diff options
Diffstat (limited to 'mesalib/src/glsl/standalone_scaffolding.cpp')
-rw-r--r-- | mesalib/src/glsl/standalone_scaffolding.cpp | 17 |
1 files changed, 15 insertions, 2 deletions
diff --git a/mesalib/src/glsl/standalone_scaffolding.cpp b/mesalib/src/glsl/standalone_scaffolding.cpp index 0c1f52f48..11cd6cdc0 100644 --- a/mesalib/src/glsl/standalone_scaffolding.cpp +++ b/mesalib/src/glsl/standalone_scaffolding.cpp @@ -104,6 +104,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Extensions.ARB_texture_cube_map_array = true; ctx->Extensions.ARB_texture_multisample = true; ctx->Extensions.ARB_texture_query_lod = true; + ctx->Extensions.ARB_gpu_shader5 = true; ctx->Const.GLSLVersion = 120; @@ -116,10 +117,22 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Const.VertexProgram.MaxUniformComponents = 512; ctx->Const.MaxVarying = 8; /* == gl_MaxVaryingFloats / 4 */ - ctx->Const.MaxVertexTextureImageUnits = 0; + ctx->Const.VertexProgram.MaxTextureImageUnits = 0; ctx->Const.MaxCombinedTextureImageUnits = 2; - ctx->Const.MaxTextureImageUnits = 2; + ctx->Const.FragmentProgram.MaxTextureImageUnits = 2; ctx->Const.FragmentProgram.MaxUniformComponents = 64; ctx->Const.MaxDrawBuffers = 1; + + /* Set up default shader compiler options. */ + struct gl_shader_compiler_options options; + memset(&options, 0, sizeof(options)); + options.MaxUnrollIterations = 32; + options.MaxIfDepth = UINT_MAX; + + /* Default pragma settings */ + options.DefaultPragmas.Optimize = true; + + for (int sh = 0; sh < MESA_SHADER_TYPES; ++sh) + memcpy(&ctx->ShaderCompilerOptions[sh], &options, sizeof(options)); } |