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Diffstat (limited to 'mesalib/src/glsl/glsl_parser_extras.cpp')
-rw-r--r--mesalib/src/glsl/glsl_parser_extras.cpp48
1 files changed, 39 insertions, 9 deletions
diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp
index 27e3301e2..9f7931380 100644
--- a/mesalib/src/glsl/glsl_parser_extras.cpp
+++ b/mesalib/src/glsl/glsl_parser_extras.cpp
@@ -25,12 +25,10 @@
#include <string.h>
#include <assert.h>
-extern "C" {
#include "main/core.h" /* for struct gl_context */
#include "main/context.h"
#include "main/shaderobj.h"
-}
-
+#include "util/u_atomic.h" /* for p_atomic_cmpxchg */
#include "util/ralloc.h"
#include "ast.h"
#include "glsl_parser_extras.h"
@@ -50,7 +48,7 @@ glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version)
static const unsigned known_desktop_glsl_versions[] =
- { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 };
+ { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 };
_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
@@ -134,6 +132,9 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms;
this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms;
+ /* ARB_viewport_array */
+ this->Const.MaxViewports = ctx->Const.MaxViewports;
+
this->current_function = NULL;
this->toplevel_ir = NULL;
this->found_return = false;
@@ -141,6 +142,12 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->user_structures = NULL;
this->num_user_structures = 0;
+ /* supported_versions should be large enough to support the known desktop
+ * GLSL versions plus 2 GLES versions (ES2 & ES3)
+ */
+ STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 2) ==
+ ARRAY_SIZE(this->supported_versions));
+
/* Populate the list of supported GLSL versions */
/* FINISHME: Once the OpenGL 3.0 'forward compatible' context or
* the OpenGL 3.2 Core context is supported, this logic will need
@@ -168,8 +175,6 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->supported_versions[this->num_supported_versions].es = true;
this->num_supported_versions++;
}
- assert(this->num_supported_versions
- <= ARRAY_SIZE(this->supported_versions));
/* Create a string for use in error messages to tell the user which GLSL
* versions are supported.
@@ -365,10 +370,27 @@ _mesa_shader_stage_to_string(unsigned stage)
case MESA_SHADER_VERTEX: return "vertex";
case MESA_SHADER_FRAGMENT: return "fragment";
case MESA_SHADER_GEOMETRY: return "geometry";
+ case MESA_SHADER_COMPUTE: return "compute";
}
- assert(!"Should not get here.");
- return "unknown";
+ unreachable("Unknown shader stage.");
+}
+
+/**
+ * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
+ * for debug printouts and error messages.
+ */
+const char *
+_mesa_shader_stage_to_abbrev(unsigned stage)
+{
+ switch (stage) {
+ case MESA_SHADER_VERTEX: return "VS";
+ case MESA_SHADER_FRAGMENT: return "FS";
+ case MESA_SHADER_GEOMETRY: return "GS";
+ case MESA_SHADER_COMPUTE: return "CS";
+ }
+
+ unreachable("Unknown shader stage.");
}
/* This helper function will append the given message to the shader's
@@ -522,11 +544,13 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
+ EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
EXT(ARB_sample_shading, true, false, ARB_sample_shading),
EXT(ARB_separate_shader_objects, true, false, dummy_true),
EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
+ EXT(ARB_shader_precision, true, false, ARB_shader_precision),
EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
@@ -556,6 +580,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(AMD_shader_trinary_minmax, true, false, dummy_true),
EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer),
EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
+ EXT(EXT_draw_buffers, false, true, dummy_true),
EXT(EXT_separate_shader_objects, false, true, dummy_true),
EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
EXT(EXT_texture_array, true, false, EXT_texture_array),
@@ -954,6 +979,10 @@ ast_expression::print(void) const
printf("%f ", primary_expression.float_constant);
break;
+ case ast_double_constant:
+ printf("%f ", primary_expression.double_constant);
+ break;
+
case ast_bool_constant:
printf("%s ",
primary_expression.bool_constant
@@ -1447,7 +1476,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
const char *source = shader->Source;
if (ctx->Const.GenerateTemporaryNames)
- ir_variable::temporaries_allocate_names = true;
+ (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
+ false, true);
state->error = glcpp_preprocess(state, &source, &state->info_log,
&ctx->Extensions, ctx);