtreecommitdiff
path: root/mesalib/src/glsl/builtin_variables.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'mesalib/src/glsl/builtin_variables.cpp')
-rw-r--r--mesalib/src/glsl/builtin_variables.cpp37
1 files changed, 32 insertions, 5 deletions
diff --git a/mesalib/src/glsl/builtin_variables.cpp b/mesalib/src/glsl/builtin_variables.cpp
index 21e7331c7..6806aa1f9 100644
--- a/mesalib/src/glsl/builtin_variables.cpp
+++ b/mesalib/src/glsl/builtin_variables.cpp
@@ -653,19 +653,46 @@ builtin_variable_generator::generate_constants()
add_const("gl_MaxTextureCoords", state->Const.MaxTextureCoords);
}
- if (state->ARB_shader_atomic_counters_enable) {
+ if (state->has_atomic_counters()) {
add_const("gl_MaxVertexAtomicCounters",
state->Const.MaxVertexAtomicCounters);
- add_const("gl_MaxGeometryAtomicCounters",
- state->Const.MaxGeometryAtomicCounters);
add_const("gl_MaxFragmentAtomicCounters",
state->Const.MaxFragmentAtomicCounters);
add_const("gl_MaxCombinedAtomicCounters",
state->Const.MaxCombinedAtomicCounters);
add_const("gl_MaxAtomicCounterBindings",
state->Const.MaxAtomicBufferBindings);
- add_const("gl_MaxTessControlAtomicCounters", 0);
- add_const("gl_MaxTessEvaluationAtomicCounters", 0);
+
+ /* When Mesa adds support for GL_OES_geometry_shader and
+ * GL_OES_tessellation_shader, this will need to change.
+ */
+ if (!state->es_shader) {
+ add_const("gl_MaxGeometryAtomicCounters",
+ state->Const.MaxGeometryAtomicCounters);
+ add_const("gl_MaxTessControlAtomicCounters", 0);
+ add_const("gl_MaxTessEvaluationAtomicCounters", 0);
+ }
+ }
+
+ if (state->is_version(420, 310)) {
+ add_const("gl_MaxVertexAtomicCounterBuffers",
+ state->Const.MaxVertexAtomicCounterBuffers);
+ add_const("gl_MaxFragmentAtomicCounterBuffers",
+ state->Const.MaxFragmentAtomicCounterBuffers);
+ add_const("gl_MaxCombinedAtomicCounterBuffers",
+ state->Const.MaxCombinedAtomicCounterBuffers);
+ add_const("gl_MaxAtomicCounterBufferSize",
+ state->Const.MaxAtomicCounterBufferSize);
+
+ /* When Mesa adds support for GL_OES_geometry_shader and
+ * GL_OES_tessellation_shader, this will need to change.
+ */
+ if (!state->es_shader) {
+ add_const("gl_MaxGeometryAtomicCounterBuffers",
+ state->Const.MaxGeometryAtomicCounterBuffers);
+ add_const("gl_MaxTessControlAtomicCounterBuffers", 0);
+ add_const("gl_MaxTessEvaluationAtomicCounterBuffers", 0);
+ }
}
if (state->is_version(430, 0) || state->ARB_compute_shader_enable) {