diff options
Diffstat (limited to 'mesalib/src/glsl/nir/nir_types.cpp')
-rw-r--r-- | mesalib/src/glsl/nir/nir_types.cpp | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/mesalib/src/glsl/nir/nir_types.cpp b/mesalib/src/glsl/nir/nir_types.cpp new file mode 100644 index 000000000..a13c3e12a --- /dev/null +++ b/mesalib/src/glsl/nir/nir_types.cpp @@ -0,0 +1,155 @@ +/* + * Copyright © 2014 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Connor Abbott (cwabbott0@gmail.com) + * + */ + +#include "nir_types.h" +#include "ir.h" + +void +glsl_print_type(const glsl_type *type, FILE *fp) +{ + if (type->base_type == GLSL_TYPE_ARRAY) { + glsl_print_type(type->fields.array, fp); + fprintf(fp, "[%u]", type->length); + } else if ((type->base_type == GLSL_TYPE_STRUCT) + && !is_gl_identifier(type->name)) { + fprintf(fp, "%s@%p", type->name, (void *) type); + } else { + fprintf(fp, "%s", type->name); + } +} + +void +glsl_print_struct(const glsl_type *type, FILE *fp) +{ + assert(type->base_type == GLSL_TYPE_STRUCT); + + fprintf(fp, "struct {\n"); + for (unsigned i = 0; i < type->length; i++) { + fprintf(fp, "\t"); + glsl_print_type(type->fields.structure[i].type, fp); + fprintf(fp, " %s;\n", type->fields.structure[i].name); + } + fprintf(fp, "}\n"); +} + +const glsl_type * +glsl_get_array_element(const glsl_type* type) +{ + if (type->is_matrix()) + return type->column_type(); + return type->fields.array; +} + +const glsl_type * +glsl_get_struct_field(const glsl_type *type, unsigned index) +{ + return type->fields.structure[index].type; +} + +const struct glsl_type * +glsl_get_column_type(const struct glsl_type *type) +{ + return type->column_type(); +} + +enum glsl_base_type +glsl_get_base_type(const struct glsl_type *type) +{ + return type->base_type; +} + +unsigned +glsl_get_vector_elements(const struct glsl_type *type) +{ + return type->vector_elements; +} + +unsigned +glsl_get_components(const struct glsl_type *type) +{ + return type->components(); +} + +unsigned +glsl_get_matrix_columns(const struct glsl_type *type) +{ + return type->matrix_columns; +} + +unsigned +glsl_get_length(const struct glsl_type *type) +{ + return type->length; +} + +const char * +glsl_get_struct_elem_name(const struct glsl_type *type, unsigned index) +{ + return type->fields.structure[index].name; +} + +bool +glsl_type_is_void(const glsl_type *type) +{ + return type->is_void(); +} + +bool +glsl_type_is_vector(const struct glsl_type *type) +{ + return type->is_vector(); +} + +bool +glsl_type_is_scalar(const struct glsl_type *type) +{ + return type->is_scalar(); +} + +bool +glsl_type_is_matrix(const struct glsl_type *type) +{ + return type->is_matrix(); +} + +const glsl_type * +glsl_void_type(void) +{ + return glsl_type::void_type; +} + +const glsl_type * +glsl_vec4_type(void) +{ + return glsl_type::vec4_type; +} + +const glsl_type * +glsl_array_type(const glsl_type *base, unsigned elements) +{ + return glsl_type::get_array_instance(base, elements); +} |