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+/*
+ * Copyright © 2012 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#pragma once
+#ifndef GLSL_LINK_VARYINGS_H
+#define GLSL_LINK_VARYINGS_H
+
+/**
+ * \file link_varyings.h
+ *
+ * Linker functions related specifically to linking varyings between shader
+ * stages.
+ */
+
+
+#include "main/glheader.h"
+
+
+struct gl_shader_program;
+struct gl_shader;
+class ir_variable;
+
+
+/**
+ * Data structure tracking information about a transform feedback declaration
+ * during linking.
+ */
+class tfeedback_decl
+{
+public:
+ bool init(struct gl_context *ctx, struct gl_shader_program *prog,
+ const void *mem_ctx, const char *input);
+ static bool is_same(const tfeedback_decl &x, const tfeedback_decl &y);
+ bool assign_location(struct gl_context *ctx, struct gl_shader_program *prog,
+ ir_variable *output_var);
+ unsigned get_num_outputs() const;
+ bool store(struct gl_context *ctx, struct gl_shader_program *prog,
+ struct gl_transform_feedback_info *info, unsigned buffer,
+ const unsigned max_outputs) const;
+ ir_variable *find_output_var(gl_shader_program *prog,
+ gl_shader *producer) const;
+
+ bool is_next_buffer_separator() const
+ {
+ return this->next_buffer_separator;
+ }
+
+ bool is_varying() const
+ {
+ return !this->next_buffer_separator && !this->skip_components;
+ }
+
+ /**
+ * The total number of varying components taken up by this variable. Only
+ * valid if assign_location() has been called.
+ */
+ unsigned num_components() const
+ {
+ if (this->is_clip_distance_mesa)
+ return this->size;
+ else
+ return this->vector_elements * this->matrix_columns * this->size;
+ }
+
+private:
+ /**
+ * The name that was supplied to glTransformFeedbackVaryings. Used for
+ * error reporting and glGetTransformFeedbackVarying().
+ */
+ const char *orig_name;
+
+ /**
+ * The name of the variable, parsed from orig_name.
+ */
+ const char *var_name;
+
+ /**
+ * True if the declaration in orig_name represents an array.
+ */
+ bool is_subscripted;
+
+ /**
+ * If is_subscripted is true, the subscript that was specified in orig_name.
+ */
+ unsigned array_subscript;
+
+ /**
+ * True if the variable is gl_ClipDistance and the driver lowers
+ * gl_ClipDistance to gl_ClipDistanceMESA.
+ */
+ bool is_clip_distance_mesa;
+
+ /**
+ * The vertex shader output location that the linker assigned for this
+ * variable. -1 if a location hasn't been assigned yet.
+ */
+ int location;
+
+ /**
+ * If non-zero, then this variable may be packed along with other variables
+ * into a single varying slot, so this offset should be applied when
+ * accessing components. For example, an offset of 1 means that the x
+ * component of this variable is actually stored in component y of the
+ * location specified by \c location.
+ *
+ * Only valid if location != -1.
+ */
+ unsigned location_frac;
+
+ /**
+ * If location != -1, the number of vector elements in this variable, or 1
+ * if this variable is a scalar.
+ */
+ unsigned vector_elements;
+
+ /**
+ * If location != -1, the number of matrix columns in this variable, or 1
+ * if this variable is not a matrix.
+ */
+ unsigned matrix_columns;
+
+ /** Type of the varying returned by glGetTransformFeedbackVarying() */
+ GLenum type;
+
+ /**
+ * If location != -1, the size that should be returned by
+ * glGetTransformFeedbackVarying().
+ */
+ unsigned size;
+
+ /**
+ * How many components to skip. If non-zero, this is
+ * gl_SkipComponents{1,2,3,4} from ARB_transform_feedback3.
+ */
+ unsigned skip_components;
+
+ /**
+ * Whether this is gl_NextBuffer from ARB_transform_feedback3.
+ */
+ bool next_buffer_separator;
+};
+
+
+bool
+cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
+ gl_shader *producer, gl_shader *consumer);
+
+bool
+parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog,
+ const void *mem_ctx, unsigned num_names,
+ char **varying_names, tfeedback_decl *decls);
+
+bool
+store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog,
+ unsigned num_tfeedback_decls,
+ tfeedback_decl *tfeedback_decls);
+
+bool
+assign_varying_locations(struct gl_context *ctx,
+ void *mem_ctx,
+ struct gl_shader_program *prog,
+ gl_shader *producer, gl_shader *consumer,
+ unsigned num_tfeedback_decls,
+ tfeedback_decl *tfeedback_decls);
+
+#endif /* GLSL_LINK_VARYINGS_H */