diff options
Diffstat (limited to 'mesalib/src/glsl/glsl_parser_extras.h')
-rw-r--r-- | mesalib/src/glsl/glsl_parser_extras.h | 116 |
1 files changed, 71 insertions, 45 deletions
diff --git a/mesalib/src/glsl/glsl_parser_extras.h b/mesalib/src/glsl/glsl_parser_extras.h index 3ad205c07..0416a9c72 100644 --- a/mesalib/src/glsl/glsl_parser_extras.h +++ b/mesalib/src/glsl/glsl_parser_extras.h @@ -140,8 +140,7 @@ struct _mesa_glsl_parse_state { { if (!this->has_separate_shader_objects()) { const char *const requirement = this->es_shader - ? "GL_EXT_separate_shader_objects (not supported by this " - "implementation)" + ? "GL_EXT_separate_shader_objects extension" : "GL_ARB_separate_shader_objects extension or GLSL 420"; _mesa_glsl_error(locp, this, "%s explicit location requires %s", @@ -164,7 +163,8 @@ struct _mesa_glsl_parse_state { bool has_separate_shader_objects() const { - return ARB_separate_shader_objects_enable || is_version(410, 0); + return ARB_separate_shader_objects_enable || is_version(410, 0) + || EXT_separate_shader_objects_enable; } void process_version_directive(YYLTYPE *locp, int version, @@ -200,6 +200,18 @@ struct _mesa_glsl_parse_state { struct ast_type_qualifier *default_uniform_qualifier; /** + * Variables to track different cases if a fragment shader redeclares + * built-in variable gl_FragCoord. + * + * Note: These values are computed at ast_to_hir time rather than at parse + * time. + */ + bool fs_redeclares_gl_fragcoord; + bool fs_origin_upper_left; + bool fs_pixel_center_integer; + bool fs_redeclares_gl_fragcoord_with_no_layout_qualifiers; + + /** * True if a geometry shader input primitive type was specified using a * layout directive. * @@ -337,8 +349,14 @@ struct _mesa_glsl_parse_state { * \name Enable bits for GLSL extensions */ /*@{*/ + /* ARB extensions go here, sorted alphabetically. + */ bool ARB_arrays_of_arrays_enable; bool ARB_arrays_of_arrays_warn; + bool ARB_compute_shader_enable; + bool ARB_compute_shader_warn; + bool ARB_conservative_depth_enable; + bool ARB_conservative_depth_warn; bool ARB_draw_buffers_enable; bool ARB_draw_buffers_warn; bool ARB_draw_instanced_enable; @@ -347,70 +365,78 @@ struct _mesa_glsl_parse_state { bool ARB_explicit_attrib_location_warn; bool ARB_fragment_coord_conventions_enable; bool ARB_fragment_coord_conventions_warn; - bool ARB_texture_rectangle_enable; - bool ARB_texture_rectangle_warn; - bool ARB_texture_gather_enable; - bool ARB_texture_gather_warn; - bool EXT_texture_array_enable; - bool EXT_texture_array_warn; + bool ARB_gpu_shader5_enable; + bool ARB_gpu_shader5_warn; + bool ARB_sample_shading_enable; + bool ARB_sample_shading_warn; bool ARB_separate_shader_objects_enable; bool ARB_separate_shader_objects_warn; - bool ARB_shader_texture_lod_enable; - bool ARB_shader_texture_lod_warn; - bool ARB_shader_stencil_export_enable; - bool ARB_shader_stencil_export_warn; - bool AMD_conservative_depth_enable; - bool AMD_conservative_depth_warn; - bool ARB_conservative_depth_enable; - bool ARB_conservative_depth_warn; - bool AMD_shader_stencil_export_enable; - bool AMD_shader_stencil_export_warn; - bool OES_texture_3D_enable; - bool OES_texture_3D_warn; - bool OES_EGL_image_external_enable; - bool OES_EGL_image_external_warn; + bool ARB_shader_atomic_counters_enable; + bool ARB_shader_atomic_counters_warn; bool ARB_shader_bit_encoding_enable; bool ARB_shader_bit_encoding_warn; - bool ARB_uniform_buffer_object_enable; - bool ARB_uniform_buffer_object_warn; - bool OES_standard_derivatives_enable; - bool OES_standard_derivatives_warn; - bool ARB_texture_cube_map_array_enable; - bool ARB_texture_cube_map_array_warn; + bool ARB_shader_image_load_store_enable; + bool ARB_shader_image_load_store_warn; + bool ARB_shader_stencil_export_enable; + bool ARB_shader_stencil_export_warn; + bool ARB_shader_texture_lod_enable; + bool ARB_shader_texture_lod_warn; + bool ARB_shading_language_420pack_enable; + bool ARB_shading_language_420pack_warn; bool ARB_shading_language_packing_enable; bool ARB_shading_language_packing_warn; + bool ARB_texture_cube_map_array_enable; + bool ARB_texture_cube_map_array_warn; + bool ARB_texture_gather_enable; + bool ARB_texture_gather_warn; bool ARB_texture_multisample_enable; bool ARB_texture_multisample_warn; bool ARB_texture_query_levels_enable; bool ARB_texture_query_levels_warn; bool ARB_texture_query_lod_enable; bool ARB_texture_query_lod_warn; - bool ARB_gpu_shader5_enable; - bool ARB_gpu_shader5_warn; + bool ARB_texture_rectangle_enable; + bool ARB_texture_rectangle_warn; + bool ARB_uniform_buffer_object_enable; + bool ARB_uniform_buffer_object_warn; + bool ARB_viewport_array_enable; + bool ARB_viewport_array_warn; + + /* KHR extensions go here, sorted alphabetically. + */ + + /* OES extensions go here, sorted alphabetically. + */ + bool OES_EGL_image_external_enable; + bool OES_EGL_image_external_warn; + bool OES_standard_derivatives_enable; + bool OES_standard_derivatives_warn; + bool OES_texture_3D_enable; + bool OES_texture_3D_warn; + + /* All other extensions go here, sorted alphabetically. + */ + bool AMD_conservative_depth_enable; + bool AMD_conservative_depth_warn; + bool AMD_shader_stencil_export_enable; + bool AMD_shader_stencil_export_warn; + bool AMD_shader_trinary_minmax_enable; + bool AMD_shader_trinary_minmax_warn; bool AMD_vertex_shader_layer_enable; bool AMD_vertex_shader_layer_warn; - bool ARB_shading_language_420pack_enable; - bool ARB_shading_language_420pack_warn; - bool ARB_sample_shading_enable; - bool ARB_sample_shading_warn; + bool EXT_separate_shader_objects_enable; + bool EXT_separate_shader_objects_warn; bool EXT_shader_integer_mix_enable; bool EXT_shader_integer_mix_warn; - bool ARB_shader_atomic_counters_enable; - bool ARB_shader_atomic_counters_warn; - bool AMD_shader_trinary_minmax_enable; - bool AMD_shader_trinary_minmax_warn; - bool ARB_viewport_array_enable; - bool ARB_viewport_array_warn; - bool ARB_compute_shader_enable; - bool ARB_compute_shader_warn; - bool ARB_shader_image_load_store_enable; - bool ARB_shader_image_load_store_warn; + bool EXT_texture_array_enable; + bool EXT_texture_array_warn; /*@}*/ /** Extensions supported by the OpenGL implementation. */ const struct gl_extensions *extensions; bool uses_builtin_functions; + bool fs_uses_gl_fragcoord; /** * For geometry shaders, size of the most recently seen input declaration |