diff options
Diffstat (limited to 'mesalib/src/glsl')
-rw-r--r-- | mesalib/src/glsl/glsl_lexer.ll | 2 | ||||
-rw-r--r-- | mesalib/src/glsl/glsl_parser.yy | 10 | ||||
-rw-r--r-- | mesalib/src/glsl/glsl_parser_extras.cpp | 92 | ||||
-rw-r--r-- | mesalib/src/glsl/glsl_parser_extras.h | 4 | ||||
-rw-r--r-- | mesalib/src/glsl/ir_function_detect_recursion.cpp | 1 | ||||
-rw-r--r-- | mesalib/src/glsl/link_interface_blocks.cpp | 25 | ||||
-rw-r--r-- | mesalib/src/glsl/link_uniform_blocks.cpp | 2 | ||||
-rw-r--r-- | mesalib/src/glsl/link_varyings.cpp | 12 | ||||
-rw-r--r-- | mesalib/src/glsl/link_varyings.h | 2 | ||||
-rw-r--r-- | mesalib/src/glsl/linker.cpp | 122 | ||||
-rw-r--r-- | mesalib/src/glsl/linker.h | 12 |
11 files changed, 126 insertions, 158 deletions
diff --git a/mesalib/src/glsl/glsl_lexer.ll b/mesalib/src/glsl/glsl_lexer.ll index 93752307d..e24df8096 100644 --- a/mesalib/src/glsl/glsl_lexer.ll +++ b/mesalib/src/glsl/glsl_lexer.ll @@ -149,7 +149,7 @@ literal_integer(char *text, int len, struct _mesa_glsl_parse_state *state, %option bison-bridge bison-locations reentrant noyywrap %option nounput noyy_top_state %option never-interactive -%option prefix="_mesa_glsl_" +%option prefix="_mesa_glsl_lexer_" %option extra-type="struct _mesa_glsl_parse_state *" %x PP PRAGMA diff --git a/mesalib/src/glsl/glsl_parser.yy b/mesalib/src/glsl/glsl_parser.yy index bf312366b..fcc5620cd 100644 --- a/mesalib/src/glsl/glsl_parser.yy +++ b/mesalib/src/glsl/glsl_parser.yy @@ -31,14 +31,18 @@ #include "glsl_types.h" #include "main/context.h" -#define YYLEX_PARAM state->scanner - #undef yyerror static void yyerror(YYLTYPE *loc, _mesa_glsl_parse_state *st, const char *msg) { _mesa_glsl_error(loc, st, "%s", msg); } + +static int +_mesa_glsl_lex(YYSTYPE *val, YYLTYPE *loc, _mesa_glsl_parse_state *state) +{ + return _mesa_glsl_lexer_lex(val, loc, state->scanner); +} %} %expect 0 @@ -55,7 +59,7 @@ static void yyerror(YYLTYPE *loc, _mesa_glsl_parse_state *st, const char *msg) @$.source = 0; } -%lex-param {void *scanner} +%lex-param {struct _mesa_glsl_parse_state *state} %parse-param {struct _mesa_glsl_parse_state *state} %union { diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp index e36ba584a..a5bc20c23 100644 --- a/mesalib/src/glsl/glsl_parser_extras.cpp +++ b/mesalib/src/glsl/glsl_parser_extras.cpp @@ -74,7 +74,8 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->num_builtins_to_link = 0; /* Set default language version and extensions */ - this->language_version = 110; + this->language_version = ctx->Const.ForceGLSLVersion ? + ctx->Const.ForceGLSLVersion : 110; this->es_shader = false; this->ARB_texture_rectangle_enable = true; @@ -430,15 +431,6 @@ struct _mesa_glsl_extension { */ const char *name; - /** True if this extension is available to vertex shaders */ - bool avail_in_VS; - - /** True if this extension is available to geometry shaders */ - bool avail_in_GS; - - /** True if this extension is available to fragment shaders */ - bool avail_in_FS; - /** True if this extension is available to desktop GL shaders */ bool avail_in_GL; @@ -485,9 +477,9 @@ struct _mesa_glsl_extension { void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const; }; -#define EXT(NAME, VS, GS, FS, GL, ES, SUPPORTED_FLAG) \ - { "GL_" #NAME, VS, GS, FS, GL, ES, &gl_extensions::SUPPORTED_FLAG, \ - &_mesa_glsl_parse_state::NAME##_enable, \ +#define EXT(NAME, GL, ES, SUPPORTED_FLAG) \ + { "GL_" #NAME, GL, ES, &gl_extensions::SUPPORTED_FLAG, \ + &_mesa_glsl_parse_state::NAME##_enable, \ &_mesa_glsl_parse_state::NAME##_warn } /** @@ -495,31 +487,31 @@ struct _mesa_glsl_extension { * and the conditions under which they are supported. */ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { - /* target availability API availability */ - /* name VS GS FS GL ES supported flag */ - EXT(ARB_conservative_depth, false, false, true, true, false, ARB_conservative_depth), - EXT(ARB_draw_buffers, false, false, true, true, false, dummy_true), - EXT(ARB_draw_instanced, true, false, false, true, false, ARB_draw_instanced), - EXT(ARB_explicit_attrib_location, true, false, true, true, false, ARB_explicit_attrib_location), - EXT(ARB_fragment_coord_conventions, true, false, true, true, false, ARB_fragment_coord_conventions), - EXT(ARB_texture_rectangle, true, false, true, true, false, dummy_true), - EXT(EXT_texture_array, true, false, true, true, false, EXT_texture_array), - EXT(ARB_shader_texture_lod, true, false, true, true, false, ARB_shader_texture_lod), - EXT(ARB_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export), - EXT(AMD_conservative_depth, false, false, true, true, false, ARB_conservative_depth), - EXT(AMD_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export), - EXT(OES_texture_3D, true, false, true, false, true, EXT_texture3D), - EXT(OES_EGL_image_external, true, false, true, false, true, OES_EGL_image_external), - EXT(ARB_shader_bit_encoding, true, true, true, true, false, ARB_shader_bit_encoding), - EXT(ARB_uniform_buffer_object, true, false, true, true, false, ARB_uniform_buffer_object), - EXT(OES_standard_derivatives, false, false, true, false, true, OES_standard_derivatives), - EXT(ARB_texture_cube_map_array, true, false, true, true, false, ARB_texture_cube_map_array), - EXT(ARB_shading_language_packing, true, false, true, true, false, ARB_shading_language_packing), - EXT(ARB_shading_language_420pack, true, true, true, true, false, ARB_shading_language_420pack), - EXT(ARB_texture_multisample, true, false, true, true, false, ARB_texture_multisample), - EXT(ARB_texture_query_lod, false, false, true, true, false, ARB_texture_query_lod), - EXT(ARB_gpu_shader5, true, true, true, true, false, ARB_gpu_shader5), - EXT(AMD_vertex_shader_layer, true, false, false, true, false, AMD_vertex_shader_layer), + /* API availability */ + /* name GL ES supported flag */ + EXT(ARB_conservative_depth, true, false, ARB_conservative_depth), + EXT(ARB_draw_buffers, true, false, dummy_true), + EXT(ARB_draw_instanced, true, false, ARB_draw_instanced), + EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location), + EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions), + EXT(ARB_texture_rectangle, true, false, dummy_true), + EXT(EXT_texture_array, true, false, EXT_texture_array), + EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod), + EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export), + EXT(AMD_conservative_depth, true, false, ARB_conservative_depth), + EXT(AMD_shader_stencil_export, true, false, ARB_shader_stencil_export), + EXT(OES_texture_3D, false, true, EXT_texture3D), + EXT(OES_EGL_image_external, false, true, OES_EGL_image_external), + EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding), + EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object), + EXT(OES_standard_derivatives, false, true, OES_standard_derivatives), + EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array), + EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing), + EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack), + EXT(ARB_texture_multisample, true, false, ARB_texture_multisample), + EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod), + EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5), + EXT(AMD_vertex_shader_layer, true, false, AMD_vertex_shader_layer), }; #undef EXT @@ -532,30 +524,6 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state * state) const { - /* Check that this extension matches the type of shader we are - * compiling to. - */ - switch (state->target) { - case vertex_shader: - if (!this->avail_in_VS) { - return false; - } - break; - case geometry_shader: - if (!this->avail_in_GS) { - return false; - } - break; - case fragment_shader: - if (!this->avail_in_FS) { - return false; - } - break; - default: - assert (!"Unrecognized shader target"); - return false; - } - /* Check that this extension matches whether we are compiling * for desktop GL or GLES. */ diff --git a/mesalib/src/glsl/glsl_parser_extras.h b/mesalib/src/glsl/glsl_parser_extras.h index 7f478df80..1e386dd31 100644 --- a/mesalib/src/glsl/glsl_parser_extras.h +++ b/mesalib/src/glsl/glsl_parser_extras.h @@ -337,8 +337,8 @@ extern void _mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, extern void _mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state); union YYSTYPE; -extern int _mesa_glsl_lex(union YYSTYPE *yylval, YYLTYPE *yylloc, - void *scanner); +extern int _mesa_glsl_lexer_lex(union YYSTYPE *yylval, YYLTYPE *yylloc, + void *scanner); extern int _mesa_glsl_parse(struct _mesa_glsl_parse_state *); diff --git a/mesalib/src/glsl/ir_function_detect_recursion.cpp b/mesalib/src/glsl/ir_function_detect_recursion.cpp index 5df3ac518..280c4734a 100644 --- a/mesalib/src/glsl/ir_function_detect_recursion.cpp +++ b/mesalib/src/glsl/ir_function_detect_recursion.cpp @@ -319,7 +319,6 @@ emit_errors_linked(const void *key, void *data, void *closure) linker_error(prog, "function `%s' has static recursion.\n", proto); ralloc_free(proto); - prog->LinkStatus = false; } diff --git a/mesalib/src/glsl/link_interface_blocks.cpp b/mesalib/src/glsl/link_interface_blocks.cpp index b91860d03..928a88ee2 100644 --- a/mesalib/src/glsl/link_interface_blocks.cpp +++ b/mesalib/src/glsl/link_interface_blocks.cpp @@ -31,8 +31,9 @@ #include "linker.h" #include "main/macros.h" -bool -validate_intrastage_interface_blocks(const gl_shader **shader_list, +void +validate_intrastage_interface_blocks(struct gl_shader_program *prog, + const gl_shader **shader_list, unsigned num_shaders) { glsl_symbol_table interfaces; @@ -62,16 +63,17 @@ validate_intrastage_interface_blocks(const gl_shader **shader_list, interfaces.add_interface(iface_type->name, iface_type, (enum ir_variable_mode) var->mode); } else if (old_iface_type != iface_type) { - return false; + linker_error(prog, "definitions of interface block `%s' do not" + " match\n", iface_type->name); + return; } } } - - return true; } -bool -validate_interstage_interface_blocks(const gl_shader *producer, +void +validate_interstage_interface_blocks(struct gl_shader_program *prog, + const gl_shader *producer, const gl_shader *consumer) { glsl_symbol_table interfaces; @@ -102,9 +104,10 @@ validate_interstage_interface_blocks(const gl_shader *producer, if (expected_type == NULL) continue; - if (var->interface_type != expected_type) - return false; + if (var->interface_type != expected_type) { + linker_error(prog, "definitions of interface block `%s' do not " + "match\n", var->interface_type->name); + return; + } } - - return true; } diff --git a/mesalib/src/glsl/link_uniform_blocks.cpp b/mesalib/src/glsl/link_uniform_blocks.cpp index c72d1d8f1..1083653c7 100644 --- a/mesalib/src/glsl/link_uniform_blocks.cpp +++ b/mesalib/src/glsl/link_uniform_blocks.cpp @@ -137,7 +137,7 @@ struct block { bool has_instance_name; }; -int +unsigned link_uniform_blocks(void *mem_ctx, struct gl_shader_program *prog, struct gl_shader **shader_list, diff --git a/mesalib/src/glsl/link_varyings.cpp b/mesalib/src/glsl/link_varyings.cpp index 51cbdaa0e..2c7e4514e 100644 --- a/mesalib/src/glsl/link_varyings.cpp +++ b/mesalib/src/glsl/link_varyings.cpp @@ -43,7 +43,7 @@ /** * Validate that outputs from one stage match inputs of another */ -bool +void cross_validate_outputs_to_inputs(struct gl_shader_program *prog, gl_shader *producer, gl_shader *consumer) { @@ -106,7 +106,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, producer_stage, output->name, output->type->name, consumer_stage, input->type->name); - return false; + return; } } @@ -121,7 +121,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, (output->centroid) ? "has" : "lacks", consumer_stage, (input->centroid) ? "has" : "lacks"); - return false; + return; } if (input->invariant != output->invariant) { @@ -133,7 +133,7 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, (output->invariant) ? "has" : "lacks", consumer_stage, (input->invariant) ? "has" : "lacks"); - return false; + return; } if (input->interpolation != output->interpolation) { @@ -147,12 +147,10 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog, output->interpolation_string(), consumer_stage, input->interpolation_string()); - return false; + return; } } } - - return true; } diff --git a/mesalib/src/glsl/link_varyings.h b/mesalib/src/glsl/link_varyings.h index 7f7be353b..cfc6e474f 100644 --- a/mesalib/src/glsl/link_varyings.h +++ b/mesalib/src/glsl/link_varyings.h @@ -214,7 +214,7 @@ private: }; -bool +void cross_validate_outputs_to_inputs(struct gl_shader_program *prog, gl_shader *producer, gl_shader *consumer); diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp index ac010cfbb..942f90615 100644 --- a/mesalib/src/glsl/linker.cpp +++ b/mesalib/src/glsl/linker.cpp @@ -340,12 +340,12 @@ count_attribute_slots(const glsl_type *t) * * \param shader Vertex shader executable to be verified */ -bool +void validate_vertex_shader_executable(struct gl_shader_program *prog, struct gl_shader *shader) { if (shader == NULL) - return true; + return; /* From the GLSL 1.10 spec, page 48: * @@ -378,7 +378,7 @@ validate_vertex_shader_executable(struct gl_shader_program *prog, find.run(shader->ir); if (!find.variable_found()) { linker_error(prog, "vertex shader does not write to `gl_Position'\n"); - return false; + return; } } @@ -402,7 +402,7 @@ validate_vertex_shader_executable(struct gl_shader_program *prog, if (clip_vertex.variable_found() && clip_distance.variable_found()) { linker_error(prog, "vertex shader writes to both `gl_ClipVertex' " "and `gl_ClipDistance'\n"); - return false; + return; } prog->Vert.UsesClipDistance = clip_distance.variable_found(); ir_variable *clip_distance_var = @@ -410,8 +410,6 @@ validate_vertex_shader_executable(struct gl_shader_program *prog, if (clip_distance_var) prog->Vert.ClipDistanceArraySize = clip_distance_var->type->length; } - - return true; } @@ -420,12 +418,12 @@ validate_vertex_shader_executable(struct gl_shader_program *prog, * * \param shader Fragment shader executable to be verified */ -bool +void validate_fragment_shader_executable(struct gl_shader_program *prog, struct gl_shader *shader) { if (shader == NULL) - return true; + return; find_assignment_visitor frag_color("gl_FragColor"); find_assignment_visitor frag_data("gl_FragData"); @@ -436,10 +434,7 @@ validate_fragment_shader_executable(struct gl_shader_program *prog, if (frag_color.variable_found() && frag_data.variable_found()) { linker_error(prog, "fragment shader writes to both " "`gl_FragColor' and `gl_FragData'\n"); - return false; } - - return true; } @@ -469,7 +464,7 @@ mode_string(const ir_variable *var) /** * Perform validation of global variables used across multiple shaders */ -bool +void cross_validate_globals(struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders, @@ -524,7 +519,7 @@ cross_validate_globals(struct gl_shader_program *prog, mode_string(var), var->name, var->type->name, existing->type->name); - return false; + return; } } @@ -534,7 +529,7 @@ cross_validate_globals(struct gl_shader_program *prog, linker_error(prog, "explicit locations for %s " "`%s' have differing values\n", mode_string(var), var->name); - return false; + return; } existing->location = var->location; @@ -553,7 +548,7 @@ cross_validate_globals(struct gl_shader_program *prog, linker_error(prog, "explicit bindings for %s " "`%s' have differing values\n", mode_string(var), var->name); - return false; + return; } existing->binding = var->binding; @@ -614,7 +609,7 @@ cross_validate_globals(struct gl_shader_program *prog, linker_error(prog, "initializers for %s " "`%s' have differing values\n", mode_string(var), var->name); - return false; + return; } } else { /* If the first-seen instance of a particular uniform did not @@ -643,7 +638,7 @@ cross_validate_globals(struct gl_shader_program *prog, "shared global variable `%s' has multiple " "non-constant initializers.\n", var->name); - return false; + return; } /* Some instance had an initializer, so keep track of that. In @@ -658,31 +653,29 @@ cross_validate_globals(struct gl_shader_program *prog, linker_error(prog, "declarations for %s `%s' have " "mismatching invariant qualifiers\n", mode_string(var), var->name); - return false; + return; } if (existing->centroid != var->centroid) { linker_error(prog, "declarations for %s `%s' have " "mismatching centroid qualifiers\n", mode_string(var), var->name); - return false; + return; } } else variables.add_variable(var); } } - - return true; } /** * Perform validation of uniforms used across multiple shader stages */ -bool +void cross_validate_uniforms(struct gl_shader_program *prog) { - return cross_validate_globals(prog, prog->_LinkedShaders, - MESA_SHADER_TYPES, true); + cross_validate_globals(prog, prog->_LinkedShaders, + MESA_SHADER_TYPES, true); } /** @@ -955,21 +948,21 @@ link_intrastage_shaders(void *mem_ctx, /* Check that global variables defined in multiple shaders are consistent. */ - if (!cross_validate_globals(prog, shader_list, num_shaders, false)) + cross_validate_globals(prog, shader_list, num_shaders, false); + if (!prog->LinkStatus) return NULL; /* Check that interface blocks defined in multiple shaders are consistent. */ - if (!validate_intrastage_interface_blocks((const gl_shader **)shader_list, - num_shaders)) + validate_intrastage_interface_blocks(prog, (const gl_shader **)shader_list, + num_shaders); + if (!prog->LinkStatus) return NULL; - /* Check that uniform blocks between shaders for a stage agree. */ - const int num_uniform_blocks = + /* Link up uniform blocks defined within this stage. */ + const unsigned num_uniform_blocks = link_uniform_blocks(mem_ctx, prog, shader_list, num_shaders, &uniform_blocks); - if (num_uniform_blocks < 0) - return NULL; /* Check that there is only a single definition of each function signature * across all shaders. @@ -1529,7 +1522,7 @@ store_fragdepth_layout(struct gl_shader_program *prog) /** * Validate the resources used by a program versus the implementation limits */ -static bool +static void check_resources(struct gl_context *ctx, struct gl_shader_program *prog) { static const char *const shader_names[MESA_SHADER_TYPES] = { @@ -1626,8 +1619,6 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) } } } - - return prog->LinkStatus; } void @@ -1638,7 +1629,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) void *mem_ctx = ralloc_context(NULL); // temporary linker context - prog->LinkStatus = false; + prog->LinkStatus = true; /* All error paths will set this to false */ prog->Validated = false; prog->_Used = false; @@ -1724,10 +1715,11 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) link_intrastage_shaders(mem_ctx, ctx, prog, vert_shader_list, num_vert_shaders); - if (sh == NULL) + if (!prog->LinkStatus) goto done; - if (!validate_vertex_shader_executable(prog, sh)) + validate_vertex_shader_executable(prog, sh); + if (!prog->LinkStatus) goto done; _mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_VERTEX], @@ -1739,10 +1731,11 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) link_intrastage_shaders(mem_ctx, ctx, prog, frag_shader_list, num_frag_shaders); - if (sh == NULL) + if (!prog->LinkStatus) goto done; - if (!validate_fragment_shader_executable(prog, sh)) + validate_fragment_shader_executable(prog, sh); + if (!prog->LinkStatus) goto done; _mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_FRAGMENT], @@ -1753,36 +1746,36 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) * performed, then locations are assigned for uniforms, attributes, and * varyings. */ - if (cross_validate_uniforms(prog)) { - unsigned prev; + cross_validate_uniforms(prog); + if (!prog->LinkStatus) + goto done; - for (prev = 0; prev < MESA_SHADER_TYPES; prev++) { - if (prog->_LinkedShaders[prev] != NULL) - break; - } + unsigned prev; - /* Validate the inputs of each stage with the output of the preceding - * stage. - */ - for (unsigned i = prev + 1; i < MESA_SHADER_TYPES; i++) { - if (prog->_LinkedShaders[i] == NULL) - continue; + for (prev = 0; prev < MESA_SHADER_TYPES; prev++) { + if (prog->_LinkedShaders[prev] != NULL) + break; + } - if (!validate_interstage_interface_blocks(prog->_LinkedShaders[prev], - prog->_LinkedShaders[i])) { - linker_error(prog, "interface block mismatch between shader stages\n"); - goto done; - } + /* Validate the inputs of each stage with the output of the preceding + * stage. + */ + for (unsigned i = prev + 1; i < MESA_SHADER_TYPES; i++) { + if (prog->_LinkedShaders[i] == NULL) + continue; - if (!cross_validate_outputs_to_inputs(prog, - prog->_LinkedShaders[prev], - prog->_LinkedShaders[i])) - goto done; + validate_interstage_interface_blocks(prog, prog->_LinkedShaders[prev], + prog->_LinkedShaders[i]); + if (!prog->LinkStatus) + goto done; - prev = i; - } + cross_validate_outputs_to_inputs(prog, + prog->_LinkedShaders[prev], + prog->_LinkedShaders[i]); + if (!prog->LinkStatus) + goto done; - prog->LinkStatus = true; + prev = i; } @@ -1971,7 +1964,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) link_assign_uniform_locations(prog); store_fragdepth_layout(prog); - if (!check_resources(ctx, prog)) + check_resources(ctx, prog); + if (!prog->LinkStatus) goto done; /* OpenGL ES requires that a vertex shader and a fragment shader both be diff --git a/mesalib/src/glsl/linker.h b/mesalib/src/glsl/linker.h index 2fe2410c2..0ce747d6c 100644 --- a/mesalib/src/glsl/linker.h +++ b/mesalib/src/glsl/linker.h @@ -53,19 +53,21 @@ extern bool link_uniform_blocks_are_compatible(const gl_uniform_block *a, const gl_uniform_block *b); -extern int +extern unsigned link_uniform_blocks(void *mem_ctx, struct gl_shader_program *prog, struct gl_shader **shader_list, unsigned num_shaders, struct gl_uniform_block **blocks_ret); -bool -validate_intrastage_interface_blocks(const gl_shader **shader_list, +void +validate_intrastage_interface_blocks(struct gl_shader_program *prog, + const gl_shader **shader_list, unsigned num_shaders); -bool -validate_interstage_interface_blocks(const gl_shader *producer, +void +validate_interstage_interface_blocks(struct gl_shader_program *prog, + const gl_shader *producer, const gl_shader *consumer); /** |