diff options
Diffstat (limited to 'mesalib/src/glsl/glcpp/glcpp-parse.y')
-rw-r--r-- | mesalib/src/glsl/glcpp/glcpp-parse.y | 20 |
1 files changed, 13 insertions, 7 deletions
diff --git a/mesalib/src/glsl/glcpp/glcpp-parse.y b/mesalib/src/glsl/glcpp/glcpp-parse.y index 81ba04bcc..ff5bdfe5d 100644 --- a/mesalib/src/glsl/glcpp/glcpp-parse.y +++ b/mesalib/src/glsl/glcpp/glcpp-parse.y @@ -1184,14 +1184,14 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api) parser->is_gles = false; /* Add pre-defined macros. */ - if (extensions != NULL) { - if (extensions->OES_EGL_image_external) - add_builtin_define(parser, "GL_OES_EGL_image_external", 1); - } - if (api == API_OPENGLES2) { - parser->is_gles = true; - add_builtin_define(parser, "GL_ES", 1); + parser->is_gles = true; + add_builtin_define(parser, "GL_ES", 1); + + if (extensions != NULL) { + if (extensions->OES_EGL_image_external) + add_builtin_define(parser, "GL_OES_EGL_image_external", 1); + } } else { add_builtin_define(parser, "GL_ARB_draw_buffers", 1); add_builtin_define(parser, "GL_ARB_texture_rectangle", 1); @@ -1242,6 +1242,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api) if (extensions->AMD_vertex_shader_layer) add_builtin_define(parser, "GL_AMD_vertex_shader_layer", 1); + + if (extensions->ARB_shading_language_420pack) + add_builtin_define(parser, "GL_ARB_shading_language_420pack", 1); } } @@ -2064,6 +2067,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio add_builtin_define (parser, "GL_ES", 1); } + if (version >= 150) + add_builtin_define(parser, "GL_core_profile", 1); + /* Currently, all ES2/ES3 implementations support highp in the * fragment shader, so we always define this macro in ES2/ES3. * If we ever get a driver that doesn't support highp, we'll |