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-rw-r--r--mesalib/src/glsl/nir/nir_lower_samplers.cpp184
1 files changed, 184 insertions, 0 deletions
diff --git a/mesalib/src/glsl/nir/nir_lower_samplers.cpp b/mesalib/src/glsl/nir/nir_lower_samplers.cpp
new file mode 100644
index 000000000..3015dbd09
--- /dev/null
+++ b/mesalib/src/glsl/nir/nir_lower_samplers.cpp
@@ -0,0 +1,184 @@
+/*
+ * Copyright (C) 2005-2007 Brian Paul All Rights Reserved.
+ * Copyright (C) 2008 VMware, Inc. All Rights Reserved.
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "nir.h"
+#include "../program.h"
+#include "program/hash_table.h"
+#include "ir_uniform.h"
+
+extern "C" {
+#include "main/compiler.h"
+#include "main/mtypes.h"
+#include "program/prog_parameter.h"
+#include "program/program.h"
+}
+
+static unsigned
+get_sampler_index(struct gl_shader_program *shader_program, const char *name,
+ const struct gl_program *prog)
+{
+ GLuint shader = _mesa_program_enum_to_shader_stage(prog->Target);
+
+ unsigned location;
+ if (!shader_program->UniformHash->get(location, name)) {
+ linker_error(shader_program,
+ "failed to find sampler named %s.\n", name);
+ return 0;
+ }
+
+ if (!shader_program->UniformStorage[location].sampler[shader].active) {
+ assert(0 && "cannot return a sampler");
+ linker_error(shader_program,
+ "cannot return a sampler named %s, because it is not "
+ "used in this shader stage. This is a driver bug.\n",
+ name);
+ return 0;
+ }
+
+ return shader_program->UniformStorage[location].sampler[shader].index;
+}
+
+static void
+lower_sampler(nir_tex_instr *instr, struct gl_shader_program *shader_program,
+ const struct gl_program *prog, void *mem_ctx)
+{
+ if (instr->sampler == NULL)
+ return;
+
+ /* Get the name and the offset */
+ instr->sampler_index = 0;
+ char *name = ralloc_strdup(mem_ctx, instr->sampler->var->name);
+
+ for (nir_deref *deref = &instr->sampler->deref;
+ deref->child; deref = deref->child) {
+ switch (deref->child->deref_type) {
+ case nir_deref_type_array: {
+ nir_deref_array *deref_array = nir_deref_as_array(deref->child);
+
+ /* XXX: We're assuming here that the indirect is the last array
+ * thing we have. This should be ok for now as we don't support
+ * arrays_of_arrays yet.
+ */
+
+ instr->sampler_index *= glsl_get_length(deref->type);
+ switch (deref_array->deref_array_type) {
+ case nir_deref_array_type_direct:
+ instr->sampler_index += deref_array->base_offset;
+ if (deref_array->deref.child)
+ ralloc_asprintf_append(&name, "[%u]", deref_array->base_offset);
+ break;
+ case nir_deref_array_type_indirect: {
+ instr->src = reralloc(mem_ctx, instr->src, nir_tex_src,
+ instr->num_srcs + 1);
+ memset(&instr->src[instr->num_srcs], 0, sizeof *instr->src);
+ instr->src[instr->num_srcs].src_type = nir_tex_src_sampler_offset;
+ instr->num_srcs++;
+
+ nir_instr_rewrite_src(&instr->instr,
+ &instr->src[instr->num_srcs - 1].src,
+ deref_array->indirect);
+
+ instr->sampler_array_size = glsl_get_length(deref->type);
+
+ nir_src empty;
+ memset(&empty, 0, sizeof empty);
+ nir_instr_rewrite_src(&instr->instr, &deref_array->indirect, empty);
+
+ if (deref_array->deref.child)
+ ralloc_strcat(&name, "[0]");
+ break;
+ }
+
+ case nir_deref_array_type_wildcard:
+ unreachable("Cannot copy samplers");
+ default:
+ unreachable("Invalid deref array type");
+ }
+ break;
+ }
+
+ case nir_deref_type_struct: {
+ nir_deref_struct *deref_struct = nir_deref_as_struct(deref->child);
+ const char *field = glsl_get_struct_elem_name(deref->type,
+ deref_struct->index);
+ ralloc_asprintf_append(&name, ".%s", field);
+ break;
+ }
+
+ default:
+ unreachable("Invalid deref type");
+ break;
+ }
+ }
+
+ instr->sampler_index += get_sampler_index(shader_program, name, prog);
+
+ instr->sampler = NULL;
+}
+
+typedef struct {
+ void *mem_ctx;
+ struct gl_shader_program *shader_program;
+ struct gl_program *prog;
+} lower_state;
+
+static bool
+lower_block_cb(nir_block *block, void *_state)
+{
+ lower_state *state = (lower_state *) _state;
+
+ nir_foreach_instr(block, instr) {
+ if (instr->type == nir_instr_type_tex) {
+ nir_tex_instr *tex_instr = nir_instr_as_tex(instr);
+ lower_sampler(tex_instr, state->shader_program, state->prog,
+ state->mem_ctx);
+ }
+ }
+
+ return true;
+}
+
+static void
+lower_impl(nir_function_impl *impl, struct gl_shader_program *shader_program,
+ struct gl_program *prog)
+{
+ lower_state state;
+
+ state.mem_ctx = ralloc_parent(impl);
+ state.shader_program = shader_program;
+ state.prog = prog;
+
+ nir_foreach_block(impl, lower_block_cb, &state);
+}
+
+extern "C" void
+nir_lower_samplers(nir_shader *shader, struct gl_shader_program *shader_program,
+ struct gl_program *prog)
+{
+ nir_foreach_overload(shader, overload) {
+ if (overload->impl)
+ lower_impl(overload->impl, shader_program, prog);
+ }
+}