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-rw-r--r--mesalib/src/glsl/Makefile.sources1
-rw-r--r--mesalib/src/glsl/ast_to_hir.cpp18
-rw-r--r--mesalib/src/glsl/builtin_type_macros.h120
-rw-r--r--mesalib/src/glsl/builtin_types.cpp288
-rw-r--r--mesalib/src/glsl/builtin_types.h368
-rw-r--r--mesalib/src/glsl/glsl_parser_extras.cpp118
-rw-r--r--mesalib/src/glsl/glsl_parser_extras.h3
-rw-r--r--mesalib/src/glsl/glsl_types.cpp313
-rw-r--r--mesalib/src/glsl/glsl_types.h97
-rw-r--r--mesalib/src/glsl/ir.h12
-rw-r--r--mesalib/src/glsl/ir_hierarchical_visitor.h2
-rw-r--r--mesalib/src/glsl/ir_print_visitor.cpp3
-rw-r--r--mesalib/src/glsl/ir_print_visitor.h3
-rw-r--r--mesalib/src/glsl/ir_rvalue_visitor.cpp1
-rw-r--r--mesalib/src/glsl/ir_visitor.h2
-rw-r--r--mesalib/src/glsl/link_uniforms.cpp2
-rw-r--r--mesalib/src/glsl/link_varyings.cpp15
-rw-r--r--mesalib/src/glsl/linker.cpp4
-rw-r--r--mesalib/src/glsl/lower_variable_index_to_cond_assign.cpp2
-rw-r--r--mesalib/src/glsl/main.cpp60
-rw-r--r--mesalib/src/glsl/opt_array_splitting.cpp1
-rw-r--r--mesalib/src/glsl/opt_noop_swizzle.cpp1
-rw-r--r--mesalib/src/glsl/opt_structure_splitting.cpp1
-rw-r--r--mesalib/src/glsl/program.h16
-rw-r--r--mesalib/src/glsl/test_optpass.cpp1
25 files changed, 676 insertions, 776 deletions
diff --git a/mesalib/src/glsl/Makefile.sources b/mesalib/src/glsl/Makefile.sources
index 50bad85ad..acd19d1ff 100644
--- a/mesalib/src/glsl/Makefile.sources
+++ b/mesalib/src/glsl/Makefile.sources
@@ -21,6 +21,7 @@ LIBGLSL_FILES = \
$(GLSL_SRCDIR)/ast_function.cpp \
$(GLSL_SRCDIR)/ast_to_hir.cpp \
$(GLSL_SRCDIR)/ast_type.cpp \
+ $(GLSL_SRCDIR)/builtin_types.cpp \
$(GLSL_SRCDIR)/builtin_variables.cpp \
$(GLSL_SRCDIR)/glsl_parser_extras.cpp \
$(GLSL_SRCDIR)/glsl_types.cpp \
diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp
index 4b5f04980..efbd72c18 100644
--- a/mesalib/src/glsl/ast_to_hir.cpp
+++ b/mesalib/src/glsl/ast_to_hir.cpp
@@ -94,6 +94,24 @@ _mesa_ast_to_hir(exec_list *instructions, struct _mesa_glsl_parse_state *state)
detect_conflicting_assignments(state, instructions);
state->toplevel_ir = NULL;
+
+ /* Move all of the variable declarations to the front of the IR list, and
+ * reverse the order. This has the (intended!) side effect that vertex
+ * shader inputs and fragment shader outputs will appear in the IR in the
+ * same order that they appeared in the shader code. This results in the
+ * locations being assigned in the declared order. Many (arguably buggy)
+ * applications depend on this behavior, and it matches what nearly all
+ * other drivers do.
+ */
+ foreach_list_safe(node, instructions) {
+ ir_variable *const var = ((ir_instruction *) node)->as_variable();
+
+ if (var == NULL)
+ continue;
+
+ var->remove();
+ instructions->push_head(var);
+ }
}
diff --git a/mesalib/src/glsl/builtin_type_macros.h b/mesalib/src/glsl/builtin_type_macros.h
new file mode 100644
index 000000000..fec38da12
--- /dev/null
+++ b/mesalib/src/glsl/builtin_type_macros.h
@@ -0,0 +1,120 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file builtin_type_macros.h
+ *
+ * This contains definitions for all GLSL built-in types, regardless of what
+ * language version or extension might provide them.
+ */
+
+#include "glsl_types.h"
+
+DECL_TYPE(error, GL_INVALID_ENUM, GLSL_TYPE_ERROR, 0, 0)
+DECL_TYPE(void, GL_INVALID_ENUM, GLSL_TYPE_VOID, 0, 0)
+
+DECL_TYPE(bool, GL_BOOL, GLSL_TYPE_BOOL, 1, 1)
+DECL_TYPE(bvec2, GL_BOOL_VEC2, GLSL_TYPE_BOOL, 2, 1)
+DECL_TYPE(bvec3, GL_BOOL_VEC3, GLSL_TYPE_BOOL, 3, 1)
+DECL_TYPE(bvec4, GL_BOOL_VEC4, GLSL_TYPE_BOOL, 4, 1)
+
+DECL_TYPE(int, GL_INT, GLSL_TYPE_INT, 1, 1)
+DECL_TYPE(ivec2, GL_INT_VEC2, GLSL_TYPE_INT, 2, 1)
+DECL_TYPE(ivec3, GL_INT_VEC3, GLSL_TYPE_INT, 3, 1)
+DECL_TYPE(ivec4, GL_INT_VEC4, GLSL_TYPE_INT, 4, 1)
+
+DECL_TYPE(uint, GL_UNSIGNED_INT, GLSL_TYPE_UINT, 1, 1)
+DECL_TYPE(uvec2, GL_UNSIGNED_INT_VEC2, GLSL_TYPE_UINT, 2, 1)
+DECL_TYPE(uvec3, GL_UNSIGNED_INT_VEC3, GLSL_TYPE_UINT, 3, 1)
+DECL_TYPE(uvec4, GL_UNSIGNED_INT_VEC4, GLSL_TYPE_UINT, 4, 1)
+
+DECL_TYPE(float, GL_FLOAT, GLSL_TYPE_FLOAT, 1, 1)
+DECL_TYPE(vec2, GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1)
+DECL_TYPE(vec3, GL_FLOAT_VEC3, GLSL_TYPE_FLOAT, 3, 1)
+DECL_TYPE(vec4, GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1)
+
+DECL_TYPE(mat2, GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2)
+DECL_TYPE(mat3, GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3)
+DECL_TYPE(mat4, GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4)
+
+DECL_TYPE(mat2x3, GL_FLOAT_MAT2x3, GLSL_TYPE_FLOAT, 3, 2)
+DECL_TYPE(mat2x4, GL_FLOAT_MAT2x4, GLSL_TYPE_FLOAT, 4, 2)
+DECL_TYPE(mat3x2, GL_FLOAT_MAT3x2, GLSL_TYPE_FLOAT, 2, 3)
+DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3)
+DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4)
+DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4)
+
+DECL_TYPE(sampler1D, GL_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT)
+DECL_TYPE(sampler2D, GL_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT)
+DECL_TYPE(sampler3D, GL_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT)
+DECL_TYPE(samplerCube, GL_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT)
+DECL_TYPE(sampler1DArray, GL_SAMPLER_1D_ARRAY, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_FLOAT)
+DECL_TYPE(sampler2DArray, GL_SAMPLER_2D_ARRAY, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_FLOAT)
+DECL_TYPE(samplerCubeArray, GL_SAMPLER_CUBE_MAP_ARRAY, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_FLOAT)
+DECL_TYPE(sampler2DRect, GL_SAMPLER_2D_RECT, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_FLOAT)
+DECL_TYPE(samplerBuffer, GL_SAMPLER_BUFFER, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_FLOAT)
+DECL_TYPE(sampler2DMS, GL_SAMPLER_2D_MULTISAMPLE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_FLOAT)
+DECL_TYPE(sampler2DMSArray, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_FLOAT)
+
+DECL_TYPE(isampler1D, GL_INT_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT)
+DECL_TYPE(isampler2D, GL_INT_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT)
+DECL_TYPE(isampler3D, GL_INT_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT)
+DECL_TYPE(isamplerCube, GL_INT_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT)
+DECL_TYPE(isampler1DArray, GL_INT_SAMPLER_1D_ARRAY, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT)
+DECL_TYPE(isampler2DArray, GL_INT_SAMPLER_2D_ARRAY, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT)
+DECL_TYPE(isamplerCubeArray, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_INT)
+DECL_TYPE(isampler2DRect, GL_INT_SAMPLER_2D_RECT, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_INT)
+DECL_TYPE(isamplerBuffer, GL_INT_SAMPLER_BUFFER, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_INT)
+DECL_TYPE(isampler2DMS, GL_INT_SAMPLER_2D_MULTISAMPLE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_INT)
+DECL_TYPE(isampler2DMSArray, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_INT)
+
+DECL_TYPE(usampler1D, GL_UNSIGNED_INT_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_UINT)
+DECL_TYPE(usampler2D, GL_UNSIGNED_INT_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_UINT)
+DECL_TYPE(usampler3D, GL_UNSIGNED_INT_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_UINT)
+DECL_TYPE(usamplerCube, GL_INT_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT)
+DECL_TYPE(usampler1DArray, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_UINT)
+DECL_TYPE(usampler2DArray, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_UINT)
+DECL_TYPE(usamplerCubeArray, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_UINT)
+DECL_TYPE(usampler2DRect, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_UINT)
+DECL_TYPE(usamplerBuffer, GL_UNSIGNED_INT_SAMPLER_BUFFER, GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_UINT)
+DECL_TYPE(usampler2DMS, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_UINT)
+DECL_TYPE(usampler2DMSArray, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_UINT)
+
+DECL_TYPE(sampler1DShadow, GL_SAMPLER_1D_SHADOW, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT)
+DECL_TYPE(sampler2DShadow, GL_SAMPLER_2D_SHADOW, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT)
+DECL_TYPE(samplerCubeShadow, GL_SAMPLER_CUBE_SHADOW, GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT)
+DECL_TYPE(sampler1DArrayShadow, GL_SAMPLER_1D_ARRAY_SHADOW, GLSL_SAMPLER_DIM_1D, 1, 1, GLSL_TYPE_FLOAT)
+DECL_TYPE(sampler2DArrayShadow, GL_SAMPLER_2D_ARRAY_SHADOW, GLSL_SAMPLER_DIM_2D, 1, 1, GLSL_TYPE_FLOAT)
+DECL_TYPE(samplerCubeArrayShadow, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GLSL_SAMPLER_DIM_CUBE, 1, 1, GLSL_TYPE_FLOAT)
+DECL_TYPE(sampler2DRectShadow, GL_SAMPLER_2D_RECT_SHADOW, GLSL_SAMPLER_DIM_RECT, 1, 0, GLSL_TYPE_FLOAT)
+
+DECL_TYPE(samplerExternalOES, GL_SAMPLER_EXTERNAL_OES, GLSL_SAMPLER_DIM_EXTERNAL, 0, 0, GLSL_TYPE_FLOAT)
+
+STRUCT_TYPE(gl_DepthRangeParameters)
+STRUCT_TYPE(gl_PointParameters)
+STRUCT_TYPE(gl_MaterialParameters)
+STRUCT_TYPE(gl_LightSourceParameters)
+STRUCT_TYPE(gl_LightModelParameters)
+STRUCT_TYPE(gl_LightModelProducts)
+STRUCT_TYPE(gl_LightProducts)
+STRUCT_TYPE(gl_FogParameters)
diff --git a/mesalib/src/glsl/builtin_types.cpp b/mesalib/src/glsl/builtin_types.cpp
new file mode 100644
index 000000000..722eda2da
--- /dev/null
+++ b/mesalib/src/glsl/builtin_types.cpp
@@ -0,0 +1,288 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file builtin_types.cpp
+ *
+ * The glsl_type class has static members to represent all the built-in types
+ * (such as the glsl_type::_float_type flyweight) as well as convenience pointer
+ * accessors (such as glsl_type::float_type). Those global variables are
+ * declared and initialized in this file.
+ *
+ * This also contains _mesa_glsl_initialize_types(), a function which populates
+ * a symbol table with the available built-in types for a particular language
+ * version and set of enabled extensions.
+ */
+
+#include "glsl_types.h"
+#include "glsl_parser_extras.h"
+
+/**
+ * Declarations of type flyweights (glsl_type::_foo_type) and
+ * convenience pointers (glsl_type::foo_type).
+ * @{
+ */
+#define DECL_TYPE(NAME, ...) \
+ const glsl_type glsl_type::_##NAME##_type = glsl_type(__VA_ARGS__, #NAME); \
+ const glsl_type *const glsl_type::NAME##_type = &glsl_type::_##NAME##_type;
+
+#define STRUCT_TYPE(NAME) \
+ const glsl_type glsl_type::_struct_##NAME##_type = \
+ glsl_type(NAME##_fields, Elements(NAME##_fields), #NAME); \
+ const glsl_type *const glsl_type::struct_##NAME##_type = \
+ &glsl_type::_struct_##NAME##_type;
+
+static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = {
+ { glsl_type::float_type, "near", false },
+ { glsl_type::float_type, "far", false },
+ { glsl_type::float_type, "diff", false },
+};
+
+static const struct glsl_struct_field gl_PointParameters_fields[] = {
+ { glsl_type::float_type, "size", false },
+ { glsl_type::float_type, "sizeMin", false },
+ { glsl_type::float_type, "sizeMax", false },
+ { glsl_type::float_type, "fadeThresholdSize", false },
+ { glsl_type::float_type, "distanceConstantAttenuation", false },
+ { glsl_type::float_type, "distanceLinearAttenuation", false },
+ { glsl_type::float_type, "distanceQuadraticAttenuation", false },
+};
+
+static const struct glsl_struct_field gl_MaterialParameters_fields[] = {
+ { glsl_type::vec4_type, "emission", false },
+ { glsl_type::vec4_type, "ambient", false },
+ { glsl_type::vec4_type, "diffuse", false },
+ { glsl_type::vec4_type, "specular", false },
+ { glsl_type::float_type, "shininess", false },
+};
+
+static const struct glsl_struct_field gl_LightSourceParameters_fields[] = {
+ { glsl_type::vec4_type, "ambient", false },
+ { glsl_type::vec4_type, "diffuse", false },
+ { glsl_type::vec4_type, "specular", false },
+ { glsl_type::vec4_type, "position", false },
+ { glsl_type::vec4_type, "halfVector", false },
+ { glsl_type::vec3_type, "spotDirection", false },
+ { glsl_type::float_type, "spotExponent", false },
+ { glsl_type::float_type, "spotCutoff", false },
+ { glsl_type::float_type, "spotCosCutoff", false },
+ { glsl_type::float_type, "constantAttenuation", false },
+ { glsl_type::float_type, "linearAttenuation", false },
+ { glsl_type::float_type, "quadraticAttenuation", false },
+};
+
+static const struct glsl_struct_field gl_LightModelParameters_fields[] = {
+ { glsl_type::vec4_type, "ambient", false },
+};
+
+static const struct glsl_struct_field gl_LightModelProducts_fields[] = {
+ { glsl_type::vec4_type, "sceneColor", false },
+};
+
+static const struct glsl_struct_field gl_LightProducts_fields[] = {
+ { glsl_type::vec4_type, "ambient", false },
+ { glsl_type::vec4_type, "diffuse", false },
+ { glsl_type::vec4_type, "specular", false },
+};
+
+static const struct glsl_struct_field gl_FogParameters_fields[] = {
+ { glsl_type::vec4_type, "color", false },
+ { glsl_type::float_type, "density", false },
+ { glsl_type::float_type, "start", false },
+ { glsl_type::float_type, "end", false },
+ { glsl_type::float_type, "scale", false },
+};
+
+#include "builtin_type_macros.h"
+/** @} */
+
+/**
+ * Code to populate a symbol table with the built-in types available in a
+ * particular shading language version. The table below contains tags every
+ * type with the GLSL/GLSL ES versions where it was introduced.
+ *
+ * @{
+ */
+#define T(TYPE, MIN_GL, MIN_ES) \
+ { glsl_type::TYPE##_type, MIN_GL, MIN_ES },
+
+const static struct builtin_type_versions {
+ const glsl_type *const type;
+ int min_gl;
+ int min_es;
+} builtin_type_versions[] = {
+ T(void, 110, 100)
+ T(bool, 110, 100)
+ T(bvec2, 110, 100)
+ T(bvec3, 110, 100)
+ T(bvec4, 110, 100)
+ T(int, 110, 100)
+ T(ivec2, 110, 100)
+ T(ivec3, 110, 100)
+ T(ivec4, 110, 100)
+ T(uint, 130, 300)
+ T(uvec2, 130, 300)
+ T(uvec3, 130, 300)
+ T(uvec4, 130, 300)
+ T(float, 110, 100)
+ T(vec2, 110, 100)
+ T(vec3, 110, 100)
+ T(vec4, 110, 100)
+ T(mat2, 110, 100)
+ T(mat3, 110, 100)
+ T(mat4, 110, 100)
+ T(mat2x3, 120, 300)
+ T(mat2x4, 120, 300)
+ T(mat3x2, 120, 300)
+ T(mat3x4, 120, 300)
+ T(mat4x2, 120, 300)
+ T(mat4x3, 120, 300)
+
+ T(sampler1D, 110, 999)
+ T(sampler2D, 110, 100)
+ T(sampler3D, 110, 300)
+ T(samplerCube, 110, 100)
+ T(sampler1DArray, 130, 999)
+ T(sampler2DArray, 130, 300)
+ T(samplerCubeArray, 400, 999)
+ T(sampler2DRect, 140, 999)
+ T(samplerBuffer, 140, 999)
+ T(sampler2DMS, 150, 999)
+ T(sampler2DMSArray, 150, 999)
+
+ T(isampler1D, 130, 999)
+ T(isampler2D, 130, 300)
+ T(isampler3D, 130, 300)
+ T(isamplerCube, 130, 300)
+ T(isampler1DArray, 130, 999)
+ T(isampler2DArray, 130, 300)
+ T(isamplerCubeArray, 400, 999)
+ T(isampler2DRect, 140, 999)
+ T(isamplerBuffer, 140, 999)
+ T(isampler2DMS, 150, 999)
+ T(isampler2DMSArray, 150, 999)
+
+ T(usampler1D, 130, 999)
+ T(usampler2D, 130, 300)
+ T(usampler3D, 130, 300)
+ T(usamplerCube, 130, 300)
+ T(usampler1DArray, 130, 999)
+ T(usampler2DArray, 130, 300)
+ T(usamplerCubeArray, 400, 999)
+ T(usampler2DRect, 140, 999)
+ T(usamplerBuffer, 140, 999)
+ T(usampler2DMS, 150, 999)
+ T(usampler2DMSArray, 150, 999)
+
+ T(sampler1DShadow, 110, 999)
+ T(sampler2DShadow, 110, 300)
+ T(samplerCubeShadow, 130, 300)
+ T(sampler1DArrayShadow, 130, 999)
+ T(sampler2DArrayShadow, 130, 300)
+ T(samplerCubeArrayShadow, 400, 999)
+ T(sampler2DRectShadow, 140, 999)
+
+ T(struct_gl_DepthRangeParameters, 110, 100)
+};
+
+const glsl_type *const deprecated_types[] = {
+ glsl_type::struct_gl_PointParameters_type,
+ glsl_type::struct_gl_MaterialParameters_type,
+ glsl_type::struct_gl_LightSourceParameters_type,
+ glsl_type::struct_gl_LightModelParameters_type,
+ glsl_type::struct_gl_LightModelProducts_type,
+ glsl_type::struct_gl_LightProducts_type,
+ glsl_type::struct_gl_FogParameters_type,
+};
+
+static inline void
+add_type(glsl_symbol_table *symbols, const glsl_type *const type)
+{
+ symbols->add_type(type->name, type);
+}
+
+/**
+ * Populate the symbol table with available built-in types.
+ */
+void
+_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
+{
+ struct glsl_symbol_table *symbols = state->symbols;
+
+ for (unsigned i = 0; i < Elements(builtin_type_versions); i++) {
+ const struct builtin_type_versions *const t = &builtin_type_versions[i];
+ if (state->is_version(t->min_gl, t->min_es)) {
+ add_type(symbols, t->type);
+ }
+ }
+
+ /* Add deprecated structure types. While these were deprecated in 1.30,
+ * they're still present. We've removed them in 1.40+ (OpenGL 3.1+).
+ */
+ if (!state->es_shader && state->language_version < 140) {
+ for (unsigned i = 0; i < Elements(deprecated_types); i++) {
+ add_type(symbols, deprecated_types[i]);
+ }
+ }
+
+ /* Add types for enabled extensions. They may have already been added
+ * by the version-based loop, but attempting to add them a second time
+ * is harmless.
+ */
+ if (state->ARB_texture_cube_map_array_enable) {
+ add_type(symbols, glsl_type::samplerCubeArray_type);
+ add_type(symbols, glsl_type::samplerCubeArrayShadow_type);
+ add_type(symbols, glsl_type::isamplerCubeArray_type);
+ add_type(symbols, glsl_type::usamplerCubeArray_type);
+ }
+
+ if (state->ARB_texture_multisample_enable) {
+ add_type(symbols, glsl_type::sampler2DMS_type);
+ add_type(symbols, glsl_type::isampler2DMS_type);
+ add_type(symbols, glsl_type::usampler2DMS_type);
+ add_type(symbols, glsl_type::sampler2DMSArray_type);
+ add_type(symbols, glsl_type::isampler2DMSArray_type);
+ add_type(symbols, glsl_type::usampler2DMSArray_type);
+ }
+
+ if (state->ARB_texture_rectangle_enable) {
+ add_type(symbols, glsl_type::sampler2DRect_type);
+ add_type(symbols, glsl_type::sampler2DRectShadow_type);
+ }
+
+ if (state->EXT_texture_array_enable) {
+ add_type(symbols, glsl_type::sampler1DArray_type);
+ add_type(symbols, glsl_type::sampler2DArray_type);
+ add_type(symbols, glsl_type::sampler1DArrayShadow_type);
+ add_type(symbols, glsl_type::sampler2DArrayShadow_type);
+ }
+
+ if (state->OES_EGL_image_external_enable) {
+ add_type(symbols, glsl_type::samplerExternalOES_type);
+ }
+
+ if (state->OES_texture_3D_enable) {
+ add_type(symbols, glsl_type::sampler3D_type);
+ }
+}
+/** @} */
diff --git a/mesalib/src/glsl/builtin_types.h b/mesalib/src/glsl/builtin_types.h
deleted file mode 100644
index acd2d76d5..000000000
--- a/mesalib/src/glsl/builtin_types.h
+++ /dev/null
@@ -1,368 +0,0 @@
-/*
- * Copyright © 2009 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
-
-const glsl_type glsl_type::_error_type =
- glsl_type(GL_INVALID_ENUM, GLSL_TYPE_ERROR, 0, 0, "");
-
-const glsl_type glsl_type::_void_type =
- glsl_type(GL_INVALID_ENUM, GLSL_TYPE_VOID, 0, 0, "void");
-
-const glsl_type glsl_type::_sampler3D_type =
- glsl_type(GL_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT,
- "sampler3D");
-
-const glsl_type glsl_type::_samplerCubeShadow_type =
- glsl_type(GL_SAMPLER_CUBE_SHADOW,
- GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT,
- "samplerCubeShadow");
-
-const glsl_type *const glsl_type::error_type = & glsl_type::_error_type;
-const glsl_type *const glsl_type::void_type = & glsl_type::_void_type;
-
-/** \name Core built-in types
- *
- * These types exist in all versions of GLSL.
- */
-/*@{*/
-
-const glsl_type glsl_type::builtin_core_types[] = {
- glsl_type(GL_BOOL, GLSL_TYPE_BOOL, 1, 1, "bool"),
- glsl_type(GL_BOOL_VEC2, GLSL_TYPE_BOOL, 2, 1, "bvec2"),
- glsl_type(GL_BOOL_VEC3, GLSL_TYPE_BOOL, 3, 1, "bvec3"),
- glsl_type(GL_BOOL_VEC4, GLSL_TYPE_BOOL, 4, 1, "bvec4"),
- glsl_type(GL_INT, GLSL_TYPE_INT, 1, 1, "int"),
- glsl_type(GL_INT_VEC2, GLSL_TYPE_INT, 2, 1, "ivec2"),
- glsl_type(GL_INT_VEC3, GLSL_TYPE_INT, 3, 1, "ivec3"),
- glsl_type(GL_INT_VEC4, GLSL_TYPE_INT, 4, 1, "ivec4"),
- glsl_type(GL_FLOAT, GLSL_TYPE_FLOAT, 1, 1, "float"),
- glsl_type(GL_FLOAT_VEC2, GLSL_TYPE_FLOAT, 2, 1, "vec2"),
- glsl_type(GL_FLOAT_VEC3, GLSL_TYPE_FLOAT, 3, 1, "vec3"),
- glsl_type(GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1, "vec4"),
- glsl_type(GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2, "mat2"),
- glsl_type(GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3, "mat3"),
- glsl_type(GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4, "mat4"),
- glsl_type(GL_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT,
- "sampler2D"),
- glsl_type(GL_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT,
- "samplerCube"),
-};
-
-const glsl_type *const glsl_type::bool_type = & builtin_core_types[0];
-const glsl_type *const glsl_type::bvec2_type = & builtin_core_types[1];
-const glsl_type *const glsl_type::bvec3_type = & builtin_core_types[2];
-const glsl_type *const glsl_type::bvec4_type = & builtin_core_types[3];
-const glsl_type *const glsl_type::int_type = & builtin_core_types[4];
-const glsl_type *const glsl_type::ivec2_type = & builtin_core_types[5];
-const glsl_type *const glsl_type::ivec3_type = & builtin_core_types[6];
-const glsl_type *const glsl_type::ivec4_type = & builtin_core_types[7];
-const glsl_type *const glsl_type::float_type = & builtin_core_types[8];
-const glsl_type *const glsl_type::vec2_type = & builtin_core_types[9];
-const glsl_type *const glsl_type::vec3_type = & builtin_core_types[10];
-const glsl_type *const glsl_type::vec4_type = & builtin_core_types[11];
-const glsl_type *const glsl_type::mat2_type = & builtin_core_types[12];
-const glsl_type *const glsl_type::mat3_type = & builtin_core_types[13];
-const glsl_type *const glsl_type::mat4_type = & builtin_core_types[14];
-/*@}*/
-
-/** \name GLSL structures that have not been deprecated.
- */
-/*@{*/
-
-static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = {
- { glsl_type::float_type, "near", false },
- { glsl_type::float_type, "far", false },
- { glsl_type::float_type, "diff", false },
-};
-
-const glsl_type glsl_type::builtin_structure_types[] = {
- glsl_type(gl_DepthRangeParameters_fields,
- Elements(gl_DepthRangeParameters_fields),
- "gl_DepthRangeParameters"),
-};
-/*@}*/
-
-/** \name GLSL 1.00 / 1.10 structures that are deprecated in GLSL 1.30
- */
-/*@{*/
-
-static const struct glsl_struct_field gl_PointParameters_fields[] = {
- { glsl_type::float_type, "size", false },
- { glsl_type::float_type, "sizeMin", false },
- { glsl_type::float_type, "sizeMax", false },
- { glsl_type::float_type, "fadeThresholdSize", false },
- { glsl_type::float_type, "distanceConstantAttenuation", false },
- { glsl_type::float_type, "distanceLinearAttenuation", false },
- { glsl_type::float_type, "distanceQuadraticAttenuation", false },
-};
-
-static const struct glsl_struct_field gl_MaterialParameters_fields[] = {
- { glsl_type::vec4_type, "emission", false },
- { glsl_type::vec4_type, "ambient", false },
- { glsl_type::vec4_type, "diffuse", false },
- { glsl_type::vec4_type, "specular", false },
- { glsl_type::float_type, "shininess", false },
-};
-
-static const struct glsl_struct_field gl_LightSourceParameters_fields[] = {
- { glsl_type::vec4_type, "ambient", false },
- { glsl_type::vec4_type, "diffuse", false },
- { glsl_type::vec4_type, "specular", false },
- { glsl_type::vec4_type, "position", false },
- { glsl_type::vec4_type, "halfVector", false },
- { glsl_type::vec3_type, "spotDirection", false },
- { glsl_type::float_type, "spotExponent", false },
- { glsl_type::float_type, "spotCutoff", false },
- { glsl_type::float_type, "spotCosCutoff", false },
- { glsl_type::float_type, "constantAttenuation", false },
- { glsl_type::float_type, "linearAttenuation", false },
- { glsl_type::float_type, "quadraticAttenuation", false },
-};
-
-static const struct glsl_struct_field gl_LightModelParameters_fields[] = {
- { glsl_type::vec4_type, "ambient", false },
-};
-
-static const struct glsl_struct_field gl_LightModelProducts_fields[] = {
- { glsl_type::vec4_type, "sceneColor", false },
-};
-
-static const struct glsl_struct_field gl_LightProducts_fields[] = {
- { glsl_type::vec4_type, "ambient", false },
- { glsl_type::vec4_type, "diffuse", false },
- { glsl_type::vec4_type, "specular", false },
-};
-
-static const struct glsl_struct_field gl_FogParameters_fields[] = {
- { glsl_type::vec4_type, "color", false },
- { glsl_type::float_type, "density", false },
- { glsl_type::float_type, "start", false },
- { glsl_type::float_type, "end", false },
- { glsl_type::float_type, "scale", false },
-};
-
-const glsl_type glsl_type::builtin_110_deprecated_structure_types[] = {
- glsl_type(gl_PointParameters_fields,
- Elements(gl_PointParameters_fields),
- "gl_PointParameters"),
- glsl_type(gl_MaterialParameters_fields,
- Elements(gl_MaterialParameters_fields),
- "gl_MaterialParameters"),
- glsl_type(gl_LightSourceParameters_fields,
- Elements(gl_LightSourceParameters_fields),
- "gl_LightSourceParameters"),
- glsl_type(gl_LightModelParameters_fields,
- Elements(gl_LightModelParameters_fields),
- "gl_LightModelParameters"),
- glsl_type(gl_LightModelProducts_fields,
- Elements(gl_LightModelProducts_fields),
- "gl_LightModelProducts"),
- glsl_type(gl_LightProducts_fields,
- Elements(gl_LightProducts_fields),
- "gl_LightProducts"),
- glsl_type(gl_FogParameters_fields,
- Elements(gl_FogParameters_fields),
- "gl_FogParameters"),
-};
-/*@}*/
-
-/** \name Types in GLSL 1.10 (but not GLSL ES 1.00)
- */
-/*@{*/
-const glsl_type glsl_type::builtin_110_types[] = {
- glsl_type(GL_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT,
- "sampler1D"),
- glsl_type(GL_SAMPLER_1D_SHADOW, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT,
- "sampler1DShadow"),
- glsl_type(GL_SAMPLER_2D_SHADOW, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT,
- "sampler2DShadow"),
-};
-/*@}*/
-
-/** \name Types added in GLSL 1.20
- */
-/*@{*/
-
-const glsl_type glsl_type::builtin_120_types[] = {
- glsl_type(GL_FLOAT_MAT2x3, GLSL_TYPE_FLOAT, 3, 2, "mat2x3"),
- glsl_type(GL_FLOAT_MAT2x4, GLSL_TYPE_FLOAT, 4, 2, "mat2x4"),
- glsl_type(GL_FLOAT_MAT3x2, GLSL_TYPE_FLOAT, 2, 3, "mat3x2"),
- glsl_type(GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3, "mat3x4"),
- glsl_type(GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4, "mat4x2"),
- glsl_type(GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4, "mat4x3"),
-};
-const glsl_type *const glsl_type::mat2x3_type = & builtin_120_types[0];
-const glsl_type *const glsl_type::mat2x4_type = & builtin_120_types[1];
-const glsl_type *const glsl_type::mat3x2_type = & builtin_120_types[2];
-const glsl_type *const glsl_type::mat3x4_type = & builtin_120_types[3];
-const glsl_type *const glsl_type::mat4x2_type = & builtin_120_types[4];
-const glsl_type *const glsl_type::mat4x3_type = & builtin_120_types[5];
-/*@}*/
-
-/** \name Types added in GLSL 1.30
- */
-/*@{*/
-
-const glsl_type glsl_type::builtin_130_types[] = {
- glsl_type(GL_UNSIGNED_INT, GLSL_TYPE_UINT, 1, 1, "uint"),
- glsl_type(GL_UNSIGNED_INT_VEC2, GLSL_TYPE_UINT, 2, 1, "uvec2"),
- glsl_type(GL_UNSIGNED_INT_VEC3, GLSL_TYPE_UINT, 3, 1, "uvec3"),
- glsl_type(GL_UNSIGNED_INT_VEC4, GLSL_TYPE_UINT, 4, 1, "uvec4"),
-
- /* 1D and 2D texture arrays - several of these are included only in
- * builtin_EXT_texture_array_types.
- */
- glsl_type(GL_INT_SAMPLER_1D_ARRAY,
- GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_INT, "isampler1DArray"),
- glsl_type(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY,
- GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_UINT, "usampler1DArray"),
- glsl_type(GL_INT_SAMPLER_2D_ARRAY,
- GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_INT, "isampler2DArray"),
- glsl_type(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY,
- GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_UINT, "usampler2DArray"),
-
- /* cube shadow samplers */
- glsl_type(GL_SAMPLER_CUBE_SHADOW,
- GLSL_SAMPLER_DIM_CUBE, 1, 0, GLSL_TYPE_FLOAT, "samplerCubeShadow"),
-
- /* signed and unsigned integer samplers */
- glsl_type(GL_INT_SAMPLER_1D,
- GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_INT, "isampler1D"),
- glsl_type(GL_UNSIGNED_INT_SAMPLER_1D,
- GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_UINT, "usampler1D"),
- glsl_type(GL_INT_SAMPLER_2D,
- GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_INT, "isampler2D"),
- glsl_type(GL_UNSIGNED_INT_SAMPLER_2D,
- GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_UINT, "usampler2D"),
- glsl_type(GL_INT_SAMPLER_3D,
- GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_INT, "isampler3D"),
- glsl_type(GL_UNSIGNED_INT_SAMPLER_3D,
- GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_UINT, "usampler3D"),
- glsl_type(GL_INT_SAMPLER_CUBE,
- GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_INT, "isamplerCube"),
- glsl_type(GL_INT_SAMPLER_CUBE,
- GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_UINT, "usamplerCube"),
-};
-
-const glsl_type *const glsl_type::uint_type = & builtin_130_types[0];
-const glsl_type *const glsl_type::uvec2_type = & builtin_130_types[1];
-const glsl_type *const glsl_type::uvec3_type = & builtin_130_types[2];
-const glsl_type *const glsl_type::uvec4_type = & builtin_130_types[3];
-/*@}*/
-
-
-/** \name Types added in GLSL 1.40
- */
-/*@{*/
-const glsl_type glsl_type::builtin_140_types[] = {
- glsl_type(GL_INT_SAMPLER_2D_RECT,
- GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_INT, "isampler2DRect"),
- glsl_type(GL_UNSIGNED_INT_SAMPLER_2D_RECT,
- GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_UINT, "usampler2DRect"),
-};
-/*@}*/
-
-/** \name Sampler types added by GL_ARB_texture_rectangle
- */
-/*@{*/
-
-const glsl_type glsl_type::builtin_ARB_texture_rectangle_types[] = {
- glsl_type(GL_SAMPLER_2D_RECT,
- GLSL_SAMPLER_DIM_RECT, 0, 0, GLSL_TYPE_FLOAT, "sampler2DRect"),
- glsl_type(GL_SAMPLER_2D_RECT_SHADOW,
- GLSL_SAMPLER_DIM_RECT, 1, 0, GLSL_TYPE_FLOAT, "sampler2DRectShadow"),
-};
-/*@}*/
-
-/** \name Sampler types added by GL_EXT_texture_array
- */
-/*@{*/
-
-const glsl_type glsl_type::builtin_EXT_texture_array_types[] = {
- glsl_type(GL_SAMPLER_1D_ARRAY,
- GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_FLOAT, "sampler1DArray"),
- glsl_type(GL_SAMPLER_2D_ARRAY,
- GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_FLOAT, "sampler2DArray"),
- glsl_type(GL_SAMPLER_1D_ARRAY_SHADOW,
- GLSL_SAMPLER_DIM_1D, 1, 1, GLSL_TYPE_FLOAT, "sampler1DArrayShadow"),
- glsl_type(GL_SAMPLER_2D_ARRAY_SHADOW,
- GLSL_SAMPLER_DIM_2D, 1, 1, GLSL_TYPE_FLOAT, "sampler2DArrayShadow"),
-};
-/*@}*/
-
-/** \name Sampler types added by GL_EXT_texture_buffer_object
- */
-/*@{*/
-
-const glsl_type glsl_type::builtin_EXT_texture_buffer_object_types[] = {
- glsl_type(GL_SAMPLER_BUFFER,
- GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_FLOAT, "samplerBuffer"),
- glsl_type(GL_INT_SAMPLER_BUFFER,
- GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_INT, "isamplerBuffer"),
- glsl_type(GL_UNSIGNED_INT_SAMPLER_BUFFER,
- GLSL_SAMPLER_DIM_BUF, 0, 0, GLSL_TYPE_UINT, "usamplerBuffer"),
-};
-/*@}*/
-
-/** \name Sampler types added by GL_OES_EGL_image_external
- */
-/*@{*/
-
-const glsl_type glsl_type::builtin_OES_EGL_image_external_types[] = {
- glsl_type(GL_SAMPLER_EXTERNAL_OES,
- GLSL_SAMPLER_DIM_EXTERNAL, 0, 0, GLSL_TYPE_FLOAT, "samplerExternalOES"),
-};
-/*@}*/
-
-/** \name Sampler types added by GL_ARB_texture_cube_map_array
- */
-/*@{*/
-const glsl_type glsl_type::builtin_ARB_texture_cube_map_array_types[] = {
- glsl_type(GL_SAMPLER_CUBE_MAP_ARRAY,
- GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_FLOAT, "samplerCubeArray"),
- glsl_type(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW,
- GLSL_SAMPLER_DIM_CUBE, 1, 1, GLSL_TYPE_FLOAT, "samplerCubeArrayShadow"),
- glsl_type(GL_INT_SAMPLER_CUBE_MAP_ARRAY,
- GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_INT, "isamplerCubeArray"),
- glsl_type(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY,
- GLSL_SAMPLER_DIM_CUBE, 0, 1, GLSL_TYPE_UINT, "usamplerCubeArray"),
-};
-/*@}*/
-
-/** \name Sampler types added by GL_ARB_texture_multisample
- */
-/*@{*/
-const glsl_type glsl_type::builtin_ARB_texture_multisample_types[] = {
- glsl_type(GL_SAMPLER_2D_MULTISAMPLE,
- GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_FLOAT, "sampler2DMS"),
- glsl_type(GL_INT_SAMPLER_2D_MULTISAMPLE,
- GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_INT, "isampler2DMS"),
- glsl_type(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE,
- GLSL_SAMPLER_DIM_MS, 0, 0, GLSL_TYPE_UINT, "usampler2DMS"),
- glsl_type(GL_SAMPLER_2D_MULTISAMPLE_ARRAY,
- GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_FLOAT, "sampler2DMSArray"),
- glsl_type(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,
- GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_INT, "isampler2DMSArray"),
- glsl_type(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY,
- GLSL_SAMPLER_DIM_MS, 0, 1, GLSL_TYPE_UINT, "usampler2DMSArray"),
-};
-/*@}*/
diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp
index 98627145a..f4087df30 100644
--- a/mesalib/src/glsl/glsl_parser_extras.cpp
+++ b/mesalib/src/glsl/glsl_parser_extras.cpp
@@ -28,6 +28,7 @@
extern "C" {
#include "main/core.h" /* for struct gl_context */
#include "main/context.h"
+#include "main/shaderobj.h"
}
#include "ralloc.h"
@@ -302,6 +303,41 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
}
}
+extern "C" {
+
+/**
+ * The most common use of _mesa_glsl_shader_target_name(), which is
+ * shared with C code in Mesa core to translate a GLenum to a short
+ * shader stage name in debug printouts.
+ *
+ * It recognizes the PROGRAM variants of the names so it can be used
+ * with a struct gl_program->Target, not just a struct
+ * gl_shader->Type.
+ */
+const char *
+_mesa_glsl_shader_target_name(GLenum type)
+{
+ switch (type) {
+ case GL_VERTEX_SHADER:
+ case GL_VERTEX_PROGRAM_ARB:
+ return "vertex";
+ case GL_FRAGMENT_SHADER:
+ case GL_FRAGMENT_PROGRAM_ARB:
+ return "fragment";
+ case GL_GEOMETRY_SHADER:
+ return "geometry";
+ default:
+ assert(!"Should not get here.");
+ return "unknown";
+ }
+}
+
+} /* extern "C" */
+
+/**
+ * Overloaded C++ variant usable within the compiler for translating
+ * our internal enum into short stage names.
+ */
const char *
_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
{
@@ -1202,6 +1238,88 @@ ast_struct_specifier::ast_struct_specifier(const char *identifier,
this->declarations.push_degenerate_list_at_head(&declarator_list->link);
}
+extern "C" {
+
+void
+_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
+ bool dump_ast, bool dump_hir)
+{
+ struct _mesa_glsl_parse_state *state =
+ new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
+ const char *source = shader->Source;
+
+ state->error = glcpp_preprocess(state, &source, &state->info_log,
+ &ctx->Extensions, ctx);
+
+ if (!state->error) {
+ _mesa_glsl_lexer_ctor(state, source);
+ _mesa_glsl_parse(state);
+ _mesa_glsl_lexer_dtor(state);
+ }
+
+ if (dump_ast) {
+ foreach_list_const(n, &state->translation_unit) {
+ ast_node *ast = exec_node_data(ast_node, n, link);
+ ast->print();
+ }
+ printf("\n\n");
+ }
+
+ ralloc_free(shader->ir);
+ shader->ir = new(shader) exec_list;
+ if (!state->error && !state->translation_unit.is_empty())
+ _mesa_ast_to_hir(shader->ir, state);
+
+ if (!state->error) {
+ validate_ir_tree(shader->ir);
+
+ /* Print out the unoptimized IR. */
+ if (dump_hir) {
+ _mesa_print_ir(shader->ir, state);
+ }
+ }
+
+
+ if (!state->error && !shader->ir->is_empty()) {
+ struct gl_shader_compiler_options *options =
+ &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
+
+ /* Do some optimization at compile time to reduce shader IR size
+ * and reduce later work if the same shader is linked multiple times
+ */
+ while (do_common_optimization(shader->ir, false, false, 32, options))
+ ;
+
+ validate_ir_tree(shader->ir);
+ }
+
+ if (shader->InfoLog)
+ ralloc_free(shader->InfoLog);
+
+ shader->symbols = state->symbols;
+ shader->CompileStatus = !state->error;
+ shader->InfoLog = state->info_log;
+ shader->Version = state->language_version;
+ shader->InfoLog = state->info_log;
+ shader->IsES = state->es_shader;
+
+ memcpy(shader->builtins_to_link, state->builtins_to_link,
+ sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
+ shader->num_builtins_to_link = state->num_builtins_to_link;
+
+ if (shader->UniformBlocks)
+ ralloc_free(shader->UniformBlocks);
+ shader->NumUniformBlocks = state->num_uniform_blocks;
+ shader->UniformBlocks = state->uniform_blocks;
+ ralloc_steal(shader, shader->UniformBlocks);
+
+ /* Retain any live IR, but trash the rest. */
+ reparent_ir(shader->ir, shader->ir);
+
+ ralloc_free(state);
+}
+
+} /* extern "C" */
/**
* Do the set of common optimizations passes
*
diff --git a/mesalib/src/glsl/glsl_parser_extras.h b/mesalib/src/glsl/glsl_parser_extras.h
index cdb8fc00d..bf665663e 100644
--- a/mesalib/src/glsl/glsl_parser_extras.h
+++ b/mesalib/src/glsl/glsl_parser_extras.h
@@ -375,6 +375,9 @@ _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);
extern "C" {
#endif
+extern const char *
+_mesa_glsl_shader_target_name(GLenum type);
+
extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions, struct gl_context *gl_ctx);
diff --git a/mesalib/src/glsl/glsl_types.cpp b/mesalib/src/glsl/glsl_types.cpp
index df9c5d36f..9d3691b54 100644
--- a/mesalib/src/glsl/glsl_types.cpp
+++ b/mesalib/src/glsl/glsl_types.cpp
@@ -27,7 +27,6 @@
#include "glsl_symbol_table.h"
#include "glsl_parser_extras.h"
#include "glsl_types.h"
-#include "builtin_types.h"
extern "C" {
#include "program/hash_table.h"
}
@@ -129,22 +128,6 @@ glsl_type::glsl_type(const glsl_struct_field *fields, unsigned num_fields,
}
}
-static void
-add_types_to_symbol_table(glsl_symbol_table *symtab,
- const struct glsl_type *types,
- unsigned num_types, bool warn,
- bool skip_1d)
-{
- (void) warn;
-
- for (unsigned i = 0; i < num_types; i++) {
- if (skip_1d && types[i].base_type == GLSL_TYPE_SAMPLER
- && types[i].sampler_dimensionality == GLSL_SAMPLER_DIM_1D)
- continue;
-
- symtab->add_type(types[i].name, & types[i]);
- }
-}
bool
glsl_type::contains_sampler() const
@@ -210,242 +193,6 @@ glsl_type::sampler_index() const
}
}
-void
-glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
-{
- bool skip_1d = false;
- add_types_to_symbol_table(symtab, builtin_core_types,
- Elements(builtin_core_types),
- false, skip_1d);
- add_types_to_symbol_table(symtab, builtin_structure_types,
- Elements(builtin_structure_types),
- false, skip_1d);
- add_types_to_symbol_table(symtab, void_type, 1, false, skip_1d);
-}
-
-void
-glsl_type::generate_300ES_types(glsl_symbol_table *symtab)
-{
- /* GLSL 3.00 ES types are the same as GLSL 1.30 types, except that 1D
- * samplers are skipped, and samplerCubeShadow is added.
- */
- bool add_deprecated = false;
- bool skip_1d = true;
-
- generate_130_types(symtab, add_deprecated, skip_1d);
-
- add_types_to_symbol_table(symtab, &_samplerCubeShadow_type, 1, false,
- skip_1d);
-}
-
-void
-glsl_type::generate_110_types(glsl_symbol_table *symtab, bool add_deprecated,
- bool skip_1d)
-{
- generate_100ES_types(symtab);
-
- add_types_to_symbol_table(symtab, builtin_110_types,
- Elements(builtin_110_types),
- false, skip_1d);
- add_types_to_symbol_table(symtab, &_sampler3D_type, 1, false, skip_1d);
- if (add_deprecated) {
- add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
- Elements(builtin_110_deprecated_structure_types),
- false, skip_1d);
- }
-}
-
-
-void
-glsl_type::generate_120_types(glsl_symbol_table *symtab, bool add_deprecated,
- bool skip_1d)
-{
- generate_110_types(symtab, add_deprecated, skip_1d);
-
- add_types_to_symbol_table(symtab, builtin_120_types,
- Elements(builtin_120_types), false, skip_1d);
-}
-
-
-void
-glsl_type::generate_130_types(glsl_symbol_table *symtab, bool add_deprecated,
- bool skip_1d)
-{
- generate_120_types(symtab, add_deprecated, skip_1d);
-
- add_types_to_symbol_table(symtab, builtin_130_types,
- Elements(builtin_130_types), false, skip_1d);
- generate_EXT_texture_array_types(symtab, false);
-}
-
-
-void
-glsl_type::generate_140_types(glsl_symbol_table *symtab)
-{
- bool skip_1d = false;
-
- generate_130_types(symtab, false, skip_1d);
-
- add_types_to_symbol_table(symtab, builtin_140_types,
- Elements(builtin_140_types), false, skip_1d);
-
- add_types_to_symbol_table(symtab, builtin_EXT_texture_buffer_object_types,
- Elements(builtin_EXT_texture_buffer_object_types),
- false, skip_1d);
-}
-
-
-void
-glsl_type::generate_150_types(glsl_symbol_table *symtab)
-{
- generate_140_types(symtab);
- generate_ARB_texture_multisample_types(symtab, false);
-}
-
-
-void
-glsl_type::generate_ARB_texture_rectangle_types(glsl_symbol_table *symtab,
- bool warn)
-{
- bool skip_1d = false;
-
- add_types_to_symbol_table(symtab, builtin_ARB_texture_rectangle_types,
- Elements(builtin_ARB_texture_rectangle_types),
- warn, skip_1d);
-}
-
-
-void
-glsl_type::generate_EXT_texture_array_types(glsl_symbol_table *symtab,
- bool warn)
-{
- bool skip_1d = false;
-
- add_types_to_symbol_table(symtab, builtin_EXT_texture_array_types,
- Elements(builtin_EXT_texture_array_types),
- warn, skip_1d);
-}
-
-
-void
-glsl_type::generate_OES_texture_3D_types(glsl_symbol_table *symtab, bool warn)
-{
- bool skip_1d = false;
-
- add_types_to_symbol_table(symtab, &_sampler3D_type, 1, warn, skip_1d);
-}
-
-
-void
-glsl_type::generate_OES_EGL_image_external_types(glsl_symbol_table *symtab,
- bool warn)
-{
- bool skip_1d = false;
-
- add_types_to_symbol_table(symtab, builtin_OES_EGL_image_external_types,
- Elements(builtin_OES_EGL_image_external_types),
- warn, skip_1d);
-}
-
-void
-glsl_type::generate_ARB_texture_cube_map_array_types(glsl_symbol_table *symtab,
- bool warn)
-{
- bool skip_1d = false;
-
- add_types_to_symbol_table(symtab, builtin_ARB_texture_cube_map_array_types,
- Elements(builtin_ARB_texture_cube_map_array_types),
- warn, skip_1d);
-}
-
-void
-glsl_type::generate_ARB_texture_multisample_types(glsl_symbol_table *symtab,
- bool warn)
-{
- bool skip_1d = false;
- add_types_to_symbol_table(symtab, builtin_ARB_texture_multisample_types,
- Elements(builtin_ARB_texture_multisample_types),
- warn, skip_1d);
-}
-
-void
-_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
-{
- if (state->es_shader) {
- switch (state->language_version) {
- case 100:
- assert(state->es_shader);
- glsl_type::generate_100ES_types(state->symbols);
- break;
- case 300:
- glsl_type::generate_300ES_types(state->symbols);
- break;
- default:
- assert(!"Unexpected language version");
- break;
- }
- } else {
- bool skip_1d = false;
- switch (state->language_version) {
- case 110:
- glsl_type::generate_110_types(state->symbols, true, skip_1d);
- break;
- case 120:
- glsl_type::generate_120_types(state->symbols, true, skip_1d);
- break;
- case 130:
- glsl_type::generate_130_types(state->symbols, true, skip_1d);
- break;
- case 140:
- glsl_type::generate_140_types(state->symbols);
- break;
- case 150:
- glsl_type::generate_150_types(state->symbols);
- break;
- default:
- assert(!"Unexpected language version");
- break;
- }
- }
-
- if (state->ARB_texture_rectangle_enable ||
- state->is_version(140, 0)) {
- glsl_type::generate_ARB_texture_rectangle_types(state->symbols,
- state->ARB_texture_rectangle_warn);
- }
- if (state->OES_texture_3D_enable
- && state->is_version(0, 100)) {
- glsl_type::generate_OES_texture_3D_types(state->symbols,
- state->OES_texture_3D_warn);
- }
-
- if (state->EXT_texture_array_enable
- && !state->is_version(130, 0)) {
- // These are already included in 130; don't create twice.
- glsl_type::generate_EXT_texture_array_types(state->symbols,
- state->EXT_texture_array_warn);
- }
-
- /* We cannot check for language_version == 100 here because we need the
- * types to support fixed-function program generation. But this is fine
- * since the extension is never enabled for OpenGL contexts.
- */
- if (state->OES_EGL_image_external_enable) {
- glsl_type::generate_OES_EGL_image_external_types(state->symbols,
- state->OES_EGL_image_external_warn);
- }
-
- if (state->ARB_texture_cube_map_array_enable) {
- glsl_type::generate_ARB_texture_cube_map_array_types(state->symbols,
- state->ARB_texture_cube_map_array_warn);
- }
-
- if (state->ARB_texture_multisample_enable) {
- glsl_type::generate_ARB_texture_multisample_types(state->symbols,
- state->ARB_texture_multisample_warn);
- }
-}
-
const glsl_type *glsl_type::get_base_type() const
{
@@ -534,6 +281,58 @@ glsl_type::glsl_type(const glsl_type *array, unsigned length) :
}
+const glsl_type *const
+glsl_type::vec(unsigned components)
+{
+ if (components == 0 || components > 4)
+ return error_type;
+
+ static const glsl_type *const ts[] = {
+ float_type, vec2_type, vec3_type, vec4_type
+ };
+ return ts[components - 1];
+}
+
+
+const glsl_type *const
+glsl_type::ivec(unsigned components)
+{
+ if (components == 0 || components > 4)
+ return error_type;
+
+ static const glsl_type *const ts[] = {
+ int_type, ivec2_type, ivec3_type, ivec4_type
+ };
+ return ts[components - 1];
+}
+
+
+const glsl_type *const
+glsl_type::uvec(unsigned components)
+{
+ if (components == 0 || components > 4)
+ return error_type;
+
+ static const glsl_type *const ts[] = {
+ uint_type, uvec2_type, uvec3_type, uvec4_type
+ };
+ return ts[components - 1];
+}
+
+
+const glsl_type *const
+glsl_type::bvec(unsigned components)
+{
+ if (components == 0 || components > 4)
+ return error_type;
+
+ static const glsl_type *const ts[] = {
+ bool_type, bvec2_type, bvec3_type, bvec4_type
+ };
+ return ts[components - 1];
+}
+
+
const glsl_type *
glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
{
@@ -548,13 +347,13 @@ glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)
if (columns == 1) {
switch (base_type) {
case GLSL_TYPE_UINT:
- return uint_type + (rows - 1);
+ return uvec(rows);
case GLSL_TYPE_INT:
- return int_type + (rows - 1);
+ return ivec(rows);
case GLSL_TYPE_FLOAT:
- return float_type + (rows - 1);
+ return vec(rows);
case GLSL_TYPE_BOOL:
- return bool_type + (rows - 1);
+ return bvec(rows);
default:
return error_type;
}
diff --git a/mesalib/src/glsl/glsl_types.h b/mesalib/src/glsl/glsl_types.h
index 31e3dd253..cb5208029 100644
--- a/mesalib/src/glsl/glsl_types.h
+++ b/mesalib/src/glsl/glsl_types.h
@@ -153,40 +153,28 @@ struct glsl_type {
struct glsl_struct_field *structure; /**< List of struct fields. */
} fields;
-
/**
* \name Pointers to various public type singletons
*/
/*@{*/
- static const glsl_type *const error_type;
- static const glsl_type *const void_type;
- static const glsl_type *const int_type;
- static const glsl_type *const ivec2_type;
- static const glsl_type *const ivec3_type;
- static const glsl_type *const ivec4_type;
- static const glsl_type *const uint_type;
- static const glsl_type *const uvec2_type;
- static const glsl_type *const uvec3_type;
- static const glsl_type *const uvec4_type;
- static const glsl_type *const float_type;
- static const glsl_type *const vec2_type;
- static const glsl_type *const vec3_type;
- static const glsl_type *const vec4_type;
- static const glsl_type *const bool_type;
- static const glsl_type *const bvec2_type;
- static const glsl_type *const bvec3_type;
- static const glsl_type *const bvec4_type;
- static const glsl_type *const mat2_type;
- static const glsl_type *const mat2x3_type;
- static const glsl_type *const mat2x4_type;
- static const glsl_type *const mat3x2_type;
- static const glsl_type *const mat3_type;
- static const glsl_type *const mat3x4_type;
- static const glsl_type *const mat4x2_type;
- static const glsl_type *const mat4x3_type;
- static const glsl_type *const mat4_type;
+#undef DECL_TYPE
+#define DECL_TYPE(NAME, ...) \
+ static const glsl_type *const NAME##_type;
+#undef STRUCT_TYPE
+#define STRUCT_TYPE(NAME) \
+ static const glsl_type *const struct_##NAME##_type;
+#include "builtin_type_macros.h"
/*@}*/
+ /**
+ * Convenience accessors for vector types (shorter than get_instance()).
+ * @{
+ */
+ static const glsl_type *const vec(unsigned components);
+ static const glsl_type *const ivec(unsigned components);
+ static const glsl_type *const uvec(unsigned components);
+ static const glsl_type *const bvec(unsigned components);
+ /**@}*/
/**
* For numeric and boolean derrived types returns the basic scalar type
@@ -542,53 +530,14 @@ private:
static unsigned record_key_hash(const void *key);
/**
- * \name Pointers to various type singletons
- */
- /*@{*/
- static const glsl_type _error_type;
- static const glsl_type _void_type;
- static const glsl_type _sampler3D_type;
- static const glsl_type _samplerCubeShadow_type;
- static const glsl_type builtin_core_types[];
- static const glsl_type builtin_structure_types[];
- static const glsl_type builtin_110_deprecated_structure_types[];
- static const glsl_type builtin_110_types[];
- static const glsl_type builtin_120_types[];
- static const glsl_type builtin_130_types[];
- static const glsl_type builtin_140_types[];
- static const glsl_type builtin_ARB_texture_rectangle_types[];
- static const glsl_type builtin_EXT_texture_array_types[];
- static const glsl_type builtin_EXT_texture_buffer_object_types[];
- static const glsl_type builtin_OES_EGL_image_external_types[];
- static const glsl_type builtin_ARB_texture_cube_map_array_types[];
- static const glsl_type builtin_ARB_texture_multisample_types[];
- /*@}*/
-
- /**
- * \name Methods to populate a symbol table with built-in types.
- *
- * \internal
- * This is one of the truely annoying things about C++. Methods that are
- * completely internal and private to a type still have to be advertised to
- * the world in a public header file.
+ * \name Built-in type flyweights
*/
/*@{*/
- static void generate_100ES_types(glsl_symbol_table *);
- static void generate_300ES_types(glsl_symbol_table *);
- static void generate_110_types(glsl_symbol_table *, bool add_deprecated,
- bool skip_1d);
- static void generate_120_types(glsl_symbol_table *, bool add_deprecated,
- bool skip_1d);
- static void generate_130_types(glsl_symbol_table *, bool add_deprecated,
- bool skip_1d);
- static void generate_140_types(glsl_symbol_table *);
- static void generate_150_types(glsl_symbol_table *);
- static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, bool);
- static void generate_EXT_texture_array_types(glsl_symbol_table *, bool);
- static void generate_OES_texture_3D_types(glsl_symbol_table *, bool);
- static void generate_OES_EGL_image_external_types(glsl_symbol_table *, bool);
- static void generate_ARB_texture_cube_map_array_types(glsl_symbol_table *, bool);
- static void generate_ARB_texture_multisample_types(glsl_symbol_table *, bool);
+#undef DECL_TYPE
+#define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type;
+#undef STRUCT_TYPE
+#define STRUCT_TYPE(NAME) static const glsl_type _struct_##NAME##_type;
+#include "builtin_type_macros.h"
/*@}*/
/**
@@ -616,6 +565,8 @@ glsl_align(unsigned int a, unsigned int align)
return (a + align - 1) / align * align;
}
+#undef DECL_TYPE
+#undef STRUCT_TYPE
#endif /* __cplusplus */
#endif /* GLSL_TYPES_H */
diff --git a/mesalib/src/glsl/ir.h b/mesalib/src/glsl/ir.h
index 6d4150136..1f0dc0906 100644
--- a/mesalib/src/glsl/ir.h
+++ b/mesalib/src/glsl/ir.h
@@ -36,6 +36,8 @@
#include "ir_hierarchical_visitor.h"
#include "main/mtypes.h"
+#ifdef __cplusplus
+
/**
* \defgroup IR Intermediate representation nodes
*
@@ -2050,4 +2052,14 @@ extern char *
prototype_string(const glsl_type *return_type, const char *name,
exec_list *parameters);
+extern "C" {
+#endif /* __cplusplus */
+
+extern void _mesa_print_ir(struct exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
#endif /* IR_H */
diff --git a/mesalib/src/glsl/ir_hierarchical_visitor.h b/mesalib/src/glsl/ir_hierarchical_visitor.h
index 143eb7c88..1988ad091 100644
--- a/mesalib/src/glsl/ir_hierarchical_visitor.h
+++ b/mesalib/src/glsl/ir_hierarchical_visitor.h
@@ -36,6 +36,7 @@ enum ir_visitor_status {
};
+#ifdef __cplusplus
/**
* Base class of hierarchical visitors of IR instruction trees
*
@@ -181,5 +182,6 @@ void visit_tree(ir_instruction *ir,
ir_visitor_status visit_list_elements(ir_hierarchical_visitor *v, exec_list *l,
bool statement_list = true);
+#endif /* __cplusplus */
#endif /* IR_HIERARCHICAL_VISITOR_H */
diff --git a/mesalib/src/glsl/ir_print_visitor.cpp b/mesalib/src/glsl/ir_print_visitor.cpp
index f01019c98..ca973a5f3 100644
--- a/mesalib/src/glsl/ir_print_visitor.cpp
+++ b/mesalib/src/glsl/ir_print_visitor.cpp
@@ -38,6 +38,7 @@ ir_instruction::print(void) const
deconsted->accept(&v);
}
+extern "C" {
void
_mesa_print_ir(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
@@ -69,6 +70,8 @@ _mesa_print_ir(exec_list *instructions,
printf("\n)");
}
+} /* extern "C" */
+
ir_print_visitor::ir_print_visitor()
{
indentation = 0;
diff --git a/mesalib/src/glsl/ir_print_visitor.h b/mesalib/src/glsl/ir_print_visitor.h
index 6c308f31e..a84056d16 100644
--- a/mesalib/src/glsl/ir_print_visitor.h
+++ b/mesalib/src/glsl/ir_print_visitor.h
@@ -33,9 +33,6 @@ extern "C" {
#include "program/symbol_table.h"
}
-extern void _mesa_print_ir(exec_list *instructions,
- struct _mesa_glsl_parse_state *state);
-
/**
* Abstract base class of visitors of IR instruction trees
*/
diff --git a/mesalib/src/glsl/ir_rvalue_visitor.cpp b/mesalib/src/glsl/ir_rvalue_visitor.cpp
index 3504a4dda..8eb1c62c3 100644
--- a/mesalib/src/glsl/ir_rvalue_visitor.cpp
+++ b/mesalib/src/glsl/ir_rvalue_visitor.cpp
@@ -32,7 +32,6 @@
#include "ir.h"
#include "ir_visitor.h"
#include "ir_rvalue_visitor.h"
-#include "ir_print_visitor.h"
#include "glsl_types.h"
ir_visitor_status
diff --git a/mesalib/src/glsl/ir_visitor.h b/mesalib/src/glsl/ir_visitor.h
index 4a00155be..bd47ef7d5 100644
--- a/mesalib/src/glsl/ir_visitor.h
+++ b/mesalib/src/glsl/ir_visitor.h
@@ -26,6 +26,7 @@
#ifndef IR_VISITOR_H
#define IR_VISITOR_H
+#ifdef __cplusplus
/**
* Abstract base class of visitors of IR instruction trees
*/
@@ -81,5 +82,6 @@ public:
virtual void visit(class ir_constant *) {}
virtual void visit(class ir_call *) {}
};
+#endif /* __cplusplus */
#endif /* IR_VISITOR_H */
diff --git a/mesalib/src/glsl/link_uniforms.cpp b/mesalib/src/glsl/link_uniforms.cpp
index 4ea00b000..6fce7fb8d 100644
--- a/mesalib/src/glsl/link_uniforms.cpp
+++ b/mesalib/src/glsl/link_uniforms.cpp
@@ -157,7 +157,7 @@ class count_uniform_size : public program_resource_visitor {
public:
count_uniform_size(struct string_to_uint_map *map)
: num_active_uniforms(0), num_values(0), num_shader_samplers(0),
- num_shader_uniform_components(0), map(map)
+ num_shader_uniform_components(0), is_ubo_var(false), map(map)
{
/* empty */
}
diff --git a/mesalib/src/glsl/link_varyings.cpp b/mesalib/src/glsl/link_varyings.cpp
index 34e3440d6..4fdbdc199 100644
--- a/mesalib/src/glsl/link_varyings.cpp
+++ b/mesalib/src/glsl/link_varyings.cpp
@@ -31,6 +31,7 @@
#include "main/mtypes.h"
#include "glsl_symbol_table.h"
+#include "glsl_parser_extras.h"
#include "ir_optimization.h"
#include "linker.h"
#include "link_varyings.h"
@@ -47,9 +48,10 @@ cross_validate_outputs_to_inputs(struct gl_shader_program *prog,
gl_shader *producer, gl_shader *consumer)
{
glsl_symbol_table parameters;
- /* FINISHME: Figure these out dynamically. */
- const char *const producer_stage = "vertex";
- const char *const consumer_stage = "fragment";
+ const char *const producer_stage =
+ _mesa_glsl_shader_target_name(producer->Type);
+ const char *const consumer_stage =
+ _mesa_glsl_shader_target_name(consumer->Type);
/* Find all shader outputs in the "producer" stage.
*/
@@ -1135,8 +1137,11 @@ assign_varying_locations(struct gl_context *ctx,
* "glsl1-varying read but not written" in piglit.
*/
- linker_error(prog, "fragment shader varying %s not written "
- "by vertex shader\n.", var->name);
+ linker_error(prog, "%s shader varying %s not written "
+ "by %s shader\n.",
+ _mesa_glsl_shader_target_name(consumer->Type),
+ var->name,
+ _mesa_glsl_shader_target_name(producer->Type));
}
/* An 'in' variable is only really a shader input if its
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp
index cd8d680ae..c168e47e0 100644
--- a/mesalib/src/glsl/linker.cpp
+++ b/mesalib/src/glsl/linker.cpp
@@ -66,6 +66,7 @@
#include "main/core.h"
#include "glsl_symbol_table.h"
+#include "glsl_parser_extras.h"
#include "ir.h"
#include "program.h"
#include "program/hash_table.h"
@@ -1009,8 +1010,7 @@ link_intrastage_shaders(void *mem_ctx,
if (main == NULL) {
linker_error(prog, "%s shader lacks `main'\n",
- (shader_list[0]->Type == GL_VERTEX_SHADER)
- ? "vertex" : "fragment");
+ _mesa_glsl_shader_target_name(shader_list[0]->Type));
return NULL;
}
diff --git a/mesalib/src/glsl/lower_variable_index_to_cond_assign.cpp b/mesalib/src/glsl/lower_variable_index_to_cond_assign.cpp
index 040b0bf83..0f5072793 100644
--- a/mesalib/src/glsl/lower_variable_index_to_cond_assign.cpp
+++ b/mesalib/src/glsl/lower_variable_index_to_cond_assign.cpp
@@ -99,7 +99,7 @@ compare_index_block(exec_list *instructions, ir_variable *index,
ir_rvalue *const condition_val =
new(mem_ctx) ir_expression(ir_binop_equal,
- &glsl_type::bool_type[components - 1],
+ glsl_type::bvec(components),
broadcast_index,
test_indices);
diff --git a/mesalib/src/glsl/main.cpp b/mesalib/src/glsl/main.cpp
index 768415169..df6d1e9d4 100644
--- a/mesalib/src/glsl/main.cpp
+++ b/mesalib/src/glsl/main.cpp
@@ -45,7 +45,6 @@
#include "ast.h"
#include "glsl_parser_extras.h"
#include "ir_optimization.h"
-#include "ir_print_visitor.h"
#include "program.h"
#include "loop_analysis.h"
#include "standalone_scaffolding.h"
@@ -155,70 +154,13 @@ compile_shader(struct gl_context *ctx, struct gl_shader *shader)
struct _mesa_glsl_parse_state *state =
new(shader) _mesa_glsl_parse_state(ctx, shader->Type, shader);
- const char *source = shader->Source;
- state->error = glcpp_preprocess(state, &source, &state->info_log,
- state->extensions, ctx) != 0;
-
- if (!state->error) {
- _mesa_glsl_lexer_ctor(state, source);
- _mesa_glsl_parse(state);
- _mesa_glsl_lexer_dtor(state);
- }
-
- if (dump_ast) {
- foreach_list_const(n, &state->translation_unit) {
- ast_node *ast = exec_node_data(ast_node, n, link);
- ast->print();
- }
- printf("\n\n");
- }
-
- shader->ir = new(shader) exec_list;
- if (!state->error && !state->translation_unit.is_empty())
- _mesa_ast_to_hir(shader->ir, state);
-
- /* Print out the unoptimized IR. */
- if (!state->error && dump_hir) {
- validate_ir_tree(shader->ir);
- _mesa_print_ir(shader->ir, state);
- }
-
- /* Optimization passes */
- if (!state->error && !shader->ir->is_empty()) {
- const struct gl_shader_compiler_options *opts =
- &ctx->ShaderCompilerOptions[_mesa_shader_type_to_index(shader->Type)];
- bool progress;
- do {
- progress = do_common_optimization(shader->ir, false, false, 32, opts);
- } while (progress);
-
- validate_ir_tree(shader->ir);
- }
-
+ _mesa_glsl_compile_shader(ctx, shader, dump_ast, dump_hir);
/* Print out the resulting IR */
if (!state->error && dump_lir) {
_mesa_print_ir(shader->ir, state);
}
- shader->symbols = state->symbols;
- shader->CompileStatus = !state->error;
- shader->Version = state->language_version;
- shader->IsES = state->es_shader;
- memcpy(shader->builtins_to_link, state->builtins_to_link,
- sizeof(shader->builtins_to_link[0]) * state->num_builtins_to_link);
- shader->num_builtins_to_link = state->num_builtins_to_link;
-
- if (shader->InfoLog)
- ralloc_free(shader->InfoLog);
-
- shader->InfoLog = state->info_log;
-
- /* Retain any live IR, but trash the rest. */
- reparent_ir(shader->ir, shader);
-
- ralloc_free(state);
-
return;
}
diff --git a/mesalib/src/glsl/opt_array_splitting.cpp b/mesalib/src/glsl/opt_array_splitting.cpp
index 67733ca6b..f4a7ef99b 100644
--- a/mesalib/src/glsl/opt_array_splitting.cpp
+++ b/mesalib/src/glsl/opt_array_splitting.cpp
@@ -36,7 +36,6 @@
#include "ir.h"
#include "ir_visitor.h"
#include "ir_rvalue_visitor.h"
-#include "ir_print_visitor.h"
#include "glsl_types.h"
static bool debug = false;
diff --git a/mesalib/src/glsl/opt_noop_swizzle.cpp b/mesalib/src/glsl/opt_noop_swizzle.cpp
index 693719e3d..586ad5e61 100644
--- a/mesalib/src/glsl/opt_noop_swizzle.cpp
+++ b/mesalib/src/glsl/opt_noop_swizzle.cpp
@@ -32,7 +32,6 @@
#include "ir.h"
#include "ir_visitor.h"
#include "ir_rvalue_visitor.h"
-#include "ir_print_visitor.h"
#include "glsl_types.h"
namespace {
diff --git a/mesalib/src/glsl/opt_structure_splitting.cpp b/mesalib/src/glsl/opt_structure_splitting.cpp
index 806c079e5..9f4b3dd8f 100644
--- a/mesalib/src/glsl/opt_structure_splitting.cpp
+++ b/mesalib/src/glsl/opt_structure_splitting.cpp
@@ -34,7 +34,6 @@
#include "ir.h"
#include "ir_visitor.h"
-#include "ir_print_visitor.h"
#include "ir_rvalue_visitor.h"
#include "glsl_types.h"
diff --git a/mesalib/src/glsl/program.h b/mesalib/src/glsl/program.h
index 6a76d4d54..f15113a08 100644
--- a/mesalib/src/glsl/program.h
+++ b/mesalib/src/glsl/program.h
@@ -24,15 +24,27 @@
#include "main/core.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+extern void
+_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
+ bool dump_ast, bool dump_hir);
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif
+
extern void
link_shaders(struct gl_context *ctx, struct gl_shader_program *prog);
extern void
-linker_error(gl_shader_program *prog, const char *fmt, ...)
+linker_error(struct gl_shader_program *prog, const char *fmt, ...)
PRINTFLIKE(2, 3);
extern void
-linker_warning(gl_shader_program *prog, const char *fmt, ...)
+linker_warning(struct gl_shader_program *prog, const char *fmt, ...)
PRINTFLIKE(2, 3);
extern long
diff --git a/mesalib/src/glsl/test_optpass.cpp b/mesalib/src/glsl/test_optpass.cpp
index fc10cbbde..67e2ab2b1 100644
--- a/mesalib/src/glsl/test_optpass.cpp
+++ b/mesalib/src/glsl/test_optpass.cpp
@@ -39,7 +39,6 @@
#include "ast.h"
#include "ir_optimization.h"
-#include "ir_print_visitor.h"
#include "program.h"
#include "ir_reader.h"
#include "standalone_scaffolding.h"