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Diffstat (limited to 'mesalib/src/glsl/glsl_parser_extras.h')
-rw-r--r--mesalib/src/glsl/glsl_parser_extras.h116
1 files changed, 71 insertions, 45 deletions
diff --git a/mesalib/src/glsl/glsl_parser_extras.h b/mesalib/src/glsl/glsl_parser_extras.h
index 0fd778dc3..49402fa21 100644
--- a/mesalib/src/glsl/glsl_parser_extras.h
+++ b/mesalib/src/glsl/glsl_parser_extras.h
@@ -144,8 +144,7 @@ struct _mesa_glsl_parse_state {
{
if (!this->has_separate_shader_objects()) {
const char *const requirement = this->es_shader
- ? "GL_EXT_separate_shader_objects (not supported by this "
- "implementation)"
+ ? "GL_EXT_separate_shader_objects extension"
: "GL_ARB_separate_shader_objects extension or GLSL 420";
_mesa_glsl_error(locp, this, "%s explicit location requires %s",
@@ -168,7 +167,8 @@ struct _mesa_glsl_parse_state {
bool has_separate_shader_objects() const
{
- return ARB_separate_shader_objects_enable || is_version(410, 0);
+ return ARB_separate_shader_objects_enable || is_version(410, 0)
+ || EXT_separate_shader_objects_enable;
}
void process_version_directive(YYLTYPE *locp, int version,
@@ -204,6 +204,18 @@ struct _mesa_glsl_parse_state {
struct ast_type_qualifier *default_uniform_qualifier;
/**
+ * Variables to track different cases if a fragment shader redeclares
+ * built-in variable gl_FragCoord.
+ *
+ * Note: These values are computed at ast_to_hir time rather than at parse
+ * time.
+ */
+ bool fs_redeclares_gl_fragcoord;
+ bool fs_origin_upper_left;
+ bool fs_pixel_center_integer;
+ bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers;
+
+ /**
* True if a geometry shader input primitive type was specified using a
* layout directive.
*
@@ -341,8 +353,14 @@ struct _mesa_glsl_parse_state {
* \name Enable bits for GLSL extensions
*/
/*@{*/
+ /* ARB extensions go here, sorted alphabetically.
+ */
bool ARB_arrays_of_arrays_enable;
bool ARB_arrays_of_arrays_warn;
+ bool ARB_compute_shader_enable;
+ bool ARB_compute_shader_warn;
+ bool ARB_conservative_depth_enable;
+ bool ARB_conservative_depth_warn;
bool ARB_draw_buffers_enable;
bool ARB_draw_buffers_warn;
bool ARB_draw_instanced_enable;
@@ -351,70 +369,78 @@ struct _mesa_glsl_parse_state {
bool ARB_explicit_attrib_location_warn;
bool ARB_fragment_coord_conventions_enable;
bool ARB_fragment_coord_conventions_warn;
- bool ARB_texture_rectangle_enable;
- bool ARB_texture_rectangle_warn;
- bool ARB_texture_gather_enable;
- bool ARB_texture_gather_warn;
- bool EXT_texture_array_enable;
- bool EXT_texture_array_warn;
+ bool ARB_gpu_shader5_enable;
+ bool ARB_gpu_shader5_warn;
+ bool ARB_sample_shading_enable;
+ bool ARB_sample_shading_warn;
bool ARB_separate_shader_objects_enable;
bool ARB_separate_shader_objects_warn;
- bool ARB_shader_texture_lod_enable;
- bool ARB_shader_texture_lod_warn;
- bool ARB_shader_stencil_export_enable;
- bool ARB_shader_stencil_export_warn;
- bool AMD_conservative_depth_enable;
- bool AMD_conservative_depth_warn;
- bool ARB_conservative_depth_enable;
- bool ARB_conservative_depth_warn;
- bool AMD_shader_stencil_export_enable;
- bool AMD_shader_stencil_export_warn;
- bool OES_texture_3D_enable;
- bool OES_texture_3D_warn;
- bool OES_EGL_image_external_enable;
- bool OES_EGL_image_external_warn;
+ bool ARB_shader_atomic_counters_enable;
+ bool ARB_shader_atomic_counters_warn;
bool ARB_shader_bit_encoding_enable;
bool ARB_shader_bit_encoding_warn;
- bool ARB_uniform_buffer_object_enable;
- bool ARB_uniform_buffer_object_warn;
- bool OES_standard_derivatives_enable;
- bool OES_standard_derivatives_warn;
- bool ARB_texture_cube_map_array_enable;
- bool ARB_texture_cube_map_array_warn;
+ bool ARB_shader_image_load_store_enable;
+ bool ARB_shader_image_load_store_warn;
+ bool ARB_shader_stencil_export_enable;
+ bool ARB_shader_stencil_export_warn;
+ bool ARB_shader_texture_lod_enable;
+ bool ARB_shader_texture_lod_warn;
+ bool ARB_shading_language_420pack_enable;
+ bool ARB_shading_language_420pack_warn;
bool ARB_shading_language_packing_enable;
bool ARB_shading_language_packing_warn;
+ bool ARB_texture_cube_map_array_enable;
+ bool ARB_texture_cube_map_array_warn;
+ bool ARB_texture_gather_enable;
+ bool ARB_texture_gather_warn;
bool ARB_texture_multisample_enable;
bool ARB_texture_multisample_warn;
bool ARB_texture_query_levels_enable;
bool ARB_texture_query_levels_warn;
bool ARB_texture_query_lod_enable;
bool ARB_texture_query_lod_warn;
- bool ARB_gpu_shader5_enable;
- bool ARB_gpu_shader5_warn;
+ bool ARB_texture_rectangle_enable;
+ bool ARB_texture_rectangle_warn;
+ bool ARB_uniform_buffer_object_enable;
+ bool ARB_uniform_buffer_object_warn;
+ bool ARB_viewport_array_enable;
+ bool ARB_viewport_array_warn;
+
+ /* KHR extensions go here, sorted alphabetically.
+ */
+
+ /* OES extensions go here, sorted alphabetically.
+ */
+ bool OES_EGL_image_external_enable;
+ bool OES_EGL_image_external_warn;
+ bool OES_standard_derivatives_enable;
+ bool OES_standard_derivatives_warn;
+ bool OES_texture_3D_enable;
+ bool OES_texture_3D_warn;
+
+ /* All other extensions go here, sorted alphabetically.
+ */
+ bool AMD_conservative_depth_enable;
+ bool AMD_conservative_depth_warn;
+ bool AMD_shader_stencil_export_enable;
+ bool AMD_shader_stencil_export_warn;
+ bool AMD_shader_trinary_minmax_enable;
+ bool AMD_shader_trinary_minmax_warn;
bool AMD_vertex_shader_layer_enable;
bool AMD_vertex_shader_layer_warn;
- bool ARB_shading_language_420pack_enable;
- bool ARB_shading_language_420pack_warn;
- bool ARB_sample_shading_enable;
- bool ARB_sample_shading_warn;
+ bool EXT_separate_shader_objects_enable;
+ bool EXT_separate_shader_objects_warn;
bool EXT_shader_integer_mix_enable;
bool EXT_shader_integer_mix_warn;
- bool ARB_shader_atomic_counters_enable;
- bool ARB_shader_atomic_counters_warn;
- bool AMD_shader_trinary_minmax_enable;
- bool AMD_shader_trinary_minmax_warn;
- bool ARB_viewport_array_enable;
- bool ARB_viewport_array_warn;
- bool ARB_compute_shader_enable;
- bool ARB_compute_shader_warn;
- bool ARB_shader_image_load_store_enable;
- bool ARB_shader_image_load_store_warn;
+ bool EXT_texture_array_enable;
+ bool EXT_texture_array_warn;
/*@}*/
/** Extensions supported by the OpenGL implementation. */
const struct gl_extensions *extensions;
bool uses_builtin_functions;
+ bool fs_uses_gl_fragcoord;
/**
* For geometry shaders, size of the most recently seen input declaration