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-rw-r--r--mesalib/src/glsl/ast.h10
-rw-r--r--mesalib/src/glsl/ast_to_hir.cpp145
-rw-r--r--mesalib/src/glsl/ast_type.cpp3
-rw-r--r--mesalib/src/glsl/glsl_parser.yy1
-rw-r--r--mesalib/src/glsl/glsl_parser_extras.cpp2
-rw-r--r--mesalib/src/glsl/glsl_parser_extras.h7
-rw-r--r--mesalib/src/glsl/link_uniform_blocks.cpp17
-rw-r--r--mesalib/src/glsl/link_uniforms.cpp56
-rw-r--r--mesalib/src/glsl/linker.cpp82
-rw-r--r--mesalib/src/glsl/linker.h15
-rw-r--r--mesalib/src/glsl/main.cpp2
11 files changed, 260 insertions, 80 deletions
diff --git a/mesalib/src/glsl/ast.h b/mesalib/src/glsl/ast.h
index 9b194dbd0..1c7fc63ac 100644
--- a/mesalib/src/glsl/ast.h
+++ b/mesalib/src/glsl/ast.h
@@ -610,6 +610,10 @@ public:
virtual void print(void) const;
bool has_qualifiers() const;
+ const struct glsl_type *glsl_type(const char **name,
+ struct _mesa_glsl_parse_state *state)
+ const;
+
ast_type_qualifier qualifier;
ast_type_specifier *specifier;
};
@@ -635,12 +639,6 @@ public:
* is used to note these cases when no type is specified.
*/
int invariant;
-
- /**
- * Flag indicating that these declarators are in a uniform block,
- * allowing UBO type qualifiers.
- */
- bool ubo_qualifiers_valid;
};
diff --git a/mesalib/src/glsl/ast_to_hir.cpp b/mesalib/src/glsl/ast_to_hir.cpp
index 04b16c8aa..feff5865a 100644
--- a/mesalib/src/glsl/ast_to_hir.cpp
+++ b/mesalib/src/glsl/ast_to_hir.cpp
@@ -1797,6 +1797,28 @@ ast_type_specifier::glsl_type(const char **name,
return type;
}
+const glsl_type *
+ast_fully_specified_type::glsl_type(const char **name,
+ struct _mesa_glsl_parse_state *state) const
+{
+ const struct glsl_type *type = this->specifier->glsl_type(name, state);
+
+ if (type == NULL)
+ return NULL;
+
+ if (type->base_type == GLSL_TYPE_FLOAT
+ && state->es_shader
+ && state->target == fragment_shader
+ && this->qualifier.precision == ast_precision_none
+ && state->symbols->get_variable("#default precision") == NULL) {
+ YYLTYPE loc = this->get_location();
+ _mesa_glsl_error(&loc, state,
+ "no precision specified this scope for type `%s'",
+ type->name);
+ }
+
+ return type;
+}
/**
* Determine whether a toplevel variable declaration declares a varying. This
@@ -1829,11 +1851,17 @@ validate_matrix_layout_for_type(struct _mesa_glsl_parse_state *state,
YYLTYPE *loc,
const glsl_type *type)
{
- if (!type->is_matrix() && !type->is_record()) {
- _mesa_glsl_error(loc, state,
- "uniform block layout qualifiers row_major and "
- "column_major can only be applied to matrix and "
- "structure types");
+ if (!type->is_matrix()) {
+ /* The OpenGL ES 3.0 conformance tests did not originally allow
+ * matrix layout qualifiers on non-matrices. However, the OpenGL
+ * 4.4 and OpenGL ES 3.0 (revision TBD) specifications were
+ * amended to specifically allow these layouts on all types. Emit
+ * a warning so that people know their code may not be portable.
+ */
+ _mesa_glsl_warning(loc, state,
+ "uniform block layout qualifiers row_major and "
+ "column_major applied to non-matrix types may "
+ "be rejected by older compilers");
} else if (type->is_record()) {
/* We allow 'layout(row_major)' on structure types because it's the only
* way to get row-major layouts on matrices contained in structures.
@@ -1841,7 +1869,7 @@ validate_matrix_layout_for_type(struct _mesa_glsl_parse_state *state,
_mesa_glsl_warning(loc, state,
"uniform block layout qualifiers row_major and "
"column_major applied to structure types is not "
- "strictly conformant and my be rejected by other "
+ "strictly conformant and may be rejected by other "
"compilers");
}
}
@@ -1929,7 +1957,6 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
ir_variable *var,
struct _mesa_glsl_parse_state *state,
YYLTYPE *loc,
- bool ubo_qualifiers_valid,
bool is_parameter)
{
STATIC_ASSERT(sizeof(qual->flags.q) <= sizeof(qual->flags.i));
@@ -2275,13 +2302,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
}
if (qual->flags.q.row_major || qual->flags.q.column_major) {
- if (!ubo_qualifiers_valid) {
- _mesa_glsl_error(loc, state,
- "uniform block layout qualifiers row_major and "
- "column_major can only be applied to uniform block "
- "members");
- } else
- validate_matrix_layout_for_type(state, loc, var->type);
+ validate_matrix_layout_for_type(state, loc, var->type);
}
}
@@ -2693,7 +2714,7 @@ ast_declarator_list::hir(exec_list *instructions,
*/
(void) this->type->specifier->hir(instructions, state);
- decl_type = this->type->specifier->glsl_type(& type_name, state);
+ decl_type = this->type->glsl_type(& type_name, state);
if (this->declarations.is_empty()) {
/* If there is no structure involved in the program text, there are two
* possible scenarios:
@@ -2830,7 +2851,7 @@ ast_declarator_list::hir(exec_list *instructions,
}
apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
- & loc, this->ubo_qualifiers_valid, false);
+ & loc, false);
if (this->type->qualifier.flags.q.invariant) {
if ((state->target == vertex_shader) &&
@@ -3277,7 +3298,7 @@ ast_parameter_declarator::hir(exec_list *instructions,
const char *name = NULL;
YYLTYPE loc = this->get_location();
- type = this->type->specifier->glsl_type(& name, state);
+ type = this->type->glsl_type(& name, state);
if (type == NULL) {
if (name != NULL) {
@@ -3340,7 +3361,7 @@ ast_parameter_declarator::hir(exec_list *instructions,
* for function parameters the default mode is 'in'.
*/
apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc,
- false, true);
+ true);
/* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
*
@@ -3484,7 +3505,7 @@ ast_function::hir(exec_list *instructions,
const char *return_type_name;
const glsl_type *return_type =
- this->return_type->specifier->glsl_type(& return_type_name, state);
+ this->return_type->glsl_type(& return_type_name, state);
if (!return_type) {
YYLTYPE loc = this->get_location();
@@ -4225,10 +4246,8 @@ ast_iteration_statement::hir(exec_list *instructions,
* version.
*/
static bool
-is_valid_default_precision_type(const struct _mesa_glsl_parse_state *state,
- const char *type_name)
+is_valid_default_precision_type(const struct glsl_type *const type)
{
- const struct glsl_type *type = state->symbols->get_type(type_name);
if (type == NULL)
return false;
@@ -4280,13 +4299,54 @@ ast_type_specifier::hir(exec_list *instructions,
"arrays");
return NULL;
}
- if (!is_valid_default_precision_type(state, this->type_name)) {
+
+ const struct glsl_type *const type =
+ state->symbols->get_type(this->type_name);
+ if (!is_valid_default_precision_type(type)) {
_mesa_glsl_error(&loc, state,
- "default precision statements apply only to types "
+ "default precision statements apply only to "
"float, int, and sampler types");
return NULL;
}
+ if (type->base_type == GLSL_TYPE_FLOAT
+ && state->es_shader
+ && state->target == fragment_shader) {
+ /* Section 4.5.3 (Default Precision Qualifiers) of the GLSL ES 1.00
+ * spec says:
+ *
+ * "The fragment language has no default precision qualifier for
+ * floating point types."
+ *
+ * As a result, we have to track whether or not default precision has
+ * been specified for float in GLSL ES fragment shaders.
+ *
+ * Earlier in that same section, the spec says:
+ *
+ * "Non-precision qualified declarations will use the precision
+ * qualifier specified in the most recent precision statement
+ * that is still in scope. The precision statement has the same
+ * scoping rules as variable declarations. If it is declared
+ * inside a compound statement, its effect stops at the end of
+ * the innermost statement it was declared in. Precision
+ * statements in nested scopes override precision statements in
+ * outer scopes. Multiple precision statements for the same basic
+ * type can appear inside the same scope, with later statements
+ * overriding earlier statements within that scope."
+ *
+ * Default precision specifications follow the same scope rules as
+ * variables. So, we can track the state of the default float
+ * precision in the symbol table, and the rules will just work. This
+ * is a slight abuse of the symbol table, but it has the semantics
+ * that we want.
+ */
+ ir_variable *const junk =
+ new(state) ir_variable(type, "#default precision",
+ ir_var_temporary);
+
+ state->symbols->add_variable(junk);
+ }
+
/* FINISHME: Translate precision statements into IR. */
return NULL;
}
@@ -4367,7 +4427,7 @@ ast_process_structure_or_interface_block(exec_list *instructions,
}
const glsl_type *decl_type =
- decl_list->type->specifier->glsl_type(& type_name, state);
+ decl_list->type->glsl_type(& type_name, state);
foreach_list_typed (ast_declaration, decl, link,
&decl_list->declarations) {
@@ -4415,11 +4475,6 @@ ast_process_structure_or_interface_block(exec_list *instructions,
_mesa_glsl_error(&loc, state,
"row_major and column_major can only be "
"applied to uniform interface blocks");
- } else if (!field_type->is_matrix() && !field_type->is_record()) {
- _mesa_glsl_error(&loc, state,
- "uniform block layout qualifiers row_major and "
- "column_major can only be applied to matrix and "
- "structure types");
} else
validate_matrix_layout_for_type(state, &loc, field_type);
}
@@ -4455,6 +4510,34 @@ ast_struct_specifier::hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state)
{
YYLTYPE loc = this->get_location();
+
+ /* Section 4.1.8 (Structures) of the GLSL 1.10 spec says:
+ *
+ * "Anonymous structures are not supported; so embedded structures must
+ * have a declarator. A name given to an embedded struct is scoped at
+ * the same level as the struct it is embedded in."
+ *
+ * The same section of the GLSL 1.20 spec says:
+ *
+ * "Anonymous structures are not supported. Embedded structures are not
+ * supported.
+ *
+ * struct S { float f; };
+ * struct T {
+ * S; // Error: anonymous structures disallowed
+ * struct { ... }; // Error: embedded structures disallowed
+ * S s; // Okay: nested structures with name are allowed
+ * };"
+ *
+ * The GLSL ES 1.00 and 3.00 specs have similar langauge and examples. So,
+ * we allow embedded structures in 1.10 only.
+ */
+ if (state->language_version != 110 && state->struct_specifier_depth != 0)
+ _mesa_glsl_error(&loc, state,
+ "embedded structure declartions are not allowed");
+
+ state->struct_specifier_depth++;
+
glsl_struct_field *fields;
unsigned decl_count =
ast_process_structure_or_interface_block(instructions,
@@ -4481,6 +4564,8 @@ ast_struct_specifier::hir(exec_list *instructions,
}
}
+ state->struct_specifier_depth--;
+
/* Structure type definitions do not have r-values.
*/
return NULL;
diff --git a/mesalib/src/glsl/ast_type.cpp b/mesalib/src/glsl/ast_type.cpp
index ce6b6a771..8aabd95f9 100644
--- a/mesalib/src/glsl/ast_type.cpp
+++ b/mesalib/src/glsl/ast_type.cpp
@@ -168,6 +168,9 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
if (q.flags.q.explicit_binding)
this->binding = q.binding;
+ if (q.precision != ast_precision_none)
+ this->precision = q.precision;
+
return true;
}
diff --git a/mesalib/src/glsl/glsl_parser.yy b/mesalib/src/glsl/glsl_parser.yy
index e3a57ea02..d8e589d49 100644
--- a/mesalib/src/glsl/glsl_parser.yy
+++ b/mesalib/src/glsl/glsl_parser.yy
@@ -2295,7 +2295,6 @@ member_declaration:
$$ = new(ctx) ast_declarator_list(type);
$$->set_location(yylloc);
- $$->ubo_qualifiers_valid = true;
$$->declarations.push_degenerate_list_at_head(& $2->link);
}
diff --git a/mesalib/src/glsl/glsl_parser_extras.cpp b/mesalib/src/glsl/glsl_parser_extras.cpp
index 88f048365..8669b7762 100644
--- a/mesalib/src/glsl/glsl_parser_extras.cpp
+++ b/mesalib/src/glsl/glsl_parser_extras.cpp
@@ -71,6 +71,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
this->loop_nesting_ast = NULL;
this->switch_state.switch_nesting_ast = NULL;
+ this->struct_specifier_depth = 0;
this->num_builtins_to_link = 0;
/* Set default language version and extensions */
@@ -1170,7 +1171,6 @@ ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
{
this->type = type;
this->invariant = false;
- this->ubo_qualifiers_valid = false;
}
void
diff --git a/mesalib/src/glsl/glsl_parser_extras.h b/mesalib/src/glsl/glsl_parser_extras.h
index b9ca4e3a4..440c15bb8 100644
--- a/mesalib/src/glsl/glsl_parser_extras.h
+++ b/mesalib/src/glsl/glsl_parser_extras.h
@@ -159,6 +159,13 @@ struct _mesa_glsl_parse_state {
enum _mesa_glsl_parser_targets target;
/**
+ * Number of nested struct_specifier levels
+ *
+ * Outside a struct_specifer, this is zero.
+ */
+ unsigned struct_specifier_depth;
+
+ /**
* Default uniform layout qualifiers tracked during parsing.
* Currently affects uniform blocks and uniform buffer variables in
* those blocks.
diff --git a/mesalib/src/glsl/link_uniform_blocks.cpp b/mesalib/src/glsl/link_uniform_blocks.cpp
index 1083653c7..d96075849 100644
--- a/mesalib/src/glsl/link_uniform_blocks.cpp
+++ b/mesalib/src/glsl/link_uniform_blocks.cpp
@@ -59,6 +59,15 @@ private:
virtual void visit_field(const glsl_type *type, const char *name,
bool row_major)
{
+ (void) type;
+ (void) name;
+ (void) row_major;
+ assert(!"Should not get here.");
+ }
+
+ virtual void visit_field(const glsl_type *type, const char *name,
+ bool row_major, const glsl_type *record_type)
+ {
assert(this->index < this->num_variables);
gl_uniform_buffer_variable *v = &this->variables[this->index++];
@@ -85,7 +94,9 @@ private:
v->IndexName = v->Name;
}
- unsigned alignment = type->std140_base_alignment(v->RowMajor);
+ const unsigned alignment = record_type
+ ? record_type->std140_base_alignment(v->RowMajor)
+ : type->std140_base_alignment(v->RowMajor);
unsigned size = type->std140_size(v->RowMajor);
this->offset = glsl_align(this->offset, alignment);
@@ -107,6 +118,10 @@ private:
virtual void visit_field(const glsl_struct_field *field)
{
+ /* FINISHME: When support for doubles (dvec4, etc.) is added to the
+ * FINISHME: compiler, this may be incorrect for a structure in a UBO
+ * FINISHME: like struct s { struct { float f } s1; dvec4 v; };.
+ */
this->offset = glsl_align(this->offset,
field->type->std140_base_alignment(false));
}
diff --git a/mesalib/src/glsl/link_uniforms.cpp b/mesalib/src/glsl/link_uniforms.cpp
index 35ace1ec3..fa77157f7 100644
--- a/mesalib/src/glsl/link_uniforms.cpp
+++ b/mesalib/src/glsl/link_uniforms.cpp
@@ -60,7 +60,7 @@ program_resource_visitor::process(const glsl_type *type, const char *name)
|| (type->is_array() && type->fields.array->is_interface()));
char *name_copy = ralloc_strdup(NULL, name);
- recursion(type, &name_copy, strlen(name), false);
+ recursion(type, &name_copy, strlen(name), false, NULL);
ralloc_free(name_copy);
}
@@ -77,24 +77,25 @@ program_resource_visitor::process(ir_variable *var)
/* Only strdup the name if we actually will need to modify it. */
if (t->is_record() || (t->is_array() && t->fields.array->is_record())) {
char *name = ralloc_strdup(NULL, var->name);
- recursion(var->type, &name, strlen(name), false);
+ recursion(var->type, &name, strlen(name), false, NULL);
ralloc_free(name);
} else if (t->is_interface()) {
char *name = ralloc_strdup(NULL, var->type->name);
- recursion(var->type, &name, strlen(name), false);
+ recursion(var->type, &name, strlen(name), false, NULL);
ralloc_free(name);
} else if (t->is_array() && t->fields.array->is_interface()) {
char *name = ralloc_strdup(NULL, var->type->fields.array->name);
- recursion(var->type, &name, strlen(name), false);
+ recursion(var->type, &name, strlen(name), false, NULL);
ralloc_free(name);
} else {
- this->visit_field(t, var->name, false);
+ this->visit_field(t, var->name, false, NULL);
}
}
void
program_resource_visitor::recursion(const glsl_type *t, char **name,
- size_t name_length, bool row_major)
+ size_t name_length, bool row_major,
+ const glsl_type *record_type)
{
/* Records need to have each field processed individually.
*
@@ -103,6 +104,9 @@ program_resource_visitor::recursion(const glsl_type *t, char **name,
* individually.
*/
if (t->is_record() || t->is_interface()) {
+ if (record_type == NULL && t->is_record())
+ record_type = t;
+
for (unsigned i = 0; i < t->length; i++) {
const char *field = t->fields.structure[i].name;
size_t new_length = name_length;
@@ -118,10 +122,18 @@ program_resource_visitor::recursion(const glsl_type *t, char **name,
}
recursion(t->fields.structure[i].type, name, new_length,
- t->fields.structure[i].row_major);
+ t->fields.structure[i].row_major, record_type);
+
+ /* Only the first leaf-field of the record gets called with the
+ * record type pointer.
+ */
+ record_type = NULL;
}
} else if (t->is_array() && (t->fields.array->is_record()
|| t->fields.array->is_interface())) {
+ if (record_type == NULL && t->fields.array->is_record())
+ record_type = t->fields.array;
+
for (unsigned i = 0; i < t->length; i++) {
size_t new_length = name_length;
@@ -129,14 +141,27 @@ program_resource_visitor::recursion(const glsl_type *t, char **name,
ralloc_asprintf_rewrite_tail(name, &new_length, "[%u]", i);
recursion(t->fields.array, name, new_length,
- t->fields.structure[i].row_major);
+ t->fields.structure[i].row_major, record_type);
+
+ /* Only the first leaf-field of the record gets called with the
+ * record type pointer.
+ */
+ record_type = NULL;
}
} else {
- this->visit_field(t, *name, row_major);
+ this->visit_field(t, *name, row_major, record_type);
}
}
void
+program_resource_visitor::visit_field(const glsl_type *type, const char *name,
+ bool row_major,
+ const glsl_type *record_type)
+{
+ visit_field(type, name, row_major);
+}
+
+void
program_resource_visitor::visit_field(const glsl_struct_field *field)
{
(void) field;
@@ -377,6 +402,15 @@ private:
virtual void visit_field(const glsl_type *type, const char *name,
bool row_major)
{
+ (void) type;
+ (void) name;
+ (void) row_major;
+ assert(!"Should not get here.");
+ }
+
+ virtual void visit_field(const glsl_type *type, const char *name,
+ bool row_major, const glsl_type *record_type)
+ {
assert(!type->is_record());
assert(!(type->is_array() && type->fields.array->is_record()));
assert(!type->is_interface());
@@ -421,7 +455,9 @@ private:
if (this->ubo_block_index != -1) {
this->uniforms[id].block_index = this->ubo_block_index;
- unsigned alignment = type->std140_base_alignment(ubo_row_major);
+ const unsigned alignment = record_type
+ ? record_type->std140_base_alignment(ubo_row_major)
+ : type->std140_base_alignment(ubo_row_major);
this->ubo_byte_offset = glsl_align(this->ubo_byte_offset, alignment);
this->uniforms[id].offset = this->ubo_byte_offset;
this->ubo_byte_offset += type->std140_size(ubo_row_major);
diff --git a/mesalib/src/glsl/linker.cpp b/mesalib/src/glsl/linker.cpp
index f87ae0eec..8430096ac 100644
--- a/mesalib/src/glsl/linker.cpp
+++ b/mesalib/src/glsl/linker.cpp
@@ -373,6 +373,52 @@ link_invalidate_variable_locations(gl_shader *sh, int input_base,
/**
+ * Set UsesClipDistance and ClipDistanceArraySize based on the given shader.
+ *
+ * Also check for errors based on incorrect usage of gl_ClipVertex and
+ * gl_ClipDistance.
+ *
+ * Return false if an error was reported.
+ */
+static void
+analyze_clip_usage(const char *shader_type, struct gl_shader_program *prog,
+ struct gl_shader *shader, GLboolean *UsesClipDistance,
+ GLuint *ClipDistanceArraySize)
+{
+ *ClipDistanceArraySize = 0;
+
+ if (!prog->IsES && prog->Version >= 130) {
+ /* From section 7.1 (Vertex Shader Special Variables) of the
+ * GLSL 1.30 spec:
+ *
+ * "It is an error for a shader to statically write both
+ * gl_ClipVertex and gl_ClipDistance."
+ *
+ * This does not apply to GLSL ES shaders, since GLSL ES defines neither
+ * gl_ClipVertex nor gl_ClipDistance.
+ */
+ find_assignment_visitor clip_vertex("gl_ClipVertex");
+ find_assignment_visitor clip_distance("gl_ClipDistance");
+
+ clip_vertex.run(shader->ir);
+ clip_distance.run(shader->ir);
+ if (clip_vertex.variable_found() && clip_distance.variable_found()) {
+ linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
+ "and `gl_ClipDistance'\n", shader_type);
+ return;
+ }
+ *UsesClipDistance = clip_distance.variable_found();
+ ir_variable *clip_distance_var =
+ shader->symbols->get_variable("gl_ClipDistance");
+ if (clip_distance_var)
+ *ClipDistanceArraySize = clip_distance_var->type->length;
+ } else {
+ *UsesClipDistance = false;
+ }
+}
+
+
+/**
* Verify that a vertex shader executable meets all semantic requirements.
*
* Also sets prog->Vert.UsesClipDistance and prog->Vert.ClipDistanceArraySize
@@ -422,34 +468,8 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
}
}
- prog->Vert.ClipDistanceArraySize = 0;
-
- if (!prog->IsES && prog->Version >= 130) {
- /* From section 7.1 (Vertex Shader Special Variables) of the
- * GLSL 1.30 spec:
- *
- * "It is an error for a shader to statically write both
- * gl_ClipVertex and gl_ClipDistance."
- *
- * This does not apply to GLSL ES shaders, since GLSL ES defines neither
- * gl_ClipVertex nor gl_ClipDistance.
- */
- find_assignment_visitor clip_vertex("gl_ClipVertex");
- find_assignment_visitor clip_distance("gl_ClipDistance");
-
- clip_vertex.run(shader->ir);
- clip_distance.run(shader->ir);
- if (clip_vertex.variable_found() && clip_distance.variable_found()) {
- linker_error(prog, "vertex shader writes to both `gl_ClipVertex' "
- "and `gl_ClipDistance'\n");
- return;
- }
- prog->Vert.UsesClipDistance = clip_distance.variable_found();
- ir_variable *clip_distance_var =
- shader->symbols->get_variable("gl_ClipDistance");
- if (clip_distance_var)
- prog->Vert.ClipDistanceArraySize = clip_distance_var->type->length;
- }
+ analyze_clip_usage("vertex", prog, shader, &prog->Vert.UsesClipDistance,
+ &prog->Vert.ClipDistanceArraySize);
}
@@ -480,7 +500,8 @@ validate_fragment_shader_executable(struct gl_shader_program *prog,
/**
* Verify that a geometry shader executable meets all semantic requirements
*
- * Also sets prog->Geom.VerticesIn as a side effect.
+ * Also sets prog->Geom.VerticesIn, prog->Geom.UsesClipDistance, and
+ * prog->Geom.ClipDistanceArraySize as a side effect.
*
* \param shader Geometry shader executable to be verified
*/
@@ -493,6 +514,9 @@ validate_geometry_shader_executable(struct gl_shader_program *prog,
unsigned num_vertices = vertices_per_prim(prog->Geom.InputType);
prog->Geom.VerticesIn = num_vertices;
+
+ analyze_clip_usage("geometry", prog, shader, &prog->Geom.UsesClipDistance,
+ &prog->Geom.ClipDistanceArraySize);
}
diff --git a/mesalib/src/glsl/linker.h b/mesalib/src/glsl/linker.h
index 64a683d15..8a0027d2b 100644
--- a/mesalib/src/glsl/linker.h
+++ b/mesalib/src/glsl/linker.h
@@ -126,6 +126,19 @@ protected:
* \param type Type of the field.
* \param name Fully qualified name of the field.
* \param row_major For a matrix type, is it stored row-major.
+ * \param record_type Type of the record containing the field.
+ *
+ * The default implementation just calls the other \c visit_field method.
+ */
+ virtual void visit_field(const glsl_type *type, const char *name,
+ bool row_major, const glsl_type *record_type);
+
+ /**
+ * Method invoked for each leaf of the variable
+ *
+ * \param type Type of the field.
+ * \param name Fully qualified name of the field.
+ * \param row_major For a matrix type, is it stored row-major.
*/
virtual void visit_field(const glsl_type *type, const char *name,
bool row_major) = 0;
@@ -146,7 +159,7 @@ private:
* terminating \c NUL character.
*/
void recursion(const glsl_type *t, char **name, size_t name_length,
- bool row_major);
+ bool row_major, const glsl_type *record_type);
};
void
diff --git a/mesalib/src/glsl/main.cpp b/mesalib/src/glsl/main.cpp
index 60bc62827..e13d5c452 100644
--- a/mesalib/src/glsl/main.cpp
+++ b/mesalib/src/glsl/main.cpp
@@ -46,7 +46,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
/* The standalone compiler needs to claim support for almost
* everything in order to compile the built-in functions.
*/
- ctx->Const.GLSLVersion = 150;
+ ctx->Const.GLSLVersion = 330;
ctx->Extensions.ARB_ES3_compatibility = true;
ctx->Const.MaxClipPlanes = 8;