diff options
Diffstat (limited to 'mesalib/src/glsl/linker.cpp')
-rw-r--r-- | mesalib/src/glsl/linker.cpp | 39 |
1 files changed, 36 insertions, 3 deletions
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp index de6b1fb9f..3f5eac1e2 100644 --- a/mesalib/src/glsl/linker.cpp +++ b/mesalib/src/glsl/linker.cpp @@ -76,10 +76,9 @@ #include "ir_rvalue_visitor.h" #include "ir_uniform.h" -extern "C" { #include "main/shaderobj.h" #include "main/enums.h" -} + void linker_error(gl_shader_program *, const char *, ...); @@ -732,8 +731,27 @@ cross_validate_globals(struct gl_shader_program *prog, && ((var->type->length == 0) || (existing->type->length == 0))) { if (var->type->length != 0) { + if (var->type->length <= existing->data.max_array_access) { + linker_error(prog, "%s `%s' declared as type " + "`%s' but outermost dimension has an index" + " of `%i'\n", + mode_string(var), + var->name, var->type->name, + existing->data.max_array_access); + return; + } existing->type = var->type; - } + } else if (existing->type->length != 0 + && existing->type->length <= + var->data.max_array_access) { + linker_error(prog, "%s `%s' declared as type " + "`%s' but outermost dimension has an index" + " of `%i'\n", + mode_string(var), + var->name, existing->type->name, + var->data.max_array_access); + return; + } } else if (var->type->is_record() && existing->type->is_record() && existing->type->record_compare(var->type)) { @@ -2746,6 +2764,21 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) if (last >= 0 && last < MESA_SHADER_FRAGMENT) { gl_shader *const sh = prog->_LinkedShaders[last]; + if (first == MESA_SHADER_GEOMETRY) { + /* There was no vertex shader, but we still have to assign varying + * locations for use by geometry shader inputs in SSO. + * + * If the shader is not separable (i.e., prog->SeparateShader is + * false), linking will have already failed when first is + * MESA_SHADER_GEOMETRY. + */ + if (!assign_varying_locations(ctx, mem_ctx, prog, + NULL, sh, + num_tfeedback_decls, tfeedback_decls, + prog->Geom.VerticesIn)) + goto done; + } + if (num_tfeedback_decls != 0 || prog->SeparateShader) { /* There was no fragment shader, but we still have to assign varying * locations for use by transform feedback. |