diff options
Diffstat (limited to 'mesalib/src/glsl/glsl_parser_extras.h')
-rw-r--r-- | mesalib/src/glsl/glsl_parser_extras.h | 586 |
1 files changed, 295 insertions, 291 deletions
diff --git a/mesalib/src/glsl/glsl_parser_extras.h b/mesalib/src/glsl/glsl_parser_extras.h index dc6911d1c..6868b5f10 100644 --- a/mesalib/src/glsl/glsl_parser_extras.h +++ b/mesalib/src/glsl/glsl_parser_extras.h @@ -1,291 +1,295 @@ -/* - * Copyright © 2010 Intel Corporation - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice (including the next - * paragraph) shall be included in all copies or substantial portions of the - * Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER - * DEALINGS IN THE SOFTWARE. - */ - -#pragma once -#ifndef GLSL_PARSER_EXTRAS_H -#define GLSL_PARSER_EXTRAS_H - -/* - * Most of the definitions here only apply to C++ - */ -#ifdef __cplusplus - - -#include <stdlib.h> -#include "glsl_symbol_table.h" - -enum _mesa_glsl_parser_targets { - vertex_shader, - geometry_shader, - fragment_shader -}; - -struct gl_context; - -struct _mesa_glsl_parse_state { - _mesa_glsl_parse_state(struct gl_context *ctx, GLenum target, - void *mem_ctx); - - /* Callers of this ralloc-based new need not call delete. It's - * easier to just ralloc_free 'ctx' (or any of its ancestors). */ - static void* operator new(size_t size, void *ctx) - { - void *mem = rzalloc_size(ctx, size); - assert(mem != NULL); - - return mem; - } - - /* If the user *does* call delete, that's OK, we will just - * ralloc_free in that case. */ - static void operator delete(void *mem) - { - ralloc_free(mem); - } - - void *scanner; - exec_list translation_unit; - glsl_symbol_table *symbols; - - bool es_shader; - unsigned language_version; - const char *version_string; - enum _mesa_glsl_parser_targets target; - - /** - * Printable list of GLSL versions supported by the current context - * - * \note - * This string should probably be generated per-context instead of per - * invokation of the compiler. This should be changed when the method of - * tracking supported GLSL versions changes. - */ - const char *supported_version_string; - - /** - * Implementation defined limits that affect built-in variables, etc. - * - * \sa struct gl_constants (in mtypes.h) - */ - struct { - /* 1.10 */ - unsigned MaxLights; - unsigned MaxClipPlanes; - unsigned MaxTextureUnits; - unsigned MaxTextureCoords; - unsigned MaxVertexAttribs; - unsigned MaxVertexUniformComponents; - unsigned MaxVaryingFloats; - unsigned MaxVertexTextureImageUnits; - unsigned MaxCombinedTextureImageUnits; - unsigned MaxTextureImageUnits; - unsigned MaxFragmentUniformComponents; - - /* ARB_draw_buffers */ - unsigned MaxDrawBuffers; - - /** - * Set of GLSL versions supported by the current context - * - * Knowing that version X is supported doesn't mean that versions before - * X are also supported. Version 1.00 is only supported in an ES2 - * context or when GL_ARB_ES2_compatibility is supported. In an OpenGL - * 3.0 "forward compatible" context, GLSL 1.10 and 1.20 are \b not - * supported. - */ - /*@{*/ - unsigned GLSL_100ES:1; - unsigned GLSL_110:1; - unsigned GLSL_120:1; - unsigned GLSL_130:1; - /*@}*/ - } Const; - - /** - * During AST to IR conversion, pointer to current IR function - * - * Will be \c NULL whenever the AST to IR conversion is not inside a - * function definition. - */ - class ir_function_signature *current_function; - - /** - * During AST to IR conversion, pointer to the toplevel IR - * instruction list being generated. - */ - exec_list *toplevel_ir; - - /** Have we found a return statement in this function? */ - bool found_return; - - /** Was there an error during compilation? */ - bool error; - - /** - * Are all shader inputs / outputs invariant? - * - * This is set when the 'STDGL invariant(all)' pragma is used. - */ - bool all_invariant; - - /** Loop or switch statement containing the current instructions. */ - class ir_instruction *loop_or_switch_nesting; - class ast_iteration_statement *loop_or_switch_nesting_ast; - - /** List of structures defined in user code. */ - const glsl_type **user_structures; - unsigned num_user_structures; - - char *info_log; - - /** - * \name Enable bits for GLSL extensions - */ - /*@{*/ - bool ARB_draw_buffers_enable; - bool ARB_draw_buffers_warn; - bool ARB_draw_instanced_enable; - bool ARB_draw_instanced_warn; - bool ARB_explicit_attrib_location_enable; - bool ARB_explicit_attrib_location_warn; - bool ARB_fragment_coord_conventions_enable; - bool ARB_fragment_coord_conventions_warn; - bool ARB_texture_rectangle_enable; - bool ARB_texture_rectangle_warn; - bool EXT_texture_array_enable; - bool EXT_texture_array_warn; - bool ARB_shader_texture_lod_enable; - bool ARB_shader_texture_lod_warn; - bool ARB_shader_stencil_export_enable; - bool ARB_shader_stencil_export_warn; - bool AMD_conservative_depth_enable; - bool AMD_conservative_depth_warn; - bool ARB_conservative_depth_enable; - bool ARB_conservative_depth_warn; - bool AMD_shader_stencil_export_enable; - bool AMD_shader_stencil_export_warn; - bool OES_texture_3D_enable; - bool OES_texture_3D_warn; - /*@}*/ - - /** Extensions supported by the OpenGL implementation. */ - const struct gl_extensions *extensions; - - /** Shaders containing built-in functions that are used for linking. */ - struct gl_shader *builtins_to_link[16]; - unsigned num_builtins_to_link; -}; - -typedef struct YYLTYPE { - int first_line; - int first_column; - int last_line; - int last_column; - unsigned source; -} YYLTYPE; -# define YYLTYPE_IS_DECLARED 1 -# define YYLTYPE_IS_TRIVIAL 1 - -# define YYLLOC_DEFAULT(Current, Rhs, N) \ -do { \ - if (N) \ - { \ - (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \ - (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \ - (Current).last_line = YYRHSLOC(Rhs, N).last_line; \ - (Current).last_column = YYRHSLOC(Rhs, N).last_column; \ - } \ - else \ - { \ - (Current).first_line = (Current).last_line = \ - YYRHSLOC(Rhs, 0).last_line; \ - (Current).first_column = (Current).last_column = \ - YYRHSLOC(Rhs, 0).last_column; \ - } \ - (Current).source = 0; \ -} while (0) - -extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state, - const char *fmt, ...); - -/** - * Emit a warning to the shader log - * - * \sa _mesa_glsl_error - */ -extern void _mesa_glsl_warning(const YYLTYPE *locp, - _mesa_glsl_parse_state *state, - const char *fmt, ...); - -extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, - const char *string); - -extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state); - -union YYSTYPE; -extern int _mesa_glsl_lex(union YYSTYPE *yylval, YYLTYPE *yylloc, - void *scanner); - -extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *); - -/** - * Process elements of the #extension directive - * - * \return - * If \c name and \c behavior are valid, \c true is returned. Otherwise - * \c false is returned. - */ -extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, - const char *behavior, - YYLTYPE *behavior_locp, - _mesa_glsl_parse_state *state); - -/** - * Get the textual name of the specified shader target - */ -extern const char * -_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target); - - -#endif /* __cplusplus */ - - -/* - * These definitions apply to C and C++ - */ -#ifdef __cplusplus -extern "C" { -#endif - -extern int preprocess(void *ctx, const char **shader, char **info_log, - const struct gl_extensions *extensions, int api); - -extern void _mesa_destroy_shader_compiler(void); -extern void _mesa_destroy_shader_compiler_caches(void); - -#ifdef __cplusplus -} -#endif - - -#endif /* GLSL_PARSER_EXTRAS_H */ +/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#pragma once
+#ifndef GLSL_PARSER_EXTRAS_H
+#define GLSL_PARSER_EXTRAS_H
+
+/*
+ * Most of the definitions here only apply to C++
+ */
+#ifdef __cplusplus
+
+
+#include <stdlib.h>
+#include "glsl_symbol_table.h"
+
+enum _mesa_glsl_parser_targets {
+ vertex_shader,
+ geometry_shader,
+ fragment_shader
+};
+
+struct gl_context;
+
+struct _mesa_glsl_parse_state {
+ _mesa_glsl_parse_state(struct gl_context *ctx, GLenum target,
+ void *mem_ctx);
+
+ /* Callers of this ralloc-based new need not call delete. It's
+ * easier to just ralloc_free 'ctx' (or any of its ancestors). */
+ static void* operator new(size_t size, void *ctx)
+ {
+ void *mem = rzalloc_size(ctx, size);
+ assert(mem != NULL);
+
+ return mem;
+ }
+
+ /* If the user *does* call delete, that's OK, we will just
+ * ralloc_free in that case. */
+ static void operator delete(void *mem, void *ctx)
+ {
+ ralloc_free(mem);
+ }
+ static void operator delete(void *mem)
+ {
+ ralloc_free(mem);
+ }
+
+ void *scanner;
+ exec_list translation_unit;
+ glsl_symbol_table *symbols;
+
+ bool es_shader;
+ unsigned language_version;
+ const char *version_string;
+ enum _mesa_glsl_parser_targets target;
+
+ /**
+ * Printable list of GLSL versions supported by the current context
+ *
+ * \note
+ * This string should probably be generated per-context instead of per
+ * invokation of the compiler. This should be changed when the method of
+ * tracking supported GLSL versions changes.
+ */
+ const char *supported_version_string;
+
+ /**
+ * Implementation defined limits that affect built-in variables, etc.
+ *
+ * \sa struct gl_constants (in mtypes.h)
+ */
+ struct {
+ /* 1.10 */
+ unsigned MaxLights;
+ unsigned MaxClipPlanes;
+ unsigned MaxTextureUnits;
+ unsigned MaxTextureCoords;
+ unsigned MaxVertexAttribs;
+ unsigned MaxVertexUniformComponents;
+ unsigned MaxVaryingFloats;
+ unsigned MaxVertexTextureImageUnits;
+ unsigned MaxCombinedTextureImageUnits;
+ unsigned MaxTextureImageUnits;
+ unsigned MaxFragmentUniformComponents;
+
+ /* ARB_draw_buffers */
+ unsigned MaxDrawBuffers;
+
+ /**
+ * Set of GLSL versions supported by the current context
+ *
+ * Knowing that version X is supported doesn't mean that versions before
+ * X are also supported. Version 1.00 is only supported in an ES2
+ * context or when GL_ARB_ES2_compatibility is supported. In an OpenGL
+ * 3.0 "forward compatible" context, GLSL 1.10 and 1.20 are \b not
+ * supported.
+ */
+ /*@{*/
+ unsigned GLSL_100ES:1;
+ unsigned GLSL_110:1;
+ unsigned GLSL_120:1;
+ unsigned GLSL_130:1;
+ /*@}*/
+ } Const;
+
+ /**
+ * During AST to IR conversion, pointer to current IR function
+ *
+ * Will be \c NULL whenever the AST to IR conversion is not inside a
+ * function definition.
+ */
+ class ir_function_signature *current_function;
+
+ /**
+ * During AST to IR conversion, pointer to the toplevel IR
+ * instruction list being generated.
+ */
+ exec_list *toplevel_ir;
+
+ /** Have we found a return statement in this function? */
+ bool found_return;
+
+ /** Was there an error during compilation? */
+ bool error;
+
+ /**
+ * Are all shader inputs / outputs invariant?
+ *
+ * This is set when the 'STDGL invariant(all)' pragma is used.
+ */
+ bool all_invariant;
+
+ /** Loop or switch statement containing the current instructions. */
+ class ir_instruction *loop_or_switch_nesting;
+ class ast_iteration_statement *loop_or_switch_nesting_ast;
+
+ /** List of structures defined in user code. */
+ const glsl_type **user_structures;
+ unsigned num_user_structures;
+
+ char *info_log;
+
+ /**
+ * \name Enable bits for GLSL extensions
+ */
+ /*@{*/
+ bool ARB_draw_buffers_enable;
+ bool ARB_draw_buffers_warn;
+ bool ARB_draw_instanced_enable;
+ bool ARB_draw_instanced_warn;
+ bool ARB_explicit_attrib_location_enable;
+ bool ARB_explicit_attrib_location_warn;
+ bool ARB_fragment_coord_conventions_enable;
+ bool ARB_fragment_coord_conventions_warn;
+ bool ARB_texture_rectangle_enable;
+ bool ARB_texture_rectangle_warn;
+ bool EXT_texture_array_enable;
+ bool EXT_texture_array_warn;
+ bool ARB_shader_texture_lod_enable;
+ bool ARB_shader_texture_lod_warn;
+ bool ARB_shader_stencil_export_enable;
+ bool ARB_shader_stencil_export_warn;
+ bool AMD_conservative_depth_enable;
+ bool AMD_conservative_depth_warn;
+ bool ARB_conservative_depth_enable;
+ bool ARB_conservative_depth_warn;
+ bool AMD_shader_stencil_export_enable;
+ bool AMD_shader_stencil_export_warn;
+ bool OES_texture_3D_enable;
+ bool OES_texture_3D_warn;
+ /*@}*/
+
+ /** Extensions supported by the OpenGL implementation. */
+ const struct gl_extensions *extensions;
+
+ /** Shaders containing built-in functions that are used for linking. */
+ struct gl_shader *builtins_to_link[16];
+ unsigned num_builtins_to_link;
+};
+
+typedef struct YYLTYPE {
+ int first_line;
+ int first_column;
+ int last_line;
+ int last_column;
+ unsigned source;
+} YYLTYPE;
+# define YYLTYPE_IS_DECLARED 1
+# define YYLTYPE_IS_TRIVIAL 1
+
+# define YYLLOC_DEFAULT(Current, Rhs, N) \
+do { \
+ if (N) \
+ { \
+ (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
+ (Current).first_column = YYRHSLOC(Rhs, 1).first_column; \
+ (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
+ (Current).last_column = YYRHSLOC(Rhs, N).last_column; \
+ } \
+ else \
+ { \
+ (Current).first_line = (Current).last_line = \
+ YYRHSLOC(Rhs, 0).last_line; \
+ (Current).first_column = (Current).last_column = \
+ YYRHSLOC(Rhs, 0).last_column; \
+ } \
+ (Current).source = 0; \
+} while (0)
+
+extern void _mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
+ const char *fmt, ...);
+
+/**
+ * Emit a warning to the shader log
+ *
+ * \sa _mesa_glsl_error
+ */
+extern void _mesa_glsl_warning(const YYLTYPE *locp,
+ _mesa_glsl_parse_state *state,
+ const char *fmt, ...);
+
+extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state,
+ const char *string);
+
+extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state);
+
+union YYSTYPE;
+extern int _mesa_glsl_lex(union YYSTYPE *yylval, YYLTYPE *yylloc,
+ void *scanner);
+
+extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *);
+
+/**
+ * Process elements of the #extension directive
+ *
+ * \return
+ * If \c name and \c behavior are valid, \c true is returned. Otherwise
+ * \c false is returned.
+ */
+extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
+ const char *behavior,
+ YYLTYPE *behavior_locp,
+ _mesa_glsl_parse_state *state);
+
+/**
+ * Get the textual name of the specified shader target
+ */
+extern const char *
+_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);
+
+
+#endif /* __cplusplus */
+
+
+/*
+ * These definitions apply to C and C++
+ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern int preprocess(void *ctx, const char **shader, char **info_log,
+ const struct gl_extensions *extensions, int api);
+
+extern void _mesa_destroy_shader_compiler(void);
+extern void _mesa_destroy_shader_compiler_caches(void);
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* GLSL_PARSER_EXTRAS_H */
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