diff options
Diffstat (limited to 'mesalib/src/glsl/link_varyings.cpp')
-rw-r--r-- | mesalib/src/glsl/link_varyings.cpp | 98 |
1 files changed, 56 insertions, 42 deletions
diff --git a/mesalib/src/glsl/link_varyings.cpp b/mesalib/src/glsl/link_varyings.cpp index be36b5f8f..229a4cb85 100644 --- a/mesalib/src/glsl/link_varyings.cpp +++ b/mesalib/src/glsl/link_varyings.cpp @@ -93,31 +93,43 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog, /* Check that all of the qualifiers match between stages. */ - if (input->centroid != output->centroid) { + if (input->data.centroid != output->data.centroid) { linker_error(prog, "%s shader output `%s' %s centroid qualifier, " "but %s shader input %s centroid qualifier\n", _mesa_glsl_shader_target_name(producer_type), output->name, - (output->centroid) ? "has" : "lacks", + (output->data.centroid) ? "has" : "lacks", _mesa_glsl_shader_target_name(consumer_type), - (input->centroid) ? "has" : "lacks"); + (input->data.centroid) ? "has" : "lacks"); return; } - if (input->invariant != output->invariant) { + if (input->data.sample != output->data.sample) { + linker_error(prog, + "%s shader output `%s' %s sample qualifier, " + "but %s shader input %s sample qualifier\n", + _mesa_glsl_shader_target_name(producer_type), + output->name, + (output->data.sample) ? "has" : "lacks", + _mesa_glsl_shader_target_name(consumer_type), + (input->data.sample) ? "has" : "lacks"); + return; + } + + if (input->data.invariant != output->data.invariant) { linker_error(prog, "%s shader output `%s' %s invariant qualifier, " "but %s shader input %s invariant qualifier\n", _mesa_glsl_shader_target_name(producer_type), output->name, - (output->invariant) ? "has" : "lacks", + (output->data.invariant) ? "has" : "lacks", _mesa_glsl_shader_target_name(consumer_type), - (input->invariant) ? "has" : "lacks"); + (input->data.invariant) ? "has" : "lacks"); return; } - if (input->interpolation != output->interpolation) { + if (input->data.interpolation != output->data.interpolation) { linker_error(prog, "%s shader output `%s' specifies %s " "interpolation qualifier, " @@ -125,9 +137,9 @@ cross_validate_types_and_qualifiers(struct gl_shader_program *prog, "interpolation qualifier\n", _mesa_glsl_shader_target_name(producer_type), output->name, - interpolation_string(output->interpolation), + interpolation_string(output->data.interpolation), _mesa_glsl_shader_target_name(consumer_type), - interpolation_string(input->interpolation)); + interpolation_string(input->data.interpolation)); return; } } @@ -143,11 +155,11 @@ cross_validate_front_and_back_color(struct gl_shader_program *prog, GLenum consumer_type, GLenum producer_type) { - if (front_color != NULL && front_color->assigned) + if (front_color != NULL && front_color->data.assigned) cross_validate_types_and_qualifiers(prog, input, front_color, consumer_type, producer_type); - if (back_color != NULL && back_color->assigned) + if (back_color != NULL && back_color->data.assigned) cross_validate_types_and_qualifiers(prog, input, back_color, consumer_type, producer_type); } @@ -166,7 +178,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, foreach_list(node, producer->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if ((var == NULL) || (var->mode != ir_var_shader_out)) + if ((var == NULL) || (var->data.mode != ir_var_shader_out)) continue; parameters.add_variable(var); @@ -184,10 +196,10 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, foreach_list(node, consumer->ir) { ir_variable *const input = ((ir_instruction *) node)->as_variable(); - if ((input == NULL) || (input->mode != ir_var_shader_in)) + if ((input == NULL) || (input->data.mode != ir_var_shader_in)) continue; - if (strcmp(input->name, "gl_Color") == 0 && input->used) { + if (strcmp(input->name, "gl_Color") == 0 && input->data.used) { const ir_variable *const front_color = parameters.get_variable("gl_FrontColor"); @@ -197,7 +209,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, cross_validate_front_and_back_color(prog, input, front_color, back_color, consumer->Type, producer->Type); - } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->used) { + } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) { const ir_variable *const front_color = parameters.get_variable("gl_FrontSecondaryColor"); @@ -317,8 +329,8 @@ tfeedback_decl::assign_location(struct gl_context *ctx, assert(this->is_varying()); unsigned fine_location - = this->matched_candidate->toplevel_var->location * 4 - + this->matched_candidate->toplevel_var->location_frac + = this->matched_candidate->toplevel_var->data.location * 4 + + this->matched_candidate->toplevel_var->data.location_frac + this->matched_candidate->offset; if (this->matched_candidate->type->is_array()) { @@ -734,7 +746,7 @@ varying_matches::~varying_matches() void varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var) { - if (!producer_var->is_unmatched_generic_inout) { + if (!producer_var->data.is_unmatched_generic_inout) { /* Either a location already exists for this variable (since it is part * of fixed functionality), or it has already been recorded as part of a * previous match. @@ -752,12 +764,14 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var) * regardless of where they appear. We can trivially satisfy that * requirement by changing the interpolation type to flat here. */ - producer_var->centroid = false; - producer_var->interpolation = INTERP_QUALIFIER_FLAT; + producer_var->data.centroid = false; + producer_var->data.sample = false; + producer_var->data.interpolation = INTERP_QUALIFIER_FLAT; if (consumer_var) { - consumer_var->centroid = false; - consumer_var->interpolation = INTERP_QUALIFIER_FLAT; + consumer_var->data.centroid = false; + consumer_var->data.sample = false; + consumer_var->data.interpolation = INTERP_QUALIFIER_FLAT; } } @@ -784,9 +798,9 @@ varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var) this->matches[this->num_matches].producer_var = producer_var; this->matches[this->num_matches].consumer_var = consumer_var; this->num_matches++; - producer_var->is_unmatched_generic_inout = 0; + producer_var->data.is_unmatched_generic_inout = 0; if (consumer_var) - consumer_var->is_unmatched_generic_inout = 0; + consumer_var->data.is_unmatched_generic_inout = 0; } @@ -838,12 +852,12 @@ varying_matches::store_locations(unsigned producer_base, unsigned slot = generic_location / 4; unsigned offset = generic_location % 4; - producer_var->location = producer_base + slot; - producer_var->location_frac = offset; + producer_var->data.location = producer_base + slot; + producer_var->data.location_frac = offset; if (consumer_var) { - assert(consumer_var->location == -1); - consumer_var->location = consumer_base + slot; - consumer_var->location_frac = offset; + assert(consumer_var->data.location == -1); + consumer_var->data.location = consumer_base + slot; + consumer_var->data.location_frac = offset; } } } @@ -873,9 +887,9 @@ varying_matches::compute_packing_class(ir_variable *var) * * Therefore, the packing class depends only on the interpolation type. */ - unsigned packing_class = var->centroid ? 1 : 0; + unsigned packing_class = var->data.centroid | (var->data.sample << 1); packing_class *= 4; - packing_class += var->interpolation; + packing_class += var->data.interpolation; return packing_class; } @@ -933,8 +947,8 @@ is_varying_var(GLenum shaderType, const ir_variable *var) { /* Only fragment shaders will take a varying variable as an input */ if (shaderType == GL_FRAGMENT_SHADER && - var->mode == ir_var_shader_in) { - switch (var->location) { + var->data.mode == ir_var_shader_in) { + switch (var->data.location) { case VARYING_SLOT_POS: case VARYING_SLOT_FACE: case VARYING_SLOT_PNTC: @@ -1082,7 +1096,7 @@ assign_varying_locations(struct gl_context *ctx, ir_variable *const input_var = ((ir_instruction *) node)->as_variable(); - if ((input_var != NULL) && (input_var->mode == ir_var_shader_in)) { + if ((input_var != NULL) && (input_var->data.mode == ir_var_shader_in)) { if (input_var->get_interface_type() != NULL) { char *const iface_field_name = ralloc_asprintf(mem_ctx, "%s.%s", @@ -1101,7 +1115,7 @@ assign_varying_locations(struct gl_context *ctx, foreach_list(node, producer->ir) { ir_variable *const output_var = ((ir_instruction *) node)->as_variable(); - if ((output_var == NULL) || (output_var->mode != ir_var_shader_out)) + if ((output_var == NULL) || (output_var->data.mode != ir_var_shader_out)) continue; tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates); @@ -1121,7 +1135,7 @@ assign_varying_locations(struct gl_context *ctx, (ir_variable *) hash_table_find(consumer_inputs, output_var->name); } - if (input_var && input_var->mode != ir_var_shader_in) + if (input_var && input_var->data.mode != ir_var_shader_in) input_var = NULL; if (input_var) { @@ -1143,7 +1157,7 @@ assign_varying_locations(struct gl_context *ctx, return false; } - if (matched_candidate->toplevel_var->is_unmatched_generic_inout) + if (matched_candidate->toplevel_var->data.is_unmatched_generic_inout) matches.record(matched_candidate->toplevel_var, NULL); } @@ -1185,8 +1199,8 @@ assign_varying_locations(struct gl_context *ctx, foreach_list(node, consumer->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if (var && var->mode == ir_var_shader_in && - var->is_unmatched_generic_inout) { + if (var && var->data.mode == ir_var_shader_in && + var->data.is_unmatched_generic_inout) { if (prog->Version <= 120) { /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec: * @@ -1211,7 +1225,7 @@ assign_varying_locations(struct gl_context *ctx, /* An 'in' variable is only really a shader input if its * value is written by the previous stage. */ - var->mode = ir_var_auto; + var->data.mode = ir_var_auto; } } } @@ -1229,7 +1243,7 @@ check_against_output_limit(struct gl_context *ctx, foreach_list(node, producer->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if (var && var->mode == ir_var_shader_out && + if (var && var->data.mode == ir_var_shader_out && is_varying_var(producer->Type, var)) { output_vectors += var->type->count_attribute_slots(); } @@ -1278,7 +1292,7 @@ check_against_input_limit(struct gl_context *ctx, foreach_list(node, consumer->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if (var && var->mode == ir_var_shader_in && + if (var && var->data.mode == ir_var_shader_in && is_varying_var(consumer->Type, var)) { input_vectors += var->type->count_attribute_slots(); } |