diff options
Diffstat (limited to 'mesalib/src/glsl/link_atomics.cpp')
-rw-r--r-- | mesalib/src/glsl/link_atomics.cpp | 277 |
1 files changed, 277 insertions, 0 deletions
diff --git a/mesalib/src/glsl/link_atomics.cpp b/mesalib/src/glsl/link_atomics.cpp new file mode 100644 index 000000000..2466bbd79 --- /dev/null +++ b/mesalib/src/glsl/link_atomics.cpp @@ -0,0 +1,277 @@ +/* + * Copyright © 2013 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include "ir.h" +#include "ir_uniform.h" +#include "linker.h" +#include "program/hash_table.h" +#include "main/macros.h" + +namespace { + /* + * Atomic counter as seen by the program. + */ + struct active_atomic_counter { + unsigned id; + ir_variable *var; + }; + + /* + * Atomic counter buffer referenced by the program. There is a one + * to one correspondence between these and the objects that can be + * queried using glGetActiveAtomicCounterBufferiv(). + */ + struct active_atomic_buffer { + active_atomic_buffer() + : counters(0), num_counters(0), stage_references(), size(0) + {} + + ~active_atomic_buffer() + { + free(counters); + } + + void push_back(unsigned id, ir_variable *var) + { + counters = (active_atomic_counter *) + realloc(counters, sizeof(active_atomic_counter) * (num_counters + 1)); + + counters[num_counters].id = id; + counters[num_counters].var = var; + num_counters++; + } + + active_atomic_counter *counters; + unsigned num_counters; + unsigned stage_references[MESA_SHADER_TYPES]; + unsigned size; + }; + + int + cmp_actives(const void *a, const void *b) + { + const active_atomic_counter *const first = (active_atomic_counter *) a; + const active_atomic_counter *const second = (active_atomic_counter *) b; + + return int(first->var->atomic.offset) - int(second->var->atomic.offset); + } + + bool + check_atomic_counters_overlap(const ir_variable *x, const ir_variable *y) + { + return ((x->atomic.offset >= y->atomic.offset && + x->atomic.offset < y->atomic.offset + y->type->atomic_size()) || + (y->atomic.offset >= x->atomic.offset && + y->atomic.offset < x->atomic.offset + x->type->atomic_size())); + } + + active_atomic_buffer * + find_active_atomic_counters(struct gl_context *ctx, + struct gl_shader_program *prog, + unsigned *num_buffers) + { + active_atomic_buffer *const buffers = + new active_atomic_buffer[ctx->Const.MaxAtomicBufferBindings]; + + *num_buffers = 0; + + for (unsigned i = 0; i < MESA_SHADER_TYPES; ++i) { + struct gl_shader *sh = prog->_LinkedShaders[i]; + if (sh == NULL) + continue; + + foreach_list(node, sh->ir) { + ir_variable *var = ((ir_instruction *)node)->as_variable(); + + if (var && var->type->contains_atomic()) { + unsigned id; + bool found = prog->UniformHash->get(id, var->name); + assert(found); + active_atomic_buffer *buf = &buffers[var->binding]; + + /* If this is the first time the buffer is used, increment + * the counter of buffers used. + */ + if (buf->size == 0) + (*num_buffers)++; + + buf->push_back(id, var); + + buf->stage_references[i]++; + buf->size = MAX2(buf->size, var->atomic.offset + + var->type->atomic_size()); + } + } + } + + for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) { + if (buffers[i].size == 0) + continue; + + qsort(buffers[i].counters, buffers[i].num_counters, + sizeof(active_atomic_counter), + cmp_actives); + + for (unsigned j = 1; j < buffers[i].num_counters; j++) { + /* If an overlapping counter found, it must be a reference to the + * same counter from a different shader stage. + */ + if (check_atomic_counters_overlap(buffers[i].counters[j-1].var, + buffers[i].counters[j].var) + && strcmp(buffers[i].counters[j-1].var->name, + buffers[i].counters[j].var->name) != 0) { + linker_error(prog, "Atomic counter %s declared at offset %d " + "which is already in use.", + buffers[i].counters[j].var->name, + buffers[i].counters[j].var->atomic.offset); + } + } + } + return buffers; + } +} + +void +link_assign_atomic_counter_resources(struct gl_context *ctx, + struct gl_shader_program *prog) +{ + unsigned num_buffers; + active_atomic_buffer *abs = + find_active_atomic_counters(ctx, prog, &num_buffers); + + prog->AtomicBuffers = rzalloc_array(prog, gl_active_atomic_buffer, + num_buffers); + prog->NumAtomicBuffers = num_buffers; + + unsigned i = 0; + for (unsigned binding = 0; + binding < ctx->Const.MaxAtomicBufferBindings; + binding++) { + + /* If the binding was not used, skip. + */ + if (abs[binding].size == 0) + continue; + + active_atomic_buffer &ab = abs[binding]; + gl_active_atomic_buffer &mab = prog->AtomicBuffers[i]; + + /* Assign buffer-specific fields. */ + mab.Binding = binding; + mab.MinimumSize = ab.size; + mab.Uniforms = rzalloc_array(prog->AtomicBuffers, GLuint, + ab.num_counters); + mab.NumUniforms = ab.num_counters; + + /* Assign counter-specific fields. */ + for (unsigned j = 0; j < ab.num_counters; j++) { + ir_variable *const var = ab.counters[j].var; + const unsigned id = ab.counters[j].id; + gl_uniform_storage *const storage = &prog->UniformStorage[id]; + + mab.Uniforms[j] = id; + var->atomic.buffer_index = i; + storage->atomic_buffer_index = i; + storage->offset = var->atomic.offset; + storage->array_stride = (var->type->is_array() ? + var->type->element_type()->atomic_size() : 0); + } + + /* Assign stage-specific fields. */ + for (unsigned j = 0; j < MESA_SHADER_TYPES; ++j) + mab.StageReferences[j] = + (ab.stage_references[j] ? GL_TRUE : GL_FALSE); + + i++; + } + + delete [] abs; + assert(i == num_buffers); +} + +void +link_check_atomic_counter_resources(struct gl_context *ctx, + struct gl_shader_program *prog) +{ + STATIC_ASSERT(MESA_SHADER_TYPES == 3); + static const char *shader_names[MESA_SHADER_TYPES] = { + "vertex", "geometry", "fragment" + }; + const unsigned max_atomic_counters[MESA_SHADER_TYPES] = { + ctx->Const.VertexProgram.MaxAtomicCounters, + ctx->Const.GeometryProgram.MaxAtomicCounters, + ctx->Const.FragmentProgram.MaxAtomicCounters + }; + const unsigned max_atomic_buffers[MESA_SHADER_TYPES] = { + ctx->Const.VertexProgram.MaxAtomicBuffers, + ctx->Const.GeometryProgram.MaxAtomicBuffers, + ctx->Const.FragmentProgram.MaxAtomicBuffers + }; + unsigned num_buffers; + active_atomic_buffer *const abs = + find_active_atomic_counters(ctx, prog, &num_buffers); + unsigned atomic_counters[MESA_SHADER_TYPES] = {}; + unsigned atomic_buffers[MESA_SHADER_TYPES] = {}; + unsigned total_atomic_counters = 0; + unsigned total_atomic_buffers = 0; + + /* Sum the required resources. Note that this counts buffers and + * counters referenced by several shader stages multiple times + * against the combined limit -- That's the behavior the spec + * requires. + */ + for (unsigned i = 0; i < ctx->Const.MaxAtomicBufferBindings; i++) { + if (abs[i].size == 0) + continue; + + for (unsigned j = 0; j < MESA_SHADER_TYPES; ++j) { + const unsigned n = abs[i].stage_references[j]; + + if (n) { + atomic_counters[j] += n; + total_atomic_counters += n; + atomic_buffers[j]++; + total_atomic_buffers++; + } + } + } + + /* Check that they are within the supported limits. */ + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { + if (atomic_counters[i] > max_atomic_counters[i]) + linker_error(prog, "Too many %s shader atomic counters", + shader_names[i]); + + if (atomic_buffers[i] > max_atomic_buffers[i]) + linker_error(prog, "Too many %s shader atomic counter buffers", + shader_names[i]); + } + + if (total_atomic_counters > ctx->Const.MaxCombinedAtomicCounters) + linker_error(prog, "Too many combined atomic counters"); + + if (total_atomic_buffers > ctx->Const.MaxCombinedAtomicBuffers) + linker_error(prog, "Too many combined atomic buffers"); + + delete [] abs; +} |