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Diffstat (limited to 'mesalib/src/glsl/nir/glsl_to_nir.cpp')
-rw-r--r--mesalib/src/glsl/nir/glsl_to_nir.cpp61
1 files changed, 14 insertions, 47 deletions
diff --git a/mesalib/src/glsl/nir/glsl_to_nir.cpp b/mesalib/src/glsl/nir/glsl_to_nir.cpp
index adef19c80..357944da6 100644
--- a/mesalib/src/glsl/nir/glsl_to_nir.cpp
+++ b/mesalib/src/glsl/nir/glsl_to_nir.cpp
@@ -43,7 +43,7 @@ namespace {
class nir_visitor : public ir_visitor
{
public:
- nir_visitor(nir_shader *shader, bool supports_ints);
+ nir_visitor(nir_shader *shader, gl_shader_stage stage);
~nir_visitor();
virtual void visit(ir_variable *);
@@ -83,6 +83,7 @@ private:
bool supports_ints;
nir_shader *shader;
+ gl_shader_stage stage;
nir_function_impl *impl;
exec_list *cf_node_list;
nir_instr *result; /* result of the expression tree last visited */
@@ -124,59 +125,24 @@ private:
}; /* end of anonymous namespace */
-static const nir_shader_compiler_options default_options = {
-};
-
nir_shader *
-glsl_to_nir(exec_list *ir, _mesa_glsl_parse_state *state,
- bool native_integers)
+glsl_to_nir(struct gl_shader *sh, const nir_shader_compiler_options *options)
{
- const nir_shader_compiler_options *options;
-
- if (state) {
- struct gl_context *ctx = state->ctx;
- struct gl_shader_compiler_options *gl_options =
- &ctx->Const.ShaderCompilerOptions[state->stage];
-
- if (!gl_options->NirOptions) {
- nir_shader_compiler_options *new_options =
- rzalloc(ctx, nir_shader_compiler_options);
- options = gl_options->NirOptions = new_options;
-
- if (gl_options->EmitNoPow)
- new_options->lower_fpow = true;
- } else {
- options = gl_options->NirOptions;
- }
- } else {
- options = &default_options;
- }
-
nir_shader *shader = nir_shader_create(NULL, options);
- if (state) {
- shader->num_user_structures = state->num_user_structures;
- shader->user_structures = ralloc_array(shader, glsl_type *,
- shader->num_user_structures);
- memcpy(shader->user_structures, state->user_structures,
- shader->num_user_structures * sizeof(glsl_type *));
- } else {
- shader->num_user_structures = 0;
- shader->user_structures = NULL;
- }
-
- nir_visitor v1(shader, native_integers);
+ nir_visitor v1(shader, sh->Stage);
nir_function_visitor v2(&v1);
- v2.run(ir);
- visit_exec_list(ir, &v1);
+ v2.run(sh->ir);
+ visit_exec_list(sh->ir, &v1);
return shader;
}
-nir_visitor::nir_visitor(nir_shader *shader, bool supports_ints)
+nir_visitor::nir_visitor(nir_shader *shader, gl_shader_stage stage)
{
- this->supports_ints = supports_ints;
+ this->supports_ints = shader->options->native_integers;
this->shader = shader;
+ this->stage = stage;
this->is_global = true;
this->var_table = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);
@@ -285,7 +251,8 @@ nir_visitor::visit(ir_variable *ir)
break;
case ir_var_shader_in:
- if (ir->data.location == VARYING_SLOT_FACE) {
+ if (stage == MESA_SHADER_FRAGMENT &&
+ ir->data.location == VARYING_SLOT_FACE) {
/* For whatever reason, GLSL IR makes gl_FrontFacing an input */
var->data.location = SYSTEM_VALUE_FRONT_FACE;
var->data.mode = nir_var_system_value;
@@ -385,15 +352,15 @@ nir_visitor::visit(ir_variable *ir)
break;
case nir_var_shader_in:
- _mesa_hash_table_insert(shader->inputs, var->name, var);
+ exec_list_push_tail(&shader->inputs, &var->node);
break;
case nir_var_shader_out:
- _mesa_hash_table_insert(shader->outputs, var->name, var);
+ exec_list_push_tail(&shader->outputs, &var->node);
break;
case nir_var_uniform:
- _mesa_hash_table_insert(shader->uniforms, var->name, var);
+ exec_list_push_tail(&shader->uniforms, &var->node);
break;
case nir_var_system_value: