diff options
Diffstat (limited to 'mesalib/src/glsl/linker.cpp')
-rw-r--r-- | mesalib/src/glsl/linker.cpp | 173 |
1 files changed, 91 insertions, 82 deletions
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp index 1366077f7..a6133ea9c 100644 --- a/mesalib/src/glsl/linker.cpp +++ b/mesalib/src/glsl/linker.cpp @@ -114,8 +114,8 @@ public: ir_rvalue *param_rval = (ir_rvalue *)iter.get(); ir_variable *sig_param = (ir_variable *)sig_iter.get(); - if (sig_param->mode == ir_var_function_out || - sig_param->mode == ir_var_function_inout) { + if (sig_param->data.mode == ir_var_function_out || + sig_param->data.mode == ir_var_function_inout) { ir_variable *var = param_rval->variable_referenced(); if (var && strcmp(name, var->name) == 0) { found = true; @@ -198,7 +198,7 @@ public: virtual ir_visitor_status visit(ir_variable *var) { - if (!var->type->is_array() || var->mode != ir_var_shader_in) + if (!var->type->is_array() || var->data.mode != ir_var_shader_in) return visit_continue; unsigned size = var->type->length; @@ -217,16 +217,16 @@ public: * array using an index too large for its actual size assigned at link * time. */ - if (var->max_array_access >= this->num_vertices) { + if (var->data.max_array_access >= this->num_vertices) { linker_error(this->prog, "geometry shader accesses element %i of " "%s, but only %i input vertices\n", - var->max_array_access, var->name, this->num_vertices); + var->data.max_array_access, var->name, this->num_vertices); return visit_continue; } var->type = glsl_type::get_array_instance(var->type->element_type(), this->num_vertices); - var->max_array_access = this->num_vertices - 1; + var->data.max_array_access = this->num_vertices - 1; return visit_continue; } @@ -379,9 +379,9 @@ link_invalidate_variable_locations(exec_list *ir) * shader inputs (via layout(location=...)), and generic fragment shader * outputs (also via layout(location=...)). */ - if (!var->explicit_location) { - var->location = -1; - var->location_frac = 0; + if (!var->data.explicit_location) { + var->data.location = -1; + var->data.location_frac = 0; } /* ir_variable::is_unmatched_generic_inout is used by the linker while @@ -396,10 +396,10 @@ link_invalidate_variable_locations(exec_list *ir) * GL_ARB_separate_shader_objects is supported. When that extension is * implemented, this function will need some modifications. */ - if (!var->explicit_location) { - var->is_unmatched_generic_inout = 1; + if (!var->data.explicit_location) { + var->data.is_unmatched_generic_inout = 1; } else { - var->is_unmatched_generic_inout = 0; + var->data.is_unmatched_generic_inout = 0; } } } @@ -580,13 +580,13 @@ cross_validate_globals(struct gl_shader_program *prog, if (var == NULL) continue; - if (uniforms_only && (var->mode != ir_var_uniform)) + if (uniforms_only && (var->data.mode != ir_var_uniform)) continue; /* Don't cross validate temporaries that are at global scope. These * will eventually get pulled into the shaders 'main'. */ - if (var->mode == ir_var_temporary) + if (var->data.mode == ir_var_temporary) continue; /* If a global with this name has already been seen, verify that the @@ -619,17 +619,17 @@ cross_validate_globals(struct gl_shader_program *prog, } } - if (var->explicit_location) { - if (existing->explicit_location - && (var->location != existing->location)) { + if (var->data.explicit_location) { + if (existing->data.explicit_location + && (var->data.location != existing->data.location)) { linker_error(prog, "explicit locations for %s " "`%s' have differing values\n", mode_string(var), var->name); return; } - existing->location = var->location; - existing->explicit_location = true; + existing->data.location = var->data.location; + existing->data.explicit_location = true; } /* From the GLSL 4.20 specification: @@ -638,21 +638,21 @@ cross_validate_globals(struct gl_shader_program *prog, * opaque-uniform name. However, it is not an error to specify a * binding on some but not all declarations for the same name" */ - if (var->explicit_binding) { - if (existing->explicit_binding && - var->binding != existing->binding) { + if (var->data.explicit_binding) { + if (existing->data.explicit_binding && + var->data.binding != existing->data.binding) { linker_error(prog, "explicit bindings for %s " "`%s' have differing values\n", mode_string(var), var->name); return; } - existing->binding = var->binding; - existing->explicit_binding = true; + existing->data.binding = var->data.binding; + existing->data.explicit_binding = true; } if (var->type->contains_atomic() && - var->atomic.offset != existing->atomic.offset) { + var->data.atomic.offset != existing->data.atomic.offset) { linker_error(prog, "offset specifications for %s " "`%s' have differing values\n", mode_string(var), var->name); @@ -671,9 +671,9 @@ cross_validate_globals(struct gl_shader_program *prog, * of qualifiers." */ if (strcmp(var->name, "gl_FragDepth") == 0) { - bool layout_declared = var->depth_layout != ir_depth_layout_none; + bool layout_declared = var->data.depth_layout != ir_depth_layout_none; bool layout_differs = - var->depth_layout != existing->depth_layout; + var->data.depth_layout != existing->data.depth_layout; if (layout_declared && layout_differs) { linker_error(prog, @@ -682,7 +682,7 @@ cross_validate_globals(struct gl_shader_program *prog, "the same set of qualifiers."); } - if (var->used && layout_differs) { + if (var->data.used && layout_differs) { linker_error(prog, "If gl_FragDepth is redeclared with a layout " "qualifier in any fragment shader, it must be " @@ -734,8 +734,8 @@ cross_validate_globals(struct gl_shader_program *prog, } } - if (var->has_initializer) { - if (existing->has_initializer + if (var->data.has_initializer) { + if (existing->data.has_initializer && (var->constant_initializer == NULL || existing->constant_initializer == NULL)) { linker_error(prog, @@ -750,21 +750,27 @@ cross_validate_globals(struct gl_shader_program *prog, * otherwise) will propagate the existence to the variable * stored in the symbol table. */ - existing->has_initializer = true; + existing->data.has_initializer = true; } - if (existing->invariant != var->invariant) { + if (existing->data.invariant != var->data.invariant) { linker_error(prog, "declarations for %s `%s' have " "mismatching invariant qualifiers\n", mode_string(var), var->name); return; } - if (existing->centroid != var->centroid) { + if (existing->data.centroid != var->data.centroid) { linker_error(prog, "declarations for %s `%s' have " "mismatching centroid qualifiers\n", mode_string(var), var->name); return; } + if (existing->data.sample != var->data.sample) { + linker_error(prog, "declarations for %s `%s` have " + "mismatching sample qualifiers\n", + mode_string(var), var->name); + return; + } } else variables.add_variable(var); } @@ -884,7 +890,7 @@ remap_variables(ir_instruction *inst, struct gl_shader *target, virtual ir_visitor_status visit(ir_dereference_variable *ir) { - if (ir->var->mode == ir_var_temporary) { + if (ir->var->data.mode == ir_var_temporary) { ir_variable *var = (ir_variable *) hash_table_find(temps, ir->var); assert(var != NULL); @@ -958,13 +964,13 @@ move_non_declarations(exec_list *instructions, exec_node *last, continue; ir_variable *var = inst->as_variable(); - if ((var != NULL) && (var->mode != ir_var_temporary)) + if ((var != NULL) && (var->data.mode != ir_var_temporary)) continue; assert(inst->as_assignment() || inst->as_call() || inst->as_if() /* for initializers with the ?: operator */ - || ((var != NULL) && (var->mode == ir_var_temporary))); + || ((var != NULL) && (var->data.mode == ir_var_temporary))); if (make_copies) { inst = inst->clone(target, NULL); @@ -1036,7 +1042,7 @@ public: virtual ir_visitor_status visit(ir_variable *var) { - fixup_type(&var->type, var->max_array_access); + fixup_type(&var->type, var->data.max_array_access); if (var->type->is_interface()) { if (interface_contains_unsized_arrays(var->type)) { const glsl_type *new_type = @@ -1405,36 +1411,38 @@ link_intrastage_shaders(void *mem_ctx, insertion_point, true, linked); } - /* Resolve initializers for global variables in the linked shader. - */ - unsigned num_linking_shaders = num_shaders; - for (unsigned i = 0; i < num_shaders; i++) - num_linking_shaders += shader_list[i]->num_builtins_to_link; + /* Check if any shader needs built-in functions. */ + bool need_builtins = false; + for (unsigned i = 0; i < num_shaders; i++) { + if (shader_list[i]->uses_builtin_functions) { + need_builtins = true; + break; + } + } - gl_shader **linking_shaders = - (gl_shader **) calloc(num_linking_shaders, sizeof(gl_shader *)); + bool ok; + if (need_builtins) { + /* Make a temporary array one larger than shader_list, which will hold + * the built-in function shader as well. + */ + gl_shader **linking_shaders = (gl_shader **) + calloc(num_shaders + 1, sizeof(gl_shader *)); + memcpy(linking_shaders, shader_list, num_shaders * sizeof(gl_shader *)); + linking_shaders[num_shaders] = _mesa_glsl_get_builtin_function_shader(); - memcpy(linking_shaders, shader_list, - sizeof(linking_shaders[0]) * num_shaders); + ok = link_function_calls(prog, linked, linking_shaders, num_shaders + 1); - unsigned idx = num_shaders; - for (unsigned i = 0; i < num_shaders; i++) { - memcpy(&linking_shaders[idx], shader_list[i]->builtins_to_link, - sizeof(linking_shaders[0]) * shader_list[i]->num_builtins_to_link); - idx += shader_list[i]->num_builtins_to_link; + free(linking_shaders); + } else { + ok = link_function_calls(prog, linked, shader_list, num_shaders); } - assert(idx == num_linking_shaders); - if (!link_function_calls(prog, linked, linking_shaders, - num_linking_shaders)) { + if (!ok) { ctx->Driver.DeleteShader(ctx, linked); - free(linking_shaders); return NULL; } - free(linking_shaders); - /* At this point linked should contain all of the linked IR, so * validate it to make sure nothing went wrong. */ @@ -1486,7 +1494,7 @@ update_array_sizes(struct gl_shader_program *prog) foreach_list(node, prog->_LinkedShaders[i]->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if ((var == NULL) || (var->mode != ir_var_uniform) || + if ((var == NULL) || (var->data.mode != ir_var_uniform) || !var->type->is_array()) continue; @@ -1501,7 +1509,7 @@ update_array_sizes(struct gl_shader_program *prog) if (var->is_in_uniform_block() || var->type->contains_atomic()) continue; - unsigned int size = var->max_array_access; + unsigned int size = var->data.max_array_access; for (unsigned j = 0; j < MESA_SHADER_TYPES; j++) { if (prog->_LinkedShaders[j] == NULL) continue; @@ -1512,8 +1520,8 @@ update_array_sizes(struct gl_shader_program *prog) continue; if (strcmp(var->name, other_var->name) == 0 && - other_var->max_array_access > size) { - size = other_var->max_array_access; + other_var->data.max_array_access > size) { + size = other_var->data.max_array_access; } } } @@ -1652,16 +1660,17 @@ assign_attribute_or_color_locations(gl_shader_program *prog, foreach_list(node, sh->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if ((var == NULL) || (var->mode != (unsigned) direction)) + if ((var == NULL) || (var->data.mode != (unsigned) direction)) continue; - if (var->explicit_location) { - if ((var->location >= (int)(max_index + generic_base)) - || (var->location < 0)) { + if (var->data.explicit_location) { + if ((var->data.location >= (int)(max_index + generic_base)) + || (var->data.location < 0)) { linker_error(prog, "invalid explicit location %d specified for `%s'\n", - (var->location < 0) - ? var->location : var->location - generic_base, + (var->data.location < 0) + ? var->data.location + : var->data.location - generic_base, var->name); return false; } @@ -1670,8 +1679,8 @@ assign_attribute_or_color_locations(gl_shader_program *prog, if (prog->AttributeBindings->get(binding, var->name)) { assert(binding >= VERT_ATTRIB_GENERIC0); - var->location = binding; - var->is_unmatched_generic_inout = 0; + var->data.location = binding; + var->data.is_unmatched_generic_inout = 0; } } else if (target_index == MESA_SHADER_FRAGMENT) { unsigned binding; @@ -1679,11 +1688,11 @@ assign_attribute_or_color_locations(gl_shader_program *prog, if (prog->FragDataBindings->get(binding, var->name)) { assert(binding >= FRAG_RESULT_DATA0); - var->location = binding; - var->is_unmatched_generic_inout = 0; + var->data.location = binding; + var->data.is_unmatched_generic_inout = 0; if (prog->FragDataIndexBindings->get(index, var->name)) { - var->index = index; + var->data.index = index; } } } @@ -1694,8 +1703,8 @@ assign_attribute_or_color_locations(gl_shader_program *prog, * add it to the list of variables that need linker-assigned locations. */ const unsigned slots = var->type->count_attribute_slots(); - if (var->location != -1) { - if (var->location >= generic_base && var->index < 1) { + if (var->data.location != -1) { + if (var->data.location >= generic_base && var->data.index < 1) { /* From page 61 of the OpenGL 4.0 spec: * * "LinkProgram will fail if the attribute bindings assigned @@ -1729,7 +1738,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog, /* Mask representing the contiguous slots that will be used by * this attribute. */ - const unsigned attr = var->location - generic_base; + const unsigned attr = var->data.location - generic_base; const unsigned use_mask = (1 << slots) - 1; /* Generate a link error if the set of bits requested for this @@ -1795,8 +1804,8 @@ assign_attribute_or_color_locations(gl_shader_program *prog, return false; } - to_assign[i].var->location = generic_base + location; - to_assign[i].var->is_unmatched_generic_inout = 0; + to_assign[i].var->data.location = generic_base + location; + to_assign[i].var->data.is_unmatched_generic_inout = 0; used_locations |= (use_mask << location); } @@ -1813,15 +1822,15 @@ demote_shader_inputs_and_outputs(gl_shader *sh, enum ir_variable_mode mode) foreach_list(node, sh->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if ((var == NULL) || (var->mode != int(mode))) + if ((var == NULL) || (var->data.mode != int(mode))) continue; /* A shader 'in' or 'out' variable is only really an input or output if * its value is used by other shader stages. This will cause the variable * to have a location assigned. */ - if (var->is_unmatched_generic_inout) { - var->mode = ir_var_auto; + if (var->data.is_unmatched_generic_inout) { + var->data.mode = ir_var_auto; } } } @@ -1849,12 +1858,12 @@ store_fragdepth_layout(struct gl_shader_program *prog) foreach_list(node, ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); - if (var == NULL || var->mode != ir_var_shader_out) { + if (var == NULL || var->data.mode != ir_var_shader_out) { continue; } if (strcmp(var->name, "gl_FragDepth") == 0) { - switch (var->depth_layout) { + switch (var->data.depth_layout) { case ir_depth_layout_none: prog->FragDepthLayout = FRAG_DEPTH_LAYOUT_NONE; return; |