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Diffstat (limited to 'mesalib/src/glsl/opt_dead_code.cpp')
-rw-r--r--mesalib/src/glsl/opt_dead_code.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/mesalib/src/glsl/opt_dead_code.cpp b/mesalib/src/glsl/opt_dead_code.cpp
index b65e5c2ce..a8d8b4a39 100644
--- a/mesalib/src/glsl/opt_dead_code.cpp
+++ b/mesalib/src/glsl/opt_dead_code.cpp
@@ -79,9 +79,9 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
/* Remove a single dead assignment to the variable we found.
* Don't do so if it's a shader or function output, though.
*/
- if (entry->var->mode != ir_var_function_out &&
- entry->var->mode != ir_var_function_inout &&
- entry->var->mode != ir_var_shader_out) {
+ if (entry->var->data.mode != ir_var_function_out &&
+ entry->var->data.mode != ir_var_function_inout &&
+ entry->var->data.mode != ir_var_shader_out) {
entry->assign->remove();
progress = true;
@@ -99,7 +99,7 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
* stage. Also, once uniform locations have been assigned, the
* declaration cannot be deleted.
*/
- if (entry->var->mode == ir_var_uniform &&
+ if (entry->var->data.mode == ir_var_uniform &&
(uniform_locations_assigned ||
entry->var->constant_value))
continue;