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Diffstat (limited to 'mesalib/src/glsl/opt_dead_code.cpp')
-rw-r--r--mesalib/src/glsl/opt_dead_code.cpp31
1 files changed, 26 insertions, 5 deletions
diff --git a/mesalib/src/glsl/opt_dead_code.cpp b/mesalib/src/glsl/opt_dead_code.cpp
index da90bfb40..f45bf5dfd 100644
--- a/mesalib/src/glsl/opt_dead_code.cpp
+++ b/mesalib/src/glsl/opt_dead_code.cpp
@@ -31,7 +31,7 @@
#include "ir_visitor.h"
#include "ir_variable_refcount.h"
#include "glsl_types.h"
-#include "main/hash_table.h"
+#include "util/hash_table.h"
static bool debug = false;
@@ -99,10 +99,31 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
* stage. Also, once uniform locations have been assigned, the
* declaration cannot be deleted.
*/
- if (entry->var->data.mode == ir_var_uniform &&
- (uniform_locations_assigned ||
- entry->var->constant_value))
- continue;
+ if (entry->var->data.mode == ir_var_uniform) {
+ if (uniform_locations_assigned || entry->var->constant_value)
+ continue;
+
+ /* Section 2.11.6 (Uniform Variables) of the OpenGL ES 3.0.3 spec
+ * says:
+ *
+ * "All members of a named uniform block declared with a
+ * shared or std140 layout qualifier are considered active,
+ * even if they are not referenced in any shader in the
+ * program. The uniform block itself is also considered
+ * active, even if no member of the block is referenced."
+ *
+ * If the variable is in a uniform block with one of those
+ * layouts, do not eliminate it.
+ */
+ if (entry->var->is_in_uniform_block()) {
+ const glsl_type *const block_type =
+ entry->var->is_interface_instance()
+ ? entry->var->type : entry->var->get_interface_type();
+
+ if (block_type->interface_packing != GLSL_INTERFACE_PACKING_PACKED)
+ continue;
+ }
+ }
entry->var->remove();
progress = true;