diff options
Diffstat (limited to 'mesalib/src/glsl/link_uniform_initializers.cpp')
-rw-r--r-- | mesalib/src/glsl/link_uniform_initializers.cpp | 75 |
1 files changed, 58 insertions, 17 deletions
diff --git a/mesalib/src/glsl/link_uniform_initializers.cpp b/mesalib/src/glsl/link_uniform_initializers.cpp index 54d9bf1f5..3f6671047 100644 --- a/mesalib/src/glsl/link_uniform_initializers.cpp +++ b/mesalib/src/glsl/link_uniform_initializers.cpp @@ -82,6 +82,56 @@ copy_constant_to_storage(union gl_constant_value *storage, } void +set_uniform_binding(void *mem_ctx, gl_shader_program *prog, + const char *name, const glsl_type *type, int binding) +{ + struct gl_uniform_storage *const storage = + get_storage(prog->UniformStorage, prog->NumUserUniformStorage, name); + + if (storage == NULL) { + assert(storage != NULL); + return; + } + + if (storage->type->is_sampler()) { + unsigned elements = MAX2(storage->array_elements, 1); + + /* From section 4.4.4 of the GLSL 4.20 specification: + * "If the binding identifier is used with an array, the first element + * of the array takes the specified unit and each subsequent element + * takes the next consecutive unit." + */ + for (unsigned int i = 0; i < elements; i++) { + storage->storage[i].i = binding + i; + } + + for (int sh = 0; sh < MESA_SHADER_TYPES; sh++) { + gl_shader *shader = prog->_LinkedShaders[sh]; + + if (shader && storage->sampler[sh].active) { + for (unsigned i = 0; i < elements; i++) { + unsigned index = storage->sampler[sh].index + i; + + shader->SamplerUnits[index] = storage->storage[i].i; + } + } + } + } else if (storage->block_index != -1) { + /* This is a field of a UBO. val is the binding index. */ + for (int i = 0; i < MESA_SHADER_TYPES; i++) { + int stage_index = prog->UniformBlockStageIndex[i][storage->block_index]; + + if (stage_index != -1) { + struct gl_shader *sh = prog->_LinkedShaders[i]; + sh->UniformBlocks[stage_index].Binding = binding; + } + } + } + + storage->initialized = true; +} + +void set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, const char *name, const glsl_type *type, ir_constant *val) @@ -136,20 +186,6 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, idx += elements; } - - if (base_type == GLSL_TYPE_SAMPLER) { - for (int sh = 0; sh < MESA_SHADER_TYPES; sh++) { - gl_shader *shader = prog->_LinkedShaders[sh]; - - if (shader && storage->sampler[sh].active) { - for (unsigned i = 0; i < storage->array_elements; i++) { - unsigned index = storage->sampler[sh].index + i; - - shader->SamplerUnits[index] = storage->storage[i].i; - } - } - } - } } else { copy_constant_to_storage(storage->storage, val, @@ -187,14 +223,19 @@ link_set_uniform_initializers(struct gl_shader_program *prog) foreach_list(node, shader->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if (!var || var->mode != ir_var_uniform || !var->constant_value) + if (!var || var->mode != ir_var_uniform) continue; if (!mem_ctx) mem_ctx = ralloc_context(NULL); - linker::set_uniform_initializer(mem_ctx, prog, var->name, - var->type, var->constant_value); + if (var->explicit_binding) { + linker::set_uniform_binding(mem_ctx, prog, var->name, + var->type, var->binding); + } else if (var->constant_value) { + linker::set_uniform_initializer(mem_ctx, prog, var->name, + var->type, var->constant_value); + } } } |