diff options
Diffstat (limited to 'mesalib/src/glsl')
-rw-r--r-- | mesalib/src/glsl/ast_to_hir.cpp | 10 | ||||
-rw-r--r-- | mesalib/src/glsl/ir.cpp | 24 | ||||
-rw-r--r-- | mesalib/src/glsl/ir.h | 25 | ||||
-rw-r--r-- | mesalib/src/glsl/ir_reader.cpp | 6 | ||||
-rw-r--r-- | mesalib/src/glsl/ir_set_program_inouts.cpp | 47 |
5 files changed, 81 insertions, 31 deletions
diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp index 70afb67df..fa6206e5e 100644 --- a/mesalib/src/glsl/ast_to_hir.cpp +++ b/mesalib/src/glsl/ast_to_hir.cpp @@ -1962,11 +1962,13 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, } if (qual->flags.q.flat) - var->interpolation = ir_var_flat; + var->interpolation = INTERP_QUALIFIER_FLAT; else if (qual->flags.q.noperspective) - var->interpolation = ir_var_noperspective; + var->interpolation = INTERP_QUALIFIER_NOPERSPECTIVE; + else if (qual->flags.q.smooth) + var->interpolation = INTERP_QUALIFIER_SMOOTH; else - var->interpolation = ir_var_smooth; + var->interpolation = INTERP_QUALIFIER_NONE; var->pixel_center_integer = qual->flags.q.pixel_center_integer; var->origin_upper_left = qual->flags.q.origin_upper_left; @@ -2630,7 +2632,7 @@ ast_declarator_list::hir(exec_list *instructions, && state->current_function == NULL && var->type->is_integer() && var->mode == ir_var_out - && var->interpolation != ir_var_flat) { + && var->interpolation != INTERP_QUALIFIER_FLAT) { _mesa_glsl_error(&loc, state, "If a vertex output is an integer, " "then it must be qualified with 'flat'"); diff --git a/mesalib/src/glsl/ir.cpp b/mesalib/src/glsl/ir.cpp index d968890a2..ef7300e65 100644 --- a/mesalib/src/glsl/ir.cpp +++ b/mesalib/src/glsl/ir.cpp @@ -1320,7 +1320,7 @@ ir_swizzle::variable_referenced() const ir_variable::ir_variable(const struct glsl_type *type, const char *name, ir_variable_mode mode) : max_array_access(0), read_only(false), centroid(false), invariant(false), - mode(mode), interpolation(ir_var_smooth) + mode(mode), interpolation(INTERP_QUALIFIER_NONE) { this->ir_type = ir_type_variable; this->type = type; @@ -1343,9 +1343,10 @@ const char * ir_variable::interpolation_string() const { switch (this->interpolation) { - case ir_var_smooth: return "smooth"; - case ir_var_flat: return "flat"; - case ir_var_noperspective: return "noperspective"; + case INTERP_QUALIFIER_NONE: return "no"; + case INTERP_QUALIFIER_SMOOTH: return "smooth"; + case INTERP_QUALIFIER_FLAT: return "flat"; + case INTERP_QUALIFIER_NOPERSPECTIVE: return "noperspective"; } assert(!"Should not get here."); @@ -1353,6 +1354,21 @@ ir_variable::interpolation_string() const } +glsl_interp_qualifier +ir_variable::determine_interpolation_mode(bool flat_shade) +{ + if (this->interpolation != INTERP_QUALIFIER_NONE) + return (glsl_interp_qualifier) this->interpolation; + int location = this->location; + bool is_gl_Color = + location == FRAG_ATTRIB_COL0 || location == FRAG_ATTRIB_COL1; + if (flat_shade && is_gl_Color) + return INTERP_QUALIFIER_FLAT; + else + return INTERP_QUALIFIER_SMOOTH; +} + + ir_function_signature::ir_function_signature(const glsl_type *return_type) : return_type(return_type), is_defined(false), _function(NULL) { diff --git a/mesalib/src/glsl/ir.h b/mesalib/src/glsl/ir.h index b707634ea..404d4cffa 100644 --- a/mesalib/src/glsl/ir.h +++ b/mesalib/src/glsl/ir.h @@ -34,6 +34,7 @@ #include "list.h" #include "ir_visitor.h" #include "ir_hierarchical_visitor.h" +#include "main/mtypes.h" /** * \defgroup IR Intermediate representation nodes @@ -227,12 +228,6 @@ enum ir_variable_mode { ir_var_temporary /**< Temporary variable generated during compilation. */ }; -enum ir_variable_interpolation { - ir_var_smooth = 0, - ir_var_flat, - ir_var_noperspective -}; - /** * \brief Layout qualifiers for gl_FragDepth. * @@ -288,11 +283,26 @@ public: * \return The string that would be used in a shader to specify \c * mode will be returned. * + * This function is used to generate error messages of the form "shader + * uses %s interpolation qualifier", so in the case where there is no + * interpolation qualifier, it returns "no". + * * This function should only be used on a shader input or output variable. */ const char *interpolation_string() const; /** + * Determine how this variable should be interpolated based on its + * interpolation qualifier (if present), whether it is gl_Color or + * gl_SecondaryColor, and whether flatshading is enabled in the current GL + * state. + * + * The return value will always be either INTERP_QUALIFIER_SMOOTH, + * INTERP_QUALIFIER_NOPERSPECTIVE, or INTERP_QUALIFIER_FLAT. + */ + glsl_interp_qualifier determine_interpolation_mode(bool flat_shade); + + /** * Delcared name of the variable */ const char *name; @@ -1679,7 +1689,8 @@ extern bool ir_has_call(ir_instruction *ir); extern void -do_set_program_inouts(exec_list *instructions, struct gl_program *prog); +do_set_program_inouts(exec_list *instructions, struct gl_program *prog, + bool is_fragment_shader); extern char * prototype_string(const glsl_type *return_type, const char *name, diff --git a/mesalib/src/glsl/ir_reader.cpp b/mesalib/src/glsl/ir_reader.cpp index afb06b3be..e3a3ed97d 100644 --- a/mesalib/src/glsl/ir_reader.cpp +++ b/mesalib/src/glsl/ir_reader.cpp @@ -405,11 +405,11 @@ ir_reader::read_declaration(s_expression *expr) } else if (strcmp(qualifier->value(), "inout") == 0) { var->mode = ir_var_inout; } else if (strcmp(qualifier->value(), "smooth") == 0) { - var->interpolation = ir_var_smooth; + var->interpolation = INTERP_QUALIFIER_SMOOTH; } else if (strcmp(qualifier->value(), "flat") == 0) { - var->interpolation = ir_var_flat; + var->interpolation = INTERP_QUALIFIER_FLAT; } else if (strcmp(qualifier->value(), "noperspective") == 0) { - var->interpolation = ir_var_noperspective; + var->interpolation = INTERP_QUALIFIER_NOPERSPECTIVE; } else { ir_read_error(expr, "unknown qualifier: %s", qualifier->value()); return NULL; diff --git a/mesalib/src/glsl/ir_set_program_inouts.cpp b/mesalib/src/glsl/ir_set_program_inouts.cpp index ae3ef74c7..8c2bc30d6 100644 --- a/mesalib/src/glsl/ir_set_program_inouts.cpp +++ b/mesalib/src/glsl/ir_set_program_inouts.cpp @@ -26,6 +26,8 @@ * * Sets the InputsRead and OutputsWritten of Mesa programs. * + * Additionally, for fragment shaders, sets the InterpQualifier array. + * * Mesa programs (gl_program, not gl_shader_program) have a set of * flags indicating which varyings are read and written. Computing * which are actually read from some sort of backend code can be @@ -42,9 +44,11 @@ class ir_set_program_inouts_visitor : public ir_hierarchical_visitor { public: - ir_set_program_inouts_visitor(struct gl_program *prog) + ir_set_program_inouts_visitor(struct gl_program *prog, + bool is_fragment_shader) { this->prog = prog; + this->is_fragment_shader = is_fragment_shader; this->ht = hash_table_ctor(0, hash_table_pointer_hash, hash_table_pointer_compare); @@ -61,10 +65,12 @@ public: struct gl_program *prog; struct hash_table *ht; + bool is_fragment_shader; }; static void -mark(struct gl_program *prog, ir_variable *var, int offset, int len) +mark(struct gl_program *prog, ir_variable *var, int offset, int len, + bool is_fragment_shader) { /* As of GLSL 1.20, varyings can only be floats, floating-point * vectors or matrices, or arrays of them. For Mesa programs using @@ -75,12 +81,19 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len) */ for (int i = 0; i < len; i++) { - if (var->mode == ir_var_in) - prog->InputsRead |= BITFIELD64_BIT(var->location + offset + i); - else if (var->mode == ir_var_system_value) - prog->SystemValuesRead |= (1 << (var->location + offset + i)); - else - prog->OutputsWritten |= BITFIELD64_BIT(var->location + offset + i); + GLbitfield64 bitfield = BITFIELD64_BIT(var->location + offset + i); + if (var->mode == ir_var_in) { + prog->InputsRead |= bitfield; + if (is_fragment_shader) { + gl_fragment_program *fprog = (gl_fragment_program *) prog; + fprog->InterpQualifier[var->location + offset + i] = + (glsl_interp_qualifier) var->interpolation; + } + } else if (var->mode == ir_var_system_value) { + prog->SystemValuesRead |= bitfield; + } else { + prog->OutputsWritten |= bitfield; + } } } @@ -93,9 +106,11 @@ ir_set_program_inouts_visitor::visit(ir_dereference_variable *ir) if (ir->type->is_array()) { mark(this->prog, ir->var, 0, - ir->type->length * ir->type->fields.array->matrix_columns); + ir->type->length * ir->type->fields.array->matrix_columns, + this->is_fragment_shader); } else { - mark(this->prog, ir->var, 0, ir->type->matrix_columns); + mark(this->prog, ir->var, 0, ir->type->matrix_columns, + this->is_fragment_shader); } return visit_continue; @@ -121,7 +136,8 @@ ir_set_program_inouts_visitor::visit_enter(ir_dereference_array *ir) width = deref_var->type->fields.array->matrix_columns; } - mark(this->prog, var, index->value.i[0] * width, width); + mark(this->prog, var, index->value.i[0] * width, width, + this->is_fragment_shader); return visit_continue_with_parent; } @@ -151,12 +167,17 @@ ir_set_program_inouts_visitor::visit_enter(ir_function_signature *ir) } void -do_set_program_inouts(exec_list *instructions, struct gl_program *prog) +do_set_program_inouts(exec_list *instructions, struct gl_program *prog, + bool is_fragment_shader) { - ir_set_program_inouts_visitor v(prog); + ir_set_program_inouts_visitor v(prog, is_fragment_shader); prog->InputsRead = 0; prog->OutputsWritten = 0; prog->SystemValuesRead = 0; + if (is_fragment_shader) { + memset(((gl_fragment_program *) prog)->InterpQualifier, 0, + sizeof(((gl_fragment_program *) prog)->InterpQualifier)); + } visit_list_elements(&v, instructions); } |