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path: root/mesalib/src/glsl/linker.cpp
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Diffstat (limited to 'mesalib/src/glsl/linker.cpp')
-rw-r--r--mesalib/src/glsl/linker.cpp54
1 files changed, 24 insertions, 30 deletions
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp
index 3036ebcb3..d588bc63e 100644
--- a/mesalib/src/glsl/linker.cpp
+++ b/mesalib/src/glsl/linker.cpp
@@ -437,8 +437,8 @@ parse_program_resource_name(const GLchar *name,
void
link_invalidate_variable_locations(exec_list *ir)
{
- foreach_list(node, ir) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
+ foreach_in_list(ir_instruction, node, ir) {
+ ir_variable *const var = node->as_variable();
if (var == NULL)
continue;
@@ -692,8 +692,8 @@ cross_validate_globals(struct gl_shader_program *prog,
if (shader_list[i] == NULL)
continue;
- foreach_list(node, shader_list[i]->ir) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
+ foreach_in_list(ir_instruction, node, shader_list[i]->ir) {
+ ir_variable *const var = node->as_variable();
if (var == NULL)
continue;
@@ -962,8 +962,7 @@ populate_symbol_table(gl_shader *sh)
{
sh->symbols = new(sh) glsl_symbol_table;
- foreach_list(node, sh->ir) {
- ir_instruction *const inst = (ir_instruction *) node;
+ foreach_in_list(ir_instruction, inst, sh->ir) {
ir_variable *var;
ir_function *func;
@@ -1079,9 +1078,7 @@ move_non_declarations(exec_list *instructions, exec_node *last,
temps = hash_table_ctor(0, hash_table_pointer_hash,
hash_table_pointer_compare);
- foreach_list_safe(node, instructions) {
- ir_instruction *inst = (ir_instruction *) node;
-
+ foreach_in_list_safe(ir_instruction, inst, instructions) {
if (inst->as_function())
continue;
@@ -1603,8 +1600,8 @@ link_intrastage_shaders(void *mem_ctx,
* across all shaders.
*/
for (unsigned i = 0; i < (num_shaders - 1); i++) {
- foreach_list(node, shader_list[i]->ir) {
- ir_function *const f = ((ir_instruction *) node)->as_function();
+ foreach_in_list(ir_instruction, node, shader_list[i]->ir) {
+ ir_function *const f = node->as_function();
if (f == NULL)
continue;
@@ -1619,9 +1616,7 @@ link_intrastage_shaders(void *mem_ctx,
if (other == NULL)
continue;
- foreach_list(n, &f->signatures) {
- ir_function_signature *sig = (ir_function_signature *) n;
-
+ foreach_in_list(ir_function_signature, sig, &f->signatures) {
if (!sig->is_defined || sig->is_builtin())
continue;
@@ -1735,8 +1730,7 @@ link_intrastage_shaders(void *mem_ctx,
if (linked->Stage == MESA_SHADER_GEOMETRY) {
unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
geom_array_resize_visitor input_resize_visitor(num_vertices, prog);
- foreach_list(n, linked->ir) {
- ir_instruction *ir = (ir_instruction *) n;
+ foreach_in_list(ir_instruction, ir, linked->ir) {
ir->accept(&input_resize_visitor);
}
}
@@ -1774,8 +1768,8 @@ update_array_sizes(struct gl_shader_program *prog)
if (prog->_LinkedShaders[i] == NULL)
continue;
- foreach_list(node, prog->_LinkedShaders[i]->ir) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
+ foreach_in_list(ir_instruction, node, prog->_LinkedShaders[i]->ir) {
+ ir_variable *const var = node->as_variable();
if ((var == NULL) || (var->data.mode != ir_var_uniform) ||
!var->type->is_array())
@@ -1797,8 +1791,8 @@ update_array_sizes(struct gl_shader_program *prog)
if (prog->_LinkedShaders[j] == NULL)
continue;
- foreach_list(node2, prog->_LinkedShaders[j]->ir) {
- ir_variable *other_var = ((ir_instruction *) node2)->as_variable();
+ foreach_in_list(ir_instruction, node2, prog->_LinkedShaders[j]->ir) {
+ ir_variable *other_var = node2->as_variable();
if (!other_var)
continue;
@@ -1940,8 +1934,8 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
unsigned num_attr = 0;
- foreach_list(node, sh->ir) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
+ foreach_in_list(ir_instruction, node, sh->ir) {
+ ir_variable *const var = node->as_variable();
if ((var == NULL) || (var->data.mode != (unsigned) direction))
continue;
@@ -2159,8 +2153,8 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
void
demote_shader_inputs_and_outputs(gl_shader *sh, enum ir_variable_mode mode)
{
- foreach_list(node, sh->ir) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
+ foreach_in_list(ir_instruction, node, sh->ir) {
+ ir_variable *const var = node->as_variable();
if ((var == NULL) || (var->data.mode != int(mode)))
continue;
@@ -2195,8 +2189,8 @@ store_fragdepth_layout(struct gl_shader_program *prog)
* We're only interested in the cases where the variable is NOT removed
* from the IR.
*/
- foreach_list(node, ir) {
- ir_variable *const var = ((ir_instruction *) node)->as_variable();
+ foreach_in_list(ir_instruction, node, ir) {
+ ir_variable *const var = node->as_variable();
if (var == NULL || var->data.mode != ir_var_shader_out) {
continue;
@@ -2327,8 +2321,8 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog)
total_image_units += sh->NumImages;
if (i == MESA_SHADER_FRAGMENT) {
- foreach_list(node, sh->ir) {
- ir_variable *var = ((ir_instruction *)node)->as_variable();
+ foreach_in_list(ir_instruction, node, sh->ir) {
+ ir_variable *var = node->as_variable();
if (var && var->data.mode == ir_var_shader_out)
fragment_outputs += var->type->count_attribute_slots();
}
@@ -2440,8 +2434,8 @@ check_explicit_uniform_locations(struct gl_context *ctx,
if (!sh)
continue;
- foreach_list(node, sh->ir) {
- ir_variable *var = ((ir_instruction *)node)->as_variable();
+ foreach_in_list(ir_instruction, node, sh->ir) {
+ ir_variable *var = node->as_variable();
if ((var && var->data.mode == ir_var_uniform) &&
var->data.explicit_location) {
if (!reserve_explicit_locations(prog, uniform_map, var))