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path: root/mesalib/src/glsl/linker.cpp
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-rw-r--r--mesalib/src/glsl/linker.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp
index 8278e43ad..09ffdff63 100644
--- a/mesalib/src/glsl/linker.cpp
+++ b/mesalib/src/glsl/linker.cpp
@@ -1319,9 +1319,11 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
* attribute overlaps any previously allocated bits.
*/
if ((~(use_mask << attr) & used_locations) != used_locations) {
+ const char *const string = (target_index == MESA_SHADER_VERTEX)
+ ? "vertex shader input" : "fragment shader output";
linker_error(prog,
- "insufficient contiguous attribute locations "
- "available for vertex shader input `%s'",
+ "insufficient contiguous locations "
+ "available for %s `%s'", string,
var->name);
return false;
}
@@ -1370,7 +1372,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
? "vertex shader input" : "fragment shader output";
linker_error(prog,
- "insufficient contiguous attribute locations "
+ "insufficient contiguous locations "
"available for %s `%s'",
string, to_assign[i].var->name);
return false;