diff options
Diffstat (limited to 'mesalib/src/glsl/ir_variable.cpp')
-rw-r--r-- | mesalib/src/glsl/ir_variable.cpp | 43 |
1 files changed, 39 insertions, 4 deletions
diff --git a/mesalib/src/glsl/ir_variable.cpp b/mesalib/src/glsl/ir_variable.cpp index b8487694c..e0b6f38f1 100644 --- a/mesalib/src/glsl/ir_variable.cpp +++ b/mesalib/src/glsl/ir_variable.cpp @@ -585,6 +585,17 @@ generate_120_vs_variables(exec_list *instructions, static void +generate_130_uniforms(exec_list *instructions, + struct _mesa_glsl_parse_state *state) +{ + glsl_symbol_table *const symtab = state->symbols; + + add_builtin_constant(instructions, symtab, "gl_MaxClipDistances", + state->Const.MaxClipPlanes); +} + + +static void generate_130_vs_variables(exec_list *instructions, struct _mesa_glsl_parse_state *state) { @@ -595,9 +606,20 @@ generate_130_vs_variables(exec_list *instructions, & builtin_130_vs_variables[i]); } + generate_130_uniforms(instructions, state); + + /* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special + * Variables): + * + * The gl_ClipDistance array is predeclared as unsized and must + * be sized by the shader either redeclaring it with a size or + * indexing it only with integral constant expressions. + * + * We represent this in Mesa by initially declaring the array as + * size 0. + */ const glsl_type *const clip_distance_array_type = - glsl_type::get_array_instance(glsl_type::float_type, - state->Const.MaxClipPlanes); + glsl_type::get_array_instance(glsl_type::float_type, 0); /* FINISHME: gl_ClipDistance needs a real location assigned. */ add_variable(instructions, state->symbols, @@ -802,9 +824,22 @@ generate_130_fs_variables(exec_list *instructions, { generate_120_fs_variables(instructions, state); + generate_130_uniforms(instructions, state); + + /* From the GLSL 1.30 spec, section 7.2 (Fragment Shader Special + * Variables): + * + * The built-in input variable gl_ClipDistance array contains linearly + * interpolated values for the vertex values written by the vertex shader + * to the gl_ClipDistance vertex output variable. This array must be + * sized in the fragment shader either implicitly or explicitly to be the + * same size as it was sized in the vertex shader. + * + * In other words, the array must be pre-declared as implicitly sized. We + * represent this in Mesa by initially declaring the array as size 0. + */ const glsl_type *const clip_distance_array_type = - glsl_type::get_array_instance(glsl_type::float_type, - state->Const.MaxClipPlanes); + glsl_type::get_array_instance(glsl_type::float_type, 0); /* FINISHME: gl_ClipDistance needs a real location assigned. */ add_variable(instructions, state->symbols, |