diff options
Diffstat (limited to 'mesalib/src/glsl/glsl_parser_extras.cpp')
-rw-r--r-- | mesalib/src/glsl/glsl_parser_extras.cpp | 48 |
1 files changed, 39 insertions, 9 deletions
diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp index 27e3301e2..9f7931380 100644 --- a/mesalib/src/glsl/glsl_parser_extras.cpp +++ b/mesalib/src/glsl/glsl_parser_extras.cpp @@ -25,12 +25,10 @@ #include <string.h> #include <assert.h> -extern "C" { #include "main/core.h" /* for struct gl_context */ #include "main/context.h" #include "main/shaderobj.h" -} - +#include "util/u_atomic.h" /* for p_atomic_cmpxchg */ #include "util/ralloc.h" #include "ast.h" #include "glsl_parser_extras.h" @@ -50,7 +48,7 @@ glsl_compute_version_string(void *mem_ctx, bool is_es, unsigned version) static const unsigned known_desktop_glsl_versions[] = - { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440 }; + { 110, 120, 130, 140, 150, 330, 400, 410, 420, 430, 440, 450 }; _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, @@ -134,6 +132,9 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms; this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms; + /* ARB_viewport_array */ + this->Const.MaxViewports = ctx->Const.MaxViewports; + this->current_function = NULL; this->toplevel_ir = NULL; this->found_return = false; @@ -141,6 +142,12 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->user_structures = NULL; this->num_user_structures = 0; + /* supported_versions should be large enough to support the known desktop + * GLSL versions plus 2 GLES versions (ES2 & ES3) + */ + STATIC_ASSERT((ARRAY_SIZE(known_desktop_glsl_versions) + 2) == + ARRAY_SIZE(this->supported_versions)); + /* Populate the list of supported GLSL versions */ /* FINISHME: Once the OpenGL 3.0 'forward compatible' context or * the OpenGL 3.2 Core context is supported, this logic will need @@ -168,8 +175,6 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->supported_versions[this->num_supported_versions].es = true; this->num_supported_versions++; } - assert(this->num_supported_versions - <= ARRAY_SIZE(this->supported_versions)); /* Create a string for use in error messages to tell the user which GLSL * versions are supported. @@ -365,10 +370,27 @@ _mesa_shader_stage_to_string(unsigned stage) case MESA_SHADER_VERTEX: return "vertex"; case MESA_SHADER_FRAGMENT: return "fragment"; case MESA_SHADER_GEOMETRY: return "geometry"; + case MESA_SHADER_COMPUTE: return "compute"; } - assert(!"Should not get here."); - return "unknown"; + unreachable("Unknown shader stage."); +} + +/** + * Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS) + * for debug printouts and error messages. + */ +const char * +_mesa_shader_stage_to_abbrev(unsigned stage) +{ + switch (stage) { + case MESA_SHADER_VERTEX: return "VS"; + case MESA_SHADER_FRAGMENT: return "FS"; + case MESA_SHADER_GEOMETRY: return "GS"; + case MESA_SHADER_COMPUTE: return "CS"; + } + + unreachable("Unknown shader stage."); } /* This helper function will append the given message to the shader's @@ -522,11 +544,13 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions), EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport), EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5), + EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64), EXT(ARB_sample_shading, true, false, ARB_sample_shading), EXT(ARB_separate_shader_objects, true, false, dummy_true), EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters), EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding), EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store), + EXT(ARB_shader_precision, true, false, ARB_shader_precision), EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export), EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod), EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack), @@ -556,6 +580,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(AMD_shader_trinary_minmax, true, false, dummy_true), EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer), EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index), + EXT(EXT_draw_buffers, false, true, dummy_true), EXT(EXT_separate_shader_objects, false, true, dummy_true), EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix), EXT(EXT_texture_array, true, false, EXT_texture_array), @@ -954,6 +979,10 @@ ast_expression::print(void) const printf("%f ", primary_expression.float_constant); break; + case ast_double_constant: + printf("%f ", primary_expression.double_constant); + break; + case ast_bool_constant: printf("%s ", primary_expression.bool_constant @@ -1447,7 +1476,8 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, const char *source = shader->Source; if (ctx->Const.GenerateTemporaryNames) - ir_variable::temporaries_allocate_names = true; + (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names, + false, true); state->error = glcpp_preprocess(state, &source, &state->info_log, &ctx->Extensions, ctx); |