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-rw-r--r--mesalib/src/glsl/Makefile426
-rw-r--r--mesalib/src/glsl/ir_function.cpp2
-rw-r--r--mesalib/src/glsl/ir_print_visitor.cpp10
-rw-r--r--mesalib/src/glsl/linker.cpp108
-rw-r--r--mesalib/src/glsl/opt_constant_propagation.cpp17
5 files changed, 313 insertions, 250 deletions
diff --git a/mesalib/src/glsl/Makefile b/mesalib/src/glsl/Makefile
index 2e379d84b..e0776c1b5 100644
--- a/mesalib/src/glsl/Makefile
+++ b/mesalib/src/glsl/Makefile
@@ -1,213 +1,213 @@
-
-#src/glsl/pp/Makefile
-
-TOP = ../..
-
-include $(TOP)/configs/current
-
-LIBNAME = glsl
-
-LIBGLCPP_SOURCES = \
- glcpp/glcpp-lex.c \
- glcpp/glcpp-parse.c \
- glcpp/pp.c
-
-GLCPP_SOURCES = \
- $(LIBGLCPP_SOURCES) \
- ralloc.c \
- glcpp/glcpp.c
-
-C_SOURCES = \
- strtod.c \
- ralloc.c \
- $(LIBGLCPP_SOURCES)
-
-CXX_SOURCES = \
- ast_expr.cpp \
- ast_function.cpp \
- ast_to_hir.cpp \
- ast_type.cpp \
- glsl_lexer.cpp \
- glsl_parser.cpp \
- glsl_parser_extras.cpp \
- glsl_types.cpp \
- glsl_symbol_table.cpp \
- hir_field_selection.cpp \
- ir_basic_block.cpp \
- ir_clone.cpp \
- ir_constant_expression.cpp \
- ir.cpp \
- ir_expression_flattening.cpp \
- ir_function_can_inline.cpp \
- ir_function.cpp \
- ir_hierarchical_visitor.cpp \
- ir_hv_accept.cpp \
- ir_import_prototypes.cpp \
- ir_print_visitor.cpp \
- ir_reader.cpp \
- ir_rvalue_visitor.cpp \
- ir_set_program_inouts.cpp \
- ir_validate.cpp \
- ir_variable.cpp \
- ir_variable_refcount.cpp \
- linker.cpp \
- link_functions.cpp \
- loop_analysis.cpp \
- loop_controls.cpp \
- loop_unroll.cpp \
- lower_discard.cpp \
- lower_if_to_cond_assign.cpp \
- lower_instructions.cpp \
- lower_jumps.cpp \
- lower_mat_op_to_vec.cpp \
- lower_noise.cpp \
- lower_texture_projection.cpp \
- lower_variable_index_to_cond_assign.cpp \
- lower_vec_index_to_cond_assign.cpp \
- lower_vec_index_to_swizzle.cpp \
- lower_vector.cpp \
- opt_algebraic.cpp \
- opt_constant_folding.cpp \
- opt_constant_propagation.cpp \
- opt_constant_variable.cpp \
- opt_copy_propagation.cpp \
- opt_copy_propagation_elements.cpp \
- opt_dead_code.cpp \
- opt_dead_code_local.cpp \
- opt_dead_functions.cpp \
- opt_discard_simplification.cpp \
- opt_function_inlining.cpp \
- opt_if_simplification.cpp \
- opt_noop_swizzle.cpp \
- opt_redundant_jumps.cpp \
- opt_structure_splitting.cpp \
- opt_swizzle_swizzle.cpp \
- opt_tree_grafting.cpp \
- s_expression.cpp
-
-LIBS = \
- $(TOP)/src/glsl/libglsl.a
-
-APPS = glsl_compiler glcpp/glcpp
-
-GLSL2_C_SOURCES = \
- ../mesa/program/hash_table.c \
- ../mesa/program/symbol_table.c
-GLSL2_CXX_SOURCES = \
- main.cpp
-
-GLSL2_OBJECTS = \
- $(GLSL2_C_SOURCES:.c=.o) \
- $(GLSL2_CXX_SOURCES:.cpp=.o)
-
-### Basic defines ###
-
-DEFINES += \
- $(LIBRARY_DEFINES) \
- $(API_DEFINES)
-
-GLCPP_OBJECTS = \
- $(GLCPP_SOURCES:.c=.o) \
- ../mesa/program/hash_table.o
-
-OBJECTS = \
- $(C_SOURCES:.c=.o) \
- $(CXX_SOURCES:.cpp=.o)
-
-DRICORE_OBJ_DIR = obj-visible
-OBJECTS_DRICORE = $(addprefix $(DRICORE_OBJ_DIR)/,$(OBJECTS))
-
-INCLUDES = \
- -I. \
- -I../mesa \
- -I../mapi \
- -I../../include \
- $(LIBRARY_INCLUDES)
-
-ALL_SOURCES = \
- $(C_SOURCES) \
- $(CXX_SOURCES) \
- $(GLSL2_CXX_SOURCES) \
- $(GLSL2_C_SOURCES)
-
-##### TARGETS #####
-
-default: depend lib$(LIBNAME).a $(APPS) $(DRICORE_GLSL_LIBS)
-
-$(TOP)/$(LIB_DIR)/libglsl.so: $(OBJECTS_DRICORE) builtin_function.o Makefile $(TOP)/src/glsl/Makefile.template
- $(MKLIB) -o $@ -linker '$(CXX)' -ldflags '$(LDFLAGS)' \
- -cplusplus -noprefix \
- -install $(TOP)/$(LIB_DIR) -id $(INSTALL_LIB_DIR)/$@.dylib \
- $(OBJECTS_DRICORE) builtin_function.o
-
-lib$(LIBNAME).a: $(OBJECTS) builtin_function.o Makefile $(TOP)/src/glsl/Makefile.template
- $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS) builtin_function.o
-
-depend: $(ALL_SOURCES) Makefile
- rm -f depend
- touch depend
- $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
-
-# Remove .o and backup files
-clean: clean-dricore
- rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak builtin_function.cpp builtin_function.o builtin_stubs.o builtin_compiler
- -rm -f $(APPS)
-
-clean-dricore:
- -rm -f $(DRICORE_OBJ_DIR) $(TOP)/$(LIB_DIR)/libglsl.so libglsl.so
-
-ifneq (,$(DRICORE_GLSL_LIBS))
-DRICORE_INSTALL_TARGET = install-dricore
-endif
-
-# Dummy target
-install: $(DRICORE_INSTALL_TARGET)
- @echo -n ""
-
-install-dricore: default
- $(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
- $(INSTALL) -m 755 $(DRICORE_GLSL_LIBS) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
-
-##### RULES #####
-
-glsl_compiler: $(GLSL2_OBJECTS) libglsl.a builtin_stubs.o
- $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) builtin_stubs.o $(LIBS) -o $@
-
-glcpp: glcpp/glcpp
-glcpp/glcpp: $(GLCPP_OBJECTS)
- $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) -o $@
-
-.cpp.o:
- $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
-
-.c.o:
- $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
-
-$(DRICORE_OBJ_DIR)/%.o : %.cpp
- @mkdir -p $(dir $@)
- $(CXX) -c $(INCLUDES) $(DRI_CXXFLAGS) $(DEFINES) $< -o $@
-
-$(DRICORE_OBJ_DIR)/%.o : %.c
- @mkdir -p $(dir $@)
- $(CC) -c $(INCLUDES) $(DRI_CFLAGS) $(DEFINES) $< -o $@
-
-glsl_lexer.cpp: glsl_lexer.ll
- $(FLEX) --nounistd -o$@ $<
-
-glsl_parser.cpp: glsl_parser.yy
- $(BISON) -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
-
-glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
- $(FLEX) --nounistd -o$@ $<
-
-glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
- $(BISON) -v -o "$@" --defines=glcpp/glcpp-parse.h $<
-
-builtin_compiler: $(GLSL2_OBJECTS) $(OBJECTS) builtin_stubs.o
- $(APP_CXX) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) $(OBJECTS) $(GLSL2_OBJECTS) builtin_stubs.o -o $@
-
-builtin_function.cpp: builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py builtin_compiler
- @echo Regenerating builtin_function.cpp...
- $(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py ./builtin_compiler > builtin_function.cpp || rm -f builtin_function.cpp
-
--include depend
+
+#src/glsl/pp/Makefile
+
+TOP = ../..
+
+include $(TOP)/configs/current
+
+LIBNAME = glsl
+
+LIBGLCPP_SOURCES = \
+ glcpp/glcpp-lex.c \
+ glcpp/glcpp-parse.c \
+ glcpp/pp.c
+
+GLCPP_SOURCES = \
+ $(LIBGLCPP_SOURCES) \
+ ralloc.c \
+ glcpp/glcpp.c
+
+C_SOURCES = \
+ strtod.c \
+ ralloc.c \
+ $(LIBGLCPP_SOURCES)
+
+CXX_SOURCES = \
+ ast_expr.cpp \
+ ast_function.cpp \
+ ast_to_hir.cpp \
+ ast_type.cpp \
+ glsl_lexer.cpp \
+ glsl_parser.cpp \
+ glsl_parser_extras.cpp \
+ glsl_types.cpp \
+ glsl_symbol_table.cpp \
+ hir_field_selection.cpp \
+ ir_basic_block.cpp \
+ ir_clone.cpp \
+ ir_constant_expression.cpp \
+ ir.cpp \
+ ir_expression_flattening.cpp \
+ ir_function_can_inline.cpp \
+ ir_function.cpp \
+ ir_hierarchical_visitor.cpp \
+ ir_hv_accept.cpp \
+ ir_import_prototypes.cpp \
+ ir_print_visitor.cpp \
+ ir_reader.cpp \
+ ir_rvalue_visitor.cpp \
+ ir_set_program_inouts.cpp \
+ ir_validate.cpp \
+ ir_variable.cpp \
+ ir_variable_refcount.cpp \
+ linker.cpp \
+ link_functions.cpp \
+ loop_analysis.cpp \
+ loop_controls.cpp \
+ loop_unroll.cpp \
+ lower_discard.cpp \
+ lower_if_to_cond_assign.cpp \
+ lower_instructions.cpp \
+ lower_jumps.cpp \
+ lower_mat_op_to_vec.cpp \
+ lower_noise.cpp \
+ lower_texture_projection.cpp \
+ lower_variable_index_to_cond_assign.cpp \
+ lower_vec_index_to_cond_assign.cpp \
+ lower_vec_index_to_swizzle.cpp \
+ lower_vector.cpp \
+ opt_algebraic.cpp \
+ opt_constant_folding.cpp \
+ opt_constant_propagation.cpp \
+ opt_constant_variable.cpp \
+ opt_copy_propagation.cpp \
+ opt_copy_propagation_elements.cpp \
+ opt_dead_code.cpp \
+ opt_dead_code_local.cpp \
+ opt_dead_functions.cpp \
+ opt_discard_simplification.cpp \
+ opt_function_inlining.cpp \
+ opt_if_simplification.cpp \
+ opt_noop_swizzle.cpp \
+ opt_redundant_jumps.cpp \
+ opt_structure_splitting.cpp \
+ opt_swizzle_swizzle.cpp \
+ opt_tree_grafting.cpp \
+ s_expression.cpp
+
+LIBS = \
+ $(TOP)/src/glsl/libglsl.a
+
+APPS = glsl_compiler glcpp/glcpp
+
+GLSL2_C_SOURCES = \
+ ../mesa/program/hash_table.c \
+ ../mesa/program/symbol_table.c
+GLSL2_CXX_SOURCES = \
+ main.cpp
+
+GLSL2_OBJECTS = \
+ $(GLSL2_C_SOURCES:.c=.o) \
+ $(GLSL2_CXX_SOURCES:.cpp=.o)
+
+### Basic defines ###
+
+DEFINES += \
+ $(LIBRARY_DEFINES) \
+ $(API_DEFINES)
+
+GLCPP_OBJECTS = \
+ $(GLCPP_SOURCES:.c=.o) \
+ ../mesa/program/hash_table.o
+
+OBJECTS = \
+ $(C_SOURCES:.c=.o) \
+ $(CXX_SOURCES:.cpp=.o)
+
+DRICORE_OBJ_DIR = obj-visible
+OBJECTS_DRICORE = $(addprefix $(DRICORE_OBJ_DIR)/,$(OBJECTS))
+
+INCLUDES = \
+ -I. \
+ -I../mesa \
+ -I../mapi \
+ -I../../include \
+ $(LIBRARY_INCLUDES)
+
+ALL_SOURCES = \
+ $(C_SOURCES) \
+ $(CXX_SOURCES) \
+ $(GLSL2_CXX_SOURCES) \
+ $(GLSL2_C_SOURCES)
+
+##### TARGETS #####
+
+default: depend lib$(LIBNAME).a $(APPS) $(DRICORE_GLSL_LIBS)
+
+$(TOP)/$(LIB_DIR)/libglsl.so: $(OBJECTS_DRICORE) builtin_function.o Makefile $(TOP)/src/glsl/Makefile.template
+ $(MKLIB) -o $@ -linker '$(CXX)' -ldflags '$(LDFLAGS)' \
+ -cplusplus -noprefix \
+ -install $(TOP)/$(LIB_DIR) -id $(INSTALL_LIB_DIR)/$@.dylib \
+ $(OBJECTS_DRICORE) builtin_function.o
+
+lib$(LIBNAME).a: $(OBJECTS) builtin_function.o Makefile $(TOP)/src/glsl/Makefile.template
+ $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS) builtin_function.o
+
+depend: $(ALL_SOURCES) Makefile
+ rm -f depend
+ touch depend
+ $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
+
+# Remove .o and backup files
+clean: clean-dricore
+ rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak builtin_function.cpp builtin_function.o builtin_stubs.o builtin_compiler
+ -rm -f $(APPS)
+
+clean-dricore:
+ -rm -f $(OBJECTS_DRICORE) $(TOP)/$(LIB_DIR)/libglsl.so libglsl.so
+
+ifneq (,$(DRICORE_GLSL_LIBS))
+DRICORE_INSTALL_TARGET = install-dricore
+endif
+
+# Dummy target
+install: $(DRICORE_INSTALL_TARGET)
+ @echo -n ""
+
+install-dricore: default
+ $(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
+ $(INSTALL) -m 755 $(DRICORE_GLSL_LIBS) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
+
+##### RULES #####
+
+glsl_compiler: $(GLSL2_OBJECTS) libglsl.a builtin_stubs.o
+ $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) builtin_stubs.o $(LIBS) -o $@
+
+glcpp: glcpp/glcpp
+glcpp/glcpp: $(GLCPP_OBJECTS)
+ $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) -o $@
+
+.cpp.o:
+ $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
+
+.c.o:
+ $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+
+$(DRICORE_OBJ_DIR)/%.o : %.cpp
+ @mkdir -p $(dir $@)
+ $(CXX) -c $(INCLUDES) $(DRI_CXXFLAGS) $(DEFINES) $< -o $@
+
+$(DRICORE_OBJ_DIR)/%.o : %.c
+ @mkdir -p $(dir $@)
+ $(CC) -c $(INCLUDES) $(DRI_CFLAGS) $(DEFINES) $< -o $@
+
+glsl_lexer.cpp: glsl_lexer.ll
+ $(FLEX) --nounistd -o$@ $<
+
+glsl_parser.cpp: glsl_parser.yy
+ $(BISON) -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
+
+glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
+ $(FLEX) --nounistd -o$@ $<
+
+glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
+ $(BISON) -v -o "$@" --defines=glcpp/glcpp-parse.h $<
+
+builtin_compiler: $(GLSL2_OBJECTS) $(OBJECTS) builtin_stubs.o
+ $(APP_CXX) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) $(OBJECTS) $(GLSL2_OBJECTS) builtin_stubs.o -o $@
+
+builtin_function.cpp: builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py builtin_compiler
+ @echo Regenerating builtin_function.cpp...
+ $(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py ./builtin_compiler > builtin_function.cpp || rm -f builtin_function.cpp
+
+-include depend
diff --git a/mesalib/src/glsl/ir_function.cpp b/mesalib/src/glsl/ir_function.cpp
index ef8d4fcfc..1255072a5 100644
--- a/mesalib/src/glsl/ir_function.cpp
+++ b/mesalib/src/glsl/ir_function.cpp
@@ -165,7 +165,7 @@ ir_function_signature *
ir_function::matching_signature(const exec_list *actual_parameters)
{
ir_function_signature *match = NULL;
- int matched_score;
+ int matched_score = 0;
foreach_iter(exec_list_iterator, iter, signatures) {
ir_function_signature *const sig =
diff --git a/mesalib/src/glsl/ir_print_visitor.cpp b/mesalib/src/glsl/ir_print_visitor.cpp
index 5b5409daa..518910bd1 100644
--- a/mesalib/src/glsl/ir_print_visitor.cpp
+++ b/mesalib/src/glsl/ir_print_visitor.cpp
@@ -96,6 +96,16 @@ void ir_print_visitor::indent(void)
const char *
ir_print_visitor::unique_name(ir_variable *var)
{
+ /* var->name can be NULL in function prototypes when a type is given for a
+ * parameter but no name is given. In that case, just return an empty
+ * string. Don't worry about tracking the generated name in the printable
+ * names hash because this is the only scope where it can ever appear.
+ */
+ if (var->name == NULL) {
+ static unsigned arg = 1;
+ return ralloc_asprintf(this->mem_ctx, "parameter@%u", arg++);
+ }
+
/* Do we already have a name for this variable? */
const char *name = (const char *) hash_table_find(this->printable_names, var);
if (name != NULL)
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp
index b6479e7a3..265da84e5 100644
--- a/mesalib/src/glsl/linker.cpp
+++ b/mesalib/src/glsl/linker.cpp
@@ -1194,16 +1194,43 @@ find_available_slots(unsigned used_mask, unsigned needed_count)
}
+/**
+ * Assign locations for either VS inputs for FS outputs
+ *
+ * \param prog Shader program whose variables need locations assigned
+ * \param target_index Selector for the program target to receive location
+ * assignmnets. Must be either \c MESA_SHADER_VERTEX or
+ * \c MESA_SHADER_FRAGMENT.
+ * \param max_index Maximum number of generic locations. This corresponds
+ * to either the maximum number of draw buffers or the
+ * maximum number of generic attributes.
+ *
+ * \return
+ * If locations are successfully assigned, true is returned. Otherwise an
+ * error is emitted to the shader link log and false is returned.
+ *
+ * \bug
+ * Locations set via \c glBindFragDataLocation are not currently supported.
+ * Only locations assigned automatically by the linker, explicitly set by a
+ * layout qualifier, or explicitly set by a built-in variable (e.g., \c
+ * gl_FragColor) are supported for fragment shaders.
+ */
bool
-assign_attribute_locations(gl_shader_program *prog, unsigned max_attribute_index)
+assign_attribute_or_color_locations(gl_shader_program *prog,
+ unsigned target_index,
+ unsigned max_index)
{
- /* Mark invalid attribute locations as being used.
+ /* Mark invalid locations as being used.
*/
- unsigned used_locations = (max_attribute_index >= 32)
- ? ~0 : ~((1 << max_attribute_index) - 1);
+ unsigned used_locations = (max_index >= 32)
+ ? ~0 : ~((1 << max_index) - 1);
- gl_shader *const sh = prog->_LinkedShaders[0];
- assert(sh->Type == GL_VERTEX_SHADER);
+ assert((target_index == MESA_SHADER_VERTEX)
+ || (target_index == MESA_SHADER_FRAGMENT));
+
+ gl_shader *const sh = prog->_LinkedShaders[target_index];
+ if (sh == NULL)
+ return true;
/* Operate in a total of four passes.
*
@@ -1220,9 +1247,16 @@ assign_attribute_locations(gl_shader_program *prog, unsigned max_attribute_index
* 4. Assign locations to any inputs without assigned locations.
*/
- invalidate_variable_locations(sh, ir_var_in, VERT_ATTRIB_GENERIC0);
+ const int generic_base = (target_index == MESA_SHADER_VERTEX)
+ ? VERT_ATTRIB_GENERIC0 : FRAG_RESULT_DATA0;
+
+ const enum ir_variable_mode direction =
+ (target_index == MESA_SHADER_VERTEX) ? ir_var_in : ir_var_out;
+
- if (prog->Attributes != NULL) {
+ invalidate_variable_locations(sh, direction, generic_base);
+
+ if ((target_index == MESA_SHADER_VERTEX) && (prog->Attributes != NULL)) {
for (unsigned i = 0; i < prog->Attributes->NumParameters; i++) {
ir_variable *const var =
sh->symbols->get_variable(prog->Attributes->Parameters[i].Name);
@@ -1309,15 +1343,15 @@ assign_attribute_locations(gl_shader_program *prog, unsigned max_attribute_index
foreach_list(node, sh->ir) {
ir_variable *const var = ((ir_instruction *) node)->as_variable();
- if ((var == NULL) || (var->mode != ir_var_in))
+ if ((var == NULL) || (var->mode != direction))
continue;
if (var->explicit_location) {
const unsigned slots = count_attribute_slots(var->type);
const unsigned use_mask = (1 << slots) - 1;
- const int attr = var->location - VERT_ATTRIB_GENERIC0;
+ const int attr = var->location - generic_base;
- if ((var->location >= (int)(max_attribute_index + VERT_ATTRIB_GENERIC0))
+ if ((var->location >= (int)(max_index + generic_base))
|| (var->location < 0)) {
linker_error_printf(prog,
"invalid explicit location %d specified for "
@@ -1325,7 +1359,7 @@ assign_attribute_locations(gl_shader_program *prog, unsigned max_attribute_index
(var->location < 0) ? var->location : attr,
var->name);
return false;
- } else if (var->location >= VERT_ATTRIB_GENERIC0) {
+ } else if (var->location >= generic_base) {
used_locations |= (use_mask << attr);
}
}
@@ -1349,14 +1383,16 @@ assign_attribute_locations(gl_shader_program *prog, unsigned max_attribute_index
qsort(to_assign, num_attr, sizeof(to_assign[0]), temp_attr::compare);
- /* VERT_ATTRIB_GENERIC0 is a pseudo-alias for VERT_ATTRIB_POS. It can only
- * be explicitly assigned by via glBindAttribLocation. Mark it as reserved
- * to prevent it from being automatically allocated below.
- */
- find_deref_visitor find("gl_Vertex");
- find.run(sh->ir);
- if (find.variable_found())
- used_locations |= (1 << 0);
+ if (target_index == MESA_SHADER_VERTEX) {
+ /* VERT_ATTRIB_GENERIC0 is a pseudo-alias for VERT_ATTRIB_POS. It can
+ * only be explicitly assigned by via glBindAttribLocation. Mark it as
+ * reserved to prevent it from being automatically allocated below.
+ */
+ find_deref_visitor find("gl_Vertex");
+ find.run(sh->ir);
+ if (find.variable_found())
+ used_locations |= (1 << 0);
+ }
for (unsigned i = 0; i < num_attr; i++) {
/* Mask representing the contiguous slots that will be used by this
@@ -1367,14 +1403,17 @@ assign_attribute_locations(gl_shader_program *prog, unsigned max_attribute_index
int location = find_available_slots(used_locations, to_assign[i].slots);
if (location < 0) {
+ const char *const string = (target_index == MESA_SHADER_VERTEX)
+ ? "vertex shader input" : "fragment shader output";
+
linker_error_printf(prog,
"insufficient contiguous attribute locations "
- "available for vertex shader input `%s'",
- to_assign[i].var->name);
+ "available for %s `%s'",
+ string, to_assign[i].var->name);
return false;
}
- to_assign[i].var->location = VERT_ATTRIB_GENERIC0 + location;
+ to_assign[i].var->location = generic_base + location;
used_locations |= (use_mask << location);
}
@@ -1671,16 +1710,19 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
assign_uniform_locations(prog);
- if (prog->_LinkedShaders[MESA_SHADER_VERTEX] != NULL) {
- /* FINISHME: The value of the max_attribute_index parameter is
- * FINISHME: implementation dependent based on the value of
- * FINISHME: GL_MAX_VERTEX_ATTRIBS. GL_MAX_VERTEX_ATTRIBS must be
- * FINISHME: at least 16, so hardcode 16 for now.
- */
- if (!assign_attribute_locations(prog, 16)) {
- prog->LinkStatus = false;
- goto done;
- }
+ /* FINISHME: The value of the max_attribute_index parameter is
+ * FINISHME: implementation dependent based on the value of
+ * FINISHME: GL_MAX_VERTEX_ATTRIBS. GL_MAX_VERTEX_ATTRIBS must be
+ * FINISHME: at least 16, so hardcode 16 for now.
+ */
+ if (!assign_attribute_or_color_locations(prog, MESA_SHADER_VERTEX, 16)) {
+ prog->LinkStatus = false;
+ goto done;
+ }
+
+ if (!assign_attribute_or_color_locations(prog, MESA_SHADER_FRAGMENT, ctx->Const.MaxDrawBuffers)) {
+ prog->LinkStatus = false;
+ goto done;
}
unsigned prev;
diff --git a/mesalib/src/glsl/opt_constant_propagation.cpp b/mesalib/src/glsl/opt_constant_propagation.cpp
index 4425f4211..af77e4906 100644
--- a/mesalib/src/glsl/opt_constant_propagation.cpp
+++ b/mesalib/src/glsl/opt_constant_propagation.cpp
@@ -51,11 +51,23 @@ public:
this->var = var;
this->write_mask = write_mask;
this->constant = constant;
+ this->initial_values = write_mask;
+ }
+
+ acp_entry(const acp_entry *src)
+ {
+ this->var = src->var;
+ this->write_mask = src->write_mask;
+ this->constant = src->constant;
+ this->initial_values = src->initial_values;
}
ir_variable *var;
ir_constant *constant;
unsigned write_mask;
+
+ /** Mask of values initially available in the constant. */
+ unsigned initial_values;
};
@@ -172,7 +184,7 @@ ir_constant_propagation_visitor::handle_rvalue(ir_rvalue **rvalue)
for (int j = 0; j < 4; j++) {
if (j == channel)
break;
- if (found->write_mask & (1 << j))
+ if (found->initial_values & (1 << j))
rhs_channel++;
}
@@ -285,8 +297,7 @@ ir_constant_propagation_visitor::handle_if_block(exec_list *instructions)
/* Populate the initial acp with a constant of the original */
foreach_iter(exec_list_iterator, iter, *orig_acp) {
acp_entry *a = (acp_entry *)iter.get();
- this->acp->push_tail(new(this->mem_ctx) acp_entry(a->var, a->write_mask,
- a->constant));
+ this->acp->push_tail(new(this->mem_ctx) acp_entry(a));
}
visit_list_elements(this, instructions);