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Diffstat (limited to 'mesalib/src/glsl/glsl_parser_extras.cpp')
-rw-r--r--mesalib/src/glsl/glsl_parser_extras.cpp86
1 files changed, 28 insertions, 58 deletions
diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp
index fc9a8b204..21dc3abd7 100644
--- a/mesalib/src/glsl/glsl_parser_extras.cpp
+++ b/mesalib/src/glsl/glsl_parser_extras.cpp
@@ -54,14 +54,12 @@ static unsigned known_desktop_glsl_versions[] =
_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
- GLenum target, void *mem_ctx)
+ gl_shader_stage stage,
+ void *mem_ctx)
: ctx(_ctx), switch_state()
{
- switch (target) {
- case GL_VERTEX_SHADER: this->target = MESA_SHADER_VERTEX; break;
- case GL_FRAGMENT_SHADER: this->target = MESA_SHADER_FRAGMENT; break;
- case GL_GEOMETRY_SHADER: this->target = MESA_SHADER_GEOMETRY; break;
- }
+ assert(stage < MESA_SHADER_STAGES);
+ this->stage = stage;
this->scanner = NULL;
this->translation_unit.make_empty();
@@ -98,30 +96,30 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
- this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
- this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
- this->Const.MaxVertexTextureImageUnits = ctx->Const.VertexProgram.MaxTextureImageUnits;
+ this->Const.MaxVertexAttribs = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs;
+ this->Const.MaxVertexUniformComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxUniformComponents;
+ this->Const.MaxVertexTextureImageUnits = ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits;
this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
- this->Const.MaxTextureImageUnits = ctx->Const.FragmentProgram.MaxTextureImageUnits;
- this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
+ this->Const.MaxTextureImageUnits = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits;
+ this->Const.MaxFragmentUniformComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents;
this->Const.MinProgramTexelOffset = ctx->Const.MinProgramTexelOffset;
this->Const.MaxProgramTexelOffset = ctx->Const.MaxProgramTexelOffset;
this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
/* 1.50 constants */
- this->Const.MaxVertexOutputComponents = ctx->Const.VertexProgram.MaxOutputComponents;
- this->Const.MaxGeometryInputComponents = ctx->Const.GeometryProgram.MaxInputComponents;
- this->Const.MaxGeometryOutputComponents = ctx->Const.GeometryProgram.MaxOutputComponents;
- this->Const.MaxFragmentInputComponents = ctx->Const.FragmentProgram.MaxInputComponents;
- this->Const.MaxGeometryTextureImageUnits = ctx->Const.GeometryProgram.MaxTextureImageUnits;
+ this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents;
+ this->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents;
+ this->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents;
+ this->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents;
+ this->Const.MaxGeometryTextureImageUnits = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits;
this->Const.MaxGeometryOutputVertices = ctx->Const.MaxGeometryOutputVertices;
this->Const.MaxGeometryTotalOutputComponents = ctx->Const.MaxGeometryTotalOutputComponents;
- this->Const.MaxGeometryUniformComponents = ctx->Const.GeometryProgram.MaxUniformComponents;
+ this->Const.MaxGeometryUniformComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents;
- this->Const.MaxVertexAtomicCounters = ctx->Const.VertexProgram.MaxAtomicCounters;
- this->Const.MaxGeometryAtomicCounters = ctx->Const.GeometryProgram.MaxAtomicCounters;
- this->Const.MaxFragmentAtomicCounters = ctx->Const.FragmentProgram.MaxAtomicCounters;
+ this->Const.MaxVertexAtomicCounters = ctx->Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters;
+ this->Const.MaxGeometryAtomicCounters = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters;
+ this->Const.MaxFragmentAtomicCounters = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters;
this->Const.MaxCombinedAtomicCounters = ctx->Const.MaxCombinedAtomicCounters;
this->Const.MaxAtomicBufferBindings = ctx->Const.MaxAtomicBufferBindings;
@@ -331,44 +329,15 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
}
}
-extern "C" {
-
-/**
- * Translate a GLenum to a short shader stage name for debug printouts and
- * error messages.
- *
- * It recognizes the PROGRAM variants of the names so it can be used
- * with a struct gl_program->Target, not just a struct
- * gl_shader->Type.
- */
-const char *
-_mesa_shader_enum_to_string(GLenum type)
-{
- switch (type) {
- case GL_VERTEX_SHADER:
- case GL_VERTEX_PROGRAM_ARB:
- return "vertex";
- case GL_FRAGMENT_SHADER:
- case GL_FRAGMENT_PROGRAM_ARB:
- return "fragment";
- case GL_GEOMETRY_SHADER:
- return "geometry";
- default:
- assert(!"Should not get here.");
- return "unknown";
- }
-}
-
-} /* extern "C" */
/**
- * Translate a gl_shader_type to a short shader stage name for debug printouts
- * and error messages.
+ * Translate a gl_shader_stage to a short shader stage name for debug
+ * printouts and error messages.
*/
const char *
-_mesa_shader_type_to_string(unsigned target)
+_mesa_shader_stage_to_string(unsigned stage)
{
- switch (target) {
+ switch (stage) {
case MESA_SHADER_VERTEX: return "vertex";
case MESA_SHADER_FRAGMENT: return "fragment";
case MESA_SHADER_GEOMETRY: return "geometry";
@@ -543,6 +512,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_texture_gather, true, false, ARB_texture_gather),
EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
EXT(ARB_sample_shading, true, false, ARB_sample_shading),
+ EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
};
#undef EXT
@@ -650,11 +620,11 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
if (behavior == extension_require) {
_mesa_glsl_error(name_locp, state, fmt,
- name, _mesa_shader_type_to_string(state->target));
+ name, _mesa_shader_stage_to_string(state->stage));
return false;
} else {
_mesa_glsl_warning(name_locp, state, fmt,
- name, _mesa_shader_type_to_string(state->target));
+ name, _mesa_shader_stage_to_string(state->stage));
}
}
}
@@ -1447,7 +1417,7 @@ static void
set_shader_inout_layout(struct gl_shader *shader,
struct _mesa_glsl_parse_state *state)
{
- if (shader->Type != GL_GEOMETRY_SHADER) {
+ if (shader->Stage != MESA_SHADER_GEOMETRY) {
/* Should have been prevented by the parser. */
assert(!state->gs_input_prim_type_specified);
assert(!state->out_qualifier->flags.i);
@@ -1478,7 +1448,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
bool dump_ast, bool dump_hir)
{
struct _mesa_glsl_parse_state *state =
- new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
+ new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
const char *source = shader->Source;
state->error = glcpp_preprocess(state, &source, &state->info_log,
@@ -1515,7 +1485,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
if (!state->error && !shader->ir->is_empty()) {
struct gl_shader_compiler_options *options =
- &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
+ &ctx->ShaderCompilerOptions[shader->Stage];
/* Do some optimization at compile time to reduce shader IR size
* and reduce later work if the same shader is linked multiple times