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Diffstat (limited to 'mesalib/src/glsl/glsl_parser_extras.cpp')
-rw-r--r--mesalib/src/glsl/glsl_parser_extras.cpp28
1 files changed, 26 insertions, 2 deletions
diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp
index 27e2eaf37..9f7931380 100644
--- a/mesalib/src/glsl/glsl_parser_extras.cpp
+++ b/mesalib/src/glsl/glsl_parser_extras.cpp
@@ -370,10 +370,27 @@ _mesa_shader_stage_to_string(unsigned stage)
case MESA_SHADER_VERTEX: return "vertex";
case MESA_SHADER_FRAGMENT: return "fragment";
case MESA_SHADER_GEOMETRY: return "geometry";
+ case MESA_SHADER_COMPUTE: return "compute";
}
- assert(!"Should not get here.");
- return "unknown";
+ unreachable("Unknown shader stage.");
+}
+
+/**
+ * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
+ * for debug printouts and error messages.
+ */
+const char *
+_mesa_shader_stage_to_abbrev(unsigned stage)
+{
+ switch (stage) {
+ case MESA_SHADER_VERTEX: return "VS";
+ case MESA_SHADER_FRAGMENT: return "FS";
+ case MESA_SHADER_GEOMETRY: return "GS";
+ case MESA_SHADER_COMPUTE: return "CS";
+ }
+
+ unreachable("Unknown shader stage.");
}
/* This helper function will append the given message to the shader's
@@ -527,11 +544,13 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
+ EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
EXT(ARB_sample_shading, true, false, ARB_sample_shading),
EXT(ARB_separate_shader_objects, true, false, dummy_true),
EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
+ EXT(ARB_shader_precision, true, false, ARB_shader_precision),
EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
@@ -561,6 +580,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
+ EXT(EXT_draw_buffers, false, true, dummy_true),
EXT(EXT_separate_shader_objects, false, true, dummy_true),
EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
EXT(EXT_texture_array, true, false, EXT_texture_array),
@@ -959,6 +979,10 @@ ast_expression::print(void) const
printf("%f ", primary_expression.float_constant);
break;
+ case ast_double_constant:
+ printf("%f ", primary_expression.double_constant);
+ break;
+
case ast_bool_constant:
printf("%s ",
primary_expression.bool_constant