aboutsummaryrefslogtreecommitdiff
path: root/mesalib/src/glsl/glsl_types.h
diff options
context:
space:
mode:
Diffstat (limited to 'mesalib/src/glsl/glsl_types.h')
-rw-r--r--mesalib/src/glsl/glsl_types.h35
1 files changed, 35 insertions, 0 deletions
diff --git a/mesalib/src/glsl/glsl_types.h b/mesalib/src/glsl/glsl_types.h
index 87f57e7c7..048696693 100644
--- a/mesalib/src/glsl/glsl_types.h
+++ b/mesalib/src/glsl/glsl_types.h
@@ -224,6 +224,41 @@ struct glsl_type {
*/
unsigned component_slots() const;
+ /**
+ * \brief Can this type be implicitly converted to another?
+ *
+ * \return True if the types are identical or if this type can be converted
+ * to \c desired according to Section 4.1.10 of the GLSL spec.
+ *
+ * \verbatim
+ * From page 25 (31 of the pdf) of the GLSL 1.50 spec, Section 4.1.10
+ * Implicit Conversions:
+ *
+ * In some situations, an expression and its type will be implicitly
+ * converted to a different type. The following table shows all allowed
+ * implicit conversions:
+ *
+ * Type of expression | Can be implicitly converted to
+ * --------------------------------------------------
+ * int float
+ * uint
+ *
+ * ivec2 vec2
+ * uvec2
+ *
+ * ivec3 vec3
+ * uvec3
+ *
+ * ivec4 vec4
+ * uvec4
+ *
+ * There are no implicit array or structure conversions. For example,
+ * an array of int cannot be implicitly converted to an array of float.
+ * There are no implicit conversions between signed and unsigned
+ * integers.
+ * \endverbatim
+ */
+ bool can_implicitly_convert_to(const glsl_type *desired) const;
/**
* Query whether or not a type is a scalar (non-vector and non-matrix).