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-rw-r--r--mesalib/src/glsl/Android.gen.mk19
-rw-r--r--mesalib/src/glsl/builtin_functions.cpp3
-rw-r--r--mesalib/src/glsl/standalone_scaffolding.cpp2
3 files changed, 5 insertions, 19 deletions
diff --git a/mesalib/src/glsl/Android.gen.mk b/mesalib/src/glsl/Android.gen.mk
index 2ed9fa64b..7ec56d4f2 100644
--- a/mesalib/src/glsl/Android.gen.mk
+++ b/mesalib/src/glsl/Android.gen.mk
@@ -35,10 +35,6 @@ sources := \
glcpp/glcpp-lex.c \
glcpp/glcpp-parse.c
-ifneq ($(LOCAL_IS_HOST_MODULE),true)
-sources += builtin_function.cpp
-endif
-
LOCAL_SRC_FILES := $(filter-out $(sources), $(LOCAL_SRC_FILES))
LOCAL_C_INCLUDES += $(intermediates) $(intermediates)/glcpp $(MESA_TOP)/src/glsl/glcpp
@@ -81,18 +77,3 @@ $(intermediates)/glcpp/glcpp-lex.c: $(LOCAL_PATH)/glcpp/glcpp-lex.l
$(intermediates)/glcpp/glcpp-parse.c: $(LOCAL_PATH)/glcpp/glcpp-parse.y
$(call glsl_local-y-to-c-and-h)
-
-BUILTIN_COMPILER := $(BUILD_OUT_EXECUTABLES)/mesa_builtin_compiler$(BUILD_EXECUTABLE_SUFFIX)
-
-builtin_function_deps := \
- $(LOCAL_PATH)/builtins/tools/generate_builtins.py \
- $(LOCAL_PATH)/builtins/tools/texture_builtins.py \
- $(BUILTIN_COMPILER) \
- $(wildcard $(LOCAL_PATH)/builtins/profiles/*) \
- $(wildcard $(LOCAL_PATH)/builtins/ir/*)
-
-$(intermediates)/builtin_function.cpp: PRIVATE_SCRIPT := $(MESA_PYTHON2) $(LOCAL_PATH)/builtins/tools/generate_builtins.py
-$(intermediates)/builtin_function.cpp: $(builtin_function_deps)
- @mkdir -p $(dir $@)
- @echo "Gen GLSL: $(PRIVATE_MODULE) <= $(notdir $@)"
- $(hide) $(PRIVATE_SCRIPT) $(BUILTIN_COMPILER) > $@ || rm -f $@
diff --git a/mesalib/src/glsl/builtin_functions.cpp b/mesalib/src/glsl/builtin_functions.cpp
index 31f7489d1..96358a737 100644
--- a/mesalib/src/glsl/builtin_functions.cpp
+++ b/mesalib/src/glsl/builtin_functions.cpp
@@ -580,6 +580,9 @@ builtin_builder::release()
{
ralloc_free(mem_ctx);
mem_ctx = NULL;
+
+ ralloc_free(shader);
+ shader = NULL;
}
void
diff --git a/mesalib/src/glsl/standalone_scaffolding.cpp b/mesalib/src/glsl/standalone_scaffolding.cpp
index 11cd6cdc0..6dec205f7 100644
--- a/mesalib/src/glsl/standalone_scaffolding.cpp
+++ b/mesalib/src/glsl/standalone_scaffolding.cpp
@@ -116,11 +116,13 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Const.VertexProgram.MaxAttribs = 16;
ctx->Const.VertexProgram.MaxUniformComponents = 512;
+ ctx->Const.VertexProgram.MaxOutputComponents = 32;
ctx->Const.MaxVarying = 8; /* == gl_MaxVaryingFloats / 4 */
ctx->Const.VertexProgram.MaxTextureImageUnits = 0;
ctx->Const.MaxCombinedTextureImageUnits = 2;
ctx->Const.FragmentProgram.MaxTextureImageUnits = 2;
ctx->Const.FragmentProgram.MaxUniformComponents = 64;
+ ctx->Const.FragmentProgram.MaxInputComponents = 32;
ctx->Const.MaxDrawBuffers = 1;