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Diffstat (limited to 'mesalib/src/glsl/glcpp/glcpp-parse.y')
-rw-r--r--mesalib/src/glsl/glcpp/glcpp-parse.y62
1 files changed, 43 insertions, 19 deletions
diff --git a/mesalib/src/glsl/glcpp/glcpp-parse.y b/mesalib/src/glsl/glcpp/glcpp-parse.y
index e7daf7fea..380a1d99c 100644
--- a/mesalib/src/glsl/glcpp/glcpp-parse.y
+++ b/mesalib/src/glsl/glcpp/glcpp-parse.y
@@ -133,6 +133,10 @@ _glcpp_parser_skip_stack_change_if (glcpp_parser_t *parser, YYLTYPE *loc,
static void
_glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc);
+static void
+_glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t version,
+ const char *ident);
+
static int
glcpp_parser_lex (YYSTYPE *yylval, YYLTYPE *yylloc, glcpp_parser_t *parser);
@@ -334,25 +338,10 @@ control_line:
_glcpp_parser_skip_stack_pop (parser, & @1);
} NEWLINE
| HASH_VERSION integer_constant NEWLINE {
- macro_t *macro = hash_table_find (parser->defines, "__VERSION__");
- if (macro) {
- hash_table_remove (parser->defines, "__VERSION__");
- ralloc_free (macro);
- }
- add_builtin_define (parser, "__VERSION__", $2);
-
- if ($2 == 100)
- add_builtin_define (parser, "GL_ES", 1);
-
- /* Currently, all ES2 implementations support highp in the
- * fragment shader, so we always define this macro in ES2.
- * If we ever get a driver that doesn't support highp, we'll
- * need to add a flag to the gl_context and check that here.
- */
- if ($2 >= 130 || $2 == 100)
- add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1);
-
- ralloc_asprintf_rewrite_tail (&parser->output, &parser->output_length, "#version %" PRIiMAX, $2);
+ _glcpp_parser_handle_version_declaration(parser, $2, NULL);
+ }
+| HASH_VERSION integer_constant IDENTIFIER NEWLINE {
+ _glcpp_parser_handle_version_declaration(parser, $2, $3);
}
| HASH NEWLINE
;
@@ -2032,3 +2021,38 @@ _glcpp_parser_skip_stack_pop (glcpp_parser_t *parser, YYLTYPE *loc)
parser->skip_stack = node->next;
ralloc_free (node);
}
+
+static void
+_glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t version,
+ const char *es_identifier)
+{
+ /* Note: We assume that if any identifier is present, it means ES.
+ * The GLSL parser will double-check that the identifier is correct.
+ */
+ bool is_es = es_identifier != NULL;
+
+ macro_t *macro = hash_table_find (parser->defines, "__VERSION__");
+ if (macro) {
+ hash_table_remove (parser->defines, "__VERSION__");
+ ralloc_free (macro);
+ }
+ add_builtin_define (parser, "__VERSION__", version);
+
+ if (version == 100)
+ is_es = true;
+ if (is_es)
+ add_builtin_define (parser, "GL_ES", 1);
+
+ /* Currently, all ES2/ES3 implementations support highp in the
+ * fragment shader, so we always define this macro in ES2/ES3.
+ * If we ever get a driver that doesn't support highp, we'll
+ * need to add a flag to the gl_context and check that here.
+ */
+ if (version >= 130 || is_es)
+ add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1);
+
+ ralloc_asprintf_rewrite_tail (&parser->output, &parser->output_length,
+ "#version %" PRIiMAX "%s%s", version,
+ es_identifier ? " " : "",
+ es_identifier ? es_identifier : "");
+}