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-rw-r--r--mesalib/src/glsl/ast_function.cpp2
-rw-r--r--mesalib/src/glsl/glcpp/glcpp-parse.y7
-rw-r--r--mesalib/src/glsl/ir_constant_expression.cpp36
3 files changed, 36 insertions, 9 deletions
diff --git a/mesalib/src/glsl/ast_function.cpp b/mesalib/src/glsl/ast_function.cpp
index 28d49ee0d..7611617df 100644
--- a/mesalib/src/glsl/ast_function.cpp
+++ b/mesalib/src/glsl/ast_function.cpp
@@ -75,7 +75,7 @@ prototype_string(const glsl_type *return_type, const char *name,
char *str = NULL;
if (return_type != NULL)
- ralloc_asprintf(&str, "%s ", return_type->name);
+ str = ralloc_asprintf(NULL, "%s ", return_type->name);
ralloc_asprintf_append(&str, "%s(", name);
diff --git a/mesalib/src/glsl/glcpp/glcpp-parse.y b/mesalib/src/glsl/glcpp/glcpp-parse.y
index aa5a0c4f2..1f6e67fa0 100644
--- a/mesalib/src/glsl/glcpp/glcpp-parse.y
+++ b/mesalib/src/glsl/glcpp/glcpp-parse.y
@@ -388,7 +388,12 @@ expression:
$$ = $1 + $3;
}
| expression '%' expression {
- $$ = $1 % $3;
+ if ($3 == 0) {
+ yyerror (& @1, parser,
+ "zero modulus in preprocessor directive");
+ } else {
+ $$ = $1 % $3;
+ }
}
| expression '/' expression {
if ($3 == 0) {
diff --git a/mesalib/src/glsl/ir_constant_expression.cpp b/mesalib/src/glsl/ir_constant_expression.cpp
index cf958aa7a..2841fb350 100644
--- a/mesalib/src/glsl/ir_constant_expression.cpp
+++ b/mesalib/src/glsl/ir_constant_expression.cpp
@@ -288,20 +288,24 @@ ir_expression::constant_expression_value()
break;
case ir_unop_rcp:
+ /* FINISHME: Emit warning when division-by-zero is detected. */
assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
for (unsigned c = 0; c < op[0]->type->components(); c++) {
switch (this->type->base_type) {
case GLSL_TYPE_UINT:
- if (op[0]->value.u[c] != 0.0)
- data.u[c] = 1 / op[0]->value.u[c];
+ if (op[0]->value.u[c] == 0.0)
+ return NULL;
+ data.u[c] = 1 / op[0]->value.u[c];
break;
case GLSL_TYPE_INT:
- if (op[0]->value.i[c] != 0.0)
- data.i[c] = 1 / op[0]->value.i[c];
+ if (op[0]->value.i[c] == 0.0)
+ return NULL;
+ data.i[c] = 1 / op[0]->value.i[c];
break;
case GLSL_TYPE_FLOAT:
- if (op[0]->value.f[c] != 0.0)
- data.f[c] = 1.0F / op[0]->value.f[c];
+ if (op[0]->value.f[c] == 0.0)
+ return NULL;
+ data.f[c] = 1.0F / op[0]->value.f[c];
break;
default:
assert(0);
@@ -310,9 +314,13 @@ ir_expression::constant_expression_value()
break;
case ir_unop_rsq:
+ /* FINISHME: Emit warning when division-by-zero is detected. */
assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
for (unsigned c = 0; c < op[0]->type->components(); c++) {
- data.f[c] = 1.0F / sqrtf(op[0]->value.f[c]);
+ float s = sqrtf(op[0]->value.f[c]);
+ if (s == 0)
+ return NULL;
+ data.f[c] = 1.0F / s;
}
break;
@@ -507,6 +515,7 @@ ir_expression::constant_expression_value()
break;
case ir_binop_div:
+ /* FINISHME: Emit warning when division-by-zero is detected. */
assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar);
for (unsigned c = 0, c0 = 0, c1 = 0;
c < components;
@@ -514,12 +523,18 @@ ir_expression::constant_expression_value()
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
+ if (op[1]->value.u[c1] == 0)
+ return NULL;
data.u[c] = op[0]->value.u[c0] / op[1]->value.u[c1];
break;
case GLSL_TYPE_INT:
+ if (op[1]->value.i[c1] == 0)
+ return NULL;
data.i[c] = op[0]->value.i[c0] / op[1]->value.i[c1];
break;
case GLSL_TYPE_FLOAT:
+ if (op[1]->value.f[c1] == 0)
+ return NULL;
data.f[c] = op[0]->value.f[c0] / op[1]->value.f[c1];
break;
default:
@@ -529,6 +544,7 @@ ir_expression::constant_expression_value()
break;
case ir_binop_mod:
+ /* FINISHME: Emit warning when division-by-zero is detected. */
assert(op[0]->type == op[1]->type || op0_scalar || op1_scalar);
for (unsigned c = 0, c0 = 0, c1 = 0;
c < components;
@@ -536,12 +552,18 @@ ir_expression::constant_expression_value()
switch (op[0]->type->base_type) {
case GLSL_TYPE_UINT:
+ if (op[1]->value.u[c1] == 0)
+ return NULL;
data.u[c] = op[0]->value.u[c0] % op[1]->value.u[c1];
break;
case GLSL_TYPE_INT:
+ if (op[1]->value.i[c1] == 0)
+ return NULL;
data.i[c] = op[0]->value.i[c0] % op[1]->value.i[c1];
break;
case GLSL_TYPE_FLOAT:
+ if (op[1]->value.f[c1] == 0)
+ return NULL;
/* We don't use fmod because it rounds toward zero; GLSL specifies
* the use of floor.
*/